merge changes for bug-1044

master
Oz Linden 2014-03-04 11:22:19 -05:00
commit 413d29d3ee
10 changed files with 548 additions and 406 deletions

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@ -330,6 +330,8 @@ Cron Stardust
VWR-25120
STORM-1075
STORM-1919
STORM-1920
STORM-2017
Cypren Christenson
STORM-417
Dante Tucker
@ -679,6 +681,7 @@ Jonathan Yap
STORM-1953
STORM-1957
STORM-1993
STORM-2017
STORM-1980
OPEN-113
STORM-1975

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@ -72,6 +72,7 @@ const F32 F_E = 2.71828182845904523536f;
const F32 F_SQRT2 = 1.4142135623730950488016887242097f;
const F32 F_SQRT3 = 1.73205080756888288657986402541f;
const F32 OO_SQRT2 = 0.7071067811865475244008443621049f;
const F32 OO_SQRT3 = 0.577350269189625764509f;
const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f;
const F32 RAD_TO_DEG = 57.295779513082320876798154814105f;
const F32 F_APPROXIMATELY_ZERO = 0.00001f;

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@ -72,17 +72,22 @@ class LLVector3d
BOOL clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed
BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
inline const LLVector3d& clearVec(); // Clears LLVector3d to (0, 0, 0, 1)
inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
inline const LLVector3d& clearVec(); // deprecated
inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
inline const LLVector3d& zeroVec(); // deprecated
inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
inline const LLVector3d& setVec(const LLVector3d &vec); // Sets LLVector3d to vec
inline const LLVector3d& setVec(const F64 *vec); // Sets LLVector3d to vec
inline const LLVector3d& setVec(const LLVector3 &vec);
inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec
inline const LLVector3d& set(const LLVector3 &vec);
inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated
inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated
inline const LLVector3d& setVec(const F64 *vec); // deprecated
inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated
F64 magVec() const; // Returns magnitude of LLVector3d
F64 magVecSquared() const; // Returns magnitude squared of LLVector3d
inline F64 normVec(); // Normalizes and returns the magnitude of LLVector3d
F64 magVec() const; // deprecated
F64 magVecSquared() const; // deprecated
inline F64 normVec(); // deprecated
F64 length() const; // Returns magnitude of LLVector3d
F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
@ -101,25 +106,25 @@ class LLVector3d
F64 operator[](int idx) const { return mdV[idx]; }
F64 &operator[](int idx) { return mdV[idx]; }
friend LLVector3d operator+(const LLVector3d &a, const LLVector3d &b); // Return vector a + b
friend LLVector3d operator-(const LLVector3d &a, const LLVector3d &b); // Return vector a minus b
friend F64 operator*(const LLVector3d &a, const LLVector3d &b); // Return a dot b
friend LLVector3d operator%(const LLVector3d &a, const LLVector3d &b); // Return a cross b
friend LLVector3d operator*(const LLVector3d &a, const F64 k); // Return a times scaler k
friend LLVector3d operator/(const LLVector3d &a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator*(const F64 k, const LLVector3d &a); // Return a times scaler k
friend bool operator==(const LLVector3d &a, const LLVector3d &b); // Return a == b
friend bool operator!=(const LLVector3d &a, const LLVector3d &b); // Return a != b
friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b
friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b
friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k
friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k
friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b
friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b
friend const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b); // Return vector a + b
friend const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b); // Return vector a minus b
friend const LLVector3d& operator%=(LLVector3d &a, const LLVector3d &b); // Return a cross b
friend const LLVector3d& operator*=(LLVector3d &a, const F64 k); // Return a times scaler k
friend const LLVector3d& operator/=(LLVector3d &a, const F64 k); // Return a divided by scaler k
friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b
friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b
friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b
friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k
friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k
friend LLVector3d operator-(const LLVector3d &a); // Return vector -a
friend LLVector3d operator-(const LLVector3d& a); // Return vector -a
friend std::ostream& operator<<(std::ostream& s, const LLVector3d &a); // Stream a
friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a
static BOOL parseVector3d(const std::string& buf, LLVector3d* value);
@ -127,7 +132,15 @@ class LLVector3d
typedef LLVector3d LLGlobalVec;
const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
inline const LLVector3d &LLVector3d::set(const LLVector3 &vec)
{
mdV[0] = vec.mV[0];
mdV[1] = vec.mV[1];
mdV[2] = vec.mV[2];
return *this;
}
inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
{
mdV[0] = vec.mV[0];
mdV[1] = vec.mV[1];
@ -184,6 +197,14 @@ inline BOOL LLVector3d::isFinite() const
// Clear and Assignment Functions
inline const LLVector3d& LLVector3d::clear(void)
{
mdV[0] = 0.f;
mdV[1] = 0.f;
mdV[2]= 0.f;
return (*this);
}
inline const LLVector3d& LLVector3d::clearVec(void)
{
mdV[0] = 0.f;
@ -208,6 +229,30 @@ inline const LLVector3d& LLVector3d::zeroVec(void)
return (*this);
}
inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64 z)
{
mdV[VX] = x;
mdV[VY] = y;
mdV[VZ] = z;
return (*this);
}
inline const LLVector3d& LLVector3d::set(const LLVector3d &vec)
{
mdV[0] = vec.mdV[0];
mdV[1] = vec.mdV[1];
mdV[2] = vec.mdV[2];
return (*this);
}
inline const LLVector3d& LLVector3d::set(const F64 *vec)
{
mdV[0] = vec[0];
mdV[1] = vec[1];
mdV[2] = vec[2];
return (*this);
}
inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F64 z)
{
mdV[VX] = x;
@ -298,59 +343,59 @@ inline F64 LLVector3d::lengthSquared(void) const
return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2];
}
inline LLVector3d operator+(const LLVector3d &a, const LLVector3d &b)
inline LLVector3d operator+(const LLVector3d& a, const LLVector3d& b)
{
LLVector3d c(a);
return c += b;
}
inline LLVector3d operator-(const LLVector3d &a, const LLVector3d &b)
inline LLVector3d operator-(const LLVector3d& a, const LLVector3d& b)
{
LLVector3d c(a);
return c -= b;
}
inline F64 operator*(const LLVector3d &a, const LLVector3d &b)
inline F64 operator*(const LLVector3d& a, const LLVector3d& b)
{
return (a.mdV[0]*b.mdV[0] + a.mdV[1]*b.mdV[1] + a.mdV[2]*b.mdV[2]);
}
inline LLVector3d operator%(const LLVector3d &a, const LLVector3d &b)
inline LLVector3d operator%(const LLVector3d& a, const LLVector3d& b)
{
return LLVector3d( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1] );
}
inline LLVector3d operator/(const LLVector3d &a, const F64 k)
inline LLVector3d operator/(const LLVector3d& a, const F64 k)
{
F64 t = 1.f / k;
return LLVector3d( a.mdV[0] * t, a.mdV[1] * t, a.mdV[2] * t );
}
inline LLVector3d operator*(const LLVector3d &a, const F64 k)
inline LLVector3d operator*(const LLVector3d& a, const F64 k)
{
return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k );
}
inline LLVector3d operator*(F64 k, const LLVector3d &a)
inline LLVector3d operator*(F64 k, const LLVector3d& a)
{
return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k );
}
inline bool operator==(const LLVector3d &a, const LLVector3d &b)
inline bool operator==(const LLVector3d& a, const LLVector3d& b)
{
return ( (a.mdV[0] == b.mdV[0])
&&(a.mdV[1] == b.mdV[1])
&&(a.mdV[2] == b.mdV[2]));
}
inline bool operator!=(const LLVector3d &a, const LLVector3d &b)
inline bool operator!=(const LLVector3d& a, const LLVector3d& b)
{
return ( (a.mdV[0] != b.mdV[0])
||(a.mdV[1] != b.mdV[1])
||(a.mdV[2] != b.mdV[2]));
}
inline const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b)
inline const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b)
{
a.mdV[0] += b.mdV[0];
a.mdV[1] += b.mdV[1];
@ -358,7 +403,7 @@ inline const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b)
return a;
}
inline const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b)
inline const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b)
{
a.mdV[0] -= b.mdV[0];
a.mdV[1] -= b.mdV[1];
@ -366,14 +411,14 @@ inline const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b)
return a;
}
inline const LLVector3d& operator%=(LLVector3d &a, const LLVector3d &b)
inline const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b)
{
LLVector3d ret( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1]);
a = ret;
return a;
}
inline const LLVector3d& operator*=(LLVector3d &a, const F64 k)
inline const LLVector3d& operator*=(LLVector3d& a, const F64 k)
{
a.mdV[0] *= k;
a.mdV[1] *= k;
@ -381,7 +426,7 @@ inline const LLVector3d& operator*=(LLVector3d &a, const F64 k)
return a;
}
inline const LLVector3d& operator/=(LLVector3d &a, const F64 k)
inline const LLVector3d& operator/=(LLVector3d& a, const F64 k)
{
F64 t = 1.f / k;
a.mdV[0] *= t;
@ -390,12 +435,12 @@ inline const LLVector3d& operator/=(LLVector3d &a, const F64 k)
return a;
}
inline LLVector3d operator-(const LLVector3d &a)
inline LLVector3d operator-(const LLVector3d& a)
{
return LLVector3d( -a.mdV[0], -a.mdV[1], -a.mdV[2] );
}
inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b)
inline F64 dist_vec(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
@ -403,7 +448,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b)
return (F32) sqrt( x*x + y*y + z*z );
}
inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b)
inline F64 dist_vec_squared(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
@ -411,14 +456,14 @@ inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b)
return x*x + y*y + z*z;
}
inline F64 dist_vec_squared2D(const LLVector3d &a, const LLVector3d &b)
inline F64 dist_vec_squared2D(const LLVector3d& a, const LLVector3d& b)
{
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
return x*x + y*y;
}
inline LLVector3d lerp(const LLVector3d &a, const LLVector3d &b, const F64 u)
inline LLVector3d lerp(const LLVector3d& a, const LLVector3d& b, const F64 u)
{
return LLVector3d(
a.mdV[VX] + (b.mdV[VX] - a.mdV[VX]) * u,
@ -450,7 +495,7 @@ inline F64 angle_between(const LLVector3d& a, const LLVector3d& b)
return angle;
}
inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 epsilon)
inline BOOL are_parallel(const LLVector3d& a, const LLVector3d& b, const F64 epsilon)
{
LLVector3d an = a;
LLVector3d bn = b;
@ -465,11 +510,22 @@ inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 eps
}
inline LLVector3d projected_vec(const LLVector3d &a, const LLVector3d &b)
inline LLVector3d projected_vec(const LLVector3d& a, const LLVector3d& b)
{
LLVector3d project_axis = b;
project_axis.normalize();
return project_axis * (a * project_axis);
}
inline LLVector3d inverse_projected_vec(const LLVector3d& a, const LLVector3d& b)
{
LLVector3d normalized_a = a;
normalized_a.normalize();
LLVector3d normalized_b = b;
F64 b_length = normalized_b.normalize();
F64 dot_product = normalized_a * normalized_b;
return normalized_a * (b_length / dot_product);
}
#endif // LL_V3DMATH_H

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@ -159,6 +159,7 @@ F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance betwe
F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b
F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component
LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b
LLVector3 inverse_projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a scaled such that projected_vec(inverse_projected_vec(a, b), b) == b;
LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec)
LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec)
LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
@ -495,6 +496,18 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b)
return project_axis * (a * project_axis);
}
inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b)
{
LLVector3 normalized_a = a;
normalized_a.normalize();
LLVector3 normalized_b = b;
F32 b_length = normalized_b.normalize();
F32 dot_product = normalized_a * normalized_b;
//NB: if a _|_ b, then returns an infinite vector
return normalized_a * (b_length / dot_product);
}
inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b)
{
return projected_vec(a, b);

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@ -61,6 +61,7 @@
#include "llglheaders.h"
#include "lltrans.h"
#include "llvoavatarself.h"
#include "llhudrender.h"
const F32 RADIUS_PIXELS = 100.f; // size in screen space
const F32 SQ_RADIUS = RADIUS_PIXELS * RADIUS_PIXELS;
@ -452,6 +453,9 @@ BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
// Route future Mouse messages here preemptively. (Release on mouse up.)
setMouseCapture( TRUE );
LLSelectMgr::getInstance()->enableSilhouette(FALSE);
mHelpTextTimer.reset();
sNumTimesHelpTextShown++;
return TRUE;
}
@ -1111,6 +1115,31 @@ void LLManipRotate::renderSnapGuides()
}
}
}
// render help text
if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
{
if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
{
LLVector3 selection_center_start = LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
LLVector3 offset_dir = LLViewerCamera::getInstance()->getUpAxis();
F32 line_alpha = gSavedSettings.getF32("GridOpacity");
LLVector3 help_text_pos = selection_center_start + (mRadiusMeters * 3.f * offset_dir);
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
std::string help_text = LLTrans::getString("manip_hint1");
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
help_text = LLTrans::getString("manip_hint2");
help_text_pos -= offset_dir * mRadiusMeters * 0.4f;
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
}
}
}
// Returns TRUE if center of sphere is visible. Also sets a bunch of member variables that are used later (e.g. mCenterToCam)

File diff suppressed because it is too large Load Diff

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@ -51,6 +51,13 @@ typedef enum e_scale_manipulator_type
SCALE_MANIP_FACE
} EScaleManipulatorType;
typedef enum e_snap_regimes
{
SNAP_REGIME_NONE = 0, //!< The cursor is not in either of the snap regimes.
SNAP_REGIME_UPPER = 0x1, //!< The cursor is, non-exclusively, in the first of the snap regimes. Prefer to treat as bitmask.
SNAP_REGIME_LOWER = 0x2 //!< The cursor is, non-exclusively, in the second of the snap regimes. Prefer to treat as bitmask.
} ESnapRegimes;
class LLManipScale : public LLManip
{
@ -96,7 +103,7 @@ private:
void renderSnapGuides( const LLBBox& local_bbox );
void revert();
inline void conditionalHighlight( U32 part, const LLColor4* highlight = NULL, const LLColor4* normal = NULL );
void drag( S32 x, S32 y );
@ -135,33 +142,35 @@ private:
};
F32 mBoxHandleSize; // The size of the handles at the corners of the bounding box
F32 mScaledBoxHandleSize; // handle size after scaling for selection feedback
F32 mBoxHandleSize; //!< The size of the handles at the corners of the bounding box.
F32 mScaledBoxHandleSize; //!< Handle size after scaling for selection feedback.
LLVector3d mDragStartPointGlobal;
LLVector3d mDragStartCenterGlobal; // The center of the bounding box of all selected objects at time of drag start
LLVector3d mDragStartCenterGlobal; //!< The center of the bounding box of all selected objects at time of drag start.
LLVector3d mDragPointGlobal;
LLVector3d mDragFarHitGlobal;
S32 mLastMouseX;
S32 mLastMouseY;
BOOL mSendUpdateOnMouseUp;
U32 mLastUpdateFlags;
typedef std::set<ManipulatorHandle*, compare_manipulators> minpulator_list_t;
minpulator_list_t mProjectedManipulators;
typedef std::set<ManipulatorHandle*, compare_manipulators> manipulator_list_t;
manipulator_list_t mProjectedManipulators;
LLVector4 mManipulatorVertices[14];
F32 mScaleSnapUnit1; // size of snap multiples for axis 1
F32 mScaleSnapUnit2; // size of snap multiples for axis 2
LLVector3 mScalePlaneNormal1; // normal of plane in which scale occurs that most faces camera
LLVector3 mScalePlaneNormal2; // normal of plane in which scale occurs that most faces camera
LLVector3 mSnapGuideDir1;
LLVector3 mSnapGuideDir2;
LLVector3 mSnapDir1;
LLVector3 mSnapDir2;
F32 mSnapRegimeOffset;
F32 mScaleSnapUnit1; //!< Size of snap multiples for the upper scale.
F32 mScaleSnapUnit2; //!< Size of snap multiples for the lower scale.
LLVector3 mScalePlaneNormal1; //!< Normal of plane in which scale occurs that most faces camera.
LLVector3 mScalePlaneNormal2; //!< Normal of plane in which scale occurs that most faces camera.
LLVector3 mSnapGuideDir1; //!< The direction in which the upper snap guide tick marks face.
LLVector3 mSnapGuideDir2; //!< The direction in which the lower snap guide tick marks face.
LLVector3 mSnapDir1; //!< The direction in which the upper snap guides face.
LLVector3 mSnapDir2; //!< The direction in which the lower snap guides face.
F32 mSnapRegimeOffset; //!< How far off the scale axis centerline the mouse can be before it exits/enters the snap regime.
F32 mTickPixelSpacing1; //!< The pixel spacing between snap guide tick marks for the upper scale.
F32 mTickPixelSpacing2; //!< The pixel spacing between snap guide tick marks for the lower scale.
F32 mSnapGuideLength;
LLVector3 mScaleCenter;
LLVector3 mScaleDir;
F32 mScaleSnapValue;
BOOL mInSnapRegime;
LLVector3 mScaleCenter; //!< The location of the origin of the scaling operation.
LLVector3 mScaleDir; //!< The direction of the scaling action. In face-dragging this is aligned with one of the cardinal axis relative to the prim, but in corner-dragging this is along the diagonal.
F32 mScaleSnappedValue; //!< The distance of the current position nearest the mouse location, measured along mScaleDir. Is measured either from the center or from the far face/corner depending upon whether uniform scaling is true or false respectively.
ESnapRegimes mSnapRegime; //<! Which, if any, snap regime the cursor is currently residing in.
F32* mManipulatorScales;
};

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@ -61,6 +61,7 @@
#include "llui.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "lltrans.h"
const S32 NUM_AXES = 3;
const S32 MOUSE_DRAG_SLOP = 2; // pixels
@ -111,7 +112,6 @@ LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
: LLManip( std::string("Move"), composite ),
mLastHoverMouseX(-1),
mLastHoverMouseY(-1),
mSendUpdateOnMouseUp(FALSE),
mMouseOutsideSlop(FALSE),
mCopyMadeThisDrag(FALSE),
mMouseDownX(-1),
@ -125,7 +125,6 @@ LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
mSnapOffsetMeters(0.f),
mSubdivisions(10.f),
mInSnapRegime(FALSE),
mSnapped(FALSE),
mArrowScales(1.f, 1.f, 1.f),
mPlaneScales(1.f, 1.f, 1.f),
mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
@ -1441,13 +1440,13 @@ void LLManipTranslate::renderSnapGuides()
LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
std::string help_text = "Move mouse cursor over ruler";
std::string help_text = LLTrans::getString("manip_hint1");
LLColor4 help_text_color = LLColor4::white;
help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
help_text = "to snap to grid";
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
help_text = LLTrans::getString("manip_hint2");
help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD);
hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
}
}
}

View File

@ -85,7 +85,6 @@ protected:
private:
S32 mLastHoverMouseX;
S32 mLastHoverMouseY;
BOOL mSendUpdateOnMouseUp;
BOOL mMouseOutsideSlop; // true after mouse goes outside slop region
BOOL mCopyMadeThisDrag;
S32 mMouseDownX;
@ -107,7 +106,6 @@ private:
LLVector3 mGridScale;
F32 mSubdivisions;
BOOL mInSnapRegime;
BOOL mSnapped;
LLVector3 mArrowScales;
LLVector3 mPlaneScales;
LLVector4 mPlaneManipPositions;

View File

@ -383,6 +383,8 @@ Please try logging in again in a minute.</string>
<string name="multiple_textures">Multiple</string>
<string name="use_texture">Use texture</string>
<string name="manip_hint1">Move mouse cursor over ruler</string>
<string name="manip_hint2">to snap to grid</string>
<!-- world map -->
<string name="texture_loading">Loading...</string>