master
Graham Linden 2019-07-24 12:52:24 -07:00
parent 15f5d8caf8
commit 41ede77744
7 changed files with 88 additions and 42 deletions

View File

@ -137,7 +137,7 @@ void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
popProjection();
}
BOOL LLTexLayerSetBuffer::renderTexLayerSet()
BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
{
// Default color mask for tex layer render
gGL.setColorMask(true, true);
@ -161,7 +161,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()
// Composite the color data
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),
getCompositeWidth(), getCompositeHeight() );
getCompositeWidth(), getCompositeHeight(), bound_target );
gGL.flush();
midRenderTexLayerSet(success);
@ -375,7 +375,7 @@ void LLTexLayerSet::deleteCaches()
}
BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
{
BOOL success = TRUE;
mIsVisible = TRUE;
@ -427,12 +427,12 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
{
gGL.flush();
success &= layer->render(x, y, width, height);
success &= layer->render(x, y, width, height, bound_target);
gGL.flush();
}
}
renderAlphaMaskTextures(x, y, width, height, false);
renderAlphaMaskTextures(x, y, width, height, bound_target, false);
stop_glerror();
}
@ -523,7 +523,7 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
}
static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha");
void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height)
void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
{
LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA);
memset(data, 255, width * height);
@ -531,15 +531,15 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
layer->gatherAlphaMasks(data, origin_x, origin_y, width, height);
layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
}
// Set alpha back to that of our alpha masks.
renderAlphaMaskTextures(origin_x, origin_y, width, height, true);
renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures");
void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES);
const LLTexLayerSetInfo *info = getInfo();
@ -1124,7 +1124,7 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
}
}
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
@ -1185,7 +1185,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
}//*/
const bool force_render = true;
renderMorphMasks(x, y, width, height, net_color, force_render);
renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
alpha_mask_specified = TRUE;
gGL.flush();
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
@ -1428,13 +1428,13 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
return success;
}
/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
addAlphaMask(data, originX, originY, width, height);
addAlphaMask(data, originX, originY, width, height, bound_target);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks");
void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render)
void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
{
if (!force_render && !hasMorph())
{
@ -1586,11 +1586,42 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
if (!skip_readback)
{
glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
if (gGLManager.mIsIntel)
{ // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
// returning only the alpha portion without locking up downstream
U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
if (bound_target)
{
gGL.getTexUnit(0)->bind(bound_target);
}
else
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
}
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
U8* alpha_cursor = alpha_data;
U8* pixel = temp;
for (int i = 0; i < pixels; i++)
{
*alpha_cursor++ = pixel[3];
pixel += 4;
}
gGL.getTexUnit(0)->disable();
ll_aligned_free_32(temp);
}
else
{ // platforms with working drivers...
glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
}
}
else
{
@ -1600,7 +1631,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
mAlphaCache[cache_index] = alpha_data;
}
getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
mMorphMasksValid = TRUE;
@ -1609,7 +1640,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask");
void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK);
S32 size = width * height;
@ -1621,7 +1652,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
// TODO: eliminate need for layer morph mask valid flag
invalidateMorphMasks();
const bool force_render = false;
renderMorphMasks(originX, originY, width, height, net_color, force_render);
renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
alphaData = getAlphaData();
}
if (alphaData)
@ -1755,7 +1786,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return layer;
}
/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
if(!mInfo)
{
@ -1782,7 +1813,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
{
wearable->writeToAvatar(mAvatarAppearance);
layer->setLTO(lto);
success &= layer->render(x,y,width,height);
success &= layer->render(x, y, width, height, bound_target);
}
}
@ -1804,14 +1835,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
return success;
}
/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
{
U32 num_wearables = updateWearableCache();
U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
LLTexLayer *layer = getLayer(i);
if (layer)
{
layer->addAlphaMask(data, originX, originY, width, height);
layer->addAlphaMask(data, originX, originY, width, height, bound_target);
}
}

View File

@ -65,7 +65,7 @@ public:
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
virtual BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
virtual void deleteCaches() = 0;
virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
virtual BOOL isInvisibleAlphaMask() const = 0;
@ -85,7 +85,7 @@ public:
BOOL isMorphValid() const { return mMorphMasksValid; }
void requestUpdate();
virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
ERenderPass getRenderPass() const;
@ -121,10 +121,10 @@ public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void deleteCaches();
/*virtual*/ BOOL isInvisibleAlphaMask() const;
@ -152,16 +152,16 @@ public:
/*virtual*/ ~LLTexLayer();
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ void deleteCaches();
const U8* getAlphaData() const;
BOOL findNetColor(LLColor4* color) const;
/*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render);
void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
void renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
/*virtual*/ BOOL isInvisibleAlphaMask() const;
void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
@ -194,13 +194,13 @@ public:
const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
virtual void createComposite() = 0;
void destroyComposite();
void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height);
void gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);
const LLTexLayerSetInfo* getInfo() const { return mInfo; }
BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
BOOL render(S32 x, S32 y, S32 width, S32 height);
void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
BOOL render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);
BOOL isBodyRegion(const std::string& region) const;
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
@ -282,7 +282,7 @@ protected:
virtual S32 getCompositeOriginY() const = 0;
virtual S32 getCompositeWidth() const = 0;
virtual S32 getCompositeHeight() const = 0;
BOOL renderTexLayerSet();
BOOL renderTexLayerSet(LLRenderTarget* bound_target);
LLTexLayerSet* const mTexLayerSet;
};

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@ -129,7 +129,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth)
llassert(mFullHeight <= 512);
llassert(mFullWidth <= 512);
if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
if (gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete())
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@ -216,11 +216,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
return TRUE;
}
bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mBake.isComplete();
if (use_fbo)
{
gPipeline.mWaterDis.bindTarget();
gPipeline.mBake.bindTarget();
gPipeline.mBake.clear();
}
LLGLSLShader::bindNoShader();
@ -240,6 +241,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gDepthDirty = TRUE;
gGL.color4f(1,1,1,1);
dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mBake : nullptr);
dynamicTexture->preRender(); // Must be called outside of startRender()
result = FALSE;
if (dynamicTexture->render())
@ -250,7 +252,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
}
gGL.flush();
LLVertexBuffer::unbind();
dynamicTexture->setBoundTarget(nullptr);
dynamicTexture->postRender(result);
}
}
@ -258,9 +260,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
if (use_fbo)
{
gPipeline.mWaterDis.flush();
gPipeline.mBake.flush();
}
gGL.flush();
return ret;
}

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@ -88,6 +88,9 @@ public:
static BOOL updateAllInstances();
static void destroyGL() ;
static void restoreGL() ;
void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; }
protected:
void generateGLTexture();
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE);
@ -97,6 +100,8 @@ protected:
LLCoordGL mOrigin;
LL_ALIGN_16(LLCamera mCamera);
LLRenderTarget* mBoundTarget;
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
static S32 sNumRenders;

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@ -111,7 +111,7 @@ protected:
// Pass these along for tex layer rendering.
virtual void preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
virtual void postRender(BOOL success) { postRenderTexLayerSet(success); }
virtual BOOL render() { return renderTexLayerSet(); }
virtual BOOL render() { return renderTexLayerSet(mBoundTarget); }
//--------------------------------------------------------------------
// Updates

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@ -1162,6 +1162,7 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
mBake.release();
mHighlight.release();
for (U32 i = 0; i < 3; i++)
@ -1225,6 +1226,9 @@ void LLPipeline::createGLBuffers()
mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE);
}
// Use FBO for bake tex
mBake.allocate(512, 512, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, true);
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
stop_glerror();
@ -1395,7 +1399,7 @@ bool LLPipeline::canUseVertexShaders()
bool LLPipeline::canUseWindLightShaders() const
{
return (!LLPipeline::sDisableShaders &&
/*gWLSkyProgram.mProgramObject != 0 &&*/
gWLSkyProgram.mProgramObject != 0 &&
LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
}

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@ -650,6 +650,8 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
LLRenderTarget mBake;
//texture for making the glow
LLRenderTarget mGlow[3];