SH-1917 SH-1935 FIX PE cost is not always shown, includes unnecessary digits
Reformatted line showing prim equiv values, formatted to an integer, removed old Render Cost display, and updated label of new display.meow-7.2.2
parent
4df70b5523
commit
41f3080d93
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@ -455,27 +455,31 @@ void LLFloaterTools::refresh()
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S32 prim_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount();
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S32 link_count = LLSelectMgr::getInstance()->getSelection()->getRootObjectCount();
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LLStringUtil::format_map_t args;
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args["OBJ_COUNT"] = llformat("%.1d", link_count);
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args["PRIM_COUNT"] = llformat("%.1d", prim_count);
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LLStringUtil::format_map_t selection_args;
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selection_args["OBJ_COUNT"] = llformat("%.1d", link_count);
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selection_args["PRIM_COUNT"] = llformat("%.1d", prim_count);
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std::ostringstream selection_info;
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selection_info << getString("status_selectcount", args);
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bool show_prim_equiv = (link_cost != prim_count) && link_cost;
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bool show_adv_weight = gSavedSettings.getBOOL("ShowAdvancedBuilderOptions");
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bool show_mesh_cost = gMeshRepo.meshRezEnabled();
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if (show_prim_equiv && show_mesh_cost)
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if (show_mesh_cost)
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{
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selection_info << ": ";
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args["SEL_WEIGHT"] = llformat("%.1f", link_cost);
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selection_info << getString("status_selectprimequiv", args);
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LLStringUtil::format_map_t prim_equiv_args;
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prim_equiv_args["SEL_WEIGHT"] = llformat("%.1d", (S32)link_cost);
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selection_args["PE_STRING"] = getString("status_selectprimequiv", prim_equiv_args);
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}
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else
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{
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selection_args["PE_STRING"] = "";
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}
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selection_info << getString("status_selectcount", selection_args);
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if (show_adv_weight)
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{
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show_prim_equiv ? (selection_info << ",") : (selection_info << ".");
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selection_info << ",";
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childSetTextArg("selection_weight", "[PHYS_WEIGHT]", llformat("%.1f", link_phys_cost));
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childSetTextArg("selection_weight", "[DISP_WEIGHT]", llformat("%.1d", calcRenderCost()));
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@ -48,11 +48,11 @@
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</floater.string>
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<floater.string
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name="status_selectcount">
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[OBJ_COUNT] objects ( [PRIM_COUNT] prims ) selected
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[OBJ_COUNT] objects ( [PRIM_COUNT] prims[PE_STRING] ) selected
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</floater.string>
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<floater.string
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name="status_selectprimequiv">
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PE weight [SEL_WEIGHT]
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, [SEL_WEIGHT] prim equivs
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</floater.string>
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<button
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follows="left|top"
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@ -271,18 +271,6 @@
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<button.commit_callback
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function="BuildTool.UnlinkObjects"/>
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</button>
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<text
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text_color="LtGray_50"
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follows="top|left"
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halign="left"
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left_pad="3"
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name="RenderingCost"
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tool_tip="Shows the rendering cost calculated for this object"
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top_delta="11"
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type="string"
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width="100">
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þ: [COUNT]
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</text>
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<check_box
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control_name="ScaleUniform"
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height="19"
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@ -754,7 +742,7 @@
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top_pad="0"
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visible="false"
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width="280">
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Physics weight [PHYS_WEIGHT], Display weight [DISP_WEIGHT].
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Physics weight [PHYS_WEIGHT], Render Cost [DISP_WEIGHT].
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</text>
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<!-- <text -->
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<!-- text_color="LtGray_50" -->
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