SL-751 - lsl scripts for control of animated objects within a region

master
Brad Payne (Vir Linden) 2017-07-14 22:18:53 +01:00
parent 99effd37ab
commit 41f7f7a68e
3 changed files with 145 additions and 20 deletions

View File

@ -1764,6 +1764,12 @@ BOOL LLToolPie::handleRightClickPick()
{
return TRUE; // unexpected, but escape
}
#if 0 // AXON TBD
if (object->asAvatar() && object->asAvatar()->isControlAvatar())
{
return TRUE; // control avatars are not people...
}
#endif
// Object is an avatar, so check for mute by id.
LLVOAvatar* avatar = (LLVOAvatar*)object;

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@ -0,0 +1,54 @@
list buttons = ["anim start", "anim stop", " ", "verbose on", "verbose off", " "];
string dialogInfo = "\nPlease make a choice.";
key ToucherID;
integer dialogChannel;
integer listenHandle;
integer commandChannel;
default
{
state_entry()
{
dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) );
commandChannel = -2001;
}
touch_start(integer num_detected)
{
ToucherID = llDetectedKey(0);
llListenRemove(listenHandle);
listenHandle = llListen(dialogChannel, "", ToucherID, "");
llDialog(ToucherID, dialogInfo, buttons, dialogChannel);
llSetTimerEvent(60.0); // Here we set a time limit for responses
}
listen(integer channel, string name, key id, string message)
{
if (message == "-")
{
llDialog(ToucherID, dialogInfo, buttons, dialogChannel);
return;
}
llListenRemove(listenHandle);
// stop timer since the menu was clicked
llSetTimerEvent(0);
llOwnerSay("Sending message " + message + " on channel " + (string)commandChannel);
llRegionSay(commandChannel, message);
}
timer()
{
// stop timer
llSetTimerEvent(0);
llListenRemove(listenHandle);
llWhisper(0, "Sorry. You snooze; you lose.");
}
}
// Local Variables:
// shadow-file-name: "$SW_HOME/axon/scripts/testing/lsl/axon_test_region_driver.lsl"
// End:

View File

@ -1,50 +1,115 @@
cycle_animations()
integer listenHandle;
integer verbose;
integer current_animation_number;
string NowPlaying;
say_if_verbose(integer channel, string message)
{
if (verbose)
{
llSay(0, message);
}
}
stop_all_animations()
{
list AnimationList;
integer count = llGetInventoryNumber(INVENTORY_ANIMATION);
string ItemName;
string NowPlaying;
while (count--)
{
ItemName = llGetInventoryName(INVENTORY_ANIMATION, count);
if (NowPlaying != "")
{
//llSay(0, "Stopping " + NowPlaying);
llStopObjectAnimation(NowPlaying);
}
//llSay(0, "Starting " + ItemName);
llStartObjectAnimation(ItemName);
NowPlaying = ItemName;
llSleep(10);
say_if_verbose(0, "Stopping " + ItemName);
llStopObjectAnimation(ItemName);
}
}
start_cycle_animations()
{
current_animation_number = llGetInventoryNumber(INVENTORY_ANIMATION);
next_animation(); // Do first iteration without waiting for timer
llSetTimerEvent(5.0);
}
next_animation()
{
string ItemName;
if (NowPlaying != "")
{
//llSay(0, "Stopping " + NowPlaying);
say_if_verbose(0, "Stopping " + NowPlaying);
llStopObjectAnimation(NowPlaying);
llSleep(10);
}
if (current_animation_number--)
{
ItemName = llGetInventoryName(INVENTORY_ANIMATION, current_animation_number);
say_if_verbose(0, "Starting " + ItemName);
llStartObjectAnimation(ItemName);
NowPlaying = ItemName;
}
else
{
// Start again at the top
current_animation_number = llGetInventoryNumber(INVENTORY_ANIMATION);
}
}
stop_cycle_animations()
{
llSetTimerEvent(0);
}
default
{
state_entry()
{
llSay(0, "Animated Object here");
say_if_verbose(0, "Animated Object here");
listenHandle = llListen(-2001,"","","");
verbose = 0;
stop_all_animations();
}
touch_start(integer total_number)
listen(integer channel, string name, key id, string message)
{
llSay(0, "Touch started.");
while (1)
llOwnerSay("got message " + name + " " + (string) id + " " + message);
list words = llParseString2List(message,[" "],[]);
string command = llList2String(words,0);
string option = llList2String(words,1);
if (command=="anim")
{
cycle_animations();
stop_all_animations();
if (option=="start")
{
start_cycle_animations();
}
else if (option=="stop")
{
stop_cycle_animations();
}
}
if (command=="verbose")
{
if (option=="on")
{
verbose = 1;
}
else if (option=="off")
{
verbose = 0;
}
}
}
timer()
{
say_if_verbose(0, "timer triggered");
next_animation();
}
touch_end(integer total_number)
touch_start(integer total_number)
{
llSay(0, "Touch ended.");
say_if_verbose(0, "Touch started.");
start_cycle_animations();
}
}