https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the featurettes branch, and reflection probes being "hazy"

meow-7.2.2
Jonathan "Geenz" Goodman 2024-01-24 16:02:31 -08:00
parent 4d39d88997
commit 42b51bfd2c
1 changed files with 5 additions and 10 deletions

View File

@ -114,8 +114,8 @@ vec3 pbrBaseLight(vec3 diffuseColor,
vec3 additive,
vec3 atten);
vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
vec3 v, // surface point to camera
@ -176,9 +176,9 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR) || GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
vec3 orm = texture(specularRect, tc).rgb;
vec3 orm = texture(specularRect, tc).rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
float ao = orm.r;
@ -275,12 +275,7 @@ void main()
applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity);
}
}
#ifdef WATER_FOG
vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom));
color = fogged.rgb;
#endif
frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
frag_color.a = 0.0;
}