NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow

meow-7.2.2
Graham Linden 2013-07-30 13:44:12 -07:00
parent c1b3f363cc
commit 42ce98e8bf
2 changed files with 23 additions and 36 deletions

View File

@ -2230,9 +2230,16 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if((getTypeMask() & data_mask) != data_mask)
{
llinfos << "Missing VB stream components." << llendl;
DumpComponents(data_mask & ~getTypeMask());
data_mask &= getTypeMask();
if (gDebugGL)
{
// Dump info about what was missing
//
DumpComponents(data_mask & ~getTypeMask());
llwarns << "Missing VB stream components. ^^" << llendl;
}
// Make sure we don't write checks we can't cash below...
//
data_mask = (data_mask & getTypeMask());
}
//set up pointers if the data mask is different ...
@ -2257,27 +2264,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
required_mask |= required;
}
}
static bool done_done_it = false;
if (!done_done_it)
{
done_done_it = true;
llinfos <<
"MAP_VERTEX: " << MAP_VERTEX <<
"MAP_VERTEX: " << MAP_NORMAL <<
"MAP_VERTEX: " << MAP_TEXCOORD0 <<
"MAP_VERTEX: " << MAP_TEXCOORD1 <<
"MAP_VERTEX: " << MAP_TEXCOORD2 <<
"MAP_VERTEX: " << MAP_TEXCOORD3 <<
"MAP_VERTEX: " << MAP_COLOR <<
"MAP_VERTEX: " << MAP_EMISSIVE <<
"MAP_VERTEX: " << MAP_TANGENT << llendl;
}
if ((data_mask & required_mask) != required_mask)
{
@ -2302,14 +2289,14 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
case MAP_WEIGHT4: llinfos << "Missing weightx4" << llendl; break;
case MAP_CLOTHWEIGHT: llinfos << "Missing clothweight" << llendl; break;
case MAP_TEXTURE_INDEX: llinfos << "Missing tex index" << llendl; break;
default: llinfos << "Missing who effin knows" << llendl;
default: llinfos << "Missing who effin knows: " << unsatisfied_flag << llendl;
}
}
if (unsatisfied_mask & (1 << TYPE_INDEX))
{
llinfos << "Missing indices" << llendl;
}
if (unsatisfied_mask & (1 << TYPE_INDEX))
{
llinfos << "Missing indices" << llendl;
}
llerrs << "Shader consumption mismatches data provision." << llendl;
}

View File

@ -8695,6 +8695,12 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSpotLightProgram);
}
//reset mDeferredVB to fullscreen triangle
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
{
LLGLDepthTest depth(GL_FALSE);
@ -8713,10 +8719,6 @@ void LLPipeline::renderDeferredLighting()
F32 far_z = 0.f;
bindDeferredShader(gDeferredMultiLightProgram[0]);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
while (!fullscreen_lights.empty())
{
LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
@ -8742,13 +8744,11 @@ void LLPipeline::renderDeferredLighting()
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
count = 0;
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
unbindDeferredShader(gDeferredMultiLightProgram[0]);
bindDeferredShader(gDeferredMultiSpotLightProgram);