NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
parent
c1b3f363cc
commit
42ce98e8bf
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@ -2230,9 +2230,16 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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if((getTypeMask() & data_mask) != data_mask)
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{
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llinfos << "Missing VB stream components." << llendl;
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DumpComponents(data_mask & ~getTypeMask());
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data_mask &= getTypeMask();
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if (gDebugGL)
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{
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// Dump info about what was missing
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//
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DumpComponents(data_mask & ~getTypeMask());
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llwarns << "Missing VB stream components. ^^" << llendl;
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}
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// Make sure we don't write checks we can't cash below...
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//
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data_mask = (data_mask & getTypeMask());
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}
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//set up pointers if the data mask is different ...
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@ -2257,27 +2264,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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required_mask |= required;
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}
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}
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static bool done_done_it = false;
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if (!done_done_it)
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{
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done_done_it = true;
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llinfos <<
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"MAP_VERTEX: " << MAP_VERTEX <<
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"MAP_VERTEX: " << MAP_NORMAL <<
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"MAP_VERTEX: " << MAP_TEXCOORD0 <<
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"MAP_VERTEX: " << MAP_TEXCOORD1 <<
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"MAP_VERTEX: " << MAP_TEXCOORD2 <<
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"MAP_VERTEX: " << MAP_TEXCOORD3 <<
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"MAP_VERTEX: " << MAP_COLOR <<
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"MAP_VERTEX: " << MAP_EMISSIVE <<
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"MAP_VERTEX: " << MAP_TANGENT << llendl;
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}
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if ((data_mask & required_mask) != required_mask)
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{
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@ -2302,14 +2289,14 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
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case MAP_WEIGHT4: llinfos << "Missing weightx4" << llendl; break;
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case MAP_CLOTHWEIGHT: llinfos << "Missing clothweight" << llendl; break;
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case MAP_TEXTURE_INDEX: llinfos << "Missing tex index" << llendl; break;
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default: llinfos << "Missing who effin knows" << llendl;
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default: llinfos << "Missing who effin knows: " << unsatisfied_flag << llendl;
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}
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}
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if (unsatisfied_mask & (1 << TYPE_INDEX))
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{
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llinfos << "Missing indices" << llendl;
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}
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if (unsatisfied_mask & (1 << TYPE_INDEX))
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{
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llinfos << "Missing indices" << llendl;
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}
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llerrs << "Shader consumption mismatches data provision." << llendl;
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}
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@ -8695,6 +8695,12 @@ void LLPipeline::renderDeferredLighting()
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unbindDeferredShader(gDeferredSpotLightProgram);
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}
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//reset mDeferredVB to fullscreen triangle
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mDeferredVB->getVertexStrider(vert);
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vert[0].set(-1,1,0);
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vert[1].set(-1,-3,0);
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vert[2].set(3,1,0);
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{
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LLGLDepthTest depth(GL_FALSE);
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@ -8713,10 +8719,6 @@ void LLPipeline::renderDeferredLighting()
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F32 far_z = 0.f;
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bindDeferredShader(gDeferredMultiLightProgram[0]);
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mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
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while (!fullscreen_lights.empty())
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{
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LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
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@ -8742,13 +8744,11 @@ void LLPipeline::renderDeferredLighting()
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gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
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far_z = 0.f;
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count = 0;
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mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
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mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
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mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
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unbindDeferredShader(gDeferredMultiLightProgram[idx]);
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}
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}
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unbindDeferredShader(gDeferredMultiLightProgram[0]);
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bindDeferredShader(gDeferredMultiSpotLightProgram);
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