BUILDFIX: merge cleanup

A couple of merge issues that caused the resulting code to not build.
master
Nyx Linden 2013-01-25 17:58:11 -05:00
parent 11fe124ae9
commit 438ceeb008
5 changed files with 10 additions and 12 deletions

View File

@ -169,8 +169,6 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
mRoot(NULL),
mWearableData(wearable_data)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
llassert_always(mWearableData);
mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
@ -495,8 +493,6 @@ void LLAvatarAppearance::computeBodySize()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
@ -538,8 +534,6 @@ BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLJoint* joint = NULL;
if (info->mIsJoint)
@ -621,8 +615,6 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//-------------------------------------------------------------------------
// allocate joints
//-------------------------------------------------------------------------
@ -675,8 +667,6 @@ void LLAvatarAppearance::clearSkeleton()
//-----------------------------------------------------------------------------
void LLAvatarAppearance::buildCharacter()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//-------------------------------------------------------------------------
// remove all references to our existing skeleton
// so we can rebuild it

View File

@ -119,7 +119,7 @@ public:
/*virtual*/ const LLVector4a* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
LL_ALIGN_16(LLVector4a>-mDefaultVec);
LL_ALIGN_16(LLVector4a mDefaultVec);
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;

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@ -561,6 +561,12 @@ std::vector<LLFastTimer::NamedTimer*>& LLFastTimer::NamedTimer::getChildren()
return mChildren;
}
// static
LLFastTimer::NamedTimer& LLFastTimer::NamedTimer::getRootNamedTimer()
{
return *NamedTimerFactory::instance().getRootTimer();
}
//static
void LLFastTimer::nextFrame()
{

View File

@ -91,6 +91,8 @@ public:
U32 getHistoricalCount(S32 history_index = 0) const;
U32 getHistoricalCalls(S32 history_index = 0) const;
static NamedTimer& getRootNamedTimer();
void setFrameState(FrameState* state) { mFrameState = state; state->setNamedTimer(this); }
FrameState& getFrameState() const;

View File

@ -1317,7 +1317,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.translatef((F32)x * LLUI::sGLScaleFactor.mV[VX], (F32)y * LLUI::sGLScaleFactor.mV[VY], 0.f);
gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
gGL.popMatrix();