SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)

master
RunitaiLinden 2023-05-17 18:28:01 -05:00
parent c827d32ebe
commit 446d0cbf7f
1 changed files with 7 additions and 7 deletions

View File

@ -678,13 +678,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{
switch (vary_texture_index)
{
case 0: ret = texture2D(tex0, texcoord); break;
case 1: ret = texture2D(tex1, texcoord); break;
case 2: ret = texture2D(tex2, texcoord); break;
case 0: ret = texture(tex0, texcoord); break;
case 1: ret = texture(tex1, texcoord); break;
case 2: ret = texture(tex2, texcoord); break;
.
.
.
case N: return texture2D(texN, texcoord); break;
case N: return texture(texN, texcoord); break;
}
return ret;
@ -711,7 +711,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
if (texture_index_channels == 1)
{ //don't use flow control, that's silly
extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n");
extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n");
extra_code_text[extra_code_count++] = strdup("}\n");
}
else if (major_version > 1 || minor_version >= 30)
@ -720,7 +720,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{ //switches are unreliable on some NVIDIA drivers
for (U32 i = 0; i < texture_index_channels; ++i)
{
std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
extra_code_text[extra_code_count++] = strdup(if_string.c_str());
}
extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n");
@ -735,7 +735,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
//switch body
for (S32 i = 0; i < texture_index_channels; ++i)
{
std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i);
extra_code_text[extra_code_count++] = strdup(case_str.c_str());
}