Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559

master
Ptolemy 2022-09-02 00:00:58 -07:00
commit 44f1aed84c
17 changed files with 590 additions and 382 deletions

View File

@ -146,7 +146,7 @@ S32 LLQueuedThread::updateQueue(F32 max_time_ms)
// schedule a call to threadedUpdate for every call to updateQueue
if (!isQuitting())
{
mRequestQueue.post([=]()
mRequestQueue.postIfOpen([=]()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD("qt - update");
mIdleThread = FALSE;

View File

@ -79,7 +79,7 @@ void main()
vec3 N = normalize(vary_dir);
vec3 up = vec3(0.0, 1.0, 0.0);
vec3 right = normalize(cross(up, N));
up = cross(N, right);
up = normalize(cross(N, right));
const float TWO_PI = PI * 2.0;
const float HALF_PI = PI * 0.5;

View File

@ -335,7 +335,6 @@ void main()
#if PBR_USE_IRRADIANCE_HACK
irradiance = max(amblit,irradiance) * ambocc;
#endif
specLight = srgb_to_linear(specLight);
#if DEBUG_PBR_SPECLIGHT051
specLight = vec3(0,0.5,1.0);
irradiance = specLight;
@ -670,6 +669,9 @@ else
diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035
sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity);
ambenv.rgb = linear_to_srgb(ambenv.rgb);
glossenv.rgb = linear_to_srgb(glossenv.rgb);
legacyenv.rgb = linear_to_srgb(legacyenv.rgb);
amblit = max(ambenv, amblit);
color.rgb = amblit*ambocc;

View File

@ -2071,6 +2071,7 @@ bool LLAppViewer::cleanup()
if (sTextureFetch)
{
sTextureFetch->shutdown();
sTextureFetch->waitOnPending();
delete sTextureFetch;
sTextureFetch = NULL;
}

View File

@ -51,7 +51,10 @@ LLDrawPoolSky::LLDrawPoolSky()
void LLDrawPoolSky::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
if (gSky.mVOSkyp->mDrawable)
{
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
}
}
void LLDrawPoolSky::render(S32 pass)

View File

@ -1059,24 +1059,39 @@ static void pack_textures(
LLPointer<LLImageJ2C>& mr_j2c,
LLPointer<LLImageJ2C>& emissive_j2c)
{
// NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful
if (albedo_img)
{
albedo_j2c = LLViewerTextureList::convertToUploadFile(albedo_img);
LL_INFOS() << "Albedo: " << albedo_j2c->getDataSize() << LL_ENDL;
}
if (normal_img)
{
normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img);
LLPointer<LLImageJ2C> test;
test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true);
S32 lossy_bytes = normal_j2c->getDataSize();
S32 lossless_bytes = test->getDataSize();
LL_INFOS() << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL;
normal_j2c = test;
}
if (mr_img)
{
mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img);
LL_INFOS() << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL;
}
if (emissive_img)
{
emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img);
LL_INFOS() << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL;
}
}

View File

@ -93,13 +93,15 @@
// Must match the commbobox definitions in panel_tools_texture.xml
//
const S32 MATMEDIA_MATERIAL = 0; // Material
const S32 MATMEDIA_MEDIA = 1; // Media
const S32 MATMEDIA_PBR = 1; // PBR
const S32 MATMEDIA_MEDIA = 2; // Media
const S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
const S32 MATTYPE_NORMAL = 1; // Normal map
const S32 MATTYPE_SPECULAR = 2; // Specular map
const S32 ALPHAMODE_MASK = 2; // Alpha masking mode
const S32 BUMPY_TEXTURE = 18; // use supplied normal map
const S32 SHINY_TEXTURE = 4; // use supplied specular map
const S32 PBRTYPE_ALBEDO = 0; // PBR ALBEDO
BOOST_STATIC_ASSERT(MATTYPE_DIFFUSE == LLRender::DIFFUSE_MAP && MATTYPE_NORMAL == LLRender::NORMAL_MAP && MATTYPE_SPECULAR == LLRender::SPECULAR_MAP);
@ -142,7 +144,6 @@ F32 LLPanelFace::getCurrentShinyScaleU() { return getChild<LLUICtrl>("shinySca
F32 LLPanelFace::getCurrentShinyScaleV() { return getChild<LLUICtrl>("shinyScaleV")->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetU() { return getChild<LLUICtrl>("shinyOffsetU")->getValue().asReal(); }
F32 LLPanelFace::getCurrentShinyOffsetV() { return getChild<LLUICtrl>("shinyOffsetV")->getValue().asReal(); }
LLUUID LLPanelFace::getCurrentMaterialID() { return getChild<LLUICtrl>("materialID")->getValue().asUUID(); }
//
// Methods
@ -174,7 +175,6 @@ BOOL LLPanelFace::postBuild()
childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this);
childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this);
childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this);
childSetCommitCallback("materialID", &LLPanelFace::onCommitMaterialID, this);
childSetAction("button align",&LLPanelFace::onClickAutoFix,this);
childSetAction("button align textures", &LLPanelFace::onAlignTexture, this);
@ -197,6 +197,25 @@ BOOL LLPanelFace::postBuild()
setMouseOpaque(FALSE);
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
pbr_ctrl->setDefaultImageAssetID(LLUUID(gSavedSettings.getString("DefaultObjectTexture")));
pbr_ctrl->setCommitCallback(boost::bind(&LLPanelFace::onCommitPbr, this, _2));
pbr_ctrl->setOnCancelCallback(boost::bind(&LLPanelFace::onCancelPbr, this, _2));
pbr_ctrl->setOnSelectCallback(boost::bind(&LLPanelFace::onSelectPbr, this, _2));
pbr_ctrl->setDragCallback(boost::bind(&LLPanelFace::onDragPbr, this, _2));
pbr_ctrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onPbrSelectionChanged, this, _1));
pbr_ctrl->setOnCloseCallback(boost::bind(&LLPanelFace::onCloseTexturePicker, this, _2));
pbr_ctrl->setFollowsTop();
pbr_ctrl->setFollowsLeft();
pbr_ctrl->setImmediateFilterPermMask(PERM_NONE);
pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
pbr_ctrl->setBakeTextureEnabled(false);
pbr_ctrl->setInventoryPickType(LLTextureCtrl::PICK_MATERIAL);
}
mTextureCtrl = getChild<LLTextureCtrl>("texture control");
if(mTextureCtrl)
{
@ -314,6 +333,13 @@ BOOL LLPanelFace::postBuild()
radio_mat_type->selectNthItem(MATTYPE_DIFFUSE);
}
LLRadioGroup* radio_pbr_type = getChild<LLRadioGroup>("radio_pbr_type");
if (radio_mat_type)
{
radio_pbr_type->setCommitCallback(LLPanelFace::onCommitPbrType, this);
radio_pbr_type->selectNthItem(PBRTYPE_ALBEDO);
}
mCtrlGlow = getChild<LLSpinCtrl>("glow");
if(mCtrlGlow)
{
@ -852,7 +878,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
{
LL_WARNS() << "failed getChild for 'combobox matmedia'" << LL_ENDL;
}
getChildView("combobox matmedia")->setEnabled(editable);
combobox_matmedia->setEnabled(editable);
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
if(radio_mat_type)
@ -869,14 +895,31 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
}
getChildView("radio_material_type")->setEnabled(editable);
getChildView("radio_pbr_type")->setEnabled(editable);
getChildView("checkbox_sync_settings")->setEnabled(editable);
childSetValue("checkbox_sync_settings", gSavedSettings.getBOOL("SyncMaterialSettings"));
updateVisibility();
bool identical = true; // true because it is anded below
bool identical_diffuse = false;
bool identical_norm = false;
bool identical_spec = false;
bool identical_diffuse = false;
bool identical_norm = false;
bool identical_spec = false;
// pbr material
bool is_pbr_material = false;
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
LLUUID pbr_id;
bool identical_pbr;
LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr);
identical &= identical_pbr;
pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE);
pbr_ctrl->setEnabled(editable);
pbr_ctrl->setImageAssetID(pbr_id);
is_pbr_material = pbr_id.notNull();
}
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
LLTextureCtrl* shinytexture_ctrl = getChild<LLTextureCtrl>("shinytexture control");
@ -888,7 +931,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
// Color swatch
{
getChildView("color label")->setEnabled(editable);
getChildView("color label")->setEnabled(editable && !is_pbr_material);
}
LLColorSwatchCtrl* mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
@ -903,17 +946,17 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
mColorSwatch->setOriginal(color);
mColorSwatch->set(color, force_set_values || (prev_color != color) || !editable);
mColorSwatch->setValid(editable);
mColorSwatch->setEnabled( editable );
mColorSwatch->setValid(editable && !is_pbr_material);
mColorSwatch->setEnabled(editable && !is_pbr_material);
mColorSwatch->setCanApplyImmediately( editable );
}
// Color transparency
getChildView("color trans")->setEnabled(editable);
getChildView("color trans")->setEnabled(editable && !is_pbr_material);
F32 transparency = (1.f - color.mV[VALPHA]) * 100.f;
getChild<LLUICtrl>("ColorTrans")->setValue(editable ? transparency : 0);
getChildView("ColorTrans")->setEnabled(editable);
getChildView("ColorTrans")->setEnabled(editable && !is_pbr_material);
// Specular map
LLSelectedTEMaterial::getSpecularID(specmap_id, identical_spec);
@ -958,7 +1001,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
U8 bumpy = 0;
// Bumpy
{
{
bool identical_bumpy = false;
LLSelectedTE::getBumpmap(bumpy,identical_bumpy);
@ -979,7 +1022,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("combobox bumpiness")->setEnabled(editable);
getChild<LLUICtrl>("combobox bumpiness")->setTentative(!identical_bumpy);
getChildView("label bumpiness")->setEnabled(editable);
}
}
// Texture
{
@ -1333,8 +1376,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLSelectedTE::getGlow(glow,identical_glow);
getChild<LLUICtrl>("glow")->setValue(glow);
getChild<LLUICtrl>("glow")->setTentative(!identical_glow);
getChildView("glow")->setEnabled(editable);
getChildView("glow label")->setEnabled(editable);
getChildView("glow")->setEnabled(editable && !is_pbr_material);
getChildView("glow label")->setEnabled(editable && !is_pbr_material);
}
{
@ -1441,10 +1484,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
LLMaterialPtr material;
LLSelectedTEMaterial::getCurrent(material, identical);
// enable this UI box if a single face is selected.
BOOL is_single_face = !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected();
childSetEnabled("materialID", static_cast<bool>(is_single_face)); // doesn't work - why?
if (material && editable)
{
LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL;
@ -1557,8 +1596,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
calcp->setVar(LLCalc::TEX_ROTATION, childGetValue("TexRot").asReal());
calcp->setVar(LLCalc::TEX_TRANSPARENCY, childGetValue("ColorTrans").asReal());
calcp->setVar(LLCalc::TEX_GLOW, childGetValue("glow").asReal());
getChildView("materialID")->setEnabled(editable);
}
else
{
@ -1566,6 +1603,12 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
clearCtrls();
// Disable non-UICtrls
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
pbr_ctrl->setImageAssetID(LLUUID::null);
pbr_ctrl->setEnabled(FALSE);
}
LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
if(texture_ctrl)
{
@ -1701,10 +1744,12 @@ void LLPanelFace::updateVisibility()
U32 materials_media = combo_matmedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_texture = (show_media || ((material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
bool show_bumpiness = (!show_media) && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
getChildView("radio_material_type")->setVisible(!show_media);
bool show_material = materials_media == MATMEDIA_MATERIAL;
bool show_pbr = materials_media == MATMEDIA_PBR;
bool show_texture = (show_media || (show_material && (material_type == MATTYPE_DIFFUSE) && combo_matmedia->getEnabled()));
bool show_bumpiness = show_material && (material_type == MATTYPE_NORMAL) && combo_matmedia->getEnabled();
bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
getChildView("radio_material_type")->setVisible(show_texture);
// Media controls
getChildView("media_info")->setVisible(show_media);
@ -1713,20 +1758,20 @@ void LLPanelFace::updateVisibility()
getChildView("button align")->setVisible(show_media);
// Diffuse texture controls
getChildView("texture control")->setVisible(show_texture && !show_media);
getChildView("label alphamode")->setVisible(show_texture && !show_media);
getChildView("combobox alphamode")->setVisible(show_texture && !show_media);
getChildView("texture control")->setVisible(show_texture && show_material);
getChildView("label alphamode")->setVisible(show_texture && (show_material || show_pbr));
getChildView("combobox alphamode")->setVisible(show_texture && (show_material || show_pbr));
getChildView("label maskcutoff")->setVisible(false);
getChildView("maskcutoff")->setVisible(false);
if (show_texture && !show_media)
if (show_texture && show_material)
{
updateAlphaControls();
}
getChildView("TexScaleU")->setVisible(show_texture);
getChildView("TexScaleV")->setVisible(show_texture);
getChildView("TexRot")->setVisible(show_texture);
getChildView("TexOffsetU")->setVisible(show_texture);
getChildView("TexOffsetV")->setVisible(show_texture);
getChildView("TexScaleU")->setVisible(show_texture || show_pbr);
getChildView("TexScaleV")->setVisible(show_texture || show_pbr);
getChildView("TexRot")->setVisible(show_texture || show_pbr);
getChildView("TexOffsetU")->setVisible(show_texture || show_pbr);
getChildView("TexOffsetV")->setVisible(show_texture || show_pbr);
// Specular map controls
getChildView("shinytexture control")->setVisible(show_shininess);
@ -1762,7 +1807,9 @@ void LLPanelFace::updateVisibility()
getChildView("bumpyOffsetU")->setVisible(show_bumpiness);
getChildView("bumpyOffsetV")->setVisible(show_bumpiness);
// PBR controls
getChildView("pbr_control")->setVisible(show_pbr);
getChildView("radio_pbr_type")->setVisible(show_pbr);
}
// static
@ -1777,6 +1824,16 @@ void LLPanelFace::onCommitMaterialType(LLUICtrl* ctrl, void* userdata)
self->updateUI();
}
// static
void LLPanelFace::onCommitPbrType(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = (LLPanelFace*)userdata;
// Force to default states to side-step problems with menu contents
// and generally reflecting old state when switching tabs or objects
//
self->updateUI();
}
// static
void LLPanelFace::onCommitBump(LLUICtrl* ctrl, void* userdata)
{
@ -1843,8 +1900,8 @@ void LLPanelFace::updateShinyControls(bool is_setting_texture, bool mess_with_sh
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
U32 materials_media = combo_matmedia->getCurrentIndex();
U32 material_type = radio_mat_type->getSelectedIndex();
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
bool show_material = (materials_media == MATMEDIA_MATERIAL);
bool show_shininess = show_material && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
U32 shiny_value = comboShiny->getCurrentIndex();
bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
getChildView("label glossiness")->setVisible(show_shinyctrls);
@ -1961,22 +2018,82 @@ void LLPanelFace::onCommitGlow(LLUICtrl* ctrl, void* userdata)
self->sendGlow();
}
// static
BOOL LLPanelFace::onDragPbr(LLUICtrl*, LLInventoryItem* item)
{
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
}
void LLPanelFace::onCommitPbr(const LLSD& data)
{
LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
if (!pbr_ctrl) return;
if (!pbr_ctrl->getTentative())
{
// we grab the item id first, because we want to do a
// permissions check in the selection manager. ARGH!
LLUUID id = pbr_ctrl->getImageItemID();
if (id.isNull())
{
id = pbr_ctrl->getImageAssetID();
}
LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id);
}
}
void LLPanelFace::onCancelPbr(const LLSD& data)
{
LLSelectMgr::getInstance()->selectionRevertGLTFMaterials();
}
void LLPanelFace::onSelectPbr(const LLSD& data)
{
LLSelectMgr::getInstance()->saveSelectedObjectTextures();
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (!pbr_ctrl) return;
if (!pbr_ctrl->getTentative())
{
// we grab the item id first, because we want to do a
// permissions check in the selection manager. ARGH!
LLUUID id = pbr_ctrl->getImageItemID();
if (id.isNull())
{
id = pbr_ctrl->getImageAssetID();
}
LLSelectMgr::getInstance()->selectionSetGLTFMaterial(id);
LLSelectedTEMaterial::setMaterialID(this, id);
}
}
// static
BOOL LLPanelFace::onDragTexture(LLUICtrl*, LLInventoryItem* item)
{
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if(!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
BOOL accept = TRUE;
for (LLObjectSelection::root_iterator iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
iter != LLSelectMgr::getInstance()->getSelection()->root_end(); iter++)
{
LLSelectNode* node = *iter;
LLViewerObject* obj = node->getObject();
if (!LLToolDragAndDrop::isInventoryDropAcceptable(obj, item))
{
accept = FALSE;
break;
}
}
return accept;
}
void LLPanelFace::onCommitTexture( const LLSD& data )
@ -2354,17 +2471,6 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata)
LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff());
}
//static
void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata)
{
LLPanelFace* self = static_cast<LLPanelFace*>(userdata);
LLUUID matID = self->getCurrentMaterialID();
LLSelectedTEMaterial::setMaterialID(self, matID);
// Temporary demo hack - replace the TE entries with those from the Material's LLSD
applyMaterialUUID(matID, userdata);
}
// static
void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata )
{
@ -3474,6 +3580,39 @@ void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
}
}
void LLPanelFace::onPbrSelectionChanged(LLInventoryItem* itemp)
{
LLTextureCtrl* pbr_ctrl = getChild<LLTextureCtrl>("pbr_control");
if (pbr_ctrl)
{
LLUUID obj_owner_id;
std::string obj_owner_name;
LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name);
LLSaleInfo sale_info;
LLSelectMgr::instance().selectGetSaleInfo(sale_info);
bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this texture?
bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this texture?
bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply texture belong to the agent?
bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply texture not for sale?
if (can_copy && can_transfer)
{
pbr_ctrl->setCanApply(true, true);
return;
}
// if texture has (no-transfer) attribute it can be applied only for object which we own and is not for sale
pbr_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale);
if (gSavedSettings.getBOOL("TextureLivePreview"))
{
LLNotificationsUtil::add("LivePreviewUnavailable");
}
}
}
bool LLPanelFace::isIdenticalPlanarTexgen()
{
LLTextureEntry::e_texgen selected_texgen = LLTextureEntry::TEX_GEN_DEFAULT;
@ -3553,6 +3692,18 @@ void LLPanelFace::LLSelectedTE::getTexId(LLUUID& id, bool& identical)
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, id );
}
void LLPanelFace::LLSelectedTE::getPbrMaterialId(LLUUID& id, bool& identical)
{
struct LLSelectedTEGetmatId : public LLSelectedTEGetFunctor<LLUUID>
{
LLUUID get(LLViewerObject* object, S32 te_index)
{
return object->getRenderMaterialID(te_index);
}
} func;
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue(&func, id);
}
void LLPanelFace::LLSelectedTEMaterial::getCurrent(LLMaterialPtr& material_ptr, bool& identical_material)
{
struct MaterialFunctor : public LLSelectedTEGetFunctor<LLMaterialPtr>
@ -3692,196 +3843,3 @@ void LLPanelFace::LLSelectedTE::getMaxDiffuseRepeats(F32& repeats, bool& identic
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &max_diff_repeats_func, repeats );
}
void LLPanelFace::onSaveMaterial(void* userdata)
{
// DRTVWR-559, Q&D material picker - save to inventory goes here
LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL;
std::string name = "New Material";
LLSD material_data = llsd::map(
"version", "1",
"material", LLSD::emptyMap()
);
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata);
std::stringstream output;
LLSDSerialize::toNotation(material_data, output);
//S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost();
std::string res_name = name;
std::string res_desc = "Saved Material";
//LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL;
//LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL;
U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner();
LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
LLResourceUploadInfo::ptr_t uploadInfo =
std::make_shared<LLBufferedAssetUploadInfo>(
inv_item_id,
LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL
output,
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
LLSD params = llsd::map("ASSET_ID", new_asset_id);
LLNotificationsUtil::add("MaterialCreated", params);
});
const LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (agent_url.empty())
{
LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
})
);
}
// Fill an LLSD with data describing the current face's texture settings
// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings.
//
LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata)
{
llassert(userdata != nullptr);
LLSD sd;
sd.insert("RenderMaterialUUID", LLSD(uuid));
// now pull same data from the selected TE (same but different. W T F?)
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
if (mat)
{
sd.insert("teMaterialID", LLSD(mat->getMaterialID()));
sd.insert("teNormalMap", LLSD(mat->getNormalID()));
sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX()));
sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY()));
sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX()));
sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY()));
sd.insert("teNormalRotation", LLSD(mat->getNormalRotation()));
sd.insert("teSpecularMap", LLSD(mat->getSpecularID()));
LLColor4U color = mat->getSpecularLightColor();
sd.insert("teSpecularColorR", LLSD(static_cast<S32>(color.mV[0])));
sd.insert("teSpecularColorG", LLSD(static_cast<S32>(color.mV[1])));
sd.insert("teSpecularColorB", LLSD(static_cast<S32>(color.mV[2])));
sd.insert("teSpecularColorA", LLSD(static_cast<S32>(color.mV[3])));
sd.insert("teSpecularExponent", LLSD(static_cast<S32>(mat->getSpecularLightExponent())));
sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX()));
sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY()));
sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX()));
sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY()));
sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation()));
sd.insert("teAlphaMode", LLSD(static_cast<S32>(mat->getDiffuseAlphaMode())));
sd.insert("teAlphaCutoff", LLSD(static_cast<S32>(mat->getAlphaMaskCutoff())));
sd.insert("teEnvIntensity", LLSD(static_cast<S32>(mat->getEnvironmentIntensity())));
sd.insert("teShaderMask", LLSD(static_cast<S32>(mat->getShaderMask())));
}
else
{
// pull data from the LLPanelFace
LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap()));
sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap()));
sd.insert("pfShininess", LLSD(static_cast<S32>(instance->getCurrentShininess())));
sd.insert("pfBumpiness", LLSD(static_cast<S32>(instance->getCurrentBumpiness())));
sd.insert("pfAlphaMode", LLSD(static_cast<S32>(instance->getCurrentDiffuseAlphaMode())));
sd.insert("pfAlphaCutoff", LLSD(static_cast<S32>(instance->getCurrentAlphaMaskCutoff())));
sd.insert("pfEnvIntensity", LLSD(static_cast<S32>(instance->getCurrentEnvIntensity())));
sd.insert("pfGlossiness", LLSD(static_cast<S32>(instance->getCurrentGlossiness())));
sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot()));
sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU()));
sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV()));
sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU()));
sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV()));
sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot()));
sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU()));
sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV()));
sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU()));
sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV()));
sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID()));
}
return sd;
}
// Take the individual texture settings from the material and apply to current face & TE
void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata)
{
llassert(userdata != nullptr);
//LLPanelFace* instance = static_cast<LLPanelFace*>(userdata);
LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ);
S32 bufsize = material_file.getSize();
llassert(bufsize > 0);
std::vector<U8> buffer(bufsize);
material_file.read(&buffer[0], bufsize);
std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface
LLSD matSD;
LLSDSerialize::fromNotation(matSD, input, bufsize);
LL_INFOS() << "dump matSD: " << matSD << LL_ENDL;
// strip off the versioning wrapper for now
matSD = matSD["material"];
// wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy
LLMaterialPtr mat = nullptr;
bool ident; // ?
LLSelectedTEMaterial::getCurrent(mat, ident);
mat->setMaterialID(matSD.get("teMaterialID").asUUID());
mat->setNormalID(matSD.get("teNormalMap").asUUID());
mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal());
mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal());
mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal());
mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal());
mat->setNormalRotation(matSD.get("teNormalRotation").asReal());
mat->setSpecularID(matSD.get("teSpecularMap").asUUID());
LLColor4U color;
color.mV[0] = static_cast<U8>(matSD.get("teSecularColorR").asInteger());
color.mV[1] = static_cast<U8>(matSD.get("teSecularColorG").asInteger());
color.mV[2] = static_cast<U8>(matSD.get("teSecularColorB").asInteger());
color.mV[3] = static_cast<U8>(matSD.get("teSecularColorA").asInteger());
mat->setSpecularLightColor(color);
mat->setSpecularLightExponent(static_cast<U8>(matSD.get("teSpecularExponent").asInteger()));
mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal());
mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal());
mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal());
mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal());
mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal());
mat->setDiffuseAlphaMode(static_cast<U8>(matSD.get("teAlphaMode").asInteger()));
mat->setAlphaMaskCutoff(static_cast<U8>(matSD.get("teAlphaCutoff").asInteger()));
mat->setEnvironmentIntensity(static_cast<U8>(matSD.get("teEnvIntensity").asInteger()));
//mat->setShaderMask(static_cast<U32>(matSD.get(teShaderMask").asInteger());
}

View File

@ -128,11 +128,15 @@ protected:
void sendShiny(U32 shininess); // applies and sends shininess
void sendFullbright(); // applies and sends full bright
void sendGlow();
void sendMedia();
void alignTestureLayer();
void updateCopyTexButton();
void onCommitPbr(const LLSD& data);
void onCancelPbr(const LLSD& data);
void onSelectPbr(const LLSD& data);
static BOOL onDragPbr(LLUICtrl* ctrl, LLInventoryItem* item);
// this function is to return TRUE if the drag should succeed.
static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
@ -200,6 +204,7 @@ protected:
static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata);
static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata);
static void onCommitPbrType(LLUICtrl* ctrl, void* userdata);
static void onCommitBump( LLUICtrl* ctrl, void* userdata);
static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
@ -211,10 +216,6 @@ protected:
static void onClickAutoFix(void*);
static void onAlignTexture(void*);
static void onSaveMaterial(void*);
static LLSD renderMaterialToLLSD(LLUUID uuid, void* userdata);
static void applyMaterialUUID(LLUUID uuid, void*);
public: // needs to be accessible to selection manager
void onCopyColor(); // records all selected faces
void onPasteColor(); // to specific face
@ -255,7 +256,6 @@ private:
F32 getCurrentShinyScaleV();
F32 getCurrentShinyOffsetU();
F32 getCurrentShinyOffsetV();
LLUUID getCurrentMaterialID();
// Update visibility of controls to match current UI mode
// (e.g. materials vs media editing)
@ -424,6 +424,7 @@ private:
* all controls of the floater texture picker which allow to apply the texture will be disabled.
*/
void onTextureSelectionChanged(LLInventoryItem* itemp);
void onPbrSelectionChanged(LLInventoryItem* itemp);
LLMenuButton* mMenuClipboardColor;
LLMenuButton* mMenuClipboardTexture;
@ -535,6 +536,7 @@ public:
static void getFace(class LLFace*& face_to_return, bool& identical_face);
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
static void getTexId(LLUUID& id, bool& identical);
static void getPbrMaterialId(LLUUID& id, bool& identical);
static void getObjectScaleS(F32& scale_s, bool& identical);
static void getObjectScaleT(F32& scale_t, bool& identical);
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);

View File

@ -80,7 +80,7 @@ void LLReflectionMapManager::update()
if (!mRenderTarget.isComplete())
{
U32 color_fmt = GL_RGBA;
U32 color_fmt = GL_SRGB8_ALPHA8;
const bool use_depth_buffer = true;
const bool use_stencil_buffer = true;
U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample

View File

@ -1759,6 +1759,89 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetGLTFMaterial()
//-----------------------------------------------------------------------------
void LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
{
// First for (no copy) textures and multiple object selection
LLViewerInventoryItem* item = gInventory.getItem(mat_id);
if (item
&& !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())
&& (mSelectedObjects->getNumNodes() > 1))
{
LL_WARNS() << "Attempted to apply no-copy material to multiple objects"
<< LL_ENDL;
return;
}
struct f : public LLSelectedTEFunctor
{
LLViewerInventoryItem* mItem;
LLUUID mMatId;
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {}
bool apply(LLViewerObject* objectp, S32 te)
{
if (objectp && !objectp->permModify())
{
return false;
}
LLUUID asset_id = mMatId;
if (mItem)
{
asset_id = mItem->getAssetUUID();
}
if (te != -1)
{
objectp->setRenderMaterialID(te, asset_id);
}
else
{
S32 num_faces = objectp->getNumTEs();
for (S32 face = 0; face < num_faces; face++)
{
objectp->setRenderMaterialID(face, asset_id);
}
}
return true;
}
};
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
{
getSelection()->applyNoCopyTextureToTEs(item);
}
else
{
f setfunc(item, mat_id);
getSelection()->applyToTEs(&setfunc);
}
struct g : public LLSelectedObjectFunctor
{
LLViewerInventoryItem* mItem;
g(LLViewerInventoryItem* item) : mItem(item) {}
virtual bool apply(LLViewerObject* object)
{
if (!mItem)
{
object->sendTEUpdate();
// 1 particle effect per object
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject(object);
effectp->setDuration(LL_HUD_DUR_SHORT);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
}
return true;
}
} sendfunc(item);
getSelection()->applyToObjects(&sendfunc);
}
//-----------------------------------------------------------------------------
// selectionSetColor()
//-----------------------------------------------------------------------------

View File

@ -605,6 +605,7 @@ public:
void selectionSetRestitution(F32 restitution);
void selectionSetMaterial(U8 material);
void selectionSetImage(const LLUUID& imageid); // could be item or asset id
void selectionSetGLTFMaterial(const LLUUID& mat_id); // could be item or asset id
void selectionSetColor(const LLColor4 &color);
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel

View File

@ -177,7 +177,8 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mOnFloaterCloseCallback(NULL),
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
mBakeTextureEnabled(FALSE)
mBakeTextureEnabled(FALSE),
mInventoryPickType(LLTextureCtrl::PICK_TEXTURE)
{
mCanApplyImmediately = can_apply_immediately;
buildFromFile("floater_texture_ctrl.xml");
@ -410,15 +411,14 @@ BOOL LLFloaterTexturePicker::postBuild()
childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
childSetAction("Blank", LLFloaterTexturePicker::onBtnBlank,this);
childSetCommitCallback("show_folders_check", onShowFolders, this);
getChildView("show_folders_check")->setVisible( FALSE);
mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
// if can select both materials and textures, set textures_material_combo's layout as visible
childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL);
mTextureMaterialsCombo = getChild<LLComboBox>("textures_material_combo");
mTextureMaterialsCombo->setCommitCallback(onSelectTextureMaterials, this);
@ -470,8 +470,20 @@ BOOL LLFloaterTexturePicker::postBuild()
mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
mNoCopyTextureSelected = FALSE;
@ -505,7 +517,6 @@ void LLFloaterTexturePicker::draw()
updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
getChildView("Select")->setEnabled(mActive && mCanApply);
getChildView("Pipette")->setEnabled(mActive);
getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
@ -836,9 +847,6 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE);
self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE);
/*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
no idea under which conditions the above is even shown, needs testing. */
self->getChild<LLButton>("l_add_btn")->setVisible(index == 1 ? TRUE : FALSE);
self->getChild<LLButton>("l_rem_btn")->setVisible(index == 1 ? TRUE : FALSE);
self->getChild<LLButton>("l_upl_btn")->setVisible(index == 1 ? TRUE : FALSE);
@ -909,11 +917,18 @@ void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
// todo: there will be changes to texture picker to forbid
// selection of materials in some cases, like landmarks, once
// it gets implemented, update code to select FLOAD_* filter
// based on picker's material/texture mode.
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
}
}
// static
@ -949,8 +964,20 @@ void LLFloaterTexturePicker::onBtnRemove(void* userdata)
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
self->mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
}
}
@ -1036,22 +1063,6 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
}
}
// static
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
{
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
if (check_box->get())
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
}
else
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
}
}
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
@ -1199,26 +1210,26 @@ void LLFloaterTexturePicker::onSelectTextureMaterials(LLUICtrl* ctrl, void *user
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
int index = self->mTextureMaterialsCombo->getValue().asInteger();
// IMPORTANT: make sure these match the entries in floater_texture_ctrl.xml
// for the textures_material_combo combo box
const int textures_and_materials = 0;
const int textures_only = 1;
const int materials_only = 2;
U32 filter_types = 0x0;
if (index == textures_and_materials)
if (self->mInventoryPickType != LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
// mInventoryPickType overrides combo
index = self->mInventoryPickType;
}
if (index == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
else if (index == textures_only)
else if (index == LLTextureCtrl::PICK_TEXTURE)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
}
else if (index == materials_only)
else if (index == LLTextureCtrl::PICK_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
@ -1253,6 +1264,32 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
onModeSelect(0, this);
}
void LLFloaterTexturePicker::setInventoryPickType(LLTextureCtrl::EPickInventoryType type)
{
mInventoryPickType = type;
// if can select both materials and textures, set textures_material_combo's layout as visible
childSetVisible("combo_layout", mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL);
mLocalScrollCtrl->clearRows();
if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
// refresh filters
onSelectTextureMaterials(0, this);
}
void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
{
std::vector<std::string>::const_iterator iter = filenames.begin();
@ -1278,8 +1315,20 @@ void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& fi
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
self->mLocalScrollCtrl->clearRows();
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == LLTextureCtrl::PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
}
}
@ -1330,6 +1379,8 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mValid( TRUE ),
mShowLoadingPlaceholder( TRUE ),
mOpenTexPreview(false),
mBakeTextureEnabled(true),
mInventoryPickType(PICK_TEXTURE),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
@ -1519,14 +1570,10 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
if (texture_floaterp)
{
texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2));
}
if (texture_floaterp)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
}
if (texture_floaterp)
{
texture_floaterp->setBakeTextureEnabled(TRUE);
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
texture_floaterp->setInventoryPickType(mInventoryPickType);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@ -1773,8 +1820,9 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
}
}
void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
{
mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
@ -1782,6 +1830,16 @@ void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
}
}
void LLTextureCtrl::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setInventoryPickType(type);
}
}
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,

View File

@ -78,6 +78,15 @@ public:
TEXTURE_CANCEL
} ETexturePickOp;
// Should match the entries in floater_texture_ctrl.xml
// for the textures_material_combo combo box
typedef enum e_pick_inventory_type
{
PICK_TEXTURE_MATERIAL = 0,
PICK_TEXTURE = 1,
PICK_MATERIAL = 2,
} EPickInventoryType;
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
@ -212,7 +221,11 @@ public:
LLViewerFetchedTexture* getTexture() { return mTexturep; }
void setBakeTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(bool enabled);
bool getBakeTextureEnabled() const { return mBakeTextureEnabled; }
void setInventoryPickType(EPickInventoryType type);
EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
private:
BOOL allowDrop(LLInventoryItem* item);
@ -251,7 +264,8 @@ private:
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
bool mOpenTexPreview;
BOOL mBakeTextureEnabled;
bool mBakeTextureEnabled;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
};
//////////////////////////////////////////////////////////////////////////////////////////
@ -329,9 +343,7 @@ public:
//static void onBtnRevert( void* userdata );
static void onBtnBlank(void* userdata);
static void onBtnNone(void* userdata);
static void onBtnClear(void* userdata);
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect(const LLTextureEntry& te);
@ -349,6 +361,8 @@ public:
void setLocalTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(BOOL enabled);
void setInventoryPickType(LLTextureCtrl::EPickInventoryType type);
static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
protected:
@ -391,6 +405,7 @@ private:
bool mCanApply;
bool mCanPreview;
bool mPreviewSettingChanged;
LLTextureCtrl::EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;

View File

@ -1224,15 +1224,18 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
}
// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions)
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions, bool force_lossless)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
raw_image->biasedScaleToPowerOfTwo(max_image_dimentions);
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
if (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))
compressedImage->setReversible(TRUE);
if (force_lossless ||
(gSavedSettings.getBOOL("LosslessJ2CUpload") &&
(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)))
{
compressedImage->setReversible(TRUE);
}
if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))

View File

@ -96,7 +96,7 @@ public:
const std::string& out_filename,
const U8 codec,
const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions = LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT, bool force_lossless = false);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);

View File

@ -137,60 +137,79 @@
value="Preview Disabled"
word_wrap="true"
visible="false"
width="87" />
<combo_box
follows="left|top|right"
height="23"
label="Choose Textures, Materials or LIFE!"
layout="topleft"
left="175"
name="textures_material_combo"
top="20"
width="231">
<combo_box.item
label="Materials &amp; Textures"
name="Materials_Textures"
value="0" />
<combo_box.item
label="Textures"
name="Textures"
value="1" />
<combo_box.item
label="Materials"
name="Materials"
value="2" />
</combo_box>
<filter_editor
follows="left|top|right"
height="23"
label="Filter Textures"
layout="topleft"
left="175"
name="inventory search editor"
top="48"
width="231" />
<asset_filtered_inv_panel
allow_multi_select="false"
bg_visible="true"
bg_alpha_color="DkGray2"
border="false"
follows="all"
height="195"
layout="topleft"
left_delta="0"
name="inventory panel"
top_pad="4"
width="231"
filter_asset_types="texture|material"/>
<check_box
height="14"
initial_value="false"
label="Show folders"
layout="topleft"
name="show_folders_check"
top_pad="0"
left_delta="-3"
width="200" />
width="87" />
<layout_stack name="inventory_stack"
width="231"
height="276"
top="20"
left="175"
follows="all"
animate="false"
orientation="vertical">
<layout_panel name="combo_layout"
border="false"
bevel_style="in"
auto_resize="false"
user_resize="false"
visible="false"
width="231"
height="24">
<combo_box
follows="left|top|right"
height="23"
label="Choose Textures, Materials or LIFE!"
layout="topleft"
left="0"
name="textures_material_combo"
top="0"
width="231">
<combo_box.item
label="Materials &amp; Textures"
name="Materials_Textures"
value="0" />
<combo_box.item
label="Textures"
name="Textures"
value="1" />
<combo_box.item
label="Materials"
name="Materials"
value="2" />
</combo_box>
</layout_panel>
<layout_panel name="inventory_layout"
border="false"
bevel_style="in"
auto_resize="true"
user_resize="false"
visible="true"
width="231"
height="252">
<filter_editor
follows="left|top|right"
height="23"
label="Filter Textures"
layout="topleft"
left="0"
name="inventory search editor"
top="4"
width="231" />
<asset_filtered_inv_panel
allow_multi_select="false"
bg_visible="true"
bg_alpha_color="DkGray2"
border="false"
follows="all"
height="221"
layout="topleft"
left_delta="0"
name="inventory panel"
top_pad="4"
width="231"
filter_asset_types="texture|material"/>
</layout_panel>
</layout_stack>
<!-- middle: local mode -->
<button

View File

@ -143,6 +143,10 @@
label="Materials"
name="Materials"
value="Materials" />
<combo_box.item
label="PBR"
name="PBR"
value="PBR" />
<combo_box.item
label="Media"
name="Media"
@ -179,6 +183,37 @@
top_pad="1"
value="2"/>
</radio_group>
<radio_group
control_name="ComboMaterialType"
height="50"
layout="topleft"
left_delta="0"
top_delta="0"
width="150"
visible = "false"
name="radio_pbr_type">
<radio_item
label="Albedo/emissive"
name="Albedo/emissive"
top="0"
layout="topleft"
height="16"
value="0"/>
<radio_item
label="Normal"
layout="topleft"
top_pad="1"
height="16"
name="Normal"
value="1"/>
<radio_item
label="Metallic/roughness"
name="Metallic/roughness"
height="16"
layout="topleft"
top_pad="1"
value="2"/>
</radio_group>
<menu_button
menu_filename="menu_copy_paste_texture.xml"
follows="top|left"
@ -217,6 +252,19 @@
tool_tip="Click to choose a picture"
top_pad="5"
width="64" />
<texture_picker
can_apply_immediately="true"
default_image_name="Default"
fallback_image="materials_ui_x_24.png"
follows="left|top"
height="80"
label="PBR "
layout="topleft"
left="10"
name="pbr_control"
tool_tip="Click to choose a pbr material"
top_delta="0"
width="64" />
<text
type="string"
length="1"