More changing doubles to floats to make VS happy.
parent
aca131ad10
commit
44fe6e7c5f
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@ -1593,11 +1593,11 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
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if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender)
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{
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f);
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}
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else
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{
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f);
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}
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}
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