revert mac build to 10.4u sdk. remove FBO code from llrendertarget.cpp with #ifdefs.
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f3b6bc0d4c
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4539690173
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@ -81,13 +81,13 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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# otherwise CMAKE_OSX_SYSROOT will be overridden here. We can't just check
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# for it being unset, as it gets set to the system default :(
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# Default to building against the 10.5 SDK if no deployment target is
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# Default to building against the 10.4u SDK if no deployment target is
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# specified.
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
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# NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html
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# see http://public.kitware.com/Bug/view.php?id=9959 + poppy
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4u)
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endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
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# GCC 4.2 is incompatible with the MacOSX 10.4 SDK
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@ -390,6 +390,8 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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else
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{
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#if !LL_DARWIN
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stop_glerror();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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@ -433,6 +435,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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}
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}
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#endif
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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@ -441,6 +444,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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#if !LL_DARWIN
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gGL.flush();
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if (!source.mFBO || !mFBO)
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{
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@ -479,12 +483,14 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
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stop_glerror();
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}
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}
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#endif
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}
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//static
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void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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#if !LL_DARWIN
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if (!source.mFBO)
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{
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llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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@ -501,6 +507,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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stop_glerror();
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}
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#endif
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}
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BOOL LLRenderTarget::isComplete() const
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@ -645,6 +652,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
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void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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{
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#if !LL_DARWIN
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if (color_fmt == 0)
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{
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return;
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@ -685,10 +693,12 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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}
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mTex.push_back(tex);
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#endif
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}
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void LLMultisampleBuffer::allocateDepth()
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{
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#if !LL_DARWIN
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glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
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if (mStencil)
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@ -699,5 +709,6 @@ void LLMultisampleBuffer::allocateDepth()
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{
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glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
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}
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#endif
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}
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