SL-14960 Add checkbox to turn off collision sound.
parent
e355f47d28
commit
455db074b0
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@ -559,6 +559,23 @@ LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2)
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}
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}
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bool LLMaterialTable::isCollisionSound(const LLUUID &uuid)
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{
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for (U8 i = 0; i < LL_MCODE_END; i++)
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{
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for (U8 j = 0; j < LL_MCODE_END; j++)
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{
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i &= LL_MCODE_MASK;
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j &= LL_MCODE_MASK;
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if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid)
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{
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return true;
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}
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}
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}
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return false;
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}
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LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2)
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{
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mcode &= LL_MCODE_MASK;
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@ -128,6 +128,8 @@ public:
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F32 getDamageMod(U8 mcode);
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F32 getEPMod(U8 mcode);
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bool isCollisionSound(const LLUUID &uuid);
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LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2);
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LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2);
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LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2);
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@ -3748,6 +3748,17 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>EnableCollisionSounds</key>
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<map>
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<key>Comment</key>
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<string>Play sounds on collision</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>EnableMouselook</key>
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<map>
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<key>Comment</key>
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@ -38,6 +38,7 @@
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#include "llfollowcamparams.h"
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#include "llinventorydefines.h"
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#include "lllslconstants.h"
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#include "llmaterialtable.h"
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#include "llregionhandle.h"
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#include "llsd.h"
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#include "llsdserialize.h"
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@ -3857,6 +3858,11 @@ void process_sound_trigger(LLMessageSystem *msg, void **)
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return;
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}
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if (LLMaterialTable::basic.isCollisionSound(sound_id) && !gSavedSettings.getBOOL("EnableCollisionSounds"))
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{
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return;
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}
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gAudiop->triggerSound(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX, pos_global);
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}
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@ -259,6 +259,15 @@
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<combo_box.commit_callback
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function="Pref.ClickActionChange"/>
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</combo_box>
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<check_box
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control_name="EnableCollisionSounds"
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height="20"
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label="Play sound on collisions"
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layout="topleft"
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left="83"
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name="sound_on_collisions"
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top_pad="10"
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width="200" />
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<button
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height="23"
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label="Other Devices"
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