#965 Fix for EEP skies being too bright
parent
522c4b4f09
commit
457b720fd9
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@ -86,7 +86,9 @@ void main()
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pos = env_mat * pos;
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vec2 texCoord = vec2(atan(pos.z, pos.x) + PI, acos(pos.y)) / vec2(2.0 * PI, PI);
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vec3 color = textureLod(environmentMap, texCoord.xy, 0).rgb * sky_hdr_scale;
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color = min(color, vec3(8192*8192*16));
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color = min(color, vec3(8192*8192*16)); // stupidly large value arrived at by binary search -- avoids framebuffer corruption from some HDRIs
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frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_HAS_HDRI);
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#else
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// Potential Fill-rate optimization. Add cloud calculation
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@ -104,12 +106,11 @@ void main()
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color.rgb *= 2.;
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color.rgb = clamp(color.rgb, vec3(0), vec3(5));
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frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS);
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#endif
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frag_data[0] = vec4(0);
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frag_data[1] = vec4(0);
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frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS);
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frag_data[3] = vec4(color.rgb, 1.0);
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}
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@ -191,11 +191,12 @@ void main()
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}
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else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_HDRI))
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{
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// actual HDRI sky, just copy color value
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color = texture(emissiveRect, tc).rgb;
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}
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else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
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else if (GET_GBUFFER_FLAG(GBUFFER_FLAG_SKIP_ATMOS))
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{
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//should only be true of WL sky, just port over base color value
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//should only be true of WL sky, port over base color value and scale for fake HDR
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color = texture(emissiveRect, tc).rgb;
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color = srgb_to_linear(color);
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color *= sky_hdr_scale;
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@ -470,8 +470,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
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const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
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gGL.setColorMask(true, false);
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LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
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if (gPipeline.canUseWindLightShaders())
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@ -488,7 +486,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
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renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
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}
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}
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gGL.setColorMask(true, true);
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}
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