meow-7.2.2
Ansariel 2022-06-30 17:49:59 +02:00
commit 45fd8ee26b
18 changed files with 587 additions and 53 deletions

View File

@ -53,6 +53,8 @@ public:
F32 mMetallicFactor = 0.f;
F32 mRoughnessFactor = 0.f;
F32 mAlphaCutoff = 0.f;
bool mDoubleSided = false;
AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;

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@ -1714,7 +1714,7 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size)
case PARAMS_EXTENDED_MESH:
return (size == 4);
case PARAMS_RENDER_MATERIAL:
return (size == 16);
return (size > 1);
}
return FALSE;
@ -2326,18 +2326,32 @@ LLRenderMaterialParams::LLRenderMaterialParams()
mType = PARAMS_RENDER_MATERIAL;
}
BOOL LLRenderMaterialParams::pack(LLDataPacker &dp) const
BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const
{
return dp.packUUID(mMaterial, "material");
U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
// return TRUE;
dp.packU8(count, "count");
for (auto& entry : mEntries)
{
dp.packU8(entry.te_idx, "te_idx");
dp.packUUID(entry.id, "id");
}
return TRUE;
}
BOOL LLRenderMaterialParams::unpack(LLDataPacker &dp)
BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp)
{
return dp.unpackUUID(mMaterial, "material");
U8 count;
dp.unpackU8(count, "count");
mEntries.resize(count);
for (auto& entry : mEntries)
{
dp.unpackU8(entry.te_idx, "te_idx");
dp.unpackUUID(entry.id, "te_id");
}
// return TRUE;
return TRUE;
}
bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
@ -2347,40 +2361,99 @@ bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
return false;
}
const LLRenderMaterialParams &param = static_cast<const LLRenderMaterialParams&>(data);
const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
return param.mMaterial == mMaterial;
if (param.mEntries.size() != mEntries.size())
{
return false;
}
for (auto& entry : mEntries)
{
if (param.getMaterial(entry.te_idx) != entry.id)
{
return false;
}
}
return true;
}
void LLRenderMaterialParams::copy(const LLNetworkData& data)
{
llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
const LLRenderMaterialParams &param = static_cast<const LLRenderMaterialParams&>(data);
mMaterial = param.mMaterial;
const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
mEntries = param.mEntries;
}
LLSD LLRenderMaterialParams::asLLSD() const
{
return llsd::map("material", mMaterial);
LLSD ret;
for (int i = 0; i < mEntries.size(); ++i)
{
ret[i]["te_idx"] = mEntries[i].te_idx;
ret[i]["id"] = mEntries[i].id;
}
return ret;
}
bool LLRenderMaterialParams::fromLLSD(LLSD& sd)
{
if (sd.has("material"))
if (sd.isArray())
{
setMaterial(sd["material"]);
mEntries.resize(sd.size());
for (int i = 0; i < sd.size(); ++i)
{
if (sd[i].has("te_idx") && sd.has("id"))
{
mEntries[i].te_idx = sd[i]["te_idx"].asInteger();
mEntries[i].id = sd[i]["id"].asUUID();
}
else
{
return false;
}
}
return true;
}
return false;
}
void LLRenderMaterialParams::setMaterial(const LLUUID & id)
void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
{
mMaterial = id;
for (int i = 0; i < mEntries.size(); ++i)
{
if (mEntries[i].te_idx == te)
{
if (id.isNull())
{
mEntries.erase(mEntries.begin() + i);
}
else
{
mEntries[i].id = id;
}
return;
}
}
mEntries.push_back({ te, id });
}
LLUUID LLRenderMaterialParams::getMaterial() const
const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
{
return mMaterial;
for (int i = 0; i < mEntries.size(); ++i)
{
if (mEntries[i].te_idx == te)
{
return mEntries[i].id;
}
}
return LLUUID::null;
}

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@ -377,22 +377,30 @@ public:
class LLRenderMaterialParams : public LLNetworkData
{
private:
LLUUID mMaterial;
struct Entry
{
U8 te_idx;
LLUUID id;
};
std::vector< Entry > mEntries;
public:
LLRenderMaterialParams();
BOOL pack(LLDataPacker &dp) const override;
BOOL unpack(LLDataPacker &dp) override;
BOOL pack(LLDataPacker& dp) const override;
BOOL unpack(LLDataPacker& dp) override;
bool operator==(const LLNetworkData& data) const override;
void copy(const LLNetworkData& data) override;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
void setMaterial(const LLUUID & id);
LLUUID getMaterial() const;
void setMaterial(U8 te_idx, const LLUUID& id);
const LLUUID& getMaterial(U8 te_idx) const;
bool isEmpty() { return mEntries.empty(); }
};
// This code is not naming-standards compliant. Leaving it like this for
// now to make the connection to code in
// BOOL packTEMessage(LLDataPacker &dp) const;
@ -489,12 +497,12 @@ public:
virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
virtual void setTESelected(const U8 te, bool sel);
LLMaterialPtr getTEMaterialParams(const U8 index);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
BOOL packTEMessage(LLMessageSystem *mesgsys) const;
@ -572,6 +580,8 @@ public:
static LLPCode legacyToPCode(const U8 legacy);
static U8 pCodeToLegacy(const LLPCode pcode);
static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
BOOL hasRenderMaterialParams() const;
inline static BOOL isPrimitive(const LLPCode pcode);
inline static BOOL isApp(const LLPCode pcode);

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@ -460,6 +460,7 @@ set(viewer_SOURCE_FILES
llgesturemgr.cpp
llgiveinventory.cpp
llglsandbox.cpp
llgltfmateriallist.cpp
llgroupactions.cpp
llgroupiconctrl.cpp
llgrouplist.cpp
@ -1243,6 +1244,7 @@ set(viewer_HEADER_FILES
llgesturelistener.h
llgesturemgr.h
llgiveinventory.h
llgltfmateriallist.h
llgroupactions.h
llgroupiconctrl.h
llgrouplist.h

View File

@ -23,6 +23,7 @@
* $/LicenseInfo$
*/
#define PBR_GGX_APPROX 1
#define DEBUG_PBR_PACKORM0 0 // Rough=0, Metal=0
#define DEBUG_PBR_PACKORM1 0 // Rough=1, Metal=1
#define DEBUG_PBR_TANGENT1 1 // Tangent = 1,0,0
@ -47,12 +48,20 @@
#define DEBUG_PBR_BRDF_SCALE_BIAS 0 // Output: red green BRDF Scale Bias (GGX output)
#define DEBUG_PBR_BRDF_UV 0 // Output: red green BRDF UV (GGX input)
#define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms
#define DEBUG_PBR_FE_GGX 0 // Output: FssEssGGX
// Diffuse
#define DEBUG_PBR_DIFFUSE_C 0 // Output: diffuse non metal mix
#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance
#define DEBUG_PBR_FE_LAMBERT 0 // Output: FssEssLambert
#define DEBUG_PBR_EMS 0 // Output: Ems
#define DEBUG_PBR_AVG 0 // Output: Avg
#define DEBUG_PBR_EMS_FMS 0 // Output: FmsEms
#define DEBUG_PBR_DIFFUSE_K 0 // Output: diffuse FssEssLambert + FmsEms
#define DEBUG_PBR_DIFFUSE_PRE_AO 0 // Output: diffuse pre AO
#define DEBUG_PBR_FE_GGX 0 // Output: FssEssGGX
#define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel
#define DEBUG_PBR_IOR 0 // Output: grayscale IOR
#define DEBUG_PBR_IRRADIANCE 0 // Output: Diffuse Irradiance
#define DEBUG_PBR_KSPEC 0 // Output: K spec
#define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior
#define DEBUG_PBR_REFLECT0_MIX 0 // Output: diffuse reflect0 calculated from ior
@ -60,6 +69,7 @@
#define DEBUG_PBR_REFLECTION 0 // Output: reflection dir
#define DEBUG_PBR_SPEC 0 // Output: Final spec
#define DEBUG_PBR_SPEC_REFLECTION 0 // Output: environment reflection
#define DEBUG_PBR_SPEC_WEIGHT 0 // Output: specWeight
#define DEBUG_PBR_V2C_RAW 0 // Output: vertex2camera
#define DEBUG_PBR_V2C_REMAP 0 // Output: vertex2camera (remap [-1,1] -> [0,1])
#extension GL_ARB_texture_rectangle : enable
@ -141,7 +151,9 @@ vec2 getGGX( vec2 brdfPoint )
{
// TODO: use GGXLUT
// texture2D(GGXLUT, brdfPoint).rg;
#if PBR_GGX_APPROX
return getGGXApprox( brdfPoint);
#endif
}
vec3 calcBaseReflect0(float ior)
@ -222,6 +234,7 @@ void main()
#endif
float metal = packedORM.b;
vec3 c_diff = mix(diffuse.rgb,vec3(0),metal);
vec3 reflect90 = vec3(0);
vec3 v = -normalize(pos.xyz);
#if DEBUG_PBR_VERT2CAM1
@ -273,12 +286,17 @@ void main()
// Reference: getIBLRadianceLambertian
vec3 FssEssLambert = specWeight * kSpec * vScaleBias.x + vScaleBias.y; // NOTE: Very similar to FssEssRadiance but with extra specWeight term
float Ems = (1.0 - vScaleBias.x + vScaleBias.y);
#if PBR_GGX_APPROX
Ems = alphaRough; // With GGX approximation Ems = 0 so use substitute
#endif
vec3 avg = specWeight * (reflect0 + (1.0 - reflect0) / 21.0);
vec3 AvgEms = avg * Ems;
vec3 FmsEms = AvgEms * FssEssLambert / (1.0 - AvgEms);
vec3 kDiffuse = colorDiffuse * (1.0 - FssEssLambert + FmsEms);
vec3 kDiffuse = c_diff * (1.0 - FssEssLambert + FmsEms);
colorDiffuse += (FmsEms + kDiffuse) * irradiance;
#if DEBUG_PBR_DIFFUSE_PRE_AO
vec3 debug_diffuse = colorDiffuse;
#endif
colorDiffuse *= packedORM.r; // Occlusion -- NOTE: pbropaque will need occlusion_strength pre-multiplied into spec.r
color.rgb = colorDiffuse + colorEmissive + colorSpec;
@ -324,18 +342,36 @@ void main()
color.rgb = vec3(dotBV);
#endif
#if DEBUG_PBR_AVG
color.rgb = avg;
#endif
#if DEBUG_PBR_BRDF_UV
color.rgb = vec3(brdfPoint,0.0);
#endif
#if DEBUG_PBR_BRDF_SCALE_BIAS
color.rgb = vec3(vScaleBias,0.0);
#endif
#if DEBUG_PBR_DIFFUSE_C
color.rgb = c_diff;
#endif
#if DEBUG_PBR_DIFFUSE_K
color.rgb = kDiffuse;
#endif
#if DEBUG_PBR_DIFFUSE_MAP
color.rgb = diffuse.rgb;
#endif
#if DEBUG_PBR_DIFFUSE_PRE_AO
color.rgb = debug_diffuse;
#endif
#if DEBUG_PBR_EMS
color.rgb = vec3(Ems);
#endif
#if DEBUG_PBR_EMS_AVG
color.rgb = AvgEms;
#endif
#if DEBUG_PBR_EMS_FMS
color.rgb = FmsEms;
#endif
#if DEBUG_PBR_FE_GGX
color.rgb = FssEssGGX; // spec
#endif
@ -372,6 +408,9 @@ void main()
#if DEBUG_PBR_SPEC_REFLECTION
color.rgb = specLight;
#endif
#if DEBUG_PBR_SPEC_WEIGHT
color.rgb = vec3(specWeight);
#endif
#if DEBUG_PBR_V2C_RAW
color.rgb = v;
#endif

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@ -0,0 +1,186 @@
/**
* @file llgltfmateriallist.cpp
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llgltfmateriallist.h"
#include "llassetstorage.h"
#include "llfilesystem.h"
#include "llsdserialize.h"
#include "tinygltf/tiny_gltf.h"
#include <strstream>
LLGLTFMaterialList gGLTFMaterialList;
static LLColor4 get_color(const std::vector<double>& in)
{
LLColor4 out;
for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i)
{
out.mV[i] = in[i];
}
return out;
}
static void set_from_model(LLGLTFMaterial* mat, tinygltf::Model& model)
{
S32 index;
auto& material_in = model.materials[0];
// get albedo texture
index = material_in.pbrMetallicRoughness.baseColorTexture.index;
if (index >= 0)
{
mat->mAlbedoId.set(model.images[index].uri);
}
else
{
mat->mAlbedoId.setNull();
}
// get normal map
index = material_in.normalTexture.index;
if (index >= 0)
{
mat->mNormalId.set(model.images[index].uri);
}
else
{
mat->mNormalId.setNull();
}
// get metallic-roughness texture
index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (index >= 0)
{
mat->mMetallicRoughnessId.set(model.images[index].uri);
}
else
{
mat->mMetallicRoughnessId.setNull();
}
// get emissive texture
index = material_in.emissiveTexture.index;
if (index >= 0)
{
mat->mEmissiveId.set(model.images[index].uri);
}
else
{
mat->mEmissiveId.setNull();
}
mat->setAlphaMode(material_in.alphaMode);
mat->mAlphaCutoff = material_in.alphaCutoff;
mat->mAlbedoColor = get_color(material_in.pbrMetallicRoughness.baseColorFactor);
mat->mEmissiveColor = get_color(material_in.emissiveFactor);
mat->mMetallicFactor = material_in.pbrMetallicRoughness.metallicFactor;
mat->mRoughnessFactor = material_in.pbrMetallicRoughness.roughnessFactor;
mat->mDoubleSided = material_in.doubleSided;
}
LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id)
{
List::iterator iter = mList.find(id);
if (iter == mList.end())
{
LLGLTFMaterial* mat = new LLGLTFMaterial();
mList[id] = mat;
mat->ref();
gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL,
[=](const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
{
if (status)
{
LL_WARNS() << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL;
}
LLFileSystem file(id, asset_type, LLFileSystem::READ);
std::vector<char> buffer;
buffer.resize(file.getSize());
file.read((U8*)&buffer[0], buffer.size());
LLSD asset;
// read file into buffer
std::istrstream str(&buffer[0], buffer.size());
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
if (asset.has("version") && asset["version"] == "1.0")
{
if (asset.has("type") && asset["type"].asString() == "GLTF 2.0")
{
if (asset.has("data") && asset["data"].isString())
{
std::string data = asset["data"];
tinygltf::TinyGLTF gltf;
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
tinygltf::Model model_in;
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
{
set_from_model(mat, model_in);
}
else
{
LL_WARNS() << "Failed to decode material asset: " << LL_ENDL;
LL_WARNS() << warn_msg << LL_ENDL;
LL_WARNS() << error_msg << LL_ENDL;
}
}
}
}
}
else
{
LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL;
}
mat->unref();
}, nullptr);
return mat;
}
return iter->second;
}

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@ -0,0 +1,48 @@
/**
* @file llgltfmateriallist.h
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llgltfmaterial.h"
#include "llpointer.h"
#include <unordered_map>
class LLGLTFMaterialList
{
public:
LLGLTFMaterialList() {}
typedef std::unordered_map<LLUUID, LLPointer<LLGLTFMaterial > > List;
List mList;
LLGLTFMaterial* getMaterial(const LLUUID& id);
};
extern LLGLTFMaterialList gGLTFMaterialList;

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@ -4880,6 +4880,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_GESTURE:
case DAD_MESH:
case DAD_SETTINGS:
case DAD_MATERIAL:
accept = dragItemIntoFolder(inv_item, drop, tooltip_msg);
break;
case DAD_LINK:
@ -6667,6 +6668,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_GESTURE:
case DAD_MESH:
case DAD_SETTINGS:
case DAD_MATERIAL:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();

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@ -43,7 +43,6 @@
#include "llviewerregion.h"
#include "llvovolume.h"
#include "roles_constants.h"
#include "tinygltf/tiny_gltf.h"
#include "llviewerobjectlist.h"
#include "llfloaterreg.h"
#include "llfilesystem.h"
@ -52,6 +51,7 @@
#include "llviewertexturelist.h"
#include "llfloaterperms.h"
#include "tinygltf/tiny_gltf.h"
#include <strstream>
///----------------------------------------------------------------------------

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@ -158,6 +158,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
case DAD_CALLINGCARD:
case DAD_MESH:
case DAD_SETTINGS:
case DAD_MATERIAL:
{
LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data;
if(gInventory.getItem(inv_item->getUUID())

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@ -835,6 +835,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop,
case DAD_CALLINGCARD:
case DAD_MESH:
case DAD_SETTINGS:
case DAD_MATERIAL:
accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data);
if(accept && drop)
{

View File

@ -265,7 +265,8 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
// |-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------|
addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_MATERIAL, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMaterialObject, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
@ -280,6 +281,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL));
addEntry(DAD_SETTINGS, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};
@ -1071,6 +1073,64 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj,
hit_obj->sendTEUpdate();
}
void LLToolDragAndDrop::dropMaterialOneFace(LLViewerObject* hit_obj,
S32 hit_face,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id)
{
if (hit_face == -1) return;
if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
{
LL_WARNS() << "LLToolDragAndDrop::dropTextureOneFace no material item." << LL_ENDL;
return;
}
LLUUID asset_id = item->getAssetUUID();
BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
hit_obj->setRenderMaterialID(hit_face, asset_id);
dialog_refresh_all();
// send the update to the simulator
hit_obj->sendTEUpdate();
}
void LLToolDragAndDrop::dropMaterialAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
const LLUUID& src_id)
{
if (!item || item->getInventoryType() != LLInventoryType::IT_MATERIAL)
{
LL_WARNS() << "LLToolDragAndDrop::dropTextureAllFaces no material item." << LL_ENDL;
return;
}
LLUUID asset_id = item->getAssetUUID();
BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id);
if (!success)
{
return;
}
S32 num_faces = hit_obj->getNumTEs();
for (S32 face = 0; face < num_faces; face++)
{
// update viewer side material in anticipation of update from simulator
hit_obj->setRenderMaterialID(face, asset_id);
dialog_refresh_all();
}
// send the update to the simulator
hit_obj->sendTEUpdate();
}
void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
LLToolDragAndDrop::ESource source,
@ -1676,6 +1736,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_
case DAD_MESH:
case DAD_CATEGORY:
case DAD_SETTINGS:
case DAD_MATERIAL:
{
LLInventoryObject* inv_obj = (LLInventoryObject*)cargo_data;
if(gInventory.getCategory(inv_obj->getUUID()) || (gInventory.getItem(inv_obj->getUUID())
@ -2066,6 +2127,17 @@ EAcceptance LLToolDragAndDrop::dad3dApplyToObject(
dropTextureOneFace(obj, face, item, mSource, mSourceID);
}
}
else if (cargo_type == DAD_MATERIAL)
{
if ((mask & MASK_SHIFT))
{
dropMaterialAllFaces(obj, item, mSource, mSourceID);
}
else
{
dropMaterialOneFace(obj, face, item, mSource, mSourceID);
}
}
else if (cargo_type == DAD_MESH)
{
dropMesh(obj, item, mSource, mSourceID);
@ -2094,6 +2166,12 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject(
return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE);
}
EAcceptance LLToolDragAndDrop::dad3dMaterialObject(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{
return dad3dApplyToObject(obj, face, mask, drop, DAD_MATERIAL);
}
EAcceptance LLToolDragAndDrop::dad3dMeshObject(
LLViewerObject* obj, S32 face, MASK mask, BOOL drop)
{

View File

@ -168,6 +168,8 @@ protected:
MASK mask, BOOL drop);
EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dMaterialObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face,
MASK mask, BOOL drop);
// EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face,
@ -249,6 +251,14 @@ public:
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMaterialOneFace(LLViewerObject* hit_obj, S32 hit_face,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMaterialAllFaces(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,
const LLUUID& src_id);
static void dropMesh(LLViewerObject* hit_obj,
LLInventoryItem* item,
ESource source,

View File

@ -107,6 +107,7 @@
#include "llcleanup.h"
#include "llcallstack.h"
#include "llmeshrepository.h"
#include "llgltfmateriallist.h"
#include "llgl.h"
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a)
#include "rlvactions.h"
@ -5075,6 +5076,18 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
};
LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial();
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
mat = gGLTFMaterialList.getMaterial(mat_id);
getTE(te)->setGLTFMaterial(mat);
}
else if (mat_id.isNull() && mat != nullptr)
{
mat = nullptr;
getTE(te)->setGLTFMaterial(nullptr);
}
if (mat != nullptr)
{
mGLTFAlbedoMaps[te] = fetch_texture(mat->mAlbedoId);
@ -5082,6 +5095,14 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId);
mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId);
}
else
{
mGLTFAlbedoMaps[te] = nullptr;
mGLTFNormalMaps[te] = nullptr;
mGLTFMetallicRoughnessMaps[te] = nullptr;
mGLTFEmissiveMaps[te] = nullptr;
}
}
void LLViewerObject::refreshBakeTexture()
@ -7174,6 +7195,69 @@ LLVOAvatar* LLViewerObject::getAvatar() const
return NULL;
}
bool LLViewerObject::hasRenderMaterialParams() const
{
return getParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL);
}
void LLViewerObject::setHasRenderMaterialParams(bool has_materials)
{
bool had_materials = hasRenderMaterialParams();
if (had_materials != has_materials)
{
if (has_materials)
{
setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, TRUE, true);
}
else
{
setParameterEntryInUse(LLNetworkData::PARAMS_RENDER_MATERIAL, FALSE, true);
}
}
}
const LLUUID& LLViewerObject::getRenderMaterialID(U8 te) const
{
LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
if (param_block)
{
return param_block->getMaterial(te);
}
return LLUUID::null;
}
void LLViewerObject::setRenderMaterialID(U8 te, const LLUUID& id)
{
if (id.notNull())
{
getTE(te)->setGLTFMaterial(gGLTFMaterialList.getMaterial(id));
setHasRenderMaterialParams(true);
}
else
{
getTE(te)->setGLTFMaterial(nullptr);
}
faceMappingChanged();
gPipeline.markTextured(mDrawable);
LLRenderMaterialParams* param_block = (LLRenderMaterialParams*)getParameterEntry(LLNetworkData::PARAMS_RENDER_MATERIAL);
if (param_block)
{
param_block->setMaterial(te, id);
if (param_block->isEmpty())
{ // might be empty if id is null
setHasRenderMaterialParams(false);
}
else
{
parameterChanged(LLNetworkData::PARAMS_RENDER_MATERIAL, true);
}
}
}
class ObjectPhysicsProperties : public LLHTTPNode
{

View File

@ -181,6 +181,13 @@ public:
const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
bool hasRenderMaterialParams() const;
void setHasRenderMaterialParams(bool has_params);
const LLUUID& getRenderMaterialID(U8 te) const;
void setRenderMaterialID(U8 te, const LLUUID& id);
virtual BOOL isHUDAttachment() const { return FALSE; }
virtual BOOL isTempAttachment() const;
@ -203,6 +210,7 @@ public:
// Graphical stuff for objects - maybe broken out into render class later?
virtual void updateTextures();
virtual void faceMappingChanged() {}
virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
virtual LLDrawable* createDrawable(LLPipeline *pipeline);

View File

@ -956,6 +956,7 @@ BOOL LLViewerTextEditor::handleDragAndDrop(S32 x, S32 y, MASK mask,
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_MESH:
case DAD_MATERIAL:
{
supported = true;
break;

View File

@ -2353,6 +2353,7 @@ void LLVOVolume::setNumTEs(const U8 num_tes)
return ;
}
//virtual
void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
{
@ -3692,6 +3693,11 @@ F32 LLVOVolume::getLightCutoff() const
}
}
BOOL LLVOVolume::isReflectionProbe() const
{
return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE);
}
void LLVOVolume::setIsReflectionProbe(BOOL is_probe)
{
BOOL was_probe = isReflectionProbe();
@ -3762,25 +3768,6 @@ void LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic)
}
}
BOOL LLVOVolume::isReflectionProbe() const
{
// HACK - make this object a Reflection Probe if a certain UUID is detected
static LLCachedControl<std::string> reflection_probe_id(gSavedSettings, "RenderReflectionProbeTextureHackID", "");
LLUUID probe_id(reflection_probe_id);
for (U8 i = 0; i < getNumTEs(); ++i)
{
if (getTE(i)->getID() == probe_id)
{
return true;
}
}
// END HACK
return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE);
}
F32 LLVOVolume::getReflectionProbeAmbiance() const
{
const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
@ -6195,6 +6182,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
// HACK -- brute force this check every time a drawable gets rebuilt
vobj->updateTEMaterialTextures(i);
#if 0
#if LL_RELEASE_WITH_DEBUG_INFO
const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" );

View File

@ -177,7 +177,7 @@ public:
void markForUpdate(BOOL priority) override;
void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; }
void faceMappingChanged() { mFaceMappingChanged=TRUE; };
void faceMappingChanged() override { mFaceMappingChanged=TRUE; }
/*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
@ -289,7 +289,7 @@ public:
F32 getLightRadius() const;
F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
F32 getLightCutoff() const;
// Reflection Probes
void setIsReflectionProbe(BOOL is_probe);
void setReflectionProbeAmbiance(F32 ambiance);