diff --git a/autobuild.xml b/autobuild.xml
index e12fe60607..b20542843e 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -672,9 +672,9 @@
archive
name
darwin64
@@ -684,9 +684,9 @@
archive
name
windows
@@ -696,16 +696,16 @@
archive
name
windows64
version
- 4.0.3.0.576560
+ 4.0.3.0.579696
colladadom
- linux64
-
version
0.132.2
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 15146abfd1..9b2d1b81c9 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1085,7 +1085,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
return uniform;
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode, U32 index)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1103,7 +1103,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
}
else {
bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC;
- gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(0), has_mips);
+ gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
}
gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 37f86acd4e..9d187c972c 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -244,7 +244,7 @@ public:
S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
- S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
+ S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 775e566594..028839e5d5 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -97,6 +97,13 @@ public:
TFO_ANISOTROPIC // Equal to: min=anisotropic, max=anisotropic, mip=linear.
} eTextureFilterOptions;
+ typedef enum
+ {
+ TMG_NONE = 0, // Mipmaps are not automatically generated for this texture.
+ TMG_AUTO, // Mipmaps are automatically generated for this texture.
+ TMG_MANUAL // Mipmaps are manually generated for this texture.
+ } eTextureMipGeneration;
+
typedef enum
{
TB_REPLACE = 0,
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index c216b1731f..737ccc670c 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -102,7 +102,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)
}
-bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage)
+bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage, LLTexUnit::eTextureMipGeneration generateMipMaps)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(usage == LLTexUnit::TT_TEXTURE);
@@ -118,6 +118,13 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
mUsage = usage;
mUseDepth = depth;
+
+ mGenerateMipMaps = generateMipMaps;
+
+ if (mGenerateMipMaps != LLTexUnit::TMG_NONE) {
+ // Calculate the number of mip levels based upon resolution that we should have.
+ mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0));
+ }
if (depth)
{
@@ -512,6 +519,12 @@ void LLRenderTarget::flush()
llassert(sCurFBO == mFBO);
llassert(sBoundTarget == this);
+ if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) {
+ LL_PROFILE_GPU_ZONE("rt generate mipmaps");
+ bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ }
+
if (mPreviousRT)
{
// a bit hacky -- pop the RT stack back two frames and push
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 71727bf09d..9fcea35e3d 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -80,7 +80,7 @@ public:
// color_fmt - GL color format (e.g. GL_RGB)
// depth - if true, allocate a depth buffer
// usage - deprecated, should always be TT_TEXTURE
- bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE);
+ bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE);
//resize existing attachments to use new resolution and color format
// CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
@@ -179,6 +179,8 @@ protected:
U32 mDepth;
bool mUseDepth;
+ LLTexUnit::eTextureMipGeneration mGenerateMipMaps;
+ U32 mMipLevels;
LLTexUnit::eTextureType mUsage;
diff --git a/indra/newview/app_settings/graphic_preset_controls.xml b/indra/newview/app_settings/graphic_preset_controls.xml
index c2c64e4ba4..1d316ee1b9 100644
--- a/indra/newview/app_settings/graphic_preset_controls.xml
+++ b/indra/newview/app_settings/graphic_preset_controls.xml
@@ -35,6 +35,7 @@
RenderQualityPerformance
RenderReflectionsEnabled
RenderReflectionProbeDetail
+ RenderReflectionProbeLevel
RenderScreenSpaceReflections
RenderShaderLightingMaxLevel
RenderShadowDetail
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index a43fc7284e..700618a803 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -11846,6 +11846,17 @@ Change of this parameter will affect the layout of buttons in notification toast
Value
1.0
+ RenderBufferVisualization
+
+ Comment
+ Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance
+ Persist
+ 0
+ Type
+ S32
+ Value
+ -1
+
RenderCompressTextures
Comment
@@ -12896,7 +12907,7 @@ Change of this parameter will affect the layout of buttons in notification toast
Type
Boolean
Value
- 0
+ 1
RenderFlexTimeFactor
@@ -13258,7 +13269,7 @@ Change of this parameter will affect the layout of buttons in notification toast
Comment
Render influence volumes of Reflection Probes
Persist
- 1
+ 0
Type
Boolean
Value
@@ -13457,16 +13468,27 @@ Change of this parameter will affect the layout of buttons in notification toast
Value
0
- RenderAutomaticReflectionProbes
+ RenderDefaultProbeUpdatePeriod
Comment
- Automatic reflection probes control. 0 - disable, 1 - Terrain/water only, 2- Terrain/water + objects. Requires restart.
+ When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.
+ Persist
+ 1
+ Type
+ F32
+ Value
+ 20.0
+
+ RenderReflectionProbeLevel
+
+ Comment
+ Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.
Persist
1
Type
S32
Value
- 2
+ 3
RenderReflectionRes
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index fabc61eb5e..573b522068 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -30,7 +30,6 @@
out vec4 frag_data[4];
uniform vec4 color;
-uniform vec3 moonlight_color;
uniform vec3 moon_dir;
uniform float moon_brightness;
uniform sampler2D diffuseMap;
@@ -53,11 +52,7 @@ void main()
discard;
}
-
- c.rgb *= moonlight_color.rgb;
c.rgb *= moon_brightness;
-
- c.rgb *= fade;
c.a *= fade;
frag_data[0] = vec4(0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
new file mode 100644
index 0000000000..f75b8e2658
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
@@ -0,0 +1,47 @@
+/**
+ * @file postDeferredNoDoFF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseRect;
+uniform float mipLevel;
+
+VARYING vec2 vary_fragcoord;
+
+void main()
+{
+ vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
+
+ frag_color = diff;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
deleted file mode 100644
index 61c9e60744..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskSkinnedV.glsl
+++ /dev/null
@@ -1,66 +0,0 @@
-/**
- * @file shadowAlphaMaskSkinnedV.glsl
- *
- * $LicenseInfo:firstyear=2021&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 projection_matrix;
-uniform float shadow_target_width;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void passTextureIndex();
-
-mat4 getObjectSkinnedTransform();
-
-void main()
-{
- //transform vertex
- vec4 pre_pos = vec4(position.xyz, 1.0);
-
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
-
- vec4 pos = mat * pre_pos;
- pos = projection_matrix * pos;
-
- target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-
- post_pos = pos;
-
- gl_Position = pos;
-
- passTextureIndex();
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 40f8fc9894..2249a7f239 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -24,7 +24,12 @@
*/
uniform mat4 texture_matrix0;
+#if defined(HAS_SKIN)
+uniform mat4 modelview_matrix;
+uniform mat4 projection_matrix;
+#else
uniform mat4 modelview_projection_matrix;
+#endif
uniform float shadow_target_width;
ATTRIBUTE vec3 position;
@@ -38,11 +43,24 @@ VARYING vec2 vary_texcoord0;
void passTextureIndex();
+#if defined(HAS_SKIN)
+mat4 getObjectSkinnedTransform();
+#endif
+
void main()
{
//transform vertex
+#if defined(HAS_SKIN)
+ vec4 pre_pos = vec4(position.xyz, 1.0);
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * pre_pos;
+ pos = projection_matrix * pos;
+#else
vec4 pre_pos = vec4(position.xyz, 1.0);
vec4 pos = modelview_projection_matrix * pre_pos;
+#endif
+
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
post_pos = pos;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 8abdeae5ae..e1cbfcce1a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -53,8 +53,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = 1.0f;
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = 1.0f;
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 64d99bae2c..99a26a050d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -50,8 +50,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen);
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = calcAmbientOcclusion(pos, norm, pos_screen);
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 55a43f76d0..36b5262104 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -122,6 +122,7 @@ bool shouldSampleProbe(int i, vec3 pos)
// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT
void preProbeSample(vec3 pos)
{
+#if REFMAP_LEVEL > 0
// TODO: make some sort of structure that reduces the number of distance checks
for (int i = 1; i < refmapCount; ++i)
{
@@ -213,6 +214,9 @@ void preProbeSample(vec3 pos)
{ // probe at index 0 is a special probe for smoothing out automatic probes
probeIndex[probeInfluences++] = 0;
}
+#else
+ probeIndex[probeInfluences++] = 0;
+#endif
}
// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index ab83708c7b..a8d61afeca 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -246,20 +246,6 @@ void main()
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
-#if 0 // wrong implementation
- if (spec.a > 0.0) // specular reflection
- {
- float sa = dot(normalize(refnormpersp), light_dir.xyz);
- vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- color.rgb += spec_contrib;
-
- // add radiance map
- applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
- }
-#else //right implementation (ported from pointLightF.glsl)
if (spec.a > 0.0)
{
vec3 lv = light_dir.xyz;
@@ -284,7 +270,6 @@ void main()
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
}
-#endif
color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a);
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index ebb6d1c8c2..0f3df68ffe 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 54
+version 55
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -62,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@@ -104,6 +105,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
+RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@@ -133,6 +135,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
+RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@@ -162,6 +165,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
+RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@@ -191,6 +195,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
+RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@@ -220,6 +225,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
+RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@@ -249,6 +255,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@@ -278,6 +285,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 856b957f56..aba3015275 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -1,4 +1,4 @@
-version 40
+version 41
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -62,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@@ -104,6 +105,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
+RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@@ -133,6 +135,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
+RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@@ -162,6 +165,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
+RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@@ -191,6 +195,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
+RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@@ -220,6 +225,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
+RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@@ -249,6 +255,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@@ -278,6 +285,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index a7da31c8f7..a1a0c33978 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 49
+version 50
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -73,6 +73,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Low Graphics Settings
@@ -102,6 +103,7 @@ RenderReflectionsEnabled 1 0
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
+RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@@ -131,6 +133,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
+RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@@ -160,6 +163,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
+RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@@ -189,6 +193,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
+RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@@ -218,6 +223,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
+RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@@ -247,6 +253,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@@ -276,6 +283,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
+RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index c64f590dd3..e63c23f5d9 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -475,23 +475,28 @@ void LLRenderPass::pushGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- auto& mat = params.mGLTFMaterial;
-
- mat->bind(params.mTexture);
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- setup_texture_matrix(params);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- teardown_texture_matrix(params);
+ pushGLTFBatch(params);
}
}
+void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
+{
+ auto& mat = params.mGLTFMaterial;
+
+ mat->bind(params.mTexture);
+
+ LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
+
+ setup_texture_matrix(params);
+
+ applyModelMatrix(params);
+
+ params.mVertexBuffer->setBuffer();
+ params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ teardown_texture_matrix(params);
+}
+
void LLRenderPass::pushRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@@ -506,30 +511,22 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
- auto& mat = params.mGLTFMaterial;
-
- mat->bind(params.mTexture);
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- setup_texture_matrix(params);
-
- applyModelMatrix(params);
-
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- teardown_texture_matrix(params);
+ pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
}
}
+void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
+{
+ if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
+ {
+ uploadMatrixPalette(params);
+ lastAvatar = params.mAvatar;
+ lastMeshId = params.mSkinInfo->mHash;
+ }
+
+ pushGLTFBatch(params);
+}
+
void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 5e741b2b95..09c95a1705 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -329,6 +329,10 @@ public:
return "PASS_GLTF_PBR";
case PASS_GLTF_PBR_RIGGED:
return "PASS_GLTF_PBR_RIGGED";
+ case PASS_GLTF_PBR_ALPHA_MASK:
+ return "PASS_GLTF_PBR_ALPHA_MASK";
+ case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
+ return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
default:
return "Unknown pass";
}
@@ -348,7 +352,9 @@ public:
virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushGLTFBatches(U32 type);
+ void pushGLTFBatch(LLDrawInfo& params);
void pushRiggedGLTFBatches(U32 type);
+ void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index e40cbcc3a9..83da79dab5 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1134,21 +1134,27 @@ void LLFace::updateRebuildFlags()
bool LLFace::canRenderAsMask()
{
- if (LLPipeline::sNoAlpha)
+ const LLTextureEntry* te = getTextureEntry();
+ if( !te || !getViewerObject() || !getTexture() )
{
- return true;
+ return false;
}
+ if (te->getGLTFRenderMaterial())
+ {
+ return false;
+ }
+
+ if (LLPipeline::sNoAlpha)
+ {
+ return true;
+ }
+
if (isState(LLFace::RIGGED))
{ // never auto alpha-mask rigged faces
return false;
}
- const LLTextureEntry* te = getTextureEntry();
- if( !te || !getViewerObject() || !getTexture() )
- {
- return false;
- }
LLMaterial* mat = te->getMaterialParams();
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 4efe1ad189..1f7d672062 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -70,13 +70,16 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
LLViewerTexture* baseColorTex = media_tex ? media_tex : mBaseColorTexture;
LLViewerTexture* emissiveTex = media_tex ? media_tex : mEmissiveTexture;
- if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ if (!LLPipeline::sShadowRender || (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK))
{
- // dividing the alpha cutoff by transparency here allows the shader to compare against
- // the alpha value of the texture without needing the transparency value
- min_alpha = mAlphaCutoff/mBaseColor.mV[3];
+ if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ // dividing the alpha cutoff by transparency here allows the shader to compare against
+ // the alpha value of the texture without needing the transparency value
+ min_alpha = mAlphaCutoff/mBaseColor.mV[3];
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
}
- shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (baseColorTex != nullptr)
{
diff --git a/indra/newview/llgltfmateriallist.cpp b/indra/newview/llgltfmateriallist.cpp
index 08ce43434f..151d7fa969 100644
--- a/indra/newview/llgltfmateriallist.cpp
+++ b/indra/newview/llgltfmateriallist.cpp
@@ -162,49 +162,43 @@ public:
LLSD message;
-
- sparam_t::const_iterator it = strings.begin();
- if (it != strings.end())
+ bool success = true;
+ for(const std::string& llsdRaw : strings)
{
- const std::string& llsdRaw = *it++;
std::istringstream llsdData(llsdRaw);
if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length()))
{
LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL;
+ success = false;
+ continue;
}
- }
- else
- {
- // malformed message, nothing we can do to handle it
- LL_DEBUGS("GLTF") << "Empty message" << LL_ENDL;
- return false;
- }
- LLGLTFOverrideCacheEntry object_override;
- if (!object_override.fromLLSD(message))
- {
- // malformed message, nothing we can do to handle it
- LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
- return false;
- }
-
- // Cache the data
- {
- LL_DEBUGS("GLTF") << "material overrides cache" << LL_ENDL;
-
- LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
-
- if (region)
+ LLGLTFOverrideCacheEntry object_override;
+ if (!object_override.fromLLSD(message))
{
- region->cacheFullUpdateGLTFOverride(object_override);
+ // malformed message, nothing we can do to handle it
+ LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
+ success = false;
+ continue;
}
- else
+
+ // Cache the data
{
- LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
+ LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
+
+ if (region)
+ {
+ region->cacheFullUpdateGLTFOverride(object_override);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
+ }
}
+ applyData(object_override);
}
- applyData(object_override);
- return true;
+
+ return success;
}
void doSelectionCallbacks(const LLUUID& object_id, S32 side)
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 624fbd1758..72dab0cba8 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -263,6 +263,30 @@ bool LLReflectionMap::isActive()
return mCubeIndex != -1;
}
+bool LLReflectionMap::isRelevant()
+{
+ static LLCachedControl RenderReflectionProbeLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
+
+ if (mViewerObject && RenderReflectionProbeLevel > 0)
+ { // not an automatic probe
+ return true;
+ }
+
+ if (RenderReflectionProbeLevel == 3)
+ { // all automatics are relevant
+ return true;
+ }
+
+ if (RenderReflectionProbeLevel == 2)
+ { // terrain and water only, ignore probes that have a group
+ return !mGroup;
+ }
+
+ // no automatic probes, yes manual probes
+ return mViewerObject != nullptr;
+}
+
+
void LLReflectionMap::doOcclusion(const LLVector4a& eye)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
index d639f6a54c..803f7bdc97 100644
--- a/indra/newview/llreflectionmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -72,6 +72,9 @@ public:
// perform occlusion query/readback
void doOcclusion(const LLVector4a& eye);
+ // return false if this probe isn't currently relevant (for example, disabled due to graphics preferences)
+ bool isRelevant();
+
// point at which environment map was last generated from (in agent space)
LLVector4a mOrigin;
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index ea2db63560..88edbc9224 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -173,6 +173,8 @@ void LLReflectionMapManager::update()
bool did_update = false;
static LLCachedControl sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
+ static LLCachedControl sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
+
bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
LLReflectionMap* closestDynamic = nullptr;
@@ -198,6 +200,11 @@ void LLReflectionMapManager::update()
continue;
}
+ if (probe != mDefaultProbe && !probe->isRelevant())
+ {
+ continue;
+ }
+
probe->mProbeIndex = i;
LLVector4a d;
@@ -270,6 +277,13 @@ void LLReflectionMapManager::update()
mRadiancePass = radiance_pass;
}
+ static LLCachedControl sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 20.f);
+ if (sLevel == 0 &&
+ gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime < sUpdatePeriod)
+ { // when probes are disabled don't update the default probe more often than once every 20 seconds
+ oldestProbe = nullptr;
+ }
+
// switch to updating the next oldest probe
if (!did_update && oldestProbe != nullptr)
{
@@ -360,17 +374,13 @@ void LLReflectionMapManager::getReflectionMaps(std::vector& ma
LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
{
- static LLCachedControl automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
- if (automatic_probes > 1)
+ if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
{
- if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
+ OctreeNode* node = group->getOctreeNode();
+ F32 size = node->getSize().getF32ptr()[0];
+ if (size >= 15.f && size <= 17.f)
{
- OctreeNode* node = group->getOctreeNode();
- F32 size = node->getSize().getF32ptr()[0];
- if (size >= 15.f && size <= 17.f)
- {
- return addProbe(group);
- }
+ return addProbe(group);
}
}
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index 066b1e380f..234bde51a8 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -77,6 +77,7 @@ public:
// presently hacked into LLViewerObject::setTE
// Used by LLViewerObjects that are Reflection Probes
+ // vobj must not be null
// Guaranteed to not return null
LLReflectionMap* registerViewerObject(LLViewerObject* vobj);
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 0b235fa8e2..c0d15934bf 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -512,6 +512,7 @@ static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
LLViewerShaderMgr::instance()->setShaders();
+ gPipeline.mReflectionMapManager.reset();
}
return true;
}
@@ -1147,6 +1148,7 @@ void settings_setup_listeners()
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
setting_setup_signal_listener(gSavedSettings, "RenderResolutionMultiplier", handleRenderResolutionDivisorChanged);
// [/SL:KB]
+ setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeLevel", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderScreenSpaceReflections", handleReflectionProbeDetailChanged);
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 11608f7fcb..2d77e8b850 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1340,43 +1340,40 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
void LLViewerRegion::updateReflectionProbes()
{
- static LLCachedControl automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
- if (automatic_probes > 0)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ const F32 probe_spacing = 32.f;
+ const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
+ const F32 hover_height = 2.f;
+
+ F32 start = probe_spacing * 0.5f;
+
+ U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
+
+ mReflectionMaps.resize(grid_width * grid_width);
+
+ F32 water_height = getWaterHeight();
+ LLVector3 origin = getOriginAgent();
+
+ for (U32 i = 0; i < grid_width; ++i)
{
- const F32 probe_spacing = 32.f;
- const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
- const F32 hover_height = 2.f;
-
- F32 start = probe_spacing * 0.5f;
-
- U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
-
- mReflectionMaps.resize(grid_width * grid_width);
-
- F32 water_height = getWaterHeight();
- LLVector3 origin = getOriginAgent();
-
- for (U32 i = 0; i < grid_width; ++i)
+ F32 x = i * probe_spacing + start;
+ for (U32 j = 0; j < grid_width; ++j)
{
- F32 x = i * probe_spacing + start;
- for (U32 j = 0; j < grid_width; ++j)
+ F32 y = j * probe_spacing + start;
+
+ U32 idx = i * grid_width + j;
+
+ if (mReflectionMaps[idx].isNull())
{
- F32 y = j * probe_spacing + start;
-
- U32 idx = i * grid_width + j;
-
- if (mReflectionMaps[idx].isNull())
- {
- mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
- }
-
- LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
- probe_origin.mV[2] += hover_height;
- probe_origin += origin;
-
- mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
- mReflectionMaps[idx]->mRadius = probe_radius;
+ mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
}
+
+ LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
+ probe_origin.mV[2] += hover_height;
+ probe_origin += origin;
+
+ mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
+ mReflectionMaps[idx]->mRadius = probe_radius;
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ff256b49fd..a6d9ac0c8b 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -155,8 +155,9 @@ LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredSkinnedShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
-LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram;
+LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
+LLGLSLShader gDeferredSkinnedShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
@@ -205,6 +206,7 @@ LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gNormalMapGenProgram;
LLGLSLShader gDeferredGenBrdfLutProgram;
+LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
@@ -661,6 +663,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
+ S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
if (ambient_kill)
{
@@ -697,6 +700,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (has_reflection_probes)
{
attribs["REFMAP_COUNT"] = std::to_string(probe_count);
+ attribs["REFMAP_LEVEL"] = std::to_string(probe_level);
attribs["REF_SAMPLE_COUNT"] = "32";
}
@@ -986,8 +990,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
- gDeferredShadowGLTFAlphaMaskProgram.unload();
gDeferredSkinnedShadowAlphaMaskProgram.unload();
+ gDeferredShadowGLTFAlphaMaskProgram.unload();
+ gDeferredSkinnedShadowGLTFAlphaMaskProgram.unload();
gDeferredShadowFullbrightAlphaMaskProgram.unload();
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload();
gDeferredAvatarShadowProgram.unload();
@@ -1038,6 +1043,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gNormalMapGenProgram.unload();
gDeferredGenBrdfLutProgram.unload();
+ gDeferredBufferVisualProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -2323,28 +2329,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
- success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
+ success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
- if (success)
- {
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader";
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
-
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
if (success)
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
@@ -2354,15 +2343,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
- success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
+ success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
{
- gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
+ gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred GLTF Shadow Alpha Mask Shader";
gDeferredShadowGLTFAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
@@ -2370,21 +2359,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
gDeferredShadowGLTFAlphaMaskProgram.addPermutation("GLTF", "1");
- gDeferredShadowGLTFAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
- success = gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
- llassert(success);
- }
-
- if (success)
- {
- gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader";
- gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
- gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
+ success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2758,6 +2734,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
}
+ if (success) {
+ gDeferredBufferVisualProgram.mName = "Deferred Buffer Visualization Shader";
+ gDeferredBufferVisualProgram.mShaderFiles.clear();
+ gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
+ gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
+ }
+
return success;
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f5f64bc0f2..81aa1f3732 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -266,6 +266,7 @@ extern LLGLSLShader gDeferredFullbrightShinyProgram;
extern LLGLSLShader gHUDFullbrightShinyProgram;
extern LLGLSLShader gNormalMapGenProgram;
extern LLGLSLShader gDeferredGenBrdfLutProgram;
+extern LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 595c604ebf..569a279705 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -675,7 +675,7 @@ private:
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index cc4abccfa1..0fca64b408 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5757,6 +5757,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->validate();
}
+ llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 05ade9c75f..fa134fb19d 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -205,6 +205,7 @@ F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
bool LLPipeline::RenderScreenSpaceReflections;
+S32 LLPipeline::RenderBufferVisualization;
LLTrace::EventStatHandle LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
@@ -581,6 +582,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraDoFResScale");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections");
+ connectRefreshCachedSettingsSafe("RenderBufferVisualization");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
connectRefreshCachedSettingsSafe("FSRenderVignette"); // Import Vignette from Exodus
// Make change to RenderAttachedLights & RenderAttachedParticles instant
@@ -1124,6 +1126,7 @@ void LLPipeline::refreshCachedSettings()
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
+ RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
@@ -1372,7 +1375,7 @@ void LLPipeline::createLUTBuffers()
mExposureMap.clear();
mExposureMap.flush();
- mLuminanceMap.allocate(256, 256, GL_R16F);
+ mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO);
mLastExposure.allocate(1, 1, GL_R16F);
}
@@ -6904,7 +6907,8 @@ void LLPipeline::renderShadowSimple(U32 type)
gGLLastMatrix = NULL;
}
-void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigged)
+// Currently only used for shadows -Cosmic,2023-04-19
+void LLPipeline::renderAlphaObjects(bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
@@ -6921,9 +6925,20 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
+ if (rigged != (pparams->mAvatar != nullptr))
+ {
+ // Pool contains both rigged and non-rigged DrawInfos. Only draw
+ // the objects we're interested in in this pass.
+ continue;
+ }
+
if (rigged)
{
- if (pparams->mAvatar != nullptr)
+ if (pparams->mGLTFMaterial)
+ {
+ mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ }
+ else
{
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
@@ -6932,12 +6947,19 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
lastMeshId = pparams->mSkinInfo->mHash;
}
- mSimplePool->pushBatch(*pparams, texture, batch_texture);
+ mSimplePool->pushBatch(*pparams, true, true);
}
}
- else if (pparams->mAvatar == nullptr)
+ else
{
- mSimplePool->pushBatch(*pparams, texture, batch_texture);
+ if (pparams->mGLTFMaterial)
+ {
+ mSimplePool->pushGLTFBatch(*pparams);
+ }
+ else
+ {
+ mSimplePool->pushBatch(*pparams, true, true);
+ }
}
}
@@ -6945,6 +6967,7 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
gGLLastMatrix = NULL;
}
+// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
@@ -6962,6 +6985,7 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture,
gGLLastMatrix = NULL;
}
+// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
@@ -7041,59 +7065,21 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::renderPostProcess()
-{
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
+void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex) {
+ dst->bindTarget();
+ gDeferredBufferVisualProgram.bind();
+ gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
- assertInitialized();
+ static LLStaticHashedString mipLevel("mipLevel");
+ if (RenderBufferVisualization != 4)
+ gDeferredBufferVisualProgram.uniform1f(mipLevel, 0);
+ else
+ gDeferredBufferVisualProgram.uniform1f(mipLevel, 8);
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32)mRT->screen.getWidth() * 2, (F32)mRT->screen.getHeight() * 2);
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
- LL_PROFILE_GPU_ZONE("renderPostProcess");
-
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
-
- enableLightsFullbright();
-
- LLGLDisable test(GL_ALPHA_TEST);
-
- gGL.setColorMask(true, true);
- glClearColor(0, 0, 0, 0);
- exoPostProcess::instance().ExodusRenderPostStack(&mRT->screen, &mRT->screen); // Import Vignette from Exodus
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- tc2.setVec((F32)mRT->screen.getWidth(), (F32)mRT->screen.getHeight());
-
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
-
-}
-
-LLRenderTarget* LLPipeline::screenTarget() {
-
- bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
- (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField &&
- !gCubeSnapshot;
-
- bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete() && !gCubeSnapshot;
-
- if (multisample || dof_enabled)
- return &mRT->deferredLight;
-
- return &mRT->screen;
+ mScreenTriangleVB->setBuffer();
+ mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ gDeferredBufferVisualProgram.unbind();
+ dst->flush();
}
void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) {
@@ -7124,9 +7110,6 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst->flush();
- dst->bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmap(GL_TEXTURE_2D);
-
// note -- unbind AFTER the glGenerateMipMap so time in generatemipmap can be profiled under "Luminance"
// also note -- keep an eye on the performance of glGenerateMipmap, might need to replace it with a mip generation shader
gLuminanceProgram.unbind();
@@ -7182,7 +7165,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.getTexUnit(channel)->unbind(screenTarget()->getUsage());
+ gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
gExposureProgram.unbind();
dst->flush();
}
@@ -7353,8 +7336,8 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) {
bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete();
LLGLSLShader* shader = &gGlowCombineProgram;
- S32 width = screenTarget()->getWidth();
- S32 height = screenTarget()->getHeight();
+ S32 width = dst->getWidth();
+ S32 height = dst->getHeight();
// Present everything.
if (multisample)
@@ -7729,13 +7712,30 @@ void LLPipeline::renderFinalize()
renderDoF(&mRT->screen, &mPostMap);
applyFXAA(&mPostMap, &mRT->screen);
+ LLRenderTarget* finalBuffer = &mRT->screen;
+ if (RenderBufferVisualization > -1) {
+ finalBuffer = &mPostMap;
+ switch (RenderBufferVisualization)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ visualizeBuffers(&mRT->deferredScreen, finalBuffer, RenderBufferVisualization);
+ break;
+ case 4:
+ visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
+ default:
+ break;
+ }
+ }
// Present the screen target.
gDeferredPostNoDoFProgram.bind();
// Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
- gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->screen);
+ gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
{
@@ -8925,6 +8925,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
U32 saved_occlusion = sUseOcclusion;
sUseOcclusion = 0;
+ // List of render pass types that use the prim volume as the shadow,
+ // ignoring textures.
static const U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
@@ -9050,7 +9052,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
LL_PROFILE_GPU_ZONE("shadow alpha blend");
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
- renderAlphaObjects(true, true, rigged);
+ renderAlphaObjects(rigged);
}
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index b6887d69e1..9357f7c0ec 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -144,8 +144,7 @@ public:
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
- void renderPostProcess();
- LLRenderTarget* screenTarget();
+ void visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex);
void init();
void cleanup();
@@ -273,7 +272,7 @@ public:
void renderObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderShadowSimple(U32 type);
- void renderAlphaObjects(bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderAlphaObjects(bool rigged = false);
void renderMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderFullbrightMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
@@ -1049,6 +1048,7 @@ public:
static F32 CameraDoFResScale;
static F32 RenderAutoHideSurfaceAreaLimit;
static bool RenderScreenSpaceReflections;
+ static S32 RenderBufferVisualization;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);
diff --git a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
index 999f4780b5..8e9de92780 100644
--- a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
+++ b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml
@@ -271,7 +271,7 @@
left_delta="-5"
top_pad="15"
width="180">Reflection Probe Ambiance:
-
-
-
-
-
@@ -682,7 +668,7 @@
follows="left|top"
height="16"
layout="topleft"
- left="440"
+ left="420"
name="ReflectionDetailText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
@@ -694,7 +680,7 @@
control_name="RenderReflectionProbeDetail"
height="18"
layout="topleft"
- left_delta="110"
+ left_delta="130"
top_delta="0"
name="ReflectionDetail"
width="150">
@@ -712,7 +698,47 @@
value="2"/>
-
+ Reflection Coverage:
+
+
+
+
+
+
+
+
+
+
+
+ Reflection Detail:
+
+
+
+
+
+
+