line endings fix
parent
d0b214fec6
commit
46481b25cd
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@ -721,7 +721,7 @@ void LLDrawPoolWater::shade()
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// using squash clip for deferred rendering makes the horizon lines match
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// between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between
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// near and far water(SL-9696)...we're going to live with the former and not cause the latter
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else if (gGLManager.mHasDepthClamp || deferred_render)
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else if (gGLManager.mHasDepthClamp || deferred_render)
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{
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face->renderIndexed();
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}
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