SL-1872 make daycycle water editor normal map texture control use proper blank normal map asset
parent
2f9d08f48d
commit
46d194d352
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@ -32,6 +32,7 @@
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#include "lltexturectrl.h"
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#include "llcolorswatch.h"
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#include "llxyvector.h"
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#include "llviewercontrol.h"
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namespace
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{
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@ -88,6 +89,7 @@ BOOL LLPanelSettingsWaterMainTab::postBuild()
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getChild<LLUICtrl>(FIELD_WATER_UNDERWATER_MOD)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onFogUnderWaterChanged(); });
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mTxtNormalMap->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
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mTxtNormalMap->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" )));
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mTxtNormalMap->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNormalMapChanged(); });
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getChild<LLUICtrl>(FIELD_WATER_WAVE2_XY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSmallWaveChanged(); });
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