SL-1872 make daycycle water editor normal map texture control use proper blank normal map asset

master
Graham Linden 2018-09-14 00:11:03 +01:00
parent 2f9d08f48d
commit 46d194d352
1 changed files with 2 additions and 0 deletions

View File

@ -32,6 +32,7 @@
#include "lltexturectrl.h"
#include "llcolorswatch.h"
#include "llxyvector.h"
#include "llviewercontrol.h"
namespace
{
@ -88,6 +89,7 @@ BOOL LLPanelSettingsWaterMainTab::postBuild()
getChild<LLUICtrl>(FIELD_WATER_UNDERWATER_MOD)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onFogUnderWaterChanged(); });
mTxtNormalMap->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId());
mTxtNormalMap->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" )));
mTxtNormalMap->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNormalMapChanged(); });
getChild<LLUICtrl>(FIELD_WATER_WAVE2_XY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSmallWaveChanged(); });