DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on RenderReflectionProbeLevel for preferences (which works).

master
RunitaiLinden 2023-05-23 16:11:43 -05:00
parent 27e4b02b58
commit 46e04fe273
7 changed files with 12 additions and 46 deletions

View File

@ -10457,17 +10457,6 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderReflectionProbeCount</key>
<map>
<key>Comment</key>
<string>Number of reflection probes (maximum is 256, requires restart)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>256</integer>
</map>
<key>RenderReflectionProbeResolution</key>
<map>
<key>Comment</key>

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@ -25,9 +25,6 @@
#define FLT_MAX 3.402823466e+38
#define REFMAP_COUNT 256
#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider
out vec4 frag_color;
uniform sampler2D diffuseRect;

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@ -1,4 +1,4 @@
version 55
version 56
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -60,7 +60,6 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -103,7 +102,6 @@ RenderShadowDetail 1 0
WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
@ -133,8 +131,7 @@ RenderShadowDetail 1 0
WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
RenderReflectionProbeLevel 1 1
RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
@ -163,8 +160,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
RenderReflectionProbeLevel 1 2
RenderReflectionProbeLevel 1 1
//
// Medium High Graphics Settings (deferred enabled)
@ -193,7 +189,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
//
@ -223,7 +218,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
//
@ -253,7 +247,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
@ -283,7 +276,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//

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@ -1,4 +1,4 @@
version 50
version 51
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -71,7 +71,6 @@ RenderGLMultiThreadedMedia 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
@ -101,7 +100,6 @@ RenderFSAASamples 1 0
RenderReflectionsEnabled 1 0
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
@ -131,8 +129,7 @@ RenderFSAASamples 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
RenderReflectionProbeLevel 1 1
RenderReflectionProbeLevel 1 0
//
// Medium Graphics Settings (standard)
@ -161,8 +158,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
RenderReflectionProbeLevel 1 2
RenderReflectionProbeLevel 1 0
//
// Medium High Graphics Settings (deferred enabled)
@ -191,8 +187,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
RenderReflectionProbeLevel 1 0
//
// High Graphics Settings (deferred + SSAO)
@ -221,8 +216,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
RenderReflectionProbeLevel 1 1
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
@ -251,8 +245,7 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
RenderReflectionProbeLevel 1 2
//
// Ultra graphics (REALLY PURTY!)
@ -281,7 +274,6 @@ RenderFSAASamples 1 2
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//

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@ -1205,9 +1205,7 @@ void LLReflectionMapManager::renderDebug()
void LLReflectionMapManager::initReflectionMaps()
{
static LLCachedControl<S32> probe_count(gSavedSettings, "RenderReflectionProbeCount", LL_MAX_REFLECTION_PROBE_COUNT);
U32 count = llclamp((S32) probe_count, 1, LL_MAX_REFLECTION_PROBE_COUNT);
U32 count = LL_MAX_REFLECTION_PROBE_COUNT;
if (mTexture.isNull() || mReflectionProbeCount != count || mReset)
{

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@ -177,7 +177,7 @@ private:
LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
// number of reflection probes to use for rendering (based on saved setting RenderReflectionProbeCount)
// number of reflection probes to use for rendering
U32 mReflectionProbeCount;
// resolution of reflection probes

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@ -639,8 +639,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
if (ambient_kill)
{
@ -676,7 +675,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (has_reflection_probes)
{
attribs["REFMAP_COUNT"] = std::to_string(probe_count);
attribs["REFMAP_LEVEL"] = std::to_string(probe_level);
attribs["REF_SAMPLE_COUNT"] = "32";
}