SH-3604 WIP - retry mechanism for batch inventory ops, handle either completion or failure

meow-7.2.2
Brad Payne (Vir Linden) 2012-12-05 16:38:21 -05:00
parent 6735d40d9a
commit 480569677c
3 changed files with 148 additions and 63 deletions

View File

@ -42,8 +42,8 @@
</array>
<key>tags</key>
<array>
<!-- sample entry for debugging specific items
<string>Avatar</string>
<!-- sample entry for debugging specific items
<string>Voice</string>
-->
</array>

View File

@ -4315,6 +4315,17 @@
<key>Value</key>
<real>1.0</real>
</map>
<key>InventoryDebugSimulateOpFailureRate</key>
<map>
<key>Comment</key>
<string>Rate at which we simulate failures of copy/link requests in some operations</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>InventoryDisplayInbox</key>
<map>
<key>Comment</key>

View File

@ -192,15 +192,20 @@ public:
LLCallAfterInventoryBatchMgr(const LLUUID& dst_cat_id,
const std::string& phase_name,
nullary_func_t on_completion_func,
nullary_func_t on_failure_func,
F32 check_period = 5.0,
F32 retry_after = 30.0,
F32 retry_after = 10.0,
S32 max_retries = 2
):
mDstCatID(dst_cat_id),
mTrackingPhase(phase_name),
mOnCompletionFunc(on_completion_func),
mOnFailureFunc(on_failure_func),
mRetryAfter(retry_after),
mMaxRetries(max_retries),
mPendingRequests(0),
mFailCount(0),
mRetryCount(0),
LLEventTimer(check_period)
{
if (!mTrackingPhase.empty())
@ -221,6 +226,7 @@ public:
}
}
// Request or re-request operation for specified item.
void addItem(LLViewerInventoryItem *item)
{
const LLUUID& item_id = item->getUUID();
@ -229,10 +235,24 @@ public:
llwarns << "item not found for " << item_id << llendl;
return;
}
if (mSrcTimes.find(item_id) == mSrcTimes.end())
mPendingRequests++;
// On a re-request, this will reset the timer.
mWaitTimes[item_id] = LLTimer();
if (mRetryCounts.find(item_id) == mRetryCounts.end())
{
mSrcTimes[item->getUUID()] = LLTimer();
mRetryCounts[item_id] = 0;
}
else
{
mRetryCounts[item_id]++;
}
if (ll_frand()<gSavedSettings.getF32("InventoryDebugSimulateOpFailureRate"))
{
// simulate server failure by not sending the request.
return;
}
requestOperation(item);
}
@ -240,21 +260,46 @@ public:
void onOp(const LLUUID& src_id, const LLUUID& dst_id)
{
LL_DEBUGS("Avatar") << "copied, src_id " << src_id << " to dst_id " << dst_id << " after " << mSrcTimes[src_id].getElapsedTimeF32() << " seconds" << llendl;
mSrcTimes.erase(src_id);
if (mSrcTimes.empty())
LL_DEBUGS("Avatar") << "copied, src_id " << src_id << " to dst_id " << dst_id << " after " << mWaitTimes[src_id].getElapsedTimeF32() << " seconds" << llendl;
mPendingRequests--;
F32 wait_time = mWaitTimes[src_id].getElapsedTimeF32();
mTimeStats.push(wait_time);
mWaitTimes.erase(src_id);
if (mWaitTimes.empty())
{
onCompletionOrFailure();
}
}
void onCompletionOrFailure()
{
// Will never call onCompletion() if any item has been flagged as
// a failure - otherwise could wind up with corrupted
// outfit, involuntary nudity, etc.
reportStats();
if (!mTrackingPhase.empty())
{
selfStopPhase(mTrackingPhase);
}
if (!mFailCount)
{
onCompletion();
}
else
{
onFailure();
}
}
void onFailure()
{
llinfos << "failed" << llendl;
mOnFailureFunc();
}
void onCompletion()
{
llinfos << "done" << llendl;
if (!mTrackingPhase.empty())
{
selfStopPhase(mTrackingPhase);
}
mOnCompletionFunc();
}
@ -262,29 +307,79 @@ public:
// Will be deleted after returning true - only safe to do this if all callbacks have fired.
BOOL tick()
{
bool all_done = mSrcTimes.empty();
// mPendingRequests will be zero if all requests have been
// responded to. mWaitTimes.empty() will be true if we have
// received at least one reply for each UUID. If requests
// have been dropped and retried, these will not necessarily
// be the same. Only safe to return true if all requests have
// been serviced, since it will result in this object being
// deleted.
bool all_done = (mPendingRequests==0);
if (!all_done)
if (!mWaitTimes.empty())
{
llwarns << "possible hang in operation, waiting on " << mSrcTimes.size() << " items" << llendl;
// TODO possibly add retry logic here.
llwarns << "still waiting on " << mWaitTimes.size() << " items" << llendl;
for (std::map<LLUUID,LLTimer>::const_iterator it = mWaitTimes.begin();
it != mWaitTimes.end();)
{
// Use a copy of iterator because it may be erased/invalidated.
std::map<LLUUID,LLTimer>::const_iterator curr_it = it;
++it;
F32 time_waited = curr_it->second.getElapsedTimeF32();
S32 retries = mRetryCounts[curr_it->first];
if (time_waited > mRetryAfter)
{
if (retries < mMaxRetries)
{
LL_DEBUGS("Avatar") << "Waited " << time_waited <<
" for " << curr_it->first << ", retrying" << llendl;
mRetryCount++;
addItem(gInventory.getItem(curr_it->first));
}
else
{
llwarns << "Giving up on " << curr_it->first << " after too many retries" << llendl;
mWaitTimes.erase(curr_it);
mFailCount++;
}
}
if (mWaitTimes.empty())
{
onCompletionOrFailure();
}
}
}
return all_done;
}
void reportStats()
{
LL_DEBUGS("Avatar") << "mFailCount: " << mFailCount << llendl;
LL_DEBUGS("Avatar") << "mRetryCount: " << mRetryCount << llendl;
LL_DEBUGS("Avatar") << "Times: n " << mTimeStats.getCount() << " min " << mTimeStats.getMinValue() << " max " << mTimeStats.getMaxValue() << llendl;
LL_DEBUGS("Avatar") << "Mean " << mTimeStats.getMean() << " stddev " << mTimeStats.getStdDev() << llendl;
}
virtual ~LLCallAfterInventoryBatchMgr()
{
LL_DEBUGS("Avatar") << "ending" << llendl;
LL_DEBUGS("Avatar") << "deleting" << llendl;
}
protected:
std::string mTrackingPhase;
std::map<LLUUID,LLTimer> mSrcTimes;
std::map<LLUUID,LLTimer> mWaitTimes;
std::map<LLUUID,S32> mRetryCounts;
LLUUID mDstCatID;
nullary_func_t mOnCompletionFunc;
nullary_func_t mOnFailureFunc;
F32 mRetryAfter;
S32 mMaxRetries;
S32 mPendingRequests;
S32 mFailCount;
S32 mRetryCount;
LLViewerStats::StatsAccumulator mTimeStats;
};
class LLCallAfterInventoryCopyMgr: public LLCallAfterInventoryBatchMgr
@ -293,9 +388,10 @@ public:
LLCallAfterInventoryCopyMgr(LLInventoryModel::item_array_t& src_items,
const LLUUID& dst_cat_id,
const std::string& phase_name,
nullary_func_t on_completion_func
nullary_func_t on_completion_func,
nullary_func_t on_failure_func
):
LLCallAfterInventoryBatchMgr(dst_cat_id, phase_name, on_completion_func)
LLCallAfterInventoryBatchMgr(dst_cat_id, phase_name, on_completion_func, on_failure_func)
{
addItems(src_items);
}
@ -313,56 +409,32 @@ public:
}
};
class LLWearInventoryCategoryCallback : public LLInventoryCallback
class LLCallAfterInventoryLinkMgr: public LLCallAfterInventoryBatchMgr
{
public:
LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append)
LLCallAfterInventoryLinkMgr(LLInventoryModel::item_array_t& src_items,
const LLUUID& dst_cat_id,
const std::string& phase_name,
nullary_func_t on_completion_func,
nullary_func_t on_failure_func
):
LLCallAfterInventoryBatchMgr(dst_cat_id, phase_name, on_completion_func, on_failure_func)
{
mCatID = cat_id;
mAppend = append;
LL_INFOS("Avatar") << self_av_string() << "starting" << LL_ENDL;
selfStartPhase("wear_inventory_category_callback");
addItems(src_items);
}
void fire(const LLUUID& item_id)
virtual void requestOperation(LLViewerInventoryItem *item)
{
/*
* Do nothing. We only care about the destructor
*
* The reason for this is that this callback is used in a hack where the
* same callback is given to dozens of items, and the destructor is called
* after the last item has fired the event and dereferenced it -- if all
* the events actually fire!
*/
LL_DEBUGS("Avatar") << self_av_string() << " fired on copied item, id " << item_id << LL_ENDL;
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
mDstCatID,
item->getName(),
item->LLInventoryItem::getDescription(),
LLAssetType::AT_LINK,
make_inventory_func_callback(
boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,item->getUUID(),_1)));
}
protected:
~LLWearInventoryCategoryCallback()
{
LL_INFOS("Avatar") << self_av_string() << "done all inventory callbacks" << LL_ENDL;
selfStopPhase("wear_inventory_category_callback");
// Is the destructor called by ordinary dereference, or because the app's shutting down?
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
if( LLInventoryCallbackManager::is_instantiated() )
{
LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
}
else
{
llwarns << self_av_string() << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl;
}
}
private:
LLUUID mCatID;
bool mAppend;
};
//Inventory callback updating "dirty" state when destroyed
class LLUpdateDirtyState: public LLInventoryCallback
{
@ -2145,7 +2217,8 @@ void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool ap
boost::bind(&LLAppearanceMgr::wearInventoryCategoryOnAvatar,
LLAppearanceMgr::getInstance(),
gInventory.getCategory(new_cat_id),
append));
append),
boost::function<void()>());
// BAP fixes a lag in display of created dir.
gInventory.notifyObservers();
@ -2167,6 +2240,7 @@ void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* catego
if ( !LLInventoryCallbackManager::is_instantiated() )
{
// shutting down, ignore.
return;
}