Adjust radiance maps to better match Substance

meow-7.2.2
Dave Parks 2022-09-17 15:37:21 -05:00
parent 13ac0f77ff
commit 48eea4de0a
2 changed files with 3 additions and 2 deletions

View File

@ -595,7 +595,8 @@ vec3 pbrIbl(vec3 diffuseColor,
vec3 diffuse = diffuseLight * diffuseColor;
vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
specular *= 1.75;
return (diffuse + specular) * ao;
}

View File

@ -151,7 +151,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
//float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel+0.75).rgb * dotNL;
totalWeight += dotNL;
}