Make it so that reset skeleton is a networked ViewerEffect
parent
be1f3220b9
commit
495a402b4a
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@ -325,6 +325,7 @@ set(viewer_SOURCE_FILES
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llhudeffectpointat.cpp
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llhudeffecttrail.cpp
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llhudeffectblob.cpp
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llhudeffectresetskeleton.cpp
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llhudicon.cpp
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llhudmanager.cpp
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llhudnametag.cpp
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@ -980,6 +981,7 @@ set(viewer_HEADER_FILES
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llhudeffectpointat.h
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llhudeffecttrail.h
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llhudeffectblob.h
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llhudeffectresetskeleton.h
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llhudicon.h
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llhudmanager.h
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llhudnametag.h
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@ -0,0 +1,207 @@
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/**
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* @file llhudeffectresetskeleton.cpp
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* @brief LLHUDEffectResetSkeleton class implementation
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2024, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudeffectresetskeleton.h"
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#include "llagent.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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#include "message.h"
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// packet layout
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const S32 TARGET_OBJECT = 0; // This is to allow for targetting owned animesh
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const S32 RESET_ANIMATIONS = 16; //This can also be a flags if needed
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const S32 PKT_SIZE = 17;
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//-----------------------------------------------------------------------------
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// LLHUDEffectResetSkeleton()
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//-----------------------------------------------------------------------------
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LLHUDEffectResetSkeleton::LLHUDEffectResetSkeleton(const U8 type) :
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LLHUDEffect(type)
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{
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}
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//-----------------------------------------------------------------------------
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// ~LLHUDEffectResetSkeleton()
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//-----------------------------------------------------------------------------
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LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton()
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{
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}
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//-----------------------------------------------------------------------------
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// packData()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::packData(LLMessageSystem *mesgsys)
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{
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// Pack the default data
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LLHUDEffect::packData(mesgsys);
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// Pack the type-specific data. Uses a fun packed binary format. Whee!
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U8 packed_data[PKT_SIZE];
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memset(packed_data, 0, PKT_SIZE);
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// pack both target object and position
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// position interpreted as offset if target object is non-null
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if (mTargetObject)
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{
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htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
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}
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else
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{
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htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
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}
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U8 resetAnimations = (U8)mResetAnimations;
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htolememcpy(&(packed_data[RESET_ANIMATIONS]), &resetAnimations, MVT_U8, 1);
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mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
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}
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//-----------------------------------------------------------------------------
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// unpackData()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
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{
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LLVector3d new_target;
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U8 packed_data[PKT_SIZE];
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LLHUDEffect::unpackData(mesgsys, blocknum);
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LLUUID source_id;
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mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_AgentID, source_id, blocknum);
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LLViewerObject *objp = gObjectList.findObject(source_id);
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if (objp && objp->isAvatar())
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{
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setSourceObject(objp);
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}
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else
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{
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//LL_WARNS() << "Could not find source avatar for ResetSkeleton effect" << LL_ENDL;
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return;
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}
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S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
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if (size != PKT_SIZE)
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{
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LL_WARNS() << "ResetSkeleton effect with bad size " << size << LL_ENDL;
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return;
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}
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mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
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LLUUID target_id;
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htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
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if (target_id.isNull())
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{
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target_id = source_id;
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}
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objp = gObjectList.findObject(target_id);
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if (objp)
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{
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setTargetObject(objp);
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}
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U8 resetAnimations = 0;
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htolememcpy(&resetAnimations, &(packed_data[RESET_ANIMATIONS]), MVT_U8, 1);
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// Pre-emptively assume this is going to be flags in the future.
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// It isn't needed now, but this will assure that only bit 1 is set
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mResetAnimations = resetAnimations & 1;
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update();
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}
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//-----------------------------------------------------------------------------
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// setTargetObjectAndOffset()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::setTargetObject(LLViewerObject *objp)
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{
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mTargetObject = objp;
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}
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//-----------------------------------------------------------------------------
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// markDead()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::markDead()
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{
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LLHUDEffect::markDead();
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}
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void LLHUDEffectResetSkeleton::setSourceObject(LLViewerObject* objectp)
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{
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// restrict source objects to avatars
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if (objectp && objectp->isAvatar())
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{
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LLHUDEffect::setSourceObject(objectp);
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}
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}
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//-----------------------------------------------------------------------------
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// update()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::update()
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{
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// If the target object is dead, set the target object to NULL
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if (mTargetObject.isNull() || mTargetObject->isDead())
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{
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markDead();
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return;
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}
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if (mSourceObject.isNull() || mSourceObject->isDead())
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{
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markDead();
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return;
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}
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bool owned = false;
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if(mTargetObject->isAnimatedObject())
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{
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owned = mTargetObject->mOwnerID == mSourceObject->getID();
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}
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else
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{
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owned = mTargetObject->getID() == mSourceObject->getID();
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}
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if (owned)
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{
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if (mTargetObject->isAvatar() || mTargetObject->isAnimatedObject())
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{
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((LLVOAvatar*)(LLViewerObject*)mTargetObject)->resetSkeleton(mResetAnimations);
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}
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}
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markDead();
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}
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@ -0,0 +1,59 @@
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/**
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* @file llhudeffectresetskeleton.h
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* @brief LLHUDEffectResetSkeleton class definition
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2024, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLHUDEFFECTRESETSKELETON_H
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#define LL_LLHUDEFFECTRESETSKELETON_H
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#include "llhudeffect.h"
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class LLViewerObject;
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class LLVOAvatar;
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class LLHUDEffectResetSkeleton final : public LLHUDEffect
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{
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public:
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friend class LLHUDObject;
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/*virtual*/ void markDead();
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/*virtual*/ void setSourceObject(LLViewerObject* objectp);
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void setTargetObject(LLViewerObject *objp);
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void setResetAnimations(bool enable){ mResetAnimations = enable; };
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protected:
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LLHUDEffectResetSkeleton(const U8 type);
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~LLHUDEffectResetSkeleton();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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void update();
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private:
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bool mResetAnimations;
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};
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#endif // LL_LLHUDEFFECTRESETSKELETON_H
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@ -36,6 +36,7 @@
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#include "llhudeffecttrail.h"
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#include "llhudeffectlookat.h"
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#include "llhudeffectpointat.h"
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#include "llhudeffectresetskeleton.h"
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#include "llhudnametag.h"
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#include "llvoicevisualizer.h"
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@ -241,6 +242,9 @@ LLHUDEffect *LLHUDObject::addHUDEffect(const U8 type)
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case LL_HUD_EFFECT_BLOB:
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hud_objectp = new LLHUDEffectBlob(type);
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break;
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case LL_HUD_EFFECT_RESET_SKELETON:
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hud_objectp = new LLHUDEffectResetSkeleton(type);
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break;
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default:
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LL_WARNS() << "Unknown type of hud effect:" << (U32) type << LL_ENDL;
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}
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@ -96,7 +96,8 @@ public:
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LL_HUD_EFFECT_POINTAT,
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LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella
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LL_HUD_NAME_TAG,
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LL_HUD_EFFECT_BLOB
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LL_HUD_EFFECT_BLOB,
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LL_HUD_EFFECT_RESET_SKELETON
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};
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protected:
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static void sortObjects();
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@ -84,6 +84,7 @@
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#include "lltoolface.h"
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#include "llhints.h"
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#include "llhudeffecttrail.h"
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#include "llhudeffectresetskeleton.h"
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#include "llhudmanager.h"
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#include "llimview.h"
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#include "llinventorybridge.h"
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@ -6505,7 +6506,19 @@ class LLAvatarResetSkeleton: public view_listener_t
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}
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if(avatar)
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{
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avatar->resetSkeleton(false);
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bool owned = false;
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if(avatar->isAnimatedObject())
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{
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owned = avatar->mOwnerID == gAgent.getID();
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}
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else
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{
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owned = avatar->getID() == gAgent.getID();
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}
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LLHUDEffectResetSkeleton* effectp = (LLHUDEffectResetSkeleton*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_RESET_SKELETON, owned);
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effectp->setSourceObject(gAgentAvatarp);
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effectp->setTargetObject((LLViewerObject*)avatar);
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effectp->setResetAnimations(false);
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}
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return true;
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}
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@ -6532,7 +6545,19 @@ class LLAvatarResetSkeletonAndAnimations : public view_listener_t
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LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
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if (avatar)
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{
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avatar->resetSkeleton(true);
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bool owned = false;
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if(avatar->isAnimatedObject())
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{
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owned = avatar->mOwnerID == gAgent.getID();
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}
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else
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{
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owned = avatar->getID() == gAgent.getID();
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}
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LLHUDEffectResetSkeleton* effectp = (LLHUDEffectResetSkeleton*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_RESET_SKELETON, owned);
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effectp->setSourceObject(gAgentAvatarp);
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effectp->setTargetObject((LLViewerObject*)avatar);
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effectp->setResetAnimations(true);
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}
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return true;
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}
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@ -6545,11 +6570,26 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
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LLVOAvatar* avatar = find_avatar_from_object(LLSelectMgr::getInstance()->getSelection()->getPrimaryObject());
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if (avatar)
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{
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avatar->resetSkeleton(true);
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bool owned = false;
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if(avatar->isAnimatedObject())
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{
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owned = avatar->mOwnerID == gAgent.getID();
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}
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else
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{
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owned = avatar->getID() == gAgent.getID();
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}
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LLHUDEffectResetSkeleton* effectp = (LLHUDEffectResetSkeleton*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_RESET_SKELETON, owned);
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effectp->setSourceObject(gAgentAvatarp);
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effectp->setTargetObject((LLViewerObject*)avatar);
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effectp->setResetAnimations(true);
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}
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else
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{
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gAgentAvatarp->resetSkeleton(true);
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LLHUDEffectResetSkeleton* effectp = (LLHUDEffectResetSkeleton*)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_RESET_SKELETON, true);
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effectp->setSourceObject(gAgentAvatarp);
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effectp->setTargetObject(gAgentAvatarp);
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effectp->setResetAnimations(true);
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}
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return true;
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}
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