Add MAINT-7215 to our avatar rendering settings floater early - yes, we even can multiselect

master
Ansariel 2017-03-16 23:39:41 +01:00
parent 88bf3fd84a
commit 497ca78802
6 changed files with 100 additions and 0 deletions

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@ -31,6 +31,7 @@
#include "fscommon.h"
#include "llfiltereditor.h"
#include "llfloateravatarpicker.h"
#include "llnamelistctrl.h"
#include "lltrans.h"
#include "llviewercontrol.h"
@ -45,6 +46,7 @@ FSFloaterAvatarRenderSettings::FSFloaterAvatarRenderSettings(const LLSD& key)
mFilterSubString(LLStringUtil::null),
mFilterSubStringOrig(LLStringUtil::null)
{
mCommitCallbackRegistrar.add("Settings.AddNewEntry", boost::bind(&FSFloaterAvatarRenderSettings::onClickAdd, this, _2));
}
FSFloaterAvatarRenderSettings::~FSFloaterAvatarRenderSettings()
@ -87,11 +89,21 @@ BOOL FSFloaterAvatarRenderSettings::postBuild()
mRenderSettingChangedCallbackConnection = FSAvatarRenderPersistence::instance().setAvatarRenderSettingChangedCallback(boost::bind(&FSFloaterAvatarRenderSettings::onAvatarRenderSettingChanged, this, _1, _2));
this->setVisibleCallback(boost::bind(&FSFloaterAvatarRenderSettings::removePicker, this));
loadInitialList();
return TRUE;
}
void FSFloaterAvatarRenderSettings::removePicker()
{
if (mPicker.get())
{
mPicker.get()->closeFloater();
}
}
void FSFloaterAvatarRenderSettings::onCloseBtn()
{
closeFloater();
@ -145,6 +157,50 @@ BOOL FSFloaterAvatarRenderSettings::handleKeyHere(KEY key, MASK mask)
return LLFloater::handleKeyHere(key, mask);
}
void FSFloaterAvatarRenderSettings::onClickAdd(const LLSD& userdata)
{
const std::string command_name = userdata.asString();
LLVOAvatar::VisualMuteSettings render_setting = LLVOAvatar::AV_RENDER_NORMALLY;
if ("never" == command_name)
{
render_setting = LLVOAvatar::AV_DO_NOT_RENDER;
}
else if ("always" == command_name)
{
render_setting = LLVOAvatar::AV_ALWAYS_RENDER;
}
LLView* button = findChild<LLButton>("plus_btn", TRUE);
LLFloater* root_floater = gFloaterView->getParentFloater(this);
LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&FSFloaterAvatarRenderSettings::callbackAvatarPicked, this, _1, render_setting),
TRUE, TRUE, TRUE, root_floater->getName(), button);
if (root_floater)
{
root_floater->addDependentFloater(picker);
}
mPicker = picker->getHandle();
}
void FSFloaterAvatarRenderSettings::callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting)
{
for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
LLUUID avatar_id = *it;
LLVOAvatar *avatarp = dynamic_cast<LLVOAvatar*>(gObjectList.findObject(avatar_id));
if (avatarp)
{
avatarp->setVisualMuteSettings(render_setting);
}
else
{
FSAvatarRenderPersistence::instance().setAvatarRenderSettings(avatar_id, render_setting);
}
}
}
//---------------------------------------------------------------------------
// Context menu

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@ -50,11 +50,16 @@ private:
void onCloseBtn();
void onFilterEdit(const std::string& search_string);
void onAvatarRenderSettingChanged(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting);
void onClickAdd(const LLSD& userdata);
void loadInitialList();
void addElementToList(const LLUUID& avatar_id, LLVOAvatar::VisualMuteSettings render_setting);
void callbackAvatarPicked(const uuid_vec_t& ids, LLVOAvatar::VisualMuteSettings render_setting);
void removePicker();
LLNameListCtrl* mAvatarList;
LLHandle<LLFloater> mPicker;
boost::signals2::connection mRenderSettingChangedCallbackConnection;

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@ -7,6 +7,7 @@
Komplett
</floater.string>
<filter_editor label="Avatare filtern" name="filter_input"/>
<menu_button name="plus_btn" tool_tip="Person zur Liste hinzufügen"/>
<name_list name="avatar_list">
<name_list.columns label="Name" name="name"/>
<name_list.columns label="Anzeigeeinstellung" name="render_setting" width="125"/>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<toggleable_menu>
<menu_item_call label="Einwohner komplett anzeigen..." name="add_avatar_always_render"/>
<menu_item_call label="Einwohner niemals anzeigen..." name="add_avatar_never_render"/>
</toggleable_menu>

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@ -29,6 +29,21 @@
max_length_chars="300"
name="filter_input"
top="4"
right="-35" />
<menu_button
follows="top|right"
height="23"
image_hover_unselected="Toolbar_Middle_Over"
image_overlay="AddItem_Off"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
left_pad="2"
menu_filename="menu_avatar_rendering_settings_add.xml"
menu_position="bottomleft"
name="plus_btn"
tool_tip="Add new person to the list"
top="4"
right="-4" />
<name_list
column_padding="0"

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<toggleable_menu
name="menu_settings_add.xml"
left="0" bottom="0" visible="false"
mouse_opaque="false">
<menu_item_call
label="Always Render a Resident..."
name="add_avatar_always_render">
<on_click
function="Settings.AddNewEntry" parameter="always"/>
</menu_item_call>
<menu_item_call
label="Never Render a Resident..."
name="add_avatar_never_render">
<on_click
function="Settings.AddNewEntry" parameter="never"/>
</menu_item_call>
</toggleable_menu>