Random changes just for our leecher friends :)
parent
a27e5be75d
commit
49e44d817b
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@ -105,9 +105,9 @@ void FloaterAO::updateAnimationList()
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return;
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}
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for (U32 index = 0; index < mSelectedSet->mStateNames.size(); ++index)
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for (auto index = 0; index < mSelectedSet->mStateNames.size(); ++index)
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{
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std::string stateName = mSelectedSet->mStateNames[index];
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const std::string& stateName = mSelectedSet->mStateNames[index];
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AOSet::AOState* state = mSelectedSet->getStateByName(stateName);
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mStateSelector->add(stateName, state, ADD_BOTTOM, TRUE);
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}
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@ -178,8 +178,8 @@ void FloaterAO::updateList()
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}
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}
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U32 selected_index = 0;
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for (U32 index = 0; index < mSetList.size(); ++index)
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size_t selected_index = 0;
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for (auto index = 0; index < mSetList.size(); ++index)
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{
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std::string setName = mSetList[index]->getName();
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mSetSelector->add(setName, &mSetList[index], ADD_BOTTOM, TRUE);
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@ -280,7 +280,7 @@ BOOL FloaterAO::postBuild()
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onChangeAnimationSelection();
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mMainInterfacePanel->setVisible(TRUE);
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mSmallInterfacePanel->setVisible(FALSE);
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reloading(TRUE);
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reloading(true);
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updateList();
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@ -464,7 +464,7 @@ void FloaterAO::onSelectState()
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mSelectedState = (AOSet::AOState*)mStateSelector->getCurrentUserdata();
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if (mSelectedState->mAnimations.size())
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{
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for (U32 index = 0; index < mSelectedState->mAnimations.size(); ++index)
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for (auto index = 0; index < mSelectedState->mAnimations.size(); ++index)
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{
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LLScrollListItem* item = addAnimation(mSelectedState->mAnimations[index].mName);
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if (item)
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@ -558,7 +558,7 @@ bool FloaterAO::removeSetCallback(const LLSD& notification, const LLSD& response
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{
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S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
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if (option ==0 )
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if (option ==0)
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{
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if (AOEngine::instance().removeSet(mSelectedSet))
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{
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@ -638,7 +638,7 @@ void FloaterAO::onChangeAnimationSelection()
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mAnimationList->deselectAllItems();
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LL_DEBUGS("AOEngine") << "Selection count now: " << list.size() << LL_ENDL;
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}
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else if (list.size() > 0)
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else if (!list.empty())
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{
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if (list.size() == 1)
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{
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@ -715,7 +715,7 @@ void FloaterAO::onClickTrash()
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return;
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}
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for (S32 index = list.size() - 1; index != -1; --index)
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for (auto index = list.size() - 1; index != -1; --index)
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{
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AOEngine::instance().removeAnimation(mSelectedSet, mSelectedState, mAnimationList->getItemIndex(list[index]));
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}
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@ -833,11 +833,8 @@ void FloaterAO::onAnimationChanged(const LLUUID& animation)
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}
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// why do we have no LLScrollListCtrl::getItemByUserdata() ? -Zi
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std::vector<LLScrollListItem*> item_list = mAnimationList->getAllData();
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std::vector<LLScrollListItem*>::const_iterator iter;
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for (iter = item_list.begin(); iter != item_list.end(); ++iter)
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for (auto item : mAnimationList->getAllData())
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{
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LLScrollListItem* item = *iter;
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LLUUID* id = (LLUUID*)item->getUserdata();
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if (id == &animation)
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@ -44,7 +44,7 @@
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#define ROOT_AO_FOLDER "#AO"
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#include <boost/graph/graph_concepts.hpp>
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const F32 INVENTORY_POLLING_INTERVAL = 5.0f;
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constexpr F32 INVENTORY_POLLING_INTERVAL = 5.0f;
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AOEngine::AOEngine() :
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LLSingleton<AOEngine>(),
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@ -128,7 +128,7 @@ void AOEngine::onPauseAO()
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void AOEngine::clear(bool from_timer)
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{
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mOldSets.insert(mOldSets.end(), mSets.begin(), mSets.end());
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std::move(mSets.begin(), mSets.end(), std::back_inserter(mOldSets));
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mSets.clear();
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mCurrentSet = nullptr;
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@ -213,7 +213,7 @@ bool AOEngine::foreignAnimations()
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return false;
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}
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LLUUID seat = agentRoot->getID();
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const LLUUID& seat = agentRoot->getID();
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if (seat == gAgentID)
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{
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LL_DEBUGS("AOEngine") << "Not checking for foreign animation when not sitting." << LL_ENDL;
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@ -222,7 +222,7 @@ bool AOEngine::foreignAnimations()
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LL_DEBUGS("AOEngine") << "Checking for foreign animation on seat " << seat << LL_ENDL;
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for (const auto&[source_id, animation_id] : gAgentAvatarp->mAnimationSources)
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for (const auto& [source_id, animation_id] : gAgentAvatarp->mAnimationSources)
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{
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// skip animations run by the avatar itself
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if (source_id != gAgentID)
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@ -584,7 +584,7 @@ const LLUUID AOEngine::override(const LLUUID& motion, bool start)
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// case, as it plays at the same time as other motions
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if (motion != ANIM_AGENT_TYPE)
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{
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const S32 cleanupStates[]=
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constexpr S32 cleanupStates[]=
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{
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AOSet::Standing,
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AOSet::Walking,
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@ -806,8 +806,7 @@ void AOEngine::checkSitCancel()
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{
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if (foreignAnimations())
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{
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AOSet::AOState* aoState = mCurrentSet->getStateByRemapID(ANIM_AGENT_SIT);
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if (aoState)
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if (AOSet::AOState* aoState = mCurrentSet->getStateByRemapID(ANIM_AGENT_SIT); aoState)
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{
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LLUUID animation = aoState->mCurrentAnimationID;
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if (animation.notNull())
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@ -1020,7 +1019,7 @@ bool AOEngine::createAnimationLink(const AOSet* set, AOSet::AOState* state, cons
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if (cats)
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{
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for (auto cat : *cats)
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for (const auto& cat : *cats)
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{
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if (cat->getName().compare(state->mName) == 0)
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{
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@ -1039,8 +1038,7 @@ bool AOEngine::createAnimationLink(const AOSet* set, AOSet::AOState* state, cons
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return false;
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}
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LLInventoryObject::const_object_list_t obj_array;
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obj_array.push_back(LLConstPointer<LLInventoryObject>(item));
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LLInventoryObject::const_object_list_t obj_array{ LLConstPointer<LLInventoryObject>(item) };
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link_inventory_array(state->mInventoryUUID,
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obj_array,
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LLPointer<LLInventoryCallback>(nullptr));
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@ -1055,7 +1053,7 @@ bool AOEngine::addAnimation(const AOSet* set, AOSet::AOState* state, const LLInv
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anim.mInventoryUUID = item->getUUID();
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anim.mName = item->getName();
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anim.mSortOrder = state->mAnimations.size() + 1;
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state->mAnimations.push_back(anim);
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state->mAnimations.emplace_back(std::move(anim));
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BOOL wasProtected = gSavedPerAccountSettings.getBOOL("LockAOFolders");
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gSavedPerAccountSettings.setBOOL("LockAOFolders", FALSE);
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@ -1175,7 +1173,7 @@ bool AOEngine::removeAnimation(const AOSet* set, AOSet::AOState* state, S32 inde
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return false;
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}
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S32 numOfAnimations = state->mAnimations.size();
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auto numOfAnimations = state->mAnimations.size();
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if (numOfAnimations == 0)
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{
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return false;
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@ -1220,7 +1218,7 @@ bool AOEngine::removeAnimation(const AOSet* set, AOSet::AOState* state, S32 inde
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if (cats)
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{
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for (auto cat : *cats)
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for (const auto& cat : *cats)
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{
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std::vector<std::string> params;
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LLStringUtil::getTokens(cat->getName(), params, ":");
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@ -1254,7 +1252,7 @@ bool AOEngine::removeAnimation(const AOSet* set, AOSet::AOState* state, S32 inde
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bool AOEngine::swapWithPrevious(AOSet::AOState* state, S32 index)
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{
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S32 numOfAnimations = state->mAnimations.size();
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auto numOfAnimations = state->mAnimations.size();
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if (numOfAnimations < 2 || index == 0)
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{
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return false;
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@ -1271,7 +1269,7 @@ bool AOEngine::swapWithPrevious(AOSet::AOState* state, S32 index)
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bool AOEngine::swapWithNext(AOSet::AOState* state, S32 index)
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{
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S32 numOfAnimations = state->mAnimations.size();
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auto numOfAnimations = state->mAnimations.size();
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if (numOfAnimations < 2 || index == (numOfAnimations - 1))
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{
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return false;
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@ -1297,7 +1295,7 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
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if (items)
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{
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for (auto item : *items)
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for (const auto& item : *items)
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{
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LL_DEBUGS("AOEngine") << "Found animation link " << item->LLInventoryItem::getName()
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<< " desc " << item->LLInventoryItem::getDescription()
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@ -1326,12 +1324,12 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
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if (sortOrder == -1)
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{
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LL_WARNS("AOEngine") << "sort order was unknown so append to the end of the list" << LL_ENDL;
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state->mAnimations.push_back(anim);
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state->mAnimations.emplace_back(std::move(anim));
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}
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else
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{
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bool inserted = false;
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for (U32 index = 0; index < state->mAnimations.size(); ++index)
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for (auto index = 0; index < state->mAnimations.size(); ++index)
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{
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if (state->mAnimations[index].mSortOrder > sortOrder)
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{
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@ -1344,7 +1342,7 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
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if (!inserted)
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{
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LL_DEBUGS("AOEngine") << "not inserted yet, appending to the list instead" << LL_ENDL;
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state->mAnimations.push_back(anim);
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state->mAnimations.emplace_back(std::move(anim));
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}
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}
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LL_DEBUGS("AOEngine") << "Animation count now: " << state->mAnimations.size() << LL_ENDL;
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@ -1377,7 +1375,7 @@ void AOEngine::update()
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if (categories)
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{
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for (auto currentCategory : *categories)
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for (const auto& currentCategory : *categories)
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{
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const std::string& setFolderName = currentCategory->getName();
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@ -1401,7 +1399,7 @@ void AOEngine::update()
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LL_DEBUGS("AOEngine") << "Adding set " << setFolderName << " to AO." << LL_ENDL;
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newSet = new AOSet(currentCategory->getUUID());
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newSet->setName(params[0]);
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mSets.push_back(newSet);
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mSets.emplace_back(newSet);
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}
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else
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{
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@ -1414,7 +1412,7 @@ void AOEngine::update()
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}
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allComplete = false;
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for (U32 num = 1; num < params.size(); ++num)
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for (auto num = 1; num < params.size(); ++num)
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{
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if (params[num].size() != 2)
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{
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@ -1451,7 +1449,7 @@ void AOEngine::update()
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gInventory.getDirectDescendentsOf(currentCategory->getUUID(), stateCategories, items);
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newSet->setComplete(true);
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for (auto stateCategory : *stateCategories)
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for (const auto& stateCategory : *stateCategories)
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{
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std::vector<std::string> state_params;
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LLStringUtil::getTokens(stateCategory->getName(), state_params, ":");
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@ -1471,7 +1469,7 @@ void AOEngine::update()
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LL_DEBUGS("AOEngine") << "Reading state " << stateName << LL_ENDL;
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state->mInventoryUUID = stateCategory->getUUID();
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for (U32 num = 1; num < state_params.size(); ++num)
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for (auto num = 1; num < state_params.size(); ++num)
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{
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if (state_params[num] == "CY")
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{
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@ -1925,7 +1923,7 @@ void AOEngine::tick()
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gInventory.getDirectDescendentsOf(categoryID, categories, items);
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LL_DEBUGS("AOEngine") << "cat " << categories->size() << " items " << items->size() << LL_ENDL;
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for (auto cat : *categories)
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for (const auto& cat : *categories)
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{
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const std::string& catName = cat->getName();
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if (catName.compare(ROOT_AO_FOLDER) == 0)
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@ -1975,8 +1973,8 @@ bool AOEngine::importNotecard(const LLInventoryItem* item)
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gAssetStorage->getInvItemAsset(
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sourceSim,
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gAgent.getID(),
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gAgent.getSessionID(),
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gAgentID,
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gAgentSessionID,
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item->getPermissions().getOwner(),
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LLUUID::null,
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item->getUUID(),
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@ -2013,8 +2011,8 @@ void AOEngine::onNotecardLoadComplete(const LLUUID& assetUUID, LLAssetType::ETyp
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char* buffer = new char[notecardSize + 1];
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buffer[notecardSize] = 0;
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S32 ret = file.read((U8*)buffer, notecardSize);
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if (ret > 0)
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BOOL ret = file.read((U8*)buffer, notecardSize);
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if (ret)
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{
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AOEngine::instance().parseNotecard(buffer);
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}
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@ -2046,17 +2044,17 @@ void AOEngine::parseNotecard(const char* buffer)
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std::vector<std::string> lines;
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LLStringUtil::getTokens(text, lines, "\n");
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S32 found = -1;
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for (U32 index = 0; index < lines.size(); ++index)
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bool found{ false };
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for (const auto& line : lines)
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{
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if (lines[index].find("Text length ") == 0)
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if (line.find("Text length ") == 0)
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{
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found = index;
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found = true;
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break;
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}
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}
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if (found == -1)
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if (!found)
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{
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LLNotificationsUtil::add("AOImportNoText", LLSD());
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delete mImportSet;
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@ -2080,7 +2078,7 @@ void AOEngine::parseNotecard(const char* buffer)
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LLInventoryModel::item_array_t* items;
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gInventory.getDirectDescendentsOf(mImportSet->getInventoryUUID(), dummy, items);
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for (U32 index = 0; index < items->size(); ++index)
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for (auto index = 0; index < items->size(); ++index)
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{
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animationMap[items->at(index)->getName()] = items->at(index)->getUUID();
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LL_DEBUGS("AOEngine") << "animation " << items->at(index)->getName() <<
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@ -2088,7 +2086,7 @@ void AOEngine::parseNotecard(const char* buffer)
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}
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// [ State ]Anim1|Anim2|Anim3
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for (U32 index = found + 1; index < lines.size(); ++index)
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for (auto index = found + 1; index < lines.size(); ++index)
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{
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std::string line = lines[index];
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@ -2125,7 +2123,7 @@ void AOEngine::parseNotecard(const char* buffer)
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LLNotificationsUtil::add("AOImportNoValidDelimiter", args);
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continue;
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}
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U32 endTag = line.find("]");
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auto endTag = line.find("]");
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std::string stateName = line.substr(1, endTag - 1);
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LLStringUtil::trim(stateName);
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@ -2143,7 +2141,7 @@ void AOEngine::parseNotecard(const char* buffer)
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std::vector<std::string> animationList;
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LLStringUtil::getTokens(animationLine, animationList, "|,");
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for (U32 animIndex = 0; animIndex < animationList.size(); ++animIndex)
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for (auto animIndex = 0; animIndex < animationList.size(); ++animIndex)
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{
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AOSet::AOAnimation animation;
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animation.mName = animationList[animIndex];
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@ -2182,46 +2180,46 @@ void AOEngine::processImport(bool from_timer)
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{
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bool success = addSet(mImportSet->getName(), [this, from_timer](const LLUUID& new_cat_id)
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{
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mImportCategory = new_cat_id;
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mImportSet->setInventoryUUID(mImportCategory);
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mImportCategory = new_cat_id;
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mImportSet->setInventoryUUID(mImportCategory);
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bool allComplete = true;
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for (S32 index = 0; index < AOSet::AOSTATES_MAX; ++index)
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bool allComplete = true;
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for (S32 index = 0; index < AOSet::AOSTATES_MAX; ++index)
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{
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AOSet::AOState* state = mImportSet->getState(index);
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if (!state->mAnimations.empty())
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{
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AOSet::AOState* state = mImportSet->getState(index);
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if (state->mAnimations.size())
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{
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allComplete = false;
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LL_DEBUGS("AOEngine") << "state " << state->mName << " still has animations to link." << LL_ENDL;
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allComplete = false;
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LL_DEBUGS("AOEngine") << "state " << state->mName << " still has animations to link." << LL_ENDL;
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for (S32 animationIndex = state->mAnimations.size() - 1; animationIndex >= 0; --animationIndex)
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for (auto animationIndex = state->mAnimations.size() - 1; animationIndex >= 0; --animationIndex)
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{
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LL_DEBUGS("AOEngine") << "linking animation " << state->mAnimations[animationIndex].mName << LL_ENDL;
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if (createAnimationLink(mImportSet, state, gInventory.getItem(state->mAnimations[animationIndex].mInventoryUUID)))
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{
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LL_DEBUGS("AOEngine") << "linking animation " << state->mAnimations[animationIndex].mName << LL_ENDL;
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if (createAnimationLink(mImportSet, state, gInventory.getItem(state->mAnimations[animationIndex].mInventoryUUID)))
|
||||
{
|
||||
LL_DEBUGS("AOEngine") << "link success, size " << state->mAnimations.size() << ", removing animation "
|
||||
<< (*(state->mAnimations.begin() + animationIndex)).mName << " from import state" << LL_ENDL;
|
||||
state->mAnimations.erase(state->mAnimations.begin() + animationIndex);
|
||||
LL_DEBUGS("AOEngine") << "deleted, size now: " << state->mAnimations.size() << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLSD args;
|
||||
args["NAME"] = state->mAnimations[animationIndex].mName;
|
||||
LLNotificationsUtil::add("AOImportLinkFailed", args);
|
||||
}
|
||||
LL_DEBUGS("AOEngine") << "link success, size " << state->mAnimations.size() << ", removing animation "
|
||||
<< (*(state->mAnimations.begin() + animationIndex)).mName << " from import state" << LL_ENDL;
|
||||
state->mAnimations.erase(state->mAnimations.begin() + animationIndex);
|
||||
LL_DEBUGS("AOEngine") << "deleted, size now: " << state->mAnimations.size() << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLSD args;
|
||||
args["NAME"] = state->mAnimations[animationIndex].mName;
|
||||
LLNotificationsUtil::add("AOImportLinkFailed", args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allComplete)
|
||||
{
|
||||
mTimerCollection.enableImportTimer(false);
|
||||
mOldImportSets.push_back(mImportSet); //<ND/> FIRE-3801; Cannot delete here, or LLInstanceTracker gets upset. Just remember and delete mOldImportSets once we can.
|
||||
mImportSet = nullptr;
|
||||
mImportCategory.setNull();
|
||||
reload(from_timer);
|
||||
}
|
||||
if (allComplete)
|
||||
{
|
||||
mTimerCollection.enableImportTimer(false);
|
||||
mOldImportSets.push_back(mImportSet); //<ND/> FIRE-3801; Cannot delete here, or LLInstanceTracker gets upset. Just remember and delete mOldImportSets once we can.
|
||||
mImportSet = nullptr;
|
||||
mImportCategory.setNull();
|
||||
reload(from_timer);
|
||||
}
|
||||
}, false);
|
||||
|
||||
if (!success)
|
||||
|
|
@ -2293,8 +2291,7 @@ void AOEngine::onRegionChange()
|
|||
}
|
||||
|
||||
// do nothing if no AO animation is playing (e.g. smart sit cancel)
|
||||
LLUUID animation = state->mCurrentAnimationID;
|
||||
if (animation.isNull())
|
||||
if (LLUUID animation = state->mCurrentAnimationID; animation.isNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ AOSet::AOSet(const LLUUID inventoryID)
|
|||
mStates[index].mRandom = false;
|
||||
mStates[index].mCycleTime = 0.0f;
|
||||
mStates[index].mDirty = false;
|
||||
mStateNames.push_back(stateNameList[0]);
|
||||
mStateNames.emplace_back(stateNameList[0]);
|
||||
}
|
||||
stopTimer();
|
||||
}
|
||||
|
|
@ -137,7 +137,7 @@ AOSet::AOState* AOSet::getStateByName(const std::string& name)
|
|||
for (S32 index = 0; index < AOSTATES_MAX; ++index)
|
||||
{
|
||||
AOState* state = &mStates[index];
|
||||
for (U32 names = 0; names < state->mAlternateNames.size(); ++names)
|
||||
for (auto names = 0; names < state->mAlternateNames.size(); ++names)
|
||||
{
|
||||
if (state->mAlternateNames[names].compare(name) == 0)
|
||||
{
|
||||
|
|
@ -170,7 +170,7 @@ const LLUUID& AOSet::getAnimationForState(AOState* state) const
|
|||
{
|
||||
if (state)
|
||||
{
|
||||
S32 numOfAnimations = state->mAnimations.size();
|
||||
auto numOfAnimations = state->mAnimations.size();
|
||||
if (numOfAnimations)
|
||||
{
|
||||
if (state->mCycle)
|
||||
|
|
|
|||
Loading…
Reference in New Issue