FIRE-33434 - Crash when using GLOD on PBR Viewer
Removed setBuffer calls that require a shader to be bound. Why never needed to setBuffer in the first place!meow-7.2.2
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360eccc56f
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4a3a79f2a3
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@ -1733,7 +1733,6 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
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for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
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{
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LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
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buff->setBuffer();
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U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
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if (num_indices > 2)
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@ -1898,7 +1897,6 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
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<< " Vertices: " << sizes[i * 2 + 1]
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<< " Indices: " << sizes[i * 2] << LL_ENDL;
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}
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buff->setBuffer();
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// <FS:ND> Fix glod so it works when just using the opengl core profile
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//glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer());
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LLStrider<LLVector3> vertex_strider;
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