Merge bento-box

meow-7.2.2
Ansariel 2016-08-11 00:16:36 +02:00
commit 4acba68785
11 changed files with 1484 additions and 1200 deletions

View File

@ -614,7 +614,7 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent
{
if (volume_num >= (S32)mNumCollisionVolumes)
{
LL_WARNS() << "Too many bones" << LL_ENDL;
LL_WARNS() << "Too many collision volumes" << LL_ENDL;
return FALSE;
}
joint = (&mCollisionVolumes[volume_num]);
@ -887,21 +887,21 @@ BOOL LLAvatarAppearance::loadAvatar()
// avatar_skeleton.xml
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_WARNS() << "avatar file: buildSkeleton() failed" << LL_ENDL;
LL_ERRS() << "avatar file: buildSkeleton() failed" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <skeleton>
if( !loadSkeletonNode() )
{
LL_WARNS() << "avatar file: loadNodeSkeleton() failed" << LL_ENDL;
LL_ERRS() << "avatar file: loadNodeSkeleton() failed" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <mesh>
if( !loadMeshNodes() )
{
LL_WARNS() << "avatar file: loadNodeMesh() failed" << LL_ENDL;
LL_ERRS() << "avatar file: loadNodeMesh() failed" << LL_ENDL;
return FALSE;
}
@ -911,13 +911,13 @@ BOOL LLAvatarAppearance::loadAvatar()
mTexSkinColor = new LLTexGlobalColor( this );
if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
{
LL_WARNS() << "avatar file: mTexSkinColor->setInfo() failed" << LL_ENDL;
LL_ERRS() << "avatar file: mTexSkinColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_WARNS() << "<global_color> name=\"skin_color\" not found" << LL_ENDL;
LL_ERRS() << "<global_color> name=\"skin_color\" not found" << LL_ENDL;
return FALSE;
}
if( sAvatarXmlInfo->mTexHairColorInfo )
@ -925,13 +925,13 @@ BOOL LLAvatarAppearance::loadAvatar()
mTexHairColor = new LLTexGlobalColor( this );
if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
{
LL_WARNS() << "avatar file: mTexHairColor->setInfo() failed" << LL_ENDL;
LL_ERRS() << "avatar file: mTexHairColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_WARNS() << "<global_color> name=\"hair_color\" not found" << LL_ENDL;
LL_ERRS() << "<global_color> name=\"hair_color\" not found" << LL_ENDL;
return FALSE;
}
if( sAvatarXmlInfo->mTexEyeColorInfo )
@ -939,26 +939,26 @@ BOOL LLAvatarAppearance::loadAvatar()
mTexEyeColor = new LLTexGlobalColor( this );
if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
{
LL_WARNS() << "avatar file: mTexEyeColor->setInfo() failed" << LL_ENDL;
LL_ERRS() << "avatar file: mTexEyeColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_WARNS() << "<global_color> name=\"eye_color\" not found" << LL_ENDL;
LL_ERRS() << "<global_color> name=\"eye_color\" not found" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <layer_set>
if (sAvatarXmlInfo->mLayerInfoList.empty())
{
LL_WARNS() << "avatar file: missing <layer_set> node" << LL_ENDL;
LL_ERRS() << "avatar file: missing <layer_set> node" << LL_ENDL;
return FALSE;
}
if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
{
LL_WARNS() << "avatar file: missing <morph_masks> node" << LL_ENDL;
LL_ERRS() << "avatar file: missing <morph_masks> node" << LL_ENDL;
return FALSE;
}
@ -1157,6 +1157,7 @@ BOOL LLAvatarAppearance::loadMeshNodes()
{
// This should never happen
LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
return FALSE;
}
}
else
@ -1759,7 +1760,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
continue;
return FALSE;
}
LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
@ -1784,7 +1785,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No name supplied for attachment point." << LL_ENDL;
delete info;
continue;
return FALSE;
}
static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
@ -1792,7 +1793,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No bone declared in attachment point " << info->mName << LL_ENDL;
delete info;
continue;
return FALSE;
}
static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
@ -1818,7 +1819,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* ro
{
LL_WARNS() << "No id supplied for attachment point " << info->mName << LL_ENDL;
delete info;
continue;
return FALSE;
}
static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
@ -1904,7 +1905,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
continue;
return FALSE;
}
LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
@ -2065,7 +2066,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No name supplied for morph mask." << LL_ENDL;
delete info;
continue;
return FALSE;
}
static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
@ -2073,7 +2074,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No region supplied for morph mask." << LL_ENDL;
delete info;
continue;
return FALSE;
}
static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
@ -2081,7 +2082,7 @@ BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root
{
LL_WARNS() << "No layer supplied for morph mask." << LL_ENDL;
delete info;
continue;
return FALSE;
}
// optional parameter. don't throw a warning if not present.

View File

@ -152,8 +152,10 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
LLJoint* joint = mAvatar->getJoint(bone_info->mBoneName);
if (!joint)
{
// There's no point continuing after this error - means
// that either the skeleton or lad file is broken.
LL_WARNS() << "Joint " << bone_info->mBoneName << " not found." << LL_ENDL;
continue;
return FALSE;
}
// store it

View File

@ -285,7 +285,10 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id)
mName = "eye_rot";
mLeftEyeState = new LLJointState;
mAltLeftEyeState = new LLJointState;
mRightEyeState = new LLJointState;
mAltRightEyeState = new LLJointState;
}
@ -318,18 +321,38 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)
return STATUS_FAILURE;
}
mAltLeftEyeState->setJoint( character->getJoint("mFaceEyeAltLeft") );
if ( ! mAltLeftEyeState->getJoint() )
{
LL_INFOS() << getName() << ": Can't get alt left eyeball joint." << LL_ENDL;
return STATUS_FAILURE;
}
mRightEyeState->setJoint( character->getJoint("mEyeRight") );
if ( ! mRightEyeState->getJoint() )
{
LL_INFOS() << getName() << ": Can't get Right eyeball joint." << LL_ENDL;
LL_INFOS() << getName() << ": Can't get right eyeball joint." << LL_ENDL;
return STATUS_FAILURE;
}
mAltRightEyeState->setJoint( character->getJoint("mFaceEyeAltRight") );
if ( ! mAltRightEyeState->getJoint() )
{
LL_INFOS() << getName() << ": Can't get alt right eyeball joint." << LL_ENDL;
return STATUS_FAILURE;
}
mLeftEyeState->setUsage(LLJointState::ROT);
mAltLeftEyeState->setUsage(LLJointState::ROT);
mRightEyeState->setUsage(LLJointState::ROT);
mAltRightEyeState->setUsage(LLJointState::ROT);
addJointState( mLeftEyeState );
addJointState( mAltLeftEyeState );
addJointState( mRightEyeState );
addJointState( mAltRightEyeState );
return STATUS_SUCCESS;
}
@ -343,17 +366,101 @@ BOOL LLEyeMotion::onActivate()
return TRUE;
}
//-----------------------------------------------------------------------------
// LLEyeMotion::adjustEyeTarget()
//-----------------------------------------------------------------------------
void LLEyeMotion::adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state)
{
// Compute eye rotation.
BOOL has_eye_target = FALSE;
LLQuaternion target_eye_rot;
LLVector3 eye_look_at;
F32 vergence;
if (targetPos)
{
LLVector3 skyward(0.f, 0.f, 1.f);
LLVector3 left;
LLVector3 up;
eye_look_at = *targetPos;
has_eye_target = TRUE;
F32 lookAtDistance = eye_look_at.normVec();
left.setVec(skyward % eye_look_at);
up.setVec(eye_look_at % left);
target_eye_rot = LLQuaternion(eye_look_at, left, up);
// convert target rotation to head-local coordinates
target_eye_rot *= ~mHeadJoint->getWorldRotation();
// eliminate any Euler roll - we're lucky that roll is applied last.
F32 roll, pitch, yaw;
target_eye_rot.getEulerAngles(&roll, &pitch, &yaw);
target_eye_rot.setQuat(0.0f, pitch, yaw);
// constrain target orientation to be in front of avatar's face
target_eye_rot.constrain(EYE_ROT_LIMIT_ANGLE);
// calculate vergence
F32 interocular_dist = (left_eye_state.getJoint()->getWorldPosition() - right_eye_state.getJoint()->getWorldPosition()).magVec();
vergence = -atan2((interocular_dist / 2.f), lookAtDistance);
// <FS:ND> Guess we should take the return value of that llclamp...
// llclamp(vergence, -F_PI_BY_TWO, 0.f);
vergence = llclamp(vergence, -F_PI_BY_TWO, 0.f);
// </FS:ND>
}
else
{
target_eye_rot = LLQuaternion::DEFAULT;
vergence = 0.f;
}
//RN: subtract 4 degrees to account for foveal angular offset relative to pupil
vergence += 4.f * DEG_TO_RAD;
// calculate eye jitter
LLQuaternion eye_jitter_rot;
// vergence not too high...
if (vergence > -0.05f)
{
//...go ahead and jitter
eye_jitter_rot.setQuat(0.f, mEyeJitterPitch + mEyeLookAwayPitch, mEyeJitterYaw + mEyeLookAwayYaw);
}
else
{
//...or don't
eye_jitter_rot.loadIdentity();
}
// calculate vergence of eyes as an object gets closer to the avatar's head
LLQuaternion vergence_quat;
if (has_eye_target)
{
vergence_quat.setQuat(vergence, LLVector3(0.f, 0.f, 1.f));
}
else
{
vergence_quat.loadIdentity();
}
// calculate eye rotations
LLQuaternion left_eye_rot = target_eye_rot;
left_eye_rot = vergence_quat * eye_jitter_rot * left_eye_rot;
LLQuaternion right_eye_rot = target_eye_rot;
vergence_quat.transQuat();
right_eye_rot = vergence_quat * eye_jitter_rot * right_eye_rot;
left_eye_state.setRotation( left_eye_rot );
right_eye_state.setRotation( right_eye_rot );
}
//-----------------------------------------------------------------------------
// LLEyeMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
{
// Compute eye rotation.
LLQuaternion target_eye_rot;
LLVector3 eye_look_at;
F32 vergence;
//calculate jitter
if (mEyeJitterTimer.getElapsedTimeF32() > mEyeJitterTime)
{
@ -426,87 +533,10 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
}
}
BOOL has_eye_target = FALSE;
LLVector3* targetPos = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
if (targetPos)
{
LLVector3 skyward(0.f, 0.f, 1.f);
LLVector3 left;
LLVector3 up;
eye_look_at = *targetPos;
has_eye_target = TRUE;
F32 lookAtDistance = eye_look_at.normVec();
left.setVec(skyward % eye_look_at);
up.setVec(eye_look_at % left);
target_eye_rot = LLQuaternion(eye_look_at, left, up);
// convert target rotation to head-local coordinates
target_eye_rot *= ~mHeadJoint->getWorldRotation();
// eliminate any Euler roll - we're lucky that roll is applied last.
F32 roll, pitch, yaw;
target_eye_rot.getEulerAngles(&roll, &pitch, &yaw);
target_eye_rot.setQuat(0.0f, pitch, yaw);
// constrain target orientation to be in front of avatar's face
target_eye_rot.constrain(EYE_ROT_LIMIT_ANGLE);
// calculate vergence
F32 interocular_dist = (mLeftEyeState->getJoint()->getWorldPosition() - mRightEyeState->getJoint()->getWorldPosition()).magVec();
vergence = -atan2((interocular_dist / 2.f), lookAtDistance);
// <FS:ND> Guess we should take the return value of that llclamp...
// llclamp(vergence, -F_PI_BY_TWO, 0.f);
vergence = llclamp(vergence, -F_PI_BY_TWO, 0.f);
// </FS:ND>
}
else
{
target_eye_rot = LLQuaternion::DEFAULT;
vergence = 0.f;
}
//RN: subtract 4 degrees to account for foveal angular offset relative to pupil
vergence += 4.f * DEG_TO_RAD;
// calculate eye jitter
LLQuaternion eye_jitter_rot;
// vergence not too high...
if (vergence > -0.05f)
{
//...go ahead and jitter
eye_jitter_rot.setQuat(0.f, mEyeJitterPitch + mEyeLookAwayPitch, mEyeJitterYaw + mEyeLookAwayYaw);
}
else
{
//...or don't
eye_jitter_rot.loadIdentity();
}
// calculate vergence of eyes as an object gets closer to the avatar's head
LLQuaternion vergence_quat;
if (has_eye_target)
{
vergence_quat.setQuat(vergence, LLVector3(0.f, 0.f, 1.f));
}
else
{
vergence_quat.loadIdentity();
}
// calculate eye rotations
LLQuaternion left_eye_rot = target_eye_rot;
left_eye_rot = vergence_quat * eye_jitter_rot * left_eye_rot;
LLQuaternion right_eye_rot = target_eye_rot;
vergence_quat.transQuat();
right_eye_rot = vergence_quat * eye_jitter_rot * right_eye_rot;
mLeftEyeState->setRotation( left_eye_rot );
mRightEyeState->setRotation( right_eye_rot );
adjustEyeTarget(targetPos, *mLeftEyeState, *mRightEyeState);
adjustEyeTarget(targetPos, *mAltLeftEyeState, *mAltRightEyeState);
return TRUE;
}
@ -523,11 +553,23 @@ void LLEyeMotion::onDeactivate()
joint->setRotation(LLQuaternion::DEFAULT);
}
joint = mAltLeftEyeState->getJoint();
if (joint)
{
joint->setRotation(LLQuaternion::DEFAULT);
}
joint = mRightEyeState->getJoint();
if (joint)
{
joint->setRotation(LLQuaternion::DEFAULT);
}
joint = mAltRightEyeState->getJoint();
if (joint)
{
joint->setRotation(LLQuaternion::DEFAULT);
}
}
// End

View File

@ -176,6 +176,8 @@ public:
// it will be deactivated
virtual BOOL onActivate();
void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state);
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
@ -193,6 +195,8 @@ public:
LLJoint *mHeadJoint;
LLPointer<LLJointState> mLeftEyeState;
LLPointer<LLJointState> mRightEyeState;
LLPointer<LLJointState> mAltLeftEyeState;
LLPointer<LLJointState> mAltRightEyeState;
LLFrameTimer mEyeJitterTimer;
F32 mEyeJitterTime;

View File

@ -1007,7 +1007,7 @@
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0x800</integer>
<string>0x800</string>
<key>tooltip</key>
<string/>
</map>
@ -1617,7 +1617,7 @@
<key>type</key>
<string>string</string>
<key>value</key>
<string>0x0A0x0A0x0A</string>
<string>\\n\\n\\n</string>
<key>tooltip</key>
<string>Indicates the last line of a notecard was read.</string>
</map>
@ -5511,7 +5511,7 @@
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0x40</integer>
<string>0x40</string>
<key>tooltip</key>
<string>Controls whether the object can be grabbed.\nA grab is the default action when in third person, and is available as the hand tool in build mode. This is useful for physical objects that you don't want other people to be able to trivially disturb. The default is FALSE</string>
</map>
@ -5520,7 +5520,7 @@
<key>type</key>
<string>integer</string>
<key>value</key>
<integer>0x400</integer>
<string>0x400</string>
<key>tooltip</key>
<string>Prevent click-and-drag movement on all prims in the object.</string>
</map>
@ -9802,15 +9802,17 @@
<key>return</key>
<string>string</string>
<key>arguments</key>
<map>
<key>Error</key>
<map>
<array>
<map>
<key>Error</key>
<map>
<key>type</key>
<string>integer</string>
<key>tooltip</key>
<string>An Experience error code to translate.</string>
</map>
</map>
</map>
</map>
</array>
<key>tooltip</key>
<string>
Returns a string describing the error code passed or the string corresponding with XP_ERROR_UNKNOWN_ERROR if the value is not a valid Experience error code.
@ -10160,7 +10162,7 @@
<key>Parameters</key>
<map>
<key>type</key>
<string>integer</string>
<string>list</string>
<key>tooltip</key>
<string>A list of PRIM_* property constants to return values of.</string>
</map>
@ -10251,7 +10253,7 @@
<key>Parameters</key>
<map>
<key>type</key>
<string>integer</string>
<string>list</string>
<key>tooltip</key>
<string>PRIM_* flags.</string>
</map>
@ -12172,7 +12174,7 @@
<key>First</key>
<map>
<key>type</key>
<string>string</string>
<string>integer</string>
<key>tooltip</key>
<string>Index of the first key to return.</string>
</map>
@ -12181,7 +12183,7 @@
<key>Count</key>
<map>
<key>type</key>
<string>string</string>
<string>integer</string>
<key>tooltip</key>
<string>The number of keys to return.</string>
</map>
@ -14797,7 +14799,7 @@
<key>arguments</key>
<array>
<map>
<key>AvatarID</key>
<key>AgentID</key>
<map>
<key>type</key>
<string>key</string>

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<linden_skeleton num_bones="132" num_collision_volumes="26" version="2.0">
<linden_skeleton num_bones="133" num_collision_volumes="26" version="2.0">
<bone aliases="hip avatar_mPelvis" connected="false" end="0.000 0.000 0.084" group="Torso" name="mPelvis" pivot="0.000000 0.000000 1.067015" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base">
<collision_volume end="0.030 0.000 0.095" group="Collision" name="PELVIS" pos="-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17" support="base"/>
<collision_volume end="-0.100 0.000 0.000" group="Collision" name="BUTT" pos="-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1" support="base"/>
@ -21,11 +21,11 @@
<bone aliases="head avatar_mHead" connected="true" end="0.000 0.000 0.079" group="Torso" name="mHead" pivot="0.000000 -0.000000 0.075630" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base">
<collision_volume end="0.000 0.000 0.100" group="Collision" name="HEAD" pos="0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12" support="base"/>
<bone aliases="figureHair avatar_mSkull" connected="false" end="0.000 0.000 0.033" group="Extra" name="mSkull" pivot="0.000000 0.000000 0.079000" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/>
<bone aliases="avatar_mEyeRight" connected="false" end="0.100 0.000 0.000" group="Extra" name="mEyeRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" support="base"/>
<bone aliases="avatar_mEyeLeft" connected="false" end="0.100 0.000 0.000" group="Extra" name="mEyeLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/>
<bone connected="false" end="0.100 0.000 0.000" group="Face" name="mFaceEyeAltRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.100 0.000 0.000" group="Face" name="mFaceEyeAltLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.020 0.000 0.000" group="Face" name="mFaceRoot" pivot="0.025 0.000 0.045" pos="0.025 0.000 0.045" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone aliases="avatar_mEyeRight" connected="false" end="0.025 0.000 0.000" group="Extra" name="mEyeRight" pivot="0.098466 -0.036000 0.079000" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" support="base"/>
<bone aliases="avatar_mEyeLeft" connected="false" end="0.025 0.000 0.000" group="Extra" name="mEyeLeft" pivot="0.098461 0.036000 0.079000" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" support="base"/>
<bone connected="false" end="0.020 0.000 0.000" group="Face" name="mFaceRoot" pivot="0.025000 0.000000 0.045000" pos="0.025 0.000 0.045" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended">
<bone connected="false" end="0.025 0.000 0.000" group="Face" name="mFaceEyeAltRight" pivot="0.073466 -0.036000 0.0339300" pos="0.073 -0.036 0.034" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.025 0.000 0.000" group="Face" name="mFaceEyeAltLeft" pivot="0.073461 0.036000 0.0339300" pos="0.073 0.036 0.034" rot="0.000000 0.000000 0.000000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.024 0.004 0.018" group="Face" name="mFaceForeheadLeft" pivot="0.061 0.035 0.083" pos="0.061 0.035 0.083" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.024 -0.004 0.018" group="Face" name="mFaceForeheadRight" pivot="0.061 -0.035 0.083" pos="0.061 -0.035 0.083" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>
<bone connected="false" end="0.023 0.013 0.000" group="Eyes" name="mFaceEyebrowOuterLeft" pivot="0.064 0.051 0.048" pos="0.064 0.051 0.048" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>
@ -34,10 +34,10 @@
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@ -48,27 +48,30 @@
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@ -103,9 +106,9 @@
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@ -140,9 +143,9 @@
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@ -179,7 +182,7 @@
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@ -210,20 +213,20 @@
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<bone connected="true" end="-0.030 0.003 -0.468" group="Limb" name="mHindLimb2Right" pivot="0.002 0.046 -0.491" pos="0.002 0.046 -0.491" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone connected="true" end="0.112 0.000 -0.061" group="Limb" name="mHindLimb3Right" pivot="-0.030 0.003 -0.468" pos="-0.030 0.003 -0.468" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone connected="true" end="0.105 -0.008 0.001" group="Limb" name="mHindLimb4Right" pivot="0.112 -0.000 -0.061" pos="0.112 -0.000 -0.061" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended" />
</bone>
<bone connected="false" end="0.002 0.046 -0.491" group="Limb" name="mHindLimb1Right" pivot="-0.204 -0.129 -0.125" pos="-0.204 -0.129 -0.125" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone connected="true" end="-0.030 0.003 -0.468" group="Limb" name="mHindLimb2Right" pivot="0.002 0.046 -0.491" pos="0.002 0.046 -0.491" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone connected="true" end="0.112 0.000 -0.061" group="Limb" name="mHindLimb3Right" pivot="-0.030 0.003 -0.468" pos="-0.030 0.003 -0.468" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended">
<bone connected="true" end="0.105 -0.008 0.000" group="Limb" name="mHindLimb4Right" pivot="0.112 0.000 -0.061" pos="0.112 0.000 -0.061" rot="0.000 0.000 0.000" scale="1.00 1.00 1.00" support="extended"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</linden_skeleton>

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@ -960,7 +960,8 @@ void LLFastTimerView::doAnalysisDefault(std::string baseline, std::string target
base[label]["Samples"].asInteger());
}
exportCharts(baseline, target);
// BENTO - this currently crashes
// exportCharts(baseline, target);
os.flush();
os.close();

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@ -6241,11 +6241,11 @@ void LLVOAvatar::showAttachmentPosOverrides(bool verbose) const
{
std::stringstream ss;
std::copy(joint_names.begin(), joint_names.end(), std::ostream_iterator<std::string>(ss, ","));
LL_INFOS() << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
LL_DEBUGS("Avatar") << getFullname() << " attachment positions defined for joints: " << ss.str() << "\n" << LL_ENDL;
}
else
{
LL_INFOS() << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
LL_DEBUGS("Avatar") << getFullname() << " no attachment positions defined for any joints" << "\n" << LL_ENDL;
}
if (!verbose)

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@ -4927,7 +4927,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
pAvatarVO->addAttachmentPosOverridesForObject(vobj);
if (pAvatarVO->isSelf())
{
//pAvatarVO->showAttachmentPosOverrides();
bool verbose = true;
pAvatarVO->showAttachmentPosOverrides(verbose);
}
}

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@ -366,17 +366,17 @@ if __name__ == "__main__":
parser = argparse.ArgumentParser(description="process SL avatar_skeleton/avatar_lad files")
parser.add_argument("--verbose", action="store_true",help="verbose flag")
parser.add_argument("--ogfile", help="specify file containing base bones")
parser.add_argument("--ogfile", help="specify file containing base bones", default="avatar_skeleton_orig.xml")
parser.add_argument("--ref_file", help="specify another file containing replacements for missing fields")
parser.add_argument("--lad_file", help="specify avatar_lad file to check")
parser.add_argument("--orig_lad_file", help="specify avatar_lad file to compare to")
parser.add_argument("--lad_file", help="specify avatar_lad file to check", default="avatar_lad.xml")
parser.add_argument("--orig_lad_file", help="specify avatar_lad file to compare to", default="avatar_lad_orig.xml")
parser.add_argument("--aliases", help="specify file containing bone aliases")
parser.add_argument("--validate", action="store_true", help="check specified input file for validity")
parser.add_argument("--fix", action="store_true", help="try to correct errors")
parser.add_argument("--remove", nargs="+", help="remove specified joints")
parser.add_argument("--list", action="store_true", help="list joint names")
parser.add_argument("--compare", help="alternate skeleton file to compare")
parser.add_argument("infilename", help="name of a skel .xml file to input")
parser.add_argument("infilename", help="name of a skel .xml file to input", default="avatar_skeleton.xml")
parser.add_argument("outfilename", nargs="?", help="name of a skel .xml file to output")
args = parser.parse_args()