Re-merged llvovolume.cpp

Too many issue were detected after merge, so did a clean remerge of the file.
meow-7.2.2
Andrey Kleshchev 2022-10-24 19:49:36 +03:00
parent 620d2f4ee5
commit 4b37414dc0
1 changed files with 33 additions and 11 deletions

View File

@ -1994,7 +1994,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
updateRiggedVolume(false);
updateRiggedVolume(false);
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
@ -5704,7 +5704,7 @@ static inline void add_face(T*** list, U32* count, T* face)
{
if (count[1] < MAX_FACE_COUNT)
{
face->setDrawOrderIndex(count[1]);
//face->setDrawOrderIndex(count[1]);
list[1][count[1]++] = face;
}
}
@ -5712,12 +5712,36 @@ static inline void add_face(T*** list, U32* count, T* face)
{
if (count[0] < MAX_FACE_COUNT)
{
face->setDrawOrderIndex(count[0]);
//face->setDrawOrderIndex(count[0]);
list[0][count[0]++] = face;
}
}
}
// return index into linkset for given object (0 for root prim)
U32 get_linkset_index(LLVOVolume* vobj)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE;
if (vobj->isRootEdit())
{
return 0;
}
LLViewerObject* root = vobj->getRootEdit();
U32 idx = 1;
for (const auto& child : root->getChildren())
{
if (child == vobj)
{
return idx;
}
++idx;
}
llassert(false);
return idx; //should never get here
}
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
@ -5881,6 +5905,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
avatar->addAttachmentOverridesForObject(vobj, NULL, false);
}
U32 linkset_index = get_linkset_index(vobj);
// Standard rigged mesh attachments:
bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment();
// Animated objects. Have to check for isRiggedMesh() to
@ -5900,6 +5926,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
// order by linkset index first and face index second
facep->setDrawOrderIndex(linkset_index * 100 + i);
// HACK -- brute force this check every time a drawable gets rebuilt
vobj->updateTEMaterialTextures(i);
#if 0
@ -5939,11 +5968,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (facep->isState(LLFace::RIGGED))
{
//face is not rigged but used to be, remove from rigged face pool
LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
if (pool)
{
pool->removeFace(facep);
}
facep->clearState(LLFace::RIGGED);
facep->mAvatar = NULL;
facep->mSkinInfo = NULL;
@ -6251,7 +6275,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL))
{
LLVOVolume* vobj = drawablep->getVOVolume();
@ -6285,8 +6309,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
llassert(!face->isState(LLFace::RIGGED));
if (!face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
{ //something's gone wrong with the vertex buffer accounting, rebuild this group