MAINT-3429 remove GeForce hack which is causing issues with auto-alpha masks in deferred

master
Graham Madarasz (Graham Linden) 2013-11-11 14:06:33 -08:00
parent 19b2655a48
commit 4be5d07acb
1 changed files with 0 additions and 21 deletions

View File

@ -37,8 +37,6 @@
#include "llviewershadermgr.h"
#include "llrender.h"
#define GE_FORCE_WORKAROUND LL_DARWIN
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
@ -660,14 +658,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
}
else
{
// Work-around until we can figure out why the right shader causes
// the GeForce driver to go tango uniform on OS X 10.6.8 only
//
#if GE_FORCE_WORKAROUND
gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
#else
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightAlphaMaskWaterProgram.bind();
@ -678,9 +668,7 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
gDeferredFullbrightAlphaMaskProgram.bind();
gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
#endif
}
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
@ -699,13 +687,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
}
else
{
// Work-around until we can figure out why the right shader causes
// the GeForce driver to go tango uniform on OS X 10.6.8 only
//
#if GE_FORCE_WORKAROUND
gObjectFullbrightAlphaMaskProgram.unbind();
#else
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightAlphaMaskWaterProgram.unbind();
@ -714,8 +695,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
{
gDeferredFullbrightAlphaMaskProgram.unbind();
}
#endif
}
LLRenderPass::endRenderPass(pass);
}