Merge branch 'SL-17967' of ssh://bitbucket.org/lindenlab/viewer into SL-17967
commit
4c2b80fd00
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@ -592,7 +592,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_t
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LL_CONT << LL_ENDL;
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}
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void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
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void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
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{
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std::string log = get_object_log(ret);
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std::string fname = filename;
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@ -985,11 +985,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
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fclose(file);
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error = glGetError();
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if (error != GL_NO_ERROR)
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{
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LL_WARNS("HRS") << "WTF? Should be no error here: " << error << LL_ENDL;
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}
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//create shader object
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GLuint ret = glCreateShader(type);
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@ -1069,7 +1064,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
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return ret;
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}
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BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
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BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
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{
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//check for errors
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glLinkProgram(obj);
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@ -1079,6 +1074,8 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
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{
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//an error occured, print log
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LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
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dumpObjectLog(obj, TRUE, "linker");
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return success;
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}
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std::string log = get_object_log(obj);
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@ -1178,7 +1175,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("emissiveColor");
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mReservedUniforms.push_back("metallicFactor");
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mReservedUniforms.push_back("roughnessFactor");
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mReservedUniforms.push_back("diffuseMap");
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mReservedUniforms.push_back("altDiffuseMap");
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mReservedUniforms.push_back("specularMap");
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@ -607,7 +607,7 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
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void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
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{
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LLViewerShaderMgr::sSkipReload = true;
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flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations.
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applyBaseMasks();
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// if we're passed an invalid level, default to "Low"
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@ -56,9 +56,16 @@ LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id)
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}
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LLFileSystem file(id, asset_type, LLFileSystem::READ);
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auto size = file.getSize();
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if (!size)
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{
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LL_DEBUGS() << "Zero size material." << LL_ENDL;
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mat->unref();
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return;
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}
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std::vector<char> buffer;
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buffer.resize(file.getSize());
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buffer.resize(size);
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file.read((U8*)&buffer[0], buffer.size());
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LLSD asset;
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