Vintage: add mirror probe settings
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2fed7b2b25
commit
4c5d757d3c
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@ -3048,16 +3048,16 @@ Low ↔ Lwst
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left="10"
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name="Reflection Probe"
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tool_tip="Adjusts how objects within this volume receive reflections when PBR is enabled"
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top_pad="9"
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top_pad="6"
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width="60" />
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<combo_box
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height="19"
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top_delta="0"
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height="19"
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top_delta="0"
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left="144"
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follows="left|top"
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name="Probe Volume Type"
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tool_tip="Choose the probe influence volume"
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width="108">
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follows="left|top"
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name="Probe Volume Type"
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tool_tip="Choose the probe influence volume"
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width="140">
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<combo_box.item
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label="Sphere"
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name="Sphere"
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@ -3071,12 +3071,50 @@ Low ↔ Lwst
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height="16"
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label="Dynamic"
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layout="topleft"
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follows="left|top"
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follows="left|top"
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left="10"
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name="Probe Dynamic"
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tool_tip="When enabled, Avatars will appear in reflections within this probe's influence volume."
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top_delta="17"
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top_delta="19"
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width="60" />
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<text
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type="string"
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length="1"
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follows="left|top"
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height="10"
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layout="topleft"
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left="10"
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name="Probe Update Label"
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text_readonly_color="LabelDisabledColor"
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top_delta="0"
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width="100">
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Probe Update
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</text>
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<combo_box
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height="19"
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top_delta="0"
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left="144"
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follows="left|top"
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name="Probe Update Type"
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tool_tip="Determines how the probe updates. Static updates the slowest and without avatars. Dynamic updates more frequently, with avatars visible in the probes. Mirror (Environment) turns this probe into a realtime planar projected probe that only reflects the environment, but does not calculate ambiance. Mirror (Everything) is similar to Mirror (Environment), but it reflects particles and avatars."
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width="140">
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<combo_box.item
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label="Static"
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name="Static"
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value="Static" />
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<combo_box.item
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label="Dynamic"
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name="Dynamic"
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value="Dynamic"/>
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<combo_box.item
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label="Mirror (Environment)"
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name="Mirror"
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value="Mirror"/>
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<combo_box.item
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label="Mirror (Everything)"
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name="Dynamic Mirror"
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value="Dynamic Mirror"/>
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</combo_box>
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<spinner top_pad="0"
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decimal_digits="3"
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follows="left|top"
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