implemented EXT-4588 “Redirect messages that went to the Communicate floater”;
--HG-- branch : product-enginemeow-7.2.2
parent
05b91f636b
commit
4c82ec8088
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@ -446,19 +446,17 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
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if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
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{
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound);
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound");
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LLNotificationsUtil::add("SystemMessage", args);
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buffer = LLTrans::getString("CompileQueueProblemDownloading") + (": ") + data->mScriptName;
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}
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else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
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{
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound);
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
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LLNotificationsUtil::add("SystemMessage", args);
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buffer = LLTrans::getString("CompileQueueInsufficientPermFor") + (": ") + data->mScriptName;
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}
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@ -6389,10 +6389,9 @@ void handle_selected_texture_info(void*)
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msg.assign("Texture info for: ");
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msg.append(node->mName);
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = msg;
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = msg;
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LLNotificationsUtil::add("SystemMessage", args);
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U8 te_count = node->getObject()->getNumTEs();
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// map from texture ID to list of faces using it
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@ -6425,10 +6424,9 @@ void handle_selected_texture_info(void*)
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msg.append( llformat("%d ", (S32)(it->second[i])));
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}
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = msg;
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = msg;
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LLNotificationsUtil::add("SystemMessage", args);
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}
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}
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}
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@ -1365,10 +1365,9 @@ bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const
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if (check_offer_throttle(mFromName, true))
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{
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log_message = chatHistory_string + " " + LLTrans::getString("InvOfferGaveYou") + " " + mDesc + LLTrans::getString(".");
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = log_message;
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = log_message;
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LLNotificationsUtil::add("SystemMessage", args);
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}
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// we will want to open this item when it comes back.
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@ -1410,11 +1409,10 @@ bool LLOfferInfo::inventory_task_offer_callback(const LLSD& notification, const
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// send the message
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msg->sendReliable(mHost);
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//TODO* CHAT: how to show this?
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//log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +".";
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//LLSD args;
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//args["MESSAGE"] = log_message;
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//LLNotificationsUtil::add("SystemMessage", args);
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log_message = LLTrans::getString("InvOfferYouDecline") + " " + mDesc + " " + LLTrans::getString("InvOfferFrom") + " " + mFromName +".";
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LLSD args;
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args["MESSAGE"] = log_message;
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LLNotificationsUtil::add("SystemMessage", args);
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if (busy && (!mFromGroup && !mFromObject))
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{
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@ -1868,11 +1866,9 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
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// history. Pretend the chat is from a local agent,
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// so it will go into the history but not be shown on screen.
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//TODO* CHAT: how to show this?
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//and this is not system message...
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//LLSD args;
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//args["MESSAGE"] = buffer;
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = buffer;
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LLNotificationsUtil::add("SystemMessageTip", args);
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}
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}
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break;
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@ -3103,10 +3099,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
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{
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// Chat the "back" SLURL. (DEV-4907)
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//TODO* CHAT: how to show this?
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//LLSD args;
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//args["MESSAGE"] = message;
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//LLNotificationsUtil::add("SystemMessage", args);
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LLSD args;
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args["MESSAGE"] = "Teleport completed from " + gAgent.getTeleportSourceSLURL();
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LLNotificationsUtil::add("SystemMessageTip", args);
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// Set the new position
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avatarp->setPositionAgent(agent_pos);
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