Backed out changeset bb47510bda62: don't change TYPE_MAX.

Ruslan points out that changing TYPE_MAX could lead to extra (useless) render
passes. We will have to solve the TYPE_INDEX > TYPE_MAX problem another way.
meow-7.2.2
Nat Goodspeed 2016-12-17 11:09:09 -05:00
parent 93268cb47a
commit 4c95587dc3
3 changed files with 3 additions and 9 deletions

View File

@ -986,8 +986,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
mReservedAttribs.push_back("texture_index");
mReservedAttribs.push_back("index");
//matrix state
mReservedUniforms.push_back("modelview_matrix");
mReservedUniforms.push_back("projection_matrix");

View File

@ -339,7 +339,6 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
sizeof(U16), // TYPE_INDEX
};
static std::string vb_type_name[] =
@ -357,8 +356,8 @@ static std::string vb_type_name[] =
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
"TYPE_TEXTURE_INDEX",
"TYPE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
@ -1369,7 +1368,6 @@ void LLVertexBuffer::setupVertexArray()
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
1, //TYPE_TEXTURE_INDEX
1, //TYPE_INDEX
};
U32 attrib_type[] =
@ -1387,7 +1385,6 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
GL_UNSIGNED_INT, //TYPE_INDEX
};
bool attrib_integer[] =
@ -1405,7 +1402,6 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT,
true, //TYPE_TEXTURE_INDEX
true, //TYPE_INDEX
};
U32 attrib_normalized[] =
@ -1423,7 +1419,6 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT,
GL_FALSE, //TYPE_TEXTURE_INDEX
GL_FALSE, //TYPE_INDEX
};
bindGLBuffer(true);

View File

@ -179,8 +179,8 @@ public:
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
TYPE_TEXTURE_INDEX,
TYPE_INDEX,
TYPE_MAX,
TYPE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),