SL-20611 Followup -- reenable water haze
parent
f3b8714577
commit
4ca23735d9
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@ -8327,7 +8327,7 @@ void LLPipeline::doWaterHaze()
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else
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{
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//render water patches like LLDrawPoolWater does
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/*LLGLDepthTest depth(GL_FALSE);
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LLGLDepthTest depth(GL_FALSE);
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LLGLDisable cull(GL_CULL_FACE);
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gGLLastMatrix = NULL;
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@ -8336,7 +8336,7 @@ void LLPipeline::doWaterHaze()
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if (mWaterPool)
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{
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mWaterPool->pushFaceGeometry();
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}*/
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}
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}
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unbindDeferredShader(haze_shader);
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