FIRE-29387: Stop currently playing sound before triggering a new one
parent
8321d495ab
commit
4ca61c93a9
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@ -241,8 +241,10 @@ void FSFloaterAssetBlacklist::onPlayBtn()
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return;
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}
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onStopBtn();
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mAudioSourceID = LLUUID::generateNewID();
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gAudiop->triggerSound(item->getUUID(), gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI, LLVector3d::zero, LLUUID::null, mAudioSourceID);
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gAudiop->triggerSound(item->getUUID(), gAgentID, 1.0f, LLAudioEngine::AUDIO_TYPE_UI, LLVector3d::zero, LLUUID::null, mAudioSourceID);
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childSetVisible("stop_btn", true);
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childSetVisible("play_btn", false);
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