FIRE-29387: Stop currently playing sound before triggering a new one

meow-7.2.2
Ansariel 2021-02-12 01:02:50 +01:00
parent 8321d495ab
commit 4ca61c93a9
1 changed files with 3 additions and 1 deletions

View File

@ -241,8 +241,10 @@ void FSFloaterAssetBlacklist::onPlayBtn()
return;
}
onStopBtn();
mAudioSourceID = LLUUID::generateNewID();
gAudiop->triggerSound(item->getUUID(), gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI, LLVector3d::zero, LLUUID::null, mAudioSourceID);
gAudiop->triggerSound(item->getUUID(), gAgentID, 1.0f, LLAudioEngine::AUDIO_TYPE_UI, LLVector3d::zero, LLUUID::null, mAudioSourceID);
childSetVisible("stop_btn", true);
childSetVisible("play_btn", false);