parent
78dc1c872a
commit
4cec313319
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@ -518,7 +518,7 @@ void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude)
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}
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alBufferData(buffer,
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AL_FORMAT_STEREO16,
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AL_FORMAT_STEREO_FLOAT32,
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mWindGen->windGenerate(mWindBuf,
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mWindBufSamples),
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mWindBufBytes,
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@ -57,9 +57,9 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
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/*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
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private:
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typedef S16 WIND_SAMPLE_T;
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typedef F32 WIND_SAMPLE_T;
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LLWindGen<WIND_SAMPLE_T> *mWindGen;
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S16 *mWindBuf;
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F32 *mWindBuf;
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U32 mWindBufFreq;
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U32 mWindBufSamples;
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U32 mWindBufBytes;
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@ -32,6 +32,7 @@
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#include "AL/al.h"
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#include "AL/alut.h"
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#include "AL/alext.h"
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class LLListener_OpenAL : public LLListener
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{
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@ -545,8 +545,13 @@ void audio_update_wind(bool force_update)
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// don't use the setter setMaxWindGain() because we don't
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// want to screw up the fade-in on startup by setting actual source gain
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// outside the fade-in.
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F32 master_volume = gSavedSettings.getBOOL("MuteAudio") ? 0.f : gSavedSettings.getF32("AudioLevelMaster");
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F32 ambient_volume = gSavedSettings.getBOOL("MuteAmbient") ? 0.f : gSavedSettings.getF32("AudioLevelAmbient");
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static LLCachedControl<bool> mute_audio(gSavedSettings, "MuteAudio");
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static LLCachedControl<bool> mute_ambient(gSavedSettings, "MuteAmbient");
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static LLCachedControl<F32> level_master(gSavedSettings, "AudioLevelMaster");
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static LLCachedControl<F32> level_ambient(gSavedSettings, "AudioLevelAmbient");
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F32 master_volume = mute_audio() ? 0.f : level_master();
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F32 ambient_volume = mute_ambient() ? 0.f : level_ambient();
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F32 max_wind_volume = master_volume * ambient_volume;
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const F32 WIND_SOUND_TRANSITION_TIME = 2.f;
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