SL-20090 Don't use llassert_always in texture fetching code.

master
RunitaiLinden 2023-10-24 12:53:34 -05:00
parent 4710fcf167
commit 4cf5f34fc3
1 changed files with 8 additions and 9 deletions

View File

@ -1827,7 +1827,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (mIsMissingAsset)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - missing asset");
llassert_always(!mHasFetcher);
llassert(!mHasFetcher);
return false; // skip
}
if (!mLoadedCallbackList.empty() && mRawImage.notNull())
@ -2099,8 +2099,8 @@ bool LLViewerFetchedTexture::updateFetch()
}
}
llassert_always(mRawImage.notNull() || !mIsRawImageValid);
llassert_always(mRawImage.notNull() || !mNeedsCreateTexture);
llassert(mRawImage.notNull() || !mIsRawImageValid);
llassert(mRawImage.notNull() || !mNeedsCreateTexture);
return mIsFetching ? true : false;
}
@ -2527,8 +2527,8 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
destroyRawImage();
reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
llassert_always(mRawImage.notNull());
llassert_always(!mNeedsAux || mAuxRawImage.notNull());
llassert(mRawImage.notNull());
llassert(!mNeedsAux || mAuxRawImage.notNull());
}
//
@ -2552,7 +2552,6 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
// we're going to call them.
mLastCallBackActiveTime = sCurrentTime;
//llassert_always(mRawImage.notNull());
if(mNeedsAux && mAuxRawImage.isNull())
{
LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL;
@ -2641,9 +2640,9 @@ void LLViewerFetchedTexture::forceImmediateUpdate()
LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
{
llassert_always(mGLTexturep.notNull());
llassert_always(discard_level >= 0);
llassert_always(mComponents > 0);
llassert(mGLTexturep.notNull());
llassert(discard_level >= 0);
llassert(mComponents > 0);
if (mRawImage.notNull())
{