diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index db7aa01bcd..dbc4a03122 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -392,7 +392,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.0f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -426,7 +425,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -517,7 +515,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -1066,7 +1063,6 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LL
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
@@ -1153,7 +1149,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( tex )
{
bool no_alpha_test = getInfo()->mWriteAllChannels;
- LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
if (no_alpha_test)
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
@@ -1203,7 +1198,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
getInfo()->mStaticImageFileName.empty() &&
color_specified )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.000f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1302,7 +1296,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
@@ -1321,7 +1314,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = mLocalTextureObject->getImage();
if (tex)
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
@@ -1358,7 +1350,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
if( !first_param || !first_param->getMultiplyBlend() )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
@@ -1370,7 +1361,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Accumulate alphas
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
{
@@ -1393,7 +1383,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
LLGLTexture* tex = mLocalTextureObject->getImage();
if( tex && (tex->getComponents() == 4) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1413,7 +1402,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1430,7 +1418,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv(layer_color.mV);
gl_rect_2d_simple( width, height );
diff --git a/indra/llappearance/lltexlayerparams.cpp b/indra/llappearance/lltexlayerparams.cpp
index 8ac0e5fe23..2696797736 100644
--- a/indra/llappearance/lltexlayerparams.cpp
+++ b/indra/llappearance/lltexlayerparams.cpp
@@ -364,7 +364,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
}
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
gl_rect_2d_simple_tex(width, height);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -381,7 +380,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
}
else
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f(0.f, 0.f, 0.f, effective_weight);
gl_rect_2d_simple(width, height);
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 92ebdb9490..9454943dc5 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -18,7 +18,6 @@ set(llrender_SOURCE_FILES
llfontgl.cpp
llfontregistry.cpp
llgl.cpp
- llgldbg.cpp
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
@@ -46,7 +45,6 @@ set(llrender_HEADER_FILES
llfontbitmapcache.h
llfontregistry.h
llgl.h
- llgldbg.h
llglheaders.h
llglslshader.h
llglstates.h
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 6072e47394..1f9f9bec86 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2469,32 +2469,11 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- switch (state)
- {
- case GL_ALPHA_TEST:
- case GL_NORMALIZE:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- case GL_TEXTURE_GEN_Q:
- case GL_LIGHTING:
- case GL_COLOR_MATERIAL:
- case GL_FOG:
- case GL_LINE_STIPPLE:
- case GL_POLYGON_STIPPLE:
- mState = 0;
- break;
- }
-
- stop_glerror();
if (mState)
{
mWasEnabled = sStateMap[state];
- // we can't actually assert on this as queued changes to state are not reflected by glIsEnabled
- //llassert(mWasEnabled == glIsEnabled(state));
setEnabled(enabled);
- stop_glerror();
}
}
@@ -2526,7 +2505,6 @@ void LLGLState::setEnabled(S32 enabled)
LLGLState::~LLGLState()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
- stop_glerror();
if (mState)
{
if (gDebugGL)
@@ -2559,7 +2537,6 @@ LLGLState::~LLGLState()
}
}
}
- stop_glerror();
}
////////////////////////////////////////////////////////////////////////////////
@@ -2936,8 +2913,7 @@ void LLGLSyncFence::wait()
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
-: mAlphaTest(GL_ALPHA_TEST)
-, mCullFace(GL_CULL_FACE)
+: mCullFace(GL_CULL_FACE)
, mSquashClip()
{
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index f3c9ed4008..3b03b6c4c1 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -202,13 +202,13 @@ void clear_glerror();
//disable lighting for rendering hud objects
//INCORRECT USAGE
- LLGLEnable lighting(GL_LIGHTING);
+ LLGLEnable blend(GL_BLEND);
renderHUD();
- LLGLDisable lighting(GL_LIGHTING);
+ LLGLDisable blend(GL_BLEND);
//CORRECT USAGE
{
- LLGLEnable lighting(GL_LIGHTING);
+ LLGLEnable blend(GL_BLEND);
renderHUD();
}
@@ -216,7 +216,7 @@ void clear_glerror();
is useful:
{
- LLGLEnable lighting(light_hud ? GL_LIGHTING : 0);
+ LLGLEnable blend(blend_hud ? GL_GL_BLEND: 0);
renderHUD();
}
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp
deleted file mode 100644
index 0f1d4ae742..0000000000
--- a/indra/llrender/llgldbg.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-/**
- * @file llgldbg.cpp
- * @brief Definitions for OpenGL debugging support
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// This file sets some global GL parameters, and implements some
-// useful functions for GL operations.
-
-#include "linden_common.h"
-
-#include "llgldbg.h"
-
-#include "llgl.h"
-#include "llglheaders.h"
-
-
-//------------------------------------------------------------------------
-// cmstr()
-//------------------------------------------------------------------------
-const char *cmstr(int i)
-{
- switch( i )
- {
- case GL_EMISSION: return "GL_EMISSION";
- case GL_AMBIENT: return "GL_AMBIENT";
- case GL_DIFFUSE: return "GL_DIFFUSE";
- case GL_SPECULAR: return "GL_SPECULAR";
- case GL_AMBIENT_AND_DIFFUSE: return "GL_AMBIENT_AND_DIFFUSE";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// facestr()
-//------------------------------------------------------------------------
-const char *facestr(int i)
-{
- switch( i )
- {
- case GL_FRONT: return "GL_FRONT";
- case GL_BACK: return "GL_BACK";
- case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// boolstr()
-//------------------------------------------------------------------------
-const char *boolstr(int b)
-{
- return b ? "GL_TRUE" : "GL_FALSE";
-}
-
-//------------------------------------------------------------------------
-// fv4()
-//------------------------------------------------------------------------
-const char *fv4(F32 *f)
-{
- static char str[128];
- sprintf(str, "%8.3f %8.3f %8.3f %8.3f", f[0], f[1], f[2], f[3]);
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv3()
-//------------------------------------------------------------------------
-const char *fv3(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f, %8.3f, %8.3f", f[0], f[1], f[2]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv1()
-//------------------------------------------------------------------------
-const char *fv1(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f", f[0]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// llgl_dump()
-//------------------------------------------------------------------------
-void llgl_dump()
-{
- int i;
- F32 fv[16];
- GLboolean b;
-
- LL_INFOS() << "==========================" << LL_ENDL;
- LL_INFOS() << "OpenGL State" << LL_ENDL;
- LL_INFOS() << "==========================" << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Current Values" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_COLOR, fv);
- LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_NORMAL, fv);
- LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Lighting" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
-
- LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
- LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
- LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
- LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
- LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
- LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
- LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
-
- for (int l=0; l<8; l++)
- {
- b = glIsEnabled(GL_LIGHT0+l);
- LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
-
- if (!b)
- continue;
-
- glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
- LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
- LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
- LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
- LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
- LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
- LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
- LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
- LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
- LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
- }
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Pixel Operations" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
- LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
-
- glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
- LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
-
- LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
- LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
-}
-
-// End
diff --git a/indra/llrender/llgldbg.h b/indra/llrender/llgldbg.h
deleted file mode 100644
index 963579cb82..0000000000
--- a/indra/llrender/llgldbg.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * @file llgldbg.h
- * @brief Definitions for OpenGL debugging support
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLGLDBG_H
-#define LL_LLGLDBG_H
-
-// Dumps the current OpenGL state to the console.
-void llgl_dump();
-
-
-#endif // LL_LLGLDBG_H
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index c6c3784c9f..77f2a017c8 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -89,7 +89,6 @@ LLShaderFeatures::LLShaderFeatures()
, isAlphaLighting(false)
, isSpecular(false)
, hasWaterFog(false)
- , hasTransport(false)
, hasSkinning(false)
, hasObjectSkinning(false)
, hasAtmospherics(false)
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index c46585eab4..930c5e3ed7 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -56,77 +56,44 @@ private:
class LLGLSDefault
{
protected:
- LLGLEnable mColorMaterial;
- LLGLDisable mAlphaTest, mBlend, mCullFace, mDither,
- mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mGLMultisample;
+ LLGLDisable mBlend, mCullFace;
public:
LLGLSDefault()
:
- // Enable
- mColorMaterial(GL_COLOR_MATERIAL),
// Disable
- mAlphaTest(GL_ALPHA_TEST),
mBlend(GL_BLEND),
- mCullFace(GL_CULL_FACE),
- mDither(GL_DITHER),
- mLineSmooth(GL_LINE_SMOOTH),
- mLineStipple(GL_LINE_STIPPLE),
- mNormalize(GL_NORMALIZE),
- mPolygonSmooth(GL_POLYGON_SMOOTH),
- mGLMultisample(GL_MULTISAMPLE)
+ mCullFace(GL_CULL_FACE)
{ }
};
class LLGLSObjectSelect
{
protected:
- LLGLDisable mBlend, mAlphaTest;
+ LLGLDisable mBlend;
LLGLEnable mCullFace;
public:
LLGLSObjectSelect()
: mBlend(GL_BLEND),
- mAlphaTest(GL_ALPHA_TEST),
mCullFace(GL_CULL_FACE)
{ }
};
-class LLGLSObjectSelectAlpha
-{
-protected:
- LLGLEnable mAlphaTest;
-public:
- LLGLSObjectSelectAlpha()
- : mAlphaTest(GL_ALPHA_TEST)
- {}
-};
-
//----------------------------------------------------------------------------
class LLGLSUIDefault
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend;
LLGLDisable mCullFace;
LLGLDepthTest mDepthTest;
public:
LLGLSUIDefault()
- : mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
+ : mBlend(GL_BLEND),
mCullFace(GL_CULL_FACE),
mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
{}
};
-class LLGLSNoAlphaTest // : public LLGLSUIDefault
-{
-protected:
- LLGLDisable mAlphaTest;
-public:
- LLGLSNoAlphaTest()
- : mAlphaTest(GL_ALPHA_TEST)
- {}
-};
-
//----------------------------------------------------------------------------
class LLGLSPipeline
@@ -144,11 +111,10 @@ public:
class LLGLSPipelineAlpha // : public LLGLSPipeline
{
protected:
- LLGLEnable mBlend, mAlphaTest;
+ LLGLEnable mBlend;
public:
LLGLSPipelineAlpha()
- : mBlend(GL_BLEND),
- mAlphaTest(GL_ALPHA_TEST)
+ : mBlend(GL_BLEND)
{ }
};
@@ -162,20 +128,9 @@ public:
{}
};
-class LLGLSPipelineAvatar
-{
-protected:
- LLGLEnable mNormalize;
-public:
- LLGLSPipelineAvatar()
- : mNormalize(GL_NORMALIZE)
- {}
-};
-
class LLGLSPipelineSkyBox
{
protected:
- LLGLDisable mAlphaTest;
LLGLDisable mCullFace;
LLGLSquashToFarClip mSquashClip;
public:
@@ -201,13 +156,11 @@ public:
class LLGLSTracker
{
protected:
- LLGLEnable mCullFace, mBlend, mAlphaTest;
+ LLGLEnable mCullFace, mBlend;
public:
LLGLSTracker() :
mCullFace(GL_CULL_FACE),
- mBlend(GL_BLEND),
- mAlphaTest(GL_ALPHA_TEST)
-
+ mBlend(GL_BLEND)
{ }
};
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index cfb335c1b3..81691afacb 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -899,11 +899,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
}
}
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
+void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color)
{
- // Stippled line
- LLGLEnable stipple(GL_LINE_STIPPLE);
-
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
gGL.flush();
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
index 206e68f084..135738c3ba 100644
--- a/indra/llrender/llrender2dutils.h
+++ b/indra/llrender/llrender2dutils.h
@@ -79,7 +79,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
+void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color);
void gl_rect_2d_simple_tex( S32 width, S32 height );
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 5eee10253e..33c7291444 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasAtmospherics || features->isDeferred || features->hasTransport)
+ if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
return FALSE;
@@ -288,14 +288,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasTransport)
- {
- if (!shader->attachFragmentObject("windlight/transportF.glsl"))
- {
- return FALSE;
- }
- }
-
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasWaterFog)
{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index e8871fa303..5dec6a8bfe 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -715,6 +715,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
+ LLVector4a* v = (LLVector4a*)mMappedData;
+
+ for (U32 i = start; i <= end; ++i)
+ {
+ if (!v->isFinite3())
+ {
+ LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL;
+ }
+ }
+
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index 3c51a8e44c..c8d6e395a3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -29,8 +29,6 @@
out vec4 frag_color;
-vec3 fullbrightAtmosTransport(vec3 light);
-
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 5515d8e2a3..631ffc9625 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);
vec3 legacy_adjust_fullbright(vec3 c);
vec3 legacy_adjust(vec3 c);
vec3 linear_to_srgb(vec3 cl);
-vec3 fullbrightAtmosTransport(vec3 light);
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
@@ -79,8 +80,18 @@ void main()
color.rgb *= vertex_color.rgb;
-#ifdef WATER_FOG
vec3 pos = vary_position;
+
+#ifndef IS_HUD
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+#endif
+
+#ifdef WATER_FOG
+
vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;
color.a = fogged.a;
@@ -92,7 +103,7 @@ void main()
color.rgb = legacy_adjust(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
color.rgb = legacy_adjust_fullbright(color.rgb);
- color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = atmosFragLighting(color.rgb, additive, atten);
#endif
frag_color = max(color, vec4(0));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 406a7ef3b3..370aa75d04 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
-/*[EXTRA_CODE_HERE]*/
-
out vec4 frag_color;
void main()
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 3817633df0..689c345b2c 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -125,6 +125,6 @@ vec3 legacy_adjust(vec3 c)
vec3 legacy_adjust_fullbright(vec3 c)
{
float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r;
- return c / exp_scale * 1.34;
+ return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
}
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
deleted file mode 100644
index 8221ba9516..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ /dev/null
@@ -1,60 +0,0 @@
-/**
- * @file class2\wl\transportF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//////////////////////////////////////////////////////////
-// The fragment shader for the terrain atmospherics
-//////////////////////////////////////////////////////////
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
-
-// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet
-
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- return atmosFragLighting(light, additive, atten);
-}
-
-vec3 atmosTransport(vec3 light)
-{
- return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
- return atmosTransportFrag(light, additive, atten);
-}
-
-vec3 fullbrightAtmosTransport(vec3 light)
-{
- return atmosTransport(light);
-}
-
-vec3 fullbrightShinyAtmosTransport(vec3 light)
-{
- return atmosTransport(light);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 6b7dc7ac1d..f1b1997c43 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -43,8 +43,9 @@ VARYING vec3 vary_position;
uniform samplerCube environmentMap;
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+vec3 legacy_adjust_fullbright(vec3 c);
+vec3 legacy_adjust(vec3 c);
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
vec3 linear_to_srgb(vec3 c);
@@ -84,10 +85,13 @@ void main()
vec3 norm = normalize(vary_texcoord1.xyz);
vec4 spec = vec4(0,0,0,0);
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity);
- applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
+ color.rgb = legacy_adjust(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = legacy_adjust_fullbright(color.rgb);
+
+ applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
+ color.rgb = atmosFragLighting(color.rgb, additive, atten);
#endif
color.a = 1.0;
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 8dae1da2bf..f7e75bc4ed 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -2575,6 +2575,10 @@ bool LLAppViewer::initThreads()
LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(),
enable_threads && true,
app_metrics_qa_mode);
+
+ // general task background thread (LLPerfStats, etc)
+ LLAppViewer::instance()->initGeneralThread();
+
LLAppViewer::sPurgeDiskCacheThread = new LLPurgeDiskCacheThread();
if (LLTrace::BlockTimer::sLog || LLTrace::BlockTimer::sMetricLog)
@@ -6524,6 +6528,8 @@ void LLAppViewer::pauseMainloopTimeout()
void LLAppViewer::pingMainloopTimeout( char const* state, F32 secs)
//
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
+
if(mMainloopTimeout)
{
if(secs < 0.0f)
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index f4a946c7a3..e5388c92a3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -139,12 +139,6 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
- S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
- }
-
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
@@ -782,7 +776,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
target_shader = fullbright_shader;
}
-
if (params.mAvatar != nullptr)
{
target_shader = target_shader->mRiggedVariant;
@@ -792,6 +785,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
// (this way we won't rebind shaders unnecessarily).
gPipeline.bindDeferredShaderFast(*target_shader);
+
+ if (params.mFullbright)
+ { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure
+ S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+ }
}
LLVector4 spec_color(1, 1, 1, 1);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 2b439a0919..ea2a9ba03f 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -302,13 +302,20 @@ void LLDrawPoolBump::beginFullbrightShiny()
{
shader = &gHUDFullbrightShinyProgram;
}
-
+
if (mRigged)
{
llassert(shader->mRiggedVariant);
shader = shader->mRiggedVariant;
}
+ // bind exposure map so fullbright shader can cancel out exposure
+ S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if (cube_map && !LLPipeline::sReflectionProbesEnabled)
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 3cc101b325..a89c9d4561 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -79,7 +79,6 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
LLGLSLShader* shader = &gDeferredEmissiveProgram;
LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -132,7 +131,6 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
- LLGLDisable alpha_test(GL_ALPHA_TEST);
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index e069caf210..3807226933 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -71,7 +71,6 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
return;
}
- LLGLState test(GL_ALPHA_TEST, 0);
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
if( (LLPipeline::sRenderTextures) )
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 551573ecda..3879f8294b 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -388,7 +388,6 @@ void LLFloaterImagePreview::draw()
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
- LLGLDisable gls_alpha(GL_ALPHA_TEST);
if(mImagep.notNull())
{
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 00d89b2b3f..a5e701b831 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -258,7 +258,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
- LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index fb77bebb48..a081901eb5 100644
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -124,7 +124,6 @@ void LLHUDText::renderText()
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, TRUE);
- LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
@@ -616,7 +615,6 @@ void LLHUDText::renderAllHUD()
LLGLState::checkStates();
{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
VisibleTextObjectIterator text_it;
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index 6b9543d433..886abfb132 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -118,7 +118,6 @@ void LLManipRotate::render()
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
- LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
// You can rotate if you can move
LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index c37d356bca..fe4f2e699e 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -224,7 +224,6 @@ void LLManipScale::render()
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(GL_TRUE);
LLGLEnable gl_blend(GL_BLEND);
- LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
if( canAffectSelection() )
@@ -1357,11 +1356,11 @@ void LLManipScale::renderGuidelinesPart( const LLBBox& bbox )
{
LLGLDepthTest gls_depth(GL_TRUE);
- gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
+ gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
}
{
LLGLDepthTest gls_depth(GL_FALSE);
- gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
+ gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
}
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 4664af1943..62424cfe36 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1564,7 +1564,6 @@ void LLManipTranslate::renderSnapGuides()
}
{
- LLGLDisable alpha_test(GL_ALPHA_TEST);
//draw black overlay
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
@@ -1585,7 +1584,6 @@ void LLManipTranslate::renderSnapGuides()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
switch (mManipPart)
@@ -2211,7 +2209,6 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable gls_blend(GL_BLEND);
- LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
for (S32 pass = 1; pass <= 2; pass++)
{
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index b663269691..b81d4b8409 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -4145,7 +4145,7 @@ BOOL LLModelPreview::render()
S32 width = getWidth();
S32 height = getHeight();
- LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
+ LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
@@ -4379,8 +4379,6 @@ BOOL LLModelPreview::render()
gGL.pushMatrix();
gGL.color4fv(edge_col().mV); // restore changes removed by the lab
- LLGLEnable normalize(GL_NORMALIZE);
-
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
{
genBuffers(-1, skin_weight);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index e91838eef6..3e99d4c88c 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1677,6 +1677,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
check_fullbright->setValue((S32)(fullbright_flag != 0));
check_fullbright->setEnabled(editable && !has_pbr_material);
check_fullbright->setTentative(!identical_fullbright);
+ getChild("combobox matmedia")->setEnabledByValue("Materials", !has_pbr_material);
}
// Repeats per meter
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp
index 49c8a4f833..ac4cc1670b 100644
--- a/indra/newview/llperfstats.cpp
+++ b/indra/newview/llperfstats.cpp
@@ -156,7 +156,7 @@ namespace LLPerfStats
resetChanges();
}
- StatsRecorder::StatsRecorder():q(1024*16)
+ StatsRecorder::StatsRecorder()
{
// create a queue
tunables.initialiseFromSettings();
@@ -304,27 +304,6 @@ namespace LLPerfStats
sTotalAvatarTime = LLVOAvatar::getTotalGPURenderTime();
sAverageAvatarTime = LLVOAvatar::getAverageGPURenderTime();
sMaxAvatarTime = LLVOAvatar::getMaxGPURenderTime();
-
- auto general = LL::WorkQueue::getInstance("General");
-
- if (general)
- {
- general->post([] { StatsRecorder::update(); });
- }
- }
-
- // called once per main loop iteration on General thread
- void StatsRecorder::update()
- {
- LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
- StatsRecord upd;
- auto& instance{ StatsRecorder::getInstance() };
-
- //while (enabled() && !LLApp::isQuitting() && instance.q.tryPop(upd))
- while (enabled() && !LLApp::isQuitting() && instance.q.try_dequeue(upd))
- {
- instance.processUpdate(upd);
- }
}
//static
diff --git a/indra/newview/llperfstats.h b/indra/newview/llperfstats.h
index ce8b485dba..7f92d4c8c2 100644
--- a/indra/newview/llperfstats.h
+++ b/indra/newview/llperfstats.h
@@ -184,15 +184,7 @@ namespace LLPerfStats
extern Tunables tunables;
class StatsRecorder{
- // we don't want to be using lock based queues
- // using Queue = LLThreadSafeQueue;
- using Queue = moodycamel::BlockingConcurrentQueue;
- //
public:
-
- // called once per main loop iteration on General thread
- static void update();
-
static inline StatsRecorder& getInstance()
{
static StatsRecorder instance;
@@ -201,14 +193,25 @@ namespace LLPerfStats
static inline void setFocusAv(const LLUUID& avID){focusAv = avID;};
static inline const LLUUID& getFocusAv(){return focusAv;};
static inline void setAutotuneInit(){autotuneInit = true;};
- // We do not want to use lock based queues
- // static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.pushFront(std::move(upd));};
- // static void endFrame(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
- // static void clearStats(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
- static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.enqueue(std::move(upd));};
- static void endFrame(){StatsRecorder::getInstance().q.enqueue(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
- static void clearStats(){StatsRecorder::getInstance().q.enqueue(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
- //
+
+ static inline void send(StatsRecord && upd)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(upd);
+ }
+
+ static void endFrame()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});
+ }
+
+ static void clearStats()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});
+ }
+
static inline void setEnabled(bool on_or_off){collectionEnabled=on_or_off;};
static inline void enable() { collectionEnabled=true; };
static inline void disable() { collectionEnabled=false; };
@@ -320,8 +323,6 @@ namespace LLPerfStats
static void toggleBuffer();
static void clearStatsBuffers();
- Queue q;
-
~StatsRecorder() = default;
StatsRecorder(const StatsRecorder&) = delete;
StatsRecorder& operator=(const StatsRecorder&) = delete;
@@ -344,8 +345,7 @@ namespace LLPerfStats
stat{type, ObjTypeDiscriminator, std::move(av), std::move(id), 0, isRiggedAtt, isHUDAtt}
{
// extra profiling coverage tracking
- // LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
- LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
#ifdef USAGE_TRACKING
if(stat.objType == LLPerfStats::ObjType_t::OT_ATTACHMENT)
{
@@ -396,8 +396,6 @@ namespace LLPerfStats
return;
}
- //LL_PROFILE_ZONE_COLOR(tracy::Color::Red);
-
// extra profiling coverage tracking
#ifdef USAGE_TRACKING
--LLPerfStats::inUse;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 827a7a4b2d..6c17e4df6f 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -6493,9 +6493,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
{
- //Need to because crash on ATI 3800 (and similar cards) MAINT-5018
- LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
-
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index e08da7f80c..ac24342b56 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -2272,9 +2272,6 @@ bool idle_startup()
gAgentCamera.resetCamera();
display_startup();
- // start up the ThreadPool we'll use for textures et al.
- LLAppViewer::instance()->initGeneralThread();
-
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index e6cf557aec..f0a6b02ca6 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -625,7 +625,7 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
LLVector3d pos_agent_3d = gAgent.getPositionGlobal(); // FIRE-8234
- LLGLSTracker gls_tracker; // default+ CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST
+ LLGLSTracker gls_tracker;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index fcc4469848..0ff4326c8f 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -271,9 +271,10 @@ void display_stats()
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render");
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
+
LLViewerCamera& camera = LLViewerCamera::instance(); // Factor out calls to getInstance
if (gWindowResized)
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index b55fc7d241..57c5ebc9bb 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -39,7 +39,6 @@
#include "lldrawpoolbump.h"
#include "lldynamictexture.h"
#include "llface.h"
-#include "llgldbg.h"
#include "llglheaders.h"
#include "llviewertexlayer.h"
#include "llviewercamera.h"
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 612428f111..d93be6bde6 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -738,7 +738,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
- index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
@@ -794,8 +793,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasAtmospherics = true;
gWaterProgram.mFeatures.hasWaterFog = true;
gWaterProgram.mFeatures.hasGamma = true;
- gWaterProgram.mFeatures.hasTransport = true;
- gWaterProgram.mFeatures.hasSrgb = true;
+ gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mFeatures.hasReflectionProbes = true;
gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterProgram.mShaderFiles.clear();
@@ -826,8 +824,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
gWaterEdgeProgram.mFeatures.hasWaterFog = true;
gWaterEdgeProgram.mFeatures.hasGamma = true;
- gWaterEdgeProgram.mFeatures.hasTransport = true;
- gWaterEdgeProgram.mFeatures.hasSrgb = true;
+ gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
gWaterEdgeProgram.mShaderFiles.clear();
@@ -1221,7 +1218,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
- gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
@@ -1318,7 +1314,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;
gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
- gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;
if (has_skin)
@@ -1417,7 +1412,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
- shader->mFeatures.hasTransport = true;
shader->mFeatures.hasShadows = use_sun_shadow;
shader->mFeatures.isDeferred = true; // include deferredUtils
shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
@@ -1732,7 +1726,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
shader->mFeatures.hasGamma = true;
- shader->mFeatures.hasTransport = true;
shader->mFeatures.hasShadows = use_sun_shadow;
shader->mFeatures.hasReflectionProbes = true;
shader->mFeatures.hasWaterFog = true;
@@ -1871,7 +1864,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader[i]->mFeatures.calculatesAtmospherics = true;
shader[i]->mFeatures.hasAtmospherics = true;
shader[i]->mFeatures.hasGamma = true;
- shader[i]->mFeatures.hasTransport = true;
shader[i]->mFeatures.hasShadows = use_sun_shadow;
shader[i]->mFeatures.hasReflectionProbes = true;
shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -1930,7 +1922,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
- gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;
+ gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
@@ -1949,7 +1941,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";
gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
@@ -1966,7 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightProgram.mFeatures.hasGamma = true;
- gHUDFullbrightProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightProgram.mFeatures.hasSrgb = true;
gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightProgram.mShaderFiles.clear();
@@ -1984,7 +1976,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -2003,7 +1995,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
- gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -2022,7 +2014,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2043,7 +2035,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
- gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+ gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2064,7 +2056,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2084,7 +2076,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";
gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true;
@@ -2107,7 +2099,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2129,7 +2121,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
- gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
@@ -2148,7 +2139,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
- gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;
gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gHUDFullbrightShinyProgram.mShaderFiles.clear();
@@ -2167,7 +2157,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.hasGamma = true;
- gDeferredEmissiveProgram.mFeatures.hasTransport = true;
+ gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
@@ -2185,7 +2175,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasSrgb = true;
gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenProgram.mFeatures.hasTransport = true;
gDeferredSoftenProgram.mFeatures.hasGamma = true;
gDeferredSoftenProgram.mFeatures.isDeferred = true;
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2242,7 +2231,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;
gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
- gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2281,14 +2269,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
- gDeferredShadowProgram.mFeatures.isDeferred = true;
- gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
- gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
+ gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
success = gDeferredShadowProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -2418,7 +2403,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasGamma = true;
- gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
@@ -2441,8 +2425,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
- gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
-
+
gDeferredTerrainWaterProgram.mShaderFiles.clear();
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
@@ -2479,7 +2462,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
@@ -2656,7 +2638,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
gDeferredWLSkyProgram.mShaderFiles.clear();
gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSkyProgram.mFeatures.hasTransport = true;
+ gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
@@ -2674,7 +2656,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLCloudProgram.mFeatures.hasTransport = true;
+ gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
@@ -2691,7 +2673,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.hasTransport = true;
+ gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
@@ -2709,7 +2691,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredWLMoonProgram.mFeatures.hasTransport = true;
+ gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
@@ -3209,7 +3191,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;
gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;
gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true;
- gReflectionProbeDisplayProgram.mFeatures.hasTransport = true;
gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;
gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;
gReflectionProbeDisplayProgram.mShaderFiles.clear();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index c51c0f54d9..d672f85af7 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5777,9 +5777,6 @@ U32 LLVOAvatar::renderSkinned()
// render all geometry attached to the skeleton
//--------------------------------------------------------------------
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
@@ -5829,7 +5826,6 @@ U32 LLVOAvatar::renderSkinned()
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
- LLGLState test(GL_ALPHA_TEST, !mIsDummy);
num_indices += renderTransparent(first_pass);
}
@@ -5909,9 +5905,6 @@ U32 LLVOAvatar::renderRigid()
return 0;
}
- bool should_alpha_mask = shouldAlphaMask();
- LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
-
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
{
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
@@ -5976,8 +5969,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
gGL.flush();
}
{
- LLGLEnable test(GL_ALPHA_TEST);
- gGL.flush();
+ gGL.flush();
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
@@ -12621,7 +12613,10 @@ void LLVOAvatar::readProfileQuery(S32 retries)
LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
- avatar->readProfileQuery(retries);
+ if(avatar)
+ {
+ avatar->readProfileQuery(retries);
+ }
});
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 21f16b2ac8..0414f40117 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -63,7 +63,6 @@
#include "llfeaturemanager.h"
#include "llfloatertelehub.h"
#include "llfloaterreg.h"
-#include "llgldbg.h"
#include "llhudmanager.h"
#include "llhudnametag.h"
#include "llhudtext.h"
@@ -2542,7 +2541,6 @@ void LLPipeline::doOcclusion(LLCamera& camera)
gGL.setColorMask(false, false);
LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -3891,7 +3889,6 @@ void render_hud_elements()
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
// Draw the tracking overlays
@@ -3926,7 +3923,6 @@ void LLPipeline::renderHighlights()
// Render highlighted faces.
LLGLSPipelineAlpha gls_pipeline_alpha;
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
disableLights();
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
@@ -4096,8 +4092,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
}
}
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
-
LLVertexBuffer::unbind();
LLGLState::checkStates();
@@ -4204,8 +4198,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
-
calcNearbyLights(camera);
setupHWLights();
@@ -7289,7 +7281,6 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
{
LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
@@ -7721,8 +7712,6 @@ void LLPipeline::renderFinalize()
enableLightsFullbright();
- LLGLDisable test(GL_ALPHA_TEST);
-
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
@@ -8133,8 +8122,6 @@ void LLPipeline::renderDeferredLighting()
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred");
LLViewerCamera *camera = LLViewerCamera::getInstance();
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
-
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
@@ -8295,7 +8282,6 @@ void LLPipeline::renderDeferredLighting()
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
// full screen blit
mScreenTriangleVB->setBuffer();