parent
1cb0e6d46d
commit
4db38a86cb
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@ -3199,7 +3199,11 @@ S32 LLMaterialEditor::saveTextures()
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{
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mUploadingTexturesCount++;
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work_count++;
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saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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// For ease of inventory management, we prepend the material name.
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std::string name = mMaterialName + ": " + mBaseColorName;
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saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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{
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LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
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if (me)
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@ -3237,7 +3241,11 @@ S32 LLMaterialEditor::saveTextures()
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{
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mUploadingTexturesCount++;
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work_count++;
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saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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// For ease of inventory management, we prepend the material name.
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std::string name = mMaterialName + ": " + mNormalName;
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saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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{
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LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
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if (me)
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@ -3275,7 +3283,11 @@ S32 LLMaterialEditor::saveTextures()
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{
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mUploadingTexturesCount++;
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work_count++;
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saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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// For ease of inventory management, we prepend the material name.
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std::string name = mMaterialName + ": " + mNormalName;
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saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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{
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LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
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if (me)
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@ -3314,7 +3326,11 @@ S32 LLMaterialEditor::saveTextures()
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{
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mUploadingTexturesCount++;
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work_count++;
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saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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// For ease of inventory management, we prepend the material name.
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std::string name = mMaterialName + ": " + mNormalName;
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saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)
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{
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LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key));
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if (me)
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