Merge branch 'materials_featurette/mirrors' into geenz/mirror-masking
commit
4ddad4cd43
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@ -240,6 +240,9 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
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return riggedShader.createShader(NULL, NULL);
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}
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#ifdef SHOW_ASSERT
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// return true if there are no redundant shaders in the given vector
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// also checks for redundant variants
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static bool no_redundant_shaders(const std::vector<LLGLSLShader*>& shaders)
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{
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std::set<std::string> names;
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@ -264,6 +267,7 @@ static bool no_redundant_shaders(const std::vector<LLGLSLShader*>& shaders)
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}
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return true;
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}
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#endif
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LLViewerShaderMgr::LLViewerShaderMgr() :
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