SL-17219: Mark LLWindowHeadless virtual overrides 'override'.
Also LLSplashScreenHeadless methods. Without this Mac builds fail.master
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3604edc27e
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4dddb17dfc
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@ -32,74 +32,79 @@
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class LLWindowHeadless : public LLWindow
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{
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public:
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/*virtual*/ void show() {};
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/*virtual*/ void hide() {};
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/*virtual*/ void close() {};
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/*virtual*/ BOOL getVisible() {return FALSE;};
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/*virtual*/ BOOL getMinimized() {return FALSE;};
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/*virtual*/ BOOL getMaximized() {return FALSE;};
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/*virtual*/ BOOL maximize() {return FALSE;};
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/*virtual*/ void minimize() {};
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/*virtual*/ void restore() {};
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/*virtual*/ BOOL getFullscreen() {return FALSE;};
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/*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;};
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/*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;};
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/*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;};
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/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
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void* createSharedContext() { return nullptr; }
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void makeContextCurrent(void*) {}
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void destroySharedContext(void*) {}
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/*virtual*/ void toggleVSync(bool enable_vsync) { }
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
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/*virtual*/ void show() override {}
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/*virtual*/ void hide() override {}
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/*virtual*/ void close() override {}
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/*virtual*/ BOOL getVisible() override {return FALSE;}
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/*virtual*/ BOOL getMinimized() override {return FALSE;}
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/*virtual*/ BOOL getMaximized() override {return FALSE;}
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/*virtual*/ BOOL maximize() override {return FALSE;}
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/*virtual*/ void minimize() override {}
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/*virtual*/ void restore() override {}
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// TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual.
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// Apparently the coder of LLWindowHeadless didn't realize that. Is it a
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// mistake to shadow the base-class method with an LLWindowHeadless
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// override when called on the subclass, yet call the base-class method
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// when indirecting through a polymorphic pointer or reference?
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BOOL getFullscreen() {return FALSE;}
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/*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;}
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/*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;}
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/*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;}
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/*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;}
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/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;}
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/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;}
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;}
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void* createSharedContext() override { return nullptr; }
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void makeContextCurrent(void*) override {}
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void destroySharedContext(void*) override {}
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/*virtual*/ void toggleVSync(bool enable_vsync) override { }
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;}
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;}
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#if LL_WINDOWS
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/*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; }
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/*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; }
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#endif
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/*virtual*/ void showCursor() {};
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/*virtual*/ void hideCursor() {};
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/*virtual*/ void showCursorFromMouseMove() {};
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/*virtual*/ void hideCursorUntilMouseMove() {};
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/*virtual*/ BOOL isCursorHidden() {return FALSE;};
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/*virtual*/ void updateCursor() {};
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//virtual ECursorType getCursor() { return mCurrentCursor; };
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/*virtual*/ void captureMouse() {};
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/*virtual*/ void releaseMouse() {};
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/*virtual*/ void setMouseClipping( BOOL b ) {};
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/*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; };
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/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; };
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/*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; };
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/*virtual*/ void flashIcon(F32 seconds) {};
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/*virtual*/ F32 getGamma() {return 1.0f; };
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/*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma
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/*virtual*/ void setFSAASamples(const U32 fsaa_samples) { }
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/*virtual*/ U32 getFSAASamples() { return 0; }
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/*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma)
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//virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
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/*virtual*/ void gatherInput() {};
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/*virtual*/ void delayInputProcessing() {};
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/*virtual*/ void swapBuffers();
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/*virtual*/ void showCursor() override {}
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/*virtual*/ void hideCursor() override {}
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/*virtual*/ void showCursorFromMouseMove() override {}
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/*virtual*/ void hideCursorUntilMouseMove() override {}
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/*virtual*/ BOOL isCursorHidden() override {return FALSE;}
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/*virtual*/ void updateCursor() override {}
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//virtual ECursorType getCursor() override { return mCurrentCursor; }
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/*virtual*/ void captureMouse() override {}
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/*virtual*/ void releaseMouse() override {}
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/*virtual*/ void setMouseClipping( BOOL b ) override {}
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/*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; }
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/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; }
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/*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; }
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/*virtual*/ void flashIcon(F32 seconds) override {}
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/*virtual*/ F32 getGamma() override {return 1.0f; }
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/*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma
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/*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { }
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/*virtual*/ U32 getFSAASamples() override { return 0; }
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/*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma)
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//virtual ESwapMethod getSwapMethod() override { return mSwapMethod; }
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/*virtual*/ void gatherInput() override {}
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/*virtual*/ void delayInputProcessing() override {}
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/*virtual*/ void swapBuffers() override;
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// handy coordinate space conversion routines
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; };
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; }
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; }
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; }
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; }
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; }
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; }
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/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; };
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/*virtual*/ F32 getNativeAspectRatio() { return 1.0f; };
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/*virtual*/ F32 getPixelAspectRatio() { return 1.0f; };
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/*virtual*/ void setNativeAspectRatio(F32 ratio) {}
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/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; }
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/*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; }
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/*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; }
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/*virtual*/ void setNativeAspectRatio(F32 ratio) override {}
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U32 getAvailableVRAMMegabytes() override { return 4096; }
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/*virtual*/ void *getPlatformWindow() { return 0; };
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/*virtual*/ void bringToFront() {};
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/*virtual*/ void *getPlatformWindow() override { return 0; }
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/*virtual*/ void bringToFront() override {}
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LLWindowHeadless(LLWindowCallbacks* callbacks,
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const std::string& title, const std::string& name,
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@ -115,12 +120,12 @@ private:
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class LLSplashScreenHeadless : public LLSplashScreen
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{
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public:
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LLSplashScreenHeadless() {};
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virtual ~LLSplashScreenHeadless() {};
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LLSplashScreenHeadless() {}
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virtual ~LLSplashScreenHeadless() {}
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/*virtual*/ void showImpl() {};
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/*virtual*/ void updateImpl(const std::string& mesg) {};
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/*virtual*/ void hideImpl() {};
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/*virtual*/ void showImpl() override {}
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/*virtual*/ void updateImpl(const std::string& mesg) override {}
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/*virtual*/ void hideImpl() override {}
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};
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