Fix crash on logout running out of memory when generating the shutdown snapshot.
parent
9f816b4cf4
commit
4e058840af
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@ -281,9 +281,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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return;
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}
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//<FS:TS> Don't fiddle with for_snapshot: causes crashes at shutdown
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// if rendering the UI runs out of memory
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gSnapshot = for_snapshot;
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if (LLPipeline::sRenderDeferred)
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{ //hack to make sky show up in deferred snapshots
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for_snapshot = FALSE;
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//for_snapshot = FALSE;
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gSnapshot = FALSE;
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}
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if (LLPipeline::sRenderFrameTest)
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@ -291,7 +295,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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send_agent_pause();
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}
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gSnapshot = for_snapshot;
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//<FS:TS> See fix above
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//gSnapshot = for_snapshot;
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LLGLSDefault gls_default;
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LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);
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@ -796,7 +801,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLGLState::checkTextureChannels();
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LLGLState::checkClientArrays();
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if (!for_snapshot)
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//<FS:TS> Shutdown crash fix
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//if (!for_snapshot)
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if (!gSnapshot)
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{
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if (gFrameCount > 1)
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{ //for some reason, ATI 4800 series will error out if you
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@ -1116,6 +1123,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLPipeline::sUnderWaterRender = FALSE;
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LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
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//<FS:TS> Shutdown crash fix: don't render the UI if not
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// actually called for
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if (!for_snapshot)
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{
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LLFastTimer t(FTM_RENDER_UI);
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