diff --git a/indra/doxygen/CMakeLists.txt b/indra/doxygen/CMakeLists.txt index 6cc06d9a5f..354ae7b636 100644 --- a/indra/doxygen/CMakeLists.txt +++ b/indra/doxygen/CMakeLists.txt @@ -1,11 +1,5 @@ # -*- cmake -*- -# cmake_minimum_required should appear before any -# other commands to guarantee full compatibility -# with the version specified -## prior to 2.8, the add_custom_target commands used in setting the version did not work correctly -#cmake_minimum_required(VERSION 3.8.0 FATAL_ERROR) - set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING "The root project/makefile/solution name. Defaults to SecondLife.") project(${ROOT_PROJECT_NAME}) diff --git a/indra/llappearance/llpolymorph.cpp b/indra/llappearance/llpolymorph.cpp index 2021df1460..3207b8880f 100644 --- a/indra/llappearance/llpolymorph.cpp +++ b/indra/llappearance/llpolymorph.cpp @@ -552,12 +552,12 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) mLastSex = avatar_sex; - // Check for NaN condition (NaN is detected if a variable doesn't equal itself. - if (mCurWeight != mCurWeight) + // Check for NaN condition + if (llisnan(mCurWeight)) { - mCurWeight = 0.0; + mCurWeight = 0.f; } - if (mLastWeight != mLastWeight) + if (llisnan(mLastWeight)) { mLastWeight = mCurWeight+.001f; } diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index 27db3e3399..c129a3d02c 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -34,15 +34,15 @@ class LLUUID; // Centralize definition of application name const std::string APP_NAME = "Firestorm"; -static const F32 REGION_WIDTH_METERS = 256.f; -static const S32 REGION_WIDTH_UNITS = 256; -static const U32 REGION_WIDTH_U32 = 256; +static constexpr F32 REGION_WIDTH_METERS = 256.f; +static constexpr S32 REGION_WIDTH_UNITS = 256; +static constexpr U32 REGION_WIDTH_U32 = 256; -const F32 REGION_HEIGHT_METERS = 4096.f; +constexpr F32 REGION_HEIGHT_METERS = 4096.f; -const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 DEFAULT_AGENT_HEIGHT = 1.9f; +constexpr F32 DEFAULT_AGENT_DEPTH = 0.45f; +constexpr F32 DEFAULT_AGENT_WIDTH = 0.60f; +constexpr F32 DEFAULT_AGENT_HEIGHT = 1.9f; enum ETerrainBrushType { @@ -70,113 +70,113 @@ enum EMouseClickType{ // keys // Bit masks for various keyboard modifier keys. -const MASK MASK_NONE = 0x0000; -const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs -const MASK MASK_ALT = 0x0002; -const MASK MASK_SHIFT = 0x0004; -const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys -const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows -const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; +constexpr MASK MASK_NONE = 0x0000; +constexpr MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs +constexpr MASK MASK_ALT = 0x0002; +constexpr MASK MASK_SHIFT = 0x0004; +constexpr MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys +constexpr MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows +constexpr MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 -const KEY KEY_SPECIAL = 0x80; // special keys start here -const KEY KEY_RETURN = 0x81; -const KEY KEY_LEFT = 0x82; -const KEY KEY_RIGHT = 0x83; -const KEY KEY_UP = 0x84; -const KEY KEY_DOWN = 0x85; -const KEY KEY_ESCAPE = 0x86; -const KEY KEY_BACKSPACE =0x87; -const KEY KEY_DELETE = 0x88; -const KEY KEY_SHIFT = 0x89; -const KEY KEY_CONTROL = 0x8A; -const KEY KEY_ALT = 0x8B; -const KEY KEY_HOME = 0x8C; -const KEY KEY_END = 0x8D; -const KEY KEY_PAGE_UP = 0x8E; -const KEY KEY_PAGE_DOWN = 0x8F; -const KEY KEY_HYPHEN = 0x90; -const KEY KEY_EQUALS = 0x91; -const KEY KEY_INSERT = 0x92; -const KEY KEY_CAPSLOCK = 0x93; -const KEY KEY_TAB = 0x94; -const KEY KEY_ADD = 0x95; -const KEY KEY_SUBTRACT =0x96; -const KEY KEY_MULTIPLY =0x97; -const KEY KEY_DIVIDE = 0x98; -const KEY KEY_CONTEXT_MENU = 0x99; // FIRE-19933: Open context menu on context menu key press -const KEY KEY_F1 = 0xA1; -const KEY KEY_F2 = 0xA2; -const KEY KEY_F3 = 0xA3; -const KEY KEY_F4 = 0xA4; -const KEY KEY_F5 = 0xA5; -const KEY KEY_F6 = 0xA6; -const KEY KEY_F7 = 0xA7; -const KEY KEY_F8 = 0xA8; -const KEY KEY_F9 = 0xA9; -const KEY KEY_F10 = 0xAA; -const KEY KEY_F11 = 0xAB; -const KEY KEY_F12 = 0xAC; +constexpr KEY KEY_SPECIAL = 0x80; // special keys start here +constexpr KEY KEY_RETURN = 0x81; +constexpr KEY KEY_LEFT = 0x82; +constexpr KEY KEY_RIGHT = 0x83; +constexpr KEY KEY_UP = 0x84; +constexpr KEY KEY_DOWN = 0x85; +constexpr KEY KEY_ESCAPE = 0x86; +constexpr KEY KEY_BACKSPACE =0x87; +constexpr KEY KEY_DELETE = 0x88; +constexpr KEY KEY_SHIFT = 0x89; +constexpr KEY KEY_CONTROL = 0x8A; +constexpr KEY KEY_ALT = 0x8B; +constexpr KEY KEY_HOME = 0x8C; +constexpr KEY KEY_END = 0x8D; +constexpr KEY KEY_PAGE_UP = 0x8E; +constexpr KEY KEY_PAGE_DOWN = 0x8F; +constexpr KEY KEY_HYPHEN = 0x90; +constexpr KEY KEY_EQUALS = 0x91; +constexpr KEY KEY_INSERT = 0x92; +constexpr KEY KEY_CAPSLOCK = 0x93; +constexpr KEY KEY_TAB = 0x94; +constexpr KEY KEY_ADD = 0x95; +constexpr KEY KEY_SUBTRACT =0x96; +constexpr KEY KEY_MULTIPLY =0x97; +constexpr KEY KEY_DIVIDE = 0x98; +constexpr KEY KEY_CONTEXT_MENU = 0x99; // FIRE-19933: Open context menu on context menu key press +constexpr KEY KEY_F1 = 0xA1; +constexpr KEY KEY_F2 = 0xA2; +constexpr KEY KEY_F3 = 0xA3; +constexpr KEY KEY_F4 = 0xA4; +constexpr KEY KEY_F5 = 0xA5; +constexpr KEY KEY_F6 = 0xA6; +constexpr KEY KEY_F7 = 0xA7; +constexpr KEY KEY_F8 = 0xA8; +constexpr KEY KEY_F9 = 0xA9; +constexpr KEY KEY_F10 = 0xAA; +constexpr KEY KEY_F11 = 0xAB; +constexpr KEY KEY_F12 = 0xAC; -const KEY KEY_PAD_UP = 0xC0; -const KEY KEY_PAD_DOWN = 0xC1; -const KEY KEY_PAD_LEFT = 0xC2; -const KEY KEY_PAD_RIGHT = 0xC3; -const KEY KEY_PAD_HOME = 0xC4; -const KEY KEY_PAD_END = 0xC5; -const KEY KEY_PAD_PGUP = 0xC6; -const KEY KEY_PAD_PGDN = 0xC7; -const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle -const KEY KEY_PAD_INS = 0xC9; -const KEY KEY_PAD_DEL = 0xCA; -const KEY KEY_PAD_RETURN = 0xCB; -const KEY KEY_PAD_ADD = 0xCC; // not used -const KEY KEY_PAD_SUBTRACT = 0xCD; // not used -const KEY KEY_PAD_MULTIPLY = 0xCE; // not used -const KEY KEY_PAD_DIVIDE = 0xCF; // not used +constexpr KEY KEY_PAD_UP = 0xC0; +constexpr KEY KEY_PAD_DOWN = 0xC1; +constexpr KEY KEY_PAD_LEFT = 0xC2; +constexpr KEY KEY_PAD_RIGHT = 0xC3; +constexpr KEY KEY_PAD_HOME = 0xC4; +constexpr KEY KEY_PAD_END = 0xC5; +constexpr KEY KEY_PAD_PGUP = 0xC6; +constexpr KEY KEY_PAD_PGDN = 0xC7; +constexpr KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle +constexpr KEY KEY_PAD_INS = 0xC9; +constexpr KEY KEY_PAD_DEL = 0xCA; +constexpr KEY KEY_PAD_RETURN = 0xCB; +constexpr KEY KEY_PAD_ADD = 0xCC; // not used +constexpr KEY KEY_PAD_SUBTRACT = 0xCD; // not used +constexpr KEY KEY_PAD_MULTIPLY = 0xCE; // not used +constexpr KEY KEY_PAD_DIVIDE = 0xCF; // not used -const KEY KEY_BUTTON0 = 0xD0; -const KEY KEY_BUTTON1 = 0xD1; -const KEY KEY_BUTTON2 = 0xD2; -const KEY KEY_BUTTON3 = 0xD3; -const KEY KEY_BUTTON4 = 0xD4; -const KEY KEY_BUTTON5 = 0xD5; -const KEY KEY_BUTTON6 = 0xD6; -const KEY KEY_BUTTON7 = 0xD7; -const KEY KEY_BUTTON8 = 0xD8; -const KEY KEY_BUTTON9 = 0xD9; -const KEY KEY_BUTTON10 = 0xDA; -const KEY KEY_BUTTON11 = 0xDB; -const KEY KEY_BUTTON12 = 0xDC; -const KEY KEY_BUTTON13 = 0xDD; -const KEY KEY_BUTTON14 = 0xDE; -const KEY KEY_BUTTON15 = 0xDF; +constexpr KEY KEY_BUTTON0 = 0xD0; +constexpr KEY KEY_BUTTON1 = 0xD1; +constexpr KEY KEY_BUTTON2 = 0xD2; +constexpr KEY KEY_BUTTON3 = 0xD3; +constexpr KEY KEY_BUTTON4 = 0xD4; +constexpr KEY KEY_BUTTON5 = 0xD5; +constexpr KEY KEY_BUTTON6 = 0xD6; +constexpr KEY KEY_BUTTON7 = 0xD7; +constexpr KEY KEY_BUTTON8 = 0xD8; +constexpr KEY KEY_BUTTON9 = 0xD9; +constexpr KEY KEY_BUTTON10 = 0xDA; +constexpr KEY KEY_BUTTON11 = 0xDB; +constexpr KEY KEY_BUTTON12 = 0xDC; +constexpr KEY KEY_BUTTON13 = 0xDD; +constexpr KEY KEY_BUTTON14 = 0xDE; +constexpr KEY KEY_BUTTON15 = 0xDF; -const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. +constexpr KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. -const S32 KEY_COUNT = 256; +constexpr S32 KEY_COUNT = 256; -const F32 DEFAULT_WATER_HEIGHT = 20.0f; +constexpr F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators -const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG -const U8 SIM_ACCESS_PG = 13; -const U8 SIM_ACCESS_MATURE = 21; -const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only -const U8 SIM_ACCESS_DOWN = 254; -const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; +constexpr U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG +constexpr U8 SIM_ACCESS_PG = 13; +constexpr U8 SIM_ACCESS_MATURE = 21; +constexpr U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only +constexpr U8 SIM_ACCESS_DOWN = 254; +constexpr U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // attachment constants -const U8 ATTACHMENT_ADD = 0x80; +constexpr U8 ATTACHMENT_ADD = 0x80; // god levels -const U8 GOD_MAINTENANCE = 250; -const U8 GOD_FULL = 200; -const U8 GOD_LIAISON = 150; -const U8 GOD_CUSTOMER_SERVICE = 100; -const U8 GOD_LIKE = 1; -const U8 GOD_NOT = 0; +constexpr U8 GOD_MAINTENANCE = 250; +constexpr U8 GOD_FULL = 200; +constexpr U8 GOD_LIAISON = 150; +constexpr U8 GOD_CUSTOMER_SERVICE = 100; +constexpr U8 GOD_LIKE = 1; +constexpr U8 GOD_NOT = 0; // "agent id" for things that should be done to ALL agents LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS; @@ -243,120 +243,120 @@ LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL; LL_COMMON_API extern const LLUUID BLANK_MATERIAL_ASSET_ID; // radius within which a chat message is fully audible -const F32 CHAT_NORMAL_RADIUS = 20.f; +constexpr F32 CHAT_NORMAL_RADIUS = 20.f; // media commands -const U32 PARCEL_MEDIA_COMMAND_STOP = 0; -const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; -const U32 PARCEL_MEDIA_COMMAND_PLAY = 2; -const U32 PARCEL_MEDIA_COMMAND_LOOP = 3; -const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; -const U32 PARCEL_MEDIA_COMMAND_URL = 5; -const U32 PARCEL_MEDIA_COMMAND_TIME = 6; -const U32 PARCEL_MEDIA_COMMAND_AGENT = 7; -const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; -const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; -const U32 PARCEL_MEDIA_COMMAND_TYPE = 10; -const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; -const U32 PARCEL_MEDIA_COMMAND_DESC = 12; -const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; +constexpr U32 PARCEL_MEDIA_COMMAND_STOP = 0; +constexpr U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; +constexpr U32 PARCEL_MEDIA_COMMAND_PLAY = 2; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP = 3; +constexpr U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; +constexpr U32 PARCEL_MEDIA_COMMAND_URL = 5; +constexpr U32 PARCEL_MEDIA_COMMAND_TIME = 6; +constexpr U32 PARCEL_MEDIA_COMMAND_AGENT = 7; +constexpr U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; +constexpr U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; +constexpr U32 PARCEL_MEDIA_COMMAND_TYPE = 10; +constexpr U32 PARCEL_MEDIA_COMMAND_SIZE = 11; +constexpr U32 PARCEL_MEDIA_COMMAND_DESC = 12; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // agent constants -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; +constexpr U32 CONTROL_AT_POS_INDEX = 0; +constexpr U32 CONTROL_AT_NEG_INDEX = 1; +constexpr U32 CONTROL_LEFT_POS_INDEX = 2; +constexpr U32 CONTROL_LEFT_NEG_INDEX = 3; +constexpr U32 CONTROL_UP_POS_INDEX = 4; +constexpr U32 CONTROL_UP_NEG_INDEX = 5; +constexpr U32 CONTROL_PITCH_POS_INDEX = 6; +constexpr U32 CONTROL_PITCH_NEG_INDEX = 7; +constexpr U32 CONTROL_YAW_POS_INDEX = 8; +constexpr U32 CONTROL_YAW_NEG_INDEX = 9; +constexpr U32 CONTROL_FAST_AT_INDEX = 10; +constexpr U32 CONTROL_FAST_LEFT_INDEX = 11; +constexpr U32 CONTROL_FAST_UP_INDEX = 12; +constexpr U32 CONTROL_FLY_INDEX = 13; +constexpr U32 CONTROL_STOP_INDEX = 14; +constexpr U32 CONTROL_FINISH_ANIM_INDEX = 15; +constexpr U32 CONTROL_STAND_UP_INDEX = 16; +constexpr U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +constexpr U32 CONTROL_MOUSELOOK_INDEX = 18; +constexpr U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +constexpr U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +constexpr U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +constexpr U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +constexpr U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +constexpr U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +constexpr U32 CONTROL_TURN_LEFT_INDEX = 25; +constexpr U32 CONTROL_TURN_RIGHT_INDEX = 26; +constexpr U32 CONTROL_AWAY_INDEX = 27; +constexpr U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +constexpr U32 CONTROL_LBUTTON_UP_INDEX = 29; +constexpr U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +constexpr U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +constexpr U32 TOTAL_CONTROLS = 32; -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 +constexpr U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +constexpr U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +constexpr U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +constexpr U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +constexpr U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +constexpr U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +constexpr U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +constexpr U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +constexpr U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +constexpr U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 +constexpr U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +constexpr U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +constexpr U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 +constexpr U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +constexpr U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +constexpr U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +constexpr U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +constexpr U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +constexpr U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 +constexpr U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +constexpr U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +constexpr U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +constexpr U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 +constexpr U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 +constexpr U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +constexpr U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 // move these up so that we can hide them in "State" for object updates // (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; +constexpr U32 AGENT_ATTACH_OFFSET = 4; +constexpr U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; // RN: this method swaps the upper and lower nibbles to maintain backward // compatibility with old objects that only used the upper nibble #define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! -const U8 CLICK_ACTION_NONE = 0; -const U8 CLICK_ACTION_TOUCH = 0; -const U8 CLICK_ACTION_SIT = 1; -const U8 CLICK_ACTION_BUY = 2; -const U8 CLICK_ACTION_PAY = 3; -const U8 CLICK_ACTION_OPEN = 4; -const U8 CLICK_ACTION_PLAY = 5; -const U8 CLICK_ACTION_OPEN_MEDIA = 6; -const U8 CLICK_ACTION_ZOOM = 7; -const U8 CLICK_ACTION_DISABLED = 8; -const U8 CLICK_ACTION_IGNORE = 9; +constexpr U8 CLICK_ACTION_NONE = 0; +constexpr U8 CLICK_ACTION_TOUCH = 0; +constexpr U8 CLICK_ACTION_SIT = 1; +constexpr U8 CLICK_ACTION_BUY = 2; +constexpr U8 CLICK_ACTION_PAY = 3; +constexpr U8 CLICK_ACTION_OPEN = 4; +constexpr U8 CLICK_ACTION_PLAY = 5; +constexpr U8 CLICK_ACTION_OPEN_MEDIA = 6; +constexpr U8 CLICK_ACTION_ZOOM = 7; +constexpr U8 CLICK_ACTION_DISABLED = 8; +constexpr U8 CLICK_ACTION_IGNORE = 9; // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! constexpr U32 BEACON_SHOW_MAP = 0x0001; diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index 2fbb26dc1a..232987da14 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -171,13 +171,13 @@ constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + // recursion tail template -inline auto llmax(T data) +constexpr auto llmax(T data) { return data; } template -inline auto llmax(T0 d0, T1 d1, Ts... rest) +constexpr auto llmax(T0 d0, T1 d1, Ts... rest) { auto maxrest = llmax(d1, rest...); return (d0 > maxrest)? d0 : maxrest; @@ -185,20 +185,20 @@ inline auto llmax(T0 d0, T1 d1, Ts... rest) // recursion tail template -inline auto llmin(T data) +constexpr auto llmin(T data) { return data; } template -inline auto llmin(T0 d0, T1 d1, Ts... rest) +constexpr auto llmin(T0 d0, T1 d1, Ts... rest) { auto minrest = llmin(d1, rest...); return (d0 < minrest) ? d0 : minrest; } template -inline A llclamp(A a, MIN minval, MAX maxval) +constexpr A llclamp(A a, MIN minval, MAX maxval) { A aminval{ static_cast(minval) }, amaxval{ static_cast(maxval) }; if ( a < aminval ) @@ -213,13 +213,13 @@ inline A llclamp(A a, MIN minval, MAX maxval) } template -inline LLDATATYPE llclampf(LLDATATYPE a) +constexpr LLDATATYPE llclampf(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(1)); } template -inline LLDATATYPE llclampb(LLDATATYPE a) +constexpr LLDATATYPE llclampb(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(255)); } diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h index b2c23303e1..fbb000408b 100644 --- a/indra/llcommon/stdtypes.h +++ b/indra/llcommon/stdtypes.h @@ -166,14 +166,14 @@ private: FROM mValue; public: - narrow(FROM value): mValue(value) {} + constexpr narrow(FROM value): mValue(value) {} /*---------------------- Narrowing unsigned to signed ----------------------*/ template ::value && std::is_signed::value, bool>::type = true> - inline + constexpr operator TO() const { // The reason we skip the @@ -191,7 +191,7 @@ public: typename std::enable_if::value && std::is_signed::value), bool>::type = true> - inline + constexpr operator TO() const { // two different assert()s so we can tell which condition failed diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index c89162b9ff..cfe2227620 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -33,23 +33,23 @@ #include "llplane.h" #include "llvector4a.h" -const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; -const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; -const F32 DEFAULT_NEAR_PLANE = 0.25f; -const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions +constexpr F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; +constexpr F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; +constexpr F32 DEFAULT_NEAR_PLANE = 0.25f; +constexpr F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions -const F32 MAX_ASPECT_RATIO = 50.0f; -const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends -const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. -const F32 MAX_FAR_CLIP = 512.0f; +constexpr F32 MAX_ASPECT_RATIO = 50.0f; +constexpr F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends +constexpr F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. +constexpr F32 MAX_FAR_CLIP = 512.0f; -const F32 MIN_ASPECT_RATIO = 0.02f; -const F32 MIN_NEAR_PLANE = 0.1f; -const F32 MIN_FAR_PLANE = 0.2f; +constexpr F32 MIN_ASPECT_RATIO = 0.02f; +constexpr F32 MIN_NEAR_PLANE = 0.1f; +constexpr F32 MIN_FAR_PLANE = 0.2f; // Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio. -static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; -static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; +constexpr F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; +constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; // An LLCamera is an LLCoorFrame with a view frustum. // This means that it has several methods for moving it around diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp index 4d6276b2cd..15c9f6ff3f 100644 --- a/indra/llmath/llcoordframe.cpp +++ b/indra/llmath/llcoordframe.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "m3math.h" #include "v4math.h" diff --git a/indra/llmath/llcoordframe.h b/indra/llmath/llcoordframe.h index aaa701f792..458f6132c9 100644 --- a/indra/llmath/llcoordframe.h +++ b/indra/llmath/llcoordframe.h @@ -61,7 +61,7 @@ public: //LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array //LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array - bool isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); } + bool isFinite() const { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); } void reset(); void resetAxes(); diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h index 33c1eb61a4..e98e173d1f 100644 --- a/indra/llmath/llline.h +++ b/indra/llmath/llline.h @@ -33,7 +33,7 @@ #include "stdtypes.h" #include "v3math.h" -const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; +constexpr F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; class LLLine { diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index 640c55c988..891f0ffc4c 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -39,18 +39,8 @@ // llcommon depend on llmath. #include "is_approx_equal_fraction.h" -// work around for Windows & older gcc non-standard function names. -#if LL_WINDOWS -#include -#define llisnan(val) _isnan(val) -#define llfinite(val) _finite(val) -#elif (LL_LINUX && __GNUC__ <= 2) -#define llisnan(val) isnan(val) -#define llfinite(val) isfinite(val) -#else -#define llisnan(val) std::isnan(val) -#define llfinite(val) std::isfinite(val) -#endif +#define llisnan(val) std::isnan(val) +#define llfinite(val) std::isfinite(val) // Single Precision Floating Point Routines // (There used to be more defined here, but they appeared to be redundant and @@ -89,7 +79,7 @@ constexpr F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0 constexpr F32 FP_MAG_THRESHOLD = 0.0000001f; // TODO: Replace with logic like is_approx_equal -inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } +constexpr bool is_approx_zero(F32 f) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } // These functions work by interpreting sign+exp+mantissa as an unsigned // integer. @@ -148,33 +138,17 @@ inline F64 llabs(const F64 a) return F64(std::fabs(a)); } -inline S32 lltrunc( F32 f ) +constexpr S32 lltrunc(F32 f) { -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) - // Avoids changing the floating point control word. - // Add or subtract 0.5 - epsilon and then round - const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF }; - S32 result; - __asm { - fld f - mov eax, f - shr eax, 29 - and eax, 4 - fadd dword ptr [zpfp + eax] - fistp result - } - return result; -#else - return (S32)f; -#endif + return narrow(f); } -inline S32 lltrunc( F64 f ) +constexpr S32 lltrunc(F64 f) { - return (S32)f; + return narrow(f); } -inline S32 llfloor( F32 f ) +inline S32 llfloor(F32 f) { #if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) // Avoids changing the floating point control word. @@ -284,7 +258,7 @@ constexpr F32 FAST_MAG_BETA = 0.397824734759f; //constexpr F32 FAST_MAG_ALPHA = 0.948059448969f; //constexpr F32 FAST_MAG_BETA = 0.392699081699f; -inline F32 fastMagnitude(F32 a, F32 b) +constexpr F32 fastMagnitude(F32 a, F32 b) { a = (a > 0) ? a : -a; b = (b > 0) ? b : -b; @@ -342,7 +316,7 @@ inline F32 llfastpow(const F32 x, const F32 y) } -inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) +constexpr F32 snap_to_sig_figs(F32 foo, S32 sig_figs) { // compute the power of ten F32 bar = 1.f; @@ -358,15 +332,9 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) return new_foo; } -// std::lerp fix from previous develop branch -//inline F32 lerp(F32 a, F32 b, F32 u) -//{ -// return a + ((b - a) * u); -//} using std::lerp; -// -inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) +constexpr F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) { F32 a = x00 + (x01-x00)*u; F32 b = x10 + (x11-x10)*u; @@ -374,17 +342,17 @@ inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) return r; } -inline F32 ramp(F32 x, F32 a, F32 b) +constexpr F32 ramp(F32 x, F32 a, F32 b) { return (a == b) ? 0.0f : ((a - x) / (a - b)); } -inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +constexpr F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) { return lerp(y1, y2, ramp(x, x1, x2)); } -inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +constexpr F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) { if (y1 < y2) { @@ -397,7 +365,7 @@ inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) } -inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +constexpr F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) { if (x <= x0) return s0; @@ -410,14 +378,14 @@ inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f); } -inline F32 cubic_step( F32 x ) +constexpr F32 cubic_step( F32 x ) { x = llclampf(x); return (x * x) * (3.0f - 2.0f * x); } -inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +constexpr F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) { if (x <= x0) return s0; @@ -431,7 +399,7 @@ inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared); } -inline F32 llsimple_angle(F32 angle) +constexpr F32 llsimple_angle(F32 angle) { while(angle <= -F_PI) angle += F_TWO_PI; @@ -441,7 +409,7 @@ inline F32 llsimple_angle(F32 angle) } //SDK - Renamed this to get_lower_power_two, since this is what this actually does. -inline U32 get_lower_power_two(U32 val, U32 max_power_two) +constexpr U32 get_lower_power_two(U32 val, U32 max_power_two) { if(!max_power_two) { @@ -463,7 +431,7 @@ inline U32 get_lower_power_two(U32 val, U32 max_power_two) // number of digits, then add one. We subtract 1 initially to handle // the case where the number passed in is actually a power of two. // WARNING: this only works with 32 bit ints. -inline U32 get_next_power_two(U32 val, U32 max_power_two) +constexpr U32 get_next_power_two(U32 val, U32 max_power_two) { if(!max_power_two) { @@ -489,7 +457,7 @@ inline U32 get_next_power_two(U32 val, U32 max_power_two) //get the gaussian value given the linear distance from axis x and guassian value o inline F32 llgaussian(F32 x, F32 o) { - return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); + return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2.f*o*o)); } //helper function for removing outliers @@ -542,7 +510,8 @@ inline void ll_remove_outliers(std::vector& data, F32 k) // Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied // Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) // Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses -inline float linearTosRGB(const float val) { +inline float linearTosRGB(const float val) +{ if (val < 0.0031308f) { return val * 12.92f; } @@ -557,7 +526,8 @@ inline float linearTosRGB(const float val) { // Note: Stored color values should generally be gamma corrected sRGB. // If you're serializing the return value of this function, you're probably doing it wrong. // Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. -inline float sRGBtoLinear(const float val) { +inline float sRGBtoLinear(const float val) +{ if (val < 0.04045f) { return val / 12.92f; } diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index aefb82b2f0..1ab3a73d79 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -30,7 +30,6 @@ #include "llquaternion.h" -//#include "vmath.h" #include "v3math.h" #include "v3dmath.h" #include "v4math.h" diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 30f56a68c4..420911abe6 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -1311,10 +1311,11 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0.f,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), 0,1); @@ -1344,9 +1345,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0.f,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), @@ -1371,9 +1372,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0.f,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0.f,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), @@ -1511,8 +1512,8 @@ bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split, for (S32 i=0;i FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; mag = 0; } return (mag); @@ -259,33 +259,33 @@ inline bool LLVector2::isFinite() const } // deprecated -inline F32 LLVector2::magVec(void) const +inline F32 LLVector2::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); } // deprecated -inline F32 LLVector2::magVecSquared(void) const +inline F32 LLVector2::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY]; } // deprecated -inline F32 LLVector2::normVec(void) +inline F32 LLVector2::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; mag = 0; } return (mag); @@ -299,9 +299,9 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec) return *this; } -inline bool LLVector2::isNull() +inline bool LLVector2::isNull() const { - if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] ) + if (F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY]) { return true; } @@ -312,9 +312,9 @@ inline bool LLVector2::isNull() // LLVector2 Operators // For sorting. By convention, x is "more significant" than y. -inline bool operator<(const LLVector2 &a, const LLVector2 &b) +inline bool operator<(const LLVector2& a, const LLVector2& b) { - if( a.mV[VX] == b.mV[VX] ) + if (a.mV[VX] == b.mV[VX]) { return a.mV[VY] < b.mV[VY]; } @@ -325,95 +325,95 @@ inline bool operator<(const LLVector2 &a, const LLVector2 &b) } -inline LLVector2 operator+(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator+(const LLVector2& a, const LLVector2& b) { LLVector2 c(a); return c += b; } -inline LLVector2 operator-(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator-(const LLVector2& a, const LLVector2& b) { LLVector2 c(a); return c -= b; } -inline F32 operator*(const LLVector2 &a, const LLVector2 &b) +inline F32 operator*(const LLVector2& a, const LLVector2& b) { - return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]); + return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY]); } -inline LLVector2 operator%(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator%(const LLVector2& a, const LLVector2& b) { - return LLVector2(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]); + return LLVector2(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]); } -inline LLVector2 operator/(const LLVector2 &a, F32 k) +inline LLVector2 operator/(const LLVector2& a, F32 k) { F32 t = 1.f / k; - return LLVector2( a.mV[0] * t, a.mV[1] * t ); + return LLVector2( a.mV[VX] * t, a.mV[VY] * t ); } -inline LLVector2 operator*(const LLVector2 &a, F32 k) +inline LLVector2 operator*(const LLVector2& a, F32 k) { - return LLVector2( a.mV[0] * k, a.mV[1] * k ); + return LLVector2( a.mV[VX] * k, a.mV[VY] * k ); } -inline LLVector2 operator*(F32 k, const LLVector2 &a) +inline LLVector2 operator*(F32 k, const LLVector2& a) { - return LLVector2( a.mV[0] * k, a.mV[1] * k ); + return LLVector2( a.mV[VX] * k, a.mV[VY] * k ); } -inline bool operator==(const LLVector2 &a, const LLVector2 &b) +inline bool operator==(const LLVector2& a, const LLVector2& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1])); + return ( (a.mV[VX] == b.mV[VX]) + &&(a.mV[VY] == b.mV[VY])); } -inline bool operator!=(const LLVector2 &a, const LLVector2 &b) +inline bool operator!=(const LLVector2& a, const LLVector2& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1])); + return ( (a.mV[VX] != b.mV[VX]) + ||(a.mV[VY] != b.mV[VY])); } -inline const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator+=(LLVector2& a, const LLVector2& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; + a.mV[VX] += b.mV[VX]; + a.mV[VY] += b.mV[VY]; return a; } -inline const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator-=(LLVector2& a, const LLVector2& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; + a.mV[VX] -= b.mV[VX]; + a.mV[VY] -= b.mV[VY]; return a; } -inline const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator%=(LLVector2& a, const LLVector2& b) { - LLVector2 ret(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]); + LLVector2 ret(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]); a = ret; return a; } -inline const LLVector2& operator*=(LLVector2 &a, F32 k) +inline const LLVector2& operator*=(LLVector2& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; + a.mV[VX] *= k; + a.mV[VY] *= k; return a; } -inline const LLVector2& operator/=(LLVector2 &a, F32 k) +inline const LLVector2& operator/=(LLVector2& a, F32 k) { F32 t = 1.f / k; - a.mV[0] *= t; - a.mV[1] *= t; + a.mV[VX] *= t; + a.mV[VY] *= t; return a; } -inline LLVector2 operator-(const LLVector2 &a) +inline LLVector2 operator-(const LLVector2& a) { - return LLVector2( -a.mV[0], -a.mV[1] ); + return LLVector2( -a.mV[VX], -a.mV[VY] ); } inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos) @@ -431,7 +431,7 @@ inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos) } } -inline std::ostream& operator<<(std::ostream& s, const LLVector2 &a) +inline std::ostream& operator<<(std::ostream& s, const LLVector2& a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }"; return s; diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp index 4367b993f8..08b3795020 100644 --- a/indra/llmath/v3color.cpp +++ b/indra/llmath/v3color.cpp @@ -32,74 +32,79 @@ LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f); LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f); -LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f); +LLColor3 LLColor3::grey(0.5f, 0.5f, 0.5f); -LLColor3::LLColor3(const LLColor4 &a) +LLColor3::LLColor3(const LLColor4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; } -LLColor3::LLColor3(const LLVector4 &a) +LLColor3::LLColor3(const LLVector4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; } -LLColor3::LLColor3(const LLSD &sd) +LLColor3::LLColor3(const LLSD& sd) { setValue(sd); } -const LLColor3& LLColor3::operator=(const LLColor4 &a) +const LLColor3& LLColor3::operator=(const LLColor4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; return (*this); } -std::ostream& operator<<(std::ostream& s, const LLColor3 &a) +std::ostream& operator<<(std::ostream& s, const LLColor3& a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } -static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) +static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn) { - if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; - if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; - if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); - if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); - if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); - return ( val1In ); + if (valHUeIn < 0.0f) + valHUeIn += 1.0f; + if (valHUeIn > 1.0f) + valHUeIn -= 1.0f; + if ((6.0f * valHUeIn) < 1.0f) + return (val1In + (val2In - val1In) * 6.0f * valHUeIn); + if ((2.0f * valHUeIn) < 1.0f) + return (val2In); + if ((3.0f * valHUeIn) < 2.0f) + return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f); + return (val1In); } -void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) +void LLColor3::setHSL(F32 hValIn, F32 sValIn, F32 lValIn) { - if ( sValIn < 0.00001f ) + if (sValIn < 0.00001f) { - mV[VRED] = lValIn; + mV[VRED] = lValIn; mV[VGREEN] = lValIn; - mV[VBLUE] = lValIn; + mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; - if ( lValIn < 0.5f ) - interVal2 = lValIn * ( 1.0f + sValIn ); + if (lValIn < 0.5f) + interVal2 = lValIn * (1.0f + sValIn); else - interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + interVal2 = (lValIn + sValIn) - (sValIn * lValIn); interVal1 = 2.0f * lValIn - interVal2; - mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); - mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); - mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f)); + mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn); + mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f)); } } @@ -109,45 +114,48 @@ void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; - F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); - F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); + F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B)); + F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B)); F32 del_Max = var_Max - var_Min; - F32 L = ( var_Max + var_Min ) / 2.0f; + F32 L = (var_Max + var_Min) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; - if ( del_Max == 0.0f ) + if (del_Max == 0.0f) { - H = 0.0f; - S = 0.0f; + H = 0.0f; + S = 0.0f; } else { - if ( L < 0.5 ) - S = del_Max / ( var_Max + var_Min ); + if (L < 0.5) + S = del_Max / (var_Max + var_Min); else - S = del_Max / ( 2.0f - var_Max - var_Min ); + S = del_Max / (2.0f - var_Max - var_Min); - F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max; - if ( var_R >= var_Max ) + if (var_R >= var_Max) H = del_B - del_G; - else - if ( var_G >= var_Max ) - H = ( 1.0f / 3.0f ) + del_R - del_B; - else - if ( var_B >= var_Max ) - H = ( 2.0f / 3.0f ) + del_G - del_R; + else if (var_G >= var_Max) + H = (1.0f / 3.0f) + del_R - del_B; + else if (var_B >= var_Max) + H = (2.0f / 3.0f) + del_G - del_R; - if ( H < 0.0f ) H += 1.0f; - if ( H > 1.0f ) H -= 1.0f; + if (H < 0.0f) + H += 1.0f; + if (H > 1.0f) + H -= 1.0f; } - if (hue) *hue = H; - if (saturation) *saturation = S; - if (luminance) *luminance = L; + if (hue) + *hue = H; + if (saturation) + *saturation = S; + if (luminance) + *luminance = L; } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 19d9fd7ebe..f7a5f4b0d6 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -33,14 +33,14 @@ class LLVector4; #include "llerror.h" #include "llmath.h" #include "llsd.h" -#include "v3math.h" // needed for linearColor3v implemtation below +#include "v3math.h" // needed for linearColor3v implemtation below #include #include // for strlen/strncpy // LLColor3 = |r g b| -static const U32 LENGTHOFCOLOR3 = 3; +static constexpr U32 LENGTHOFCOLOR3 = 3; class LLColor3 { @@ -52,44 +52,43 @@ public: static LLColor3 grey; public: - LLColor3(); // Initializes LLColor3 to (0, 0, 0) - LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) - LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) - LLColor3(const char *color_string); // html format color ie "#FFDDEE" - explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion - explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion + LLColor3(); // Initializes LLColor3 to (0, 0, 0) + LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) + LLColor3(const F32* vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) + LLColor3(const char* color_string); // html format color ie "#FFDDEE" + explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion + explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion LLColor3(const LLSD& sd); - LLSD getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; return ret; } void setValue(const LLSD& sd) { - mV[0] = (F32) sd[0].asReal();; - mV[1] = (F32) sd[1].asReal();; - mV[2] = (F32) sd[2].asReal();; + mV[VRED] = (F32)sd[VRED].asReal(); + mV[VGREEN] = (F32)sd[VGREEN].asReal(); + mV[VBLUE] = (F32)sd[VBLUE].asReal(); } void setHSL(F32 hue, F32 saturation, F32 luminance); void calcHSL(F32* hue, F32* saturation, F32* luminance) const; - const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) - const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) + const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) + const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) - const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated - const LLColor3& setVec(const LLColor3 &vec); // deprecated - const LLColor3& setVec(const F32 *vec); // deprecated + const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated + const LLColor3& setVec(const LLColor3& vec); // deprecated + const LLColor3& setVec(const F32* vec); // deprecated - const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) - const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec - const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec + const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) + const LLColor3& set(const LLColor3& vec); // Sets LLColor3 to vec + const LLColor3& set(const F32* vec); // Sets LLColor3 to vec // set from a vector of unknown type and size // may leave some data unmodified @@ -101,414 +100,390 @@ public: template void write(std::vector& v) const; - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated - F32 length() const; // Returns magnitude of LLColor3 - F32 lengthSquared() const; // Returns magnitude squared of LLColor3 - F32 normalize(); // Normalizes and returns the magnitude of LLColor3 + F32 length() const; // Returns magnitude of LLColor3 + F32 lengthSquared() const; // Returns magnitude squared of LLColor3 + F32 normalize(); // Normalizes and returns the magnitude of LLColor3 - F32 brightness() const; // Returns brightness of LLColor3 + F32 brightness() const; // Returns brightness of LLColor3 - const LLColor3& operator=(const LLColor4 &a); + const LLColor3& operator=(const LLColor4& a); - LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2) + LL_FORCE_INLINE LLColor3 divide(const LLColor3& col2) const { - return LLColor3( - mV[0] / col2.mV[0], - mV[1] / col2.mV[1], - mV[2] / col2.mV[2] ); + return LLColor3(mV[VRED] / col2.mV[VRED], mV[VGREEN] / col2.mV[VGREEN], mV[VBLUE] / col2.mV[VBLUE]); } - LL_FORCE_INLINE LLColor3 color_norm() + LL_FORCE_INLINE LLColor3 color_norm() const { F32 l = length(); - return LLColor3( - mV[0] / l, - mV[1] / l, - mV[2] / l ); + return LLColor3(mV[VRED] / l, mV[VGREEN] / l, mV[VBLUE] / l); } - friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a - friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b + friend std::ostream& operator<<(std::ostream& s, const LLColor3& a); // Print a + friend LLColor3 operator+(const LLColor3& a, const LLColor3& b); // Return vector a + b + friend LLColor3 operator-(const LLColor3& a, const LLColor3& b); // Return vector a minus b - friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b - friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b); + friend const LLColor3& operator+=(LLColor3& a, const LLColor3& b); // Return vector a + b + friend const LLColor3& operator-=(LLColor3& a, const LLColor3& b); // Return vector a minus b + friend const LLColor3& operator*=(LLColor3& a, const LLColor3& b); - friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b - friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k - friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k + friend LLColor3 operator*(const LLColor3& a, const LLColor3& b); // Return component wise a * b + friend LLColor3 operator*(const LLColor3& a, F32 k); // Return a times scaler k + friend LLColor3 operator*(F32 k, const LLColor3& a); // Return a times scaler k - friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b - friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b + friend bool operator==(const LLColor3& a, const LLColor3& b); // Return a == b + friend bool operator!=(const LLColor3& a, const LLColor3& b); // Return a != b - friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k + friend const LLColor3& operator*=(LLColor3& a, F32 k); // Return a times scaler k - friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse) + friend LLColor3 operator-(const LLColor3& a); // Return vector 1-rgb (inverse) inline void clamp(); - inline void exp(); // Do an exponential on the color + inline void exp(); // Do an exponential on the color }; -LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u); - +LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u); void LLColor3::clamp() { // Clamp the color... - if (mV[0] < 0.f) + if (mV[VRED] < 0.f) { - mV[0] = 0.f; + mV[VRED] = 0.f; } - else if (mV[0] > 1.f) + else if (mV[VRED] > 1.f) { - mV[0] = 1.f; + mV[VRED] = 1.f; } - if (mV[1] < 0.f) + if (mV[VGREEN] < 0.f) { - mV[1] = 0.f; + mV[VGREEN] = 0.f; } - else if (mV[1] > 1.f) + else if (mV[VGREEN] > 1.f) { - mV[1] = 1.f; + mV[VGREEN] = 1.f; } - if (mV[2] < 0.f) + if (mV[VBLUE] < 0.f) { - mV[2] = 0.f; + mV[VBLUE] = 0.f; } - else if (mV[2] > 1.f) + else if (mV[VBLUE] > 1.f) { - mV[2] = 1.f; + mV[VBLUE] = 1.f; } } // Non-member functions -F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b -F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b +F32 distVec(const LLColor3& a, const LLColor3& b); // Returns distance between a and b +F32 distVec_squared(const LLColor3& a, const LLColor3& b); // Returns distance squared between a and b -inline LLColor3::LLColor3(void) +inline LLColor3::LLColor3() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; } inline LLColor3::LLColor3(F32 r, F32 g, F32 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; } - -inline LLColor3::LLColor3(const F32 *vec) +inline LLColor3::LLColor3(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; } inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF { - if (strlen(color_string) < 6) /* Flawfinder: ignore */ + if (strlen(color_string) < 6) /* Flawfinder: ignore */ { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; return; } char tempstr[7]; - strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ + strncpy(tempstr, color_string, 6); /* Flawfinder: ignore */ tempstr[6] = '\0'; - mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f; + mV[VBLUE] = (F32)strtol(&tempstr[4], nullptr, 16) / 255.f; tempstr[4] = '\0'; - mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f; + mV[VGREEN] = (F32)strtol(&tempstr[2], nullptr, 16) / 255.f; tempstr[2] = '\0'; - mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f; + mV[VRED] = (F32)strtol(&tempstr[0], nullptr, 16) / 255.f; } -inline const LLColor3& LLColor3::setToBlack(void) +inline const LLColor3& LLColor3::setToBlack() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; return (*this); } -inline const LLColor3& LLColor3::setToWhite(void) +inline const LLColor3& LLColor3::setToWhite() { - mV[0] = 1.f; - mV[1] = 1.f; - mV[2] = 1.f; + mV[VRED] = 1.f; + mV[VGREEN] = 1.f; + mV[VBLUE] = 1.f; return (*this); } -inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; return (*this); } -inline const LLColor3& LLColor3::set(const LLColor3 &vec) +inline const LLColor3& LLColor3::set(const LLColor3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; return (*this); } -inline const LLColor3& LLColor3::set(const F32 *vec) +inline const LLColor3& LLColor3::set(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const LLColor3 &vec) +inline const LLColor3& LLColor3::setVec(const LLColor3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const F32 *vec) +inline const LLColor3& LLColor3::setVec(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; return (*this); } -inline F32 LLColor3::brightness(void) const +inline F32 LLColor3::brightness() const { - return (mV[0] + mV[1] + mV[2]) / 3.0f; + return (mV[VRED] + mV[VGREEN] + mV[VBLUE]) / 3.0f; } -inline F32 LLColor3::length(void) const +inline F32 LLColor3::length() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } -inline F32 LLColor3::lengthSquared(void) const +inline F32 LLColor3::lengthSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } -inline F32 LLColor3::normalize(void) +inline F32 LLColor3::normalize() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + oomag = 1.f / mag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } - return (mag); + return mag; } // deprecated -inline F32 LLColor3::magVec(void) const +inline F32 LLColor3::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } // deprecated -inline F32 LLColor3::magVecSquared(void) const +inline F32 LLColor3::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } // deprecated -inline F32 LLColor3::normVec(void) +inline F32 LLColor3::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + oomag = 1.f / mag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } - return (mag); + return mag; } inline void LLColor3::exp() { #if 0 - mV[0] = ::exp(mV[0]); - mV[1] = ::exp(mV[1]); - mV[2] = ::exp(mV[2]); + mV[VRED] = ::exp(mV[VRED]); + mV[VGREEN] = ::exp(mV[VGREEN]); + mV[VBLUE] = ::exp(mV[VBLUE]); #else - mV[0] = (F32)LL_FAST_EXP(mV[0]); - mV[1] = (F32)LL_FAST_EXP(mV[1]); - mV[2] = (F32)LL_FAST_EXP(mV[2]); + mV[VRED] = (F32)LL_FAST_EXP(mV[VRED]); + mV[VGREEN] = (F32)LL_FAST_EXP(mV[VGREEN]); + mV[VBLUE] = (F32)LL_FAST_EXP(mV[VBLUE]); #endif } - -inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator+(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] + b.mV[0], - a.mV[1] + b.mV[1], - a.mV[2] + b.mV[2]); + return LLColor3(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE]); } -inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator-(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] - b.mV[0], - a.mV[1] - b.mV[1], - a.mV[2] - b.mV[2]); + return LLColor3(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE]); } -inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator*(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] * b.mV[0], - a.mV[1] * b.mV[1], - a.mV[2] * b.mV[2]); + return LLColor3(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE]); } -inline LLColor3 operator*(const LLColor3 &a, F32 k) +inline LLColor3 operator*(const LLColor3& a, F32 k) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k); } -inline LLColor3 operator*(F32 k, const LLColor3 &a) +inline LLColor3 operator*(F32 k, const LLColor3& a) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k); } -inline bool operator==(const LLColor3 &a, const LLColor3 &b) +inline bool operator==(const LLColor3& a, const LLColor3& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1]) - &&(a.mV[2] == b.mV[2])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE])); } -inline bool operator!=(const LLColor3 &a, const LLColor3 &b) +inline bool operator!=(const LLColor3& a, const LLColor3& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1]) - ||(a.mV[2] != b.mV[2])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE])); } -inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator*=(LLColor3& a, const LLColor3& b) { - a.mV[0] *= b.mV[0]; - a.mV[1] *= b.mV[1]; - a.mV[2] *= b.mV[2]; + a.mV[VRED] *= b.mV[VRED]; + a.mV[VGREEN] *= b.mV[VGREEN]; + a.mV[VBLUE] *= b.mV[VBLUE]; return a; } -inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator+=(LLColor3& a, const LLColor3& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; - a.mV[2] += b.mV[2]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; return a; } -inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator-=(LLColor3& a, const LLColor3& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; - a.mV[2] -= b.mV[2]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; return a; } -inline const LLColor3& operator*=(LLColor3 &a, F32 k) +inline const LLColor3& operator*=(LLColor3& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; - a.mV[2] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } -inline LLColor3 operator-(const LLColor3 &a) +inline LLColor3 operator-(const LLColor3& a) { - return LLColor3( - 1.f - a.mV[0], - 1.f - a.mV[1], - 1.f - a.mV[2] ); + return LLColor3(1.f - a.mV[VRED], 1.f - a.mV[VGREEN], 1.f - a.mV[VBLUE]); } // Non-member functions -inline F32 distVec(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec(const LLColor3& a, const LLColor3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return (F32) sqrt( x*x + y*y + z*z ); + F32 x = a.mV[VRED] - b.mV[VRED]; + F32 y = a.mV[VGREEN] - b.mV[VGREEN]; + F32 z = a.mV[VBLUE] - b.mV[VBLUE]; + return sqrt(x * x + y * y + z * z); } -inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec_squared(const LLColor3& a, const LLColor3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return x*x + y*y + z*z; + F32 x = a.mV[VRED] - b.mV[VRED]; + F32 y = a.mV[VGREEN] - b.mV[VGREEN]; + F32 z = a.mV[VBLUE] - b.mV[VBLUE]; + return x * x + y * y + z * z; } -inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u) +inline LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u) { - return LLColor3( - a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, - a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, - a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); + return LLColor3(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); } -inline const LLColor3 srgbColor3(const LLColor3 &a) { +inline const LLColor3 srgbColor3(const LLColor3& a) +{ LLColor3 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]); + srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]); + srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]); return srgbColor; } -inline const LLColor3 linearColor3p(const F32* v) { +inline const LLColor3 linearColor3p(const F32* v) +{ LLColor3 linearColor; - linearColor.mV[0] = sRGBtoLinear(v[0]); - linearColor.mV[1] = sRGBtoLinear(v[1]); - linearColor.mV[2] = sRGBtoLinear(v[2]); + linearColor.mV[VRED] = sRGBtoLinear(v[VRED]); + linearColor.mV[VGREEN] = sRGBtoLinear(v[VGREEN]); + linearColor.mV[VBLUE] = sRGBtoLinear(v[VBLUE]); return linearColor; } template -inline const LLColor3 linearColor3(const T& a) { +inline const LLColor3 linearColor3(const T& a) +{ return linearColor3p(a.mV); } template -inline const LLVector3 linearColor3v(const T& a) { +inline const LLVector3 linearColor3v(const T& a) +{ return LLVector3(linearColor3p(a.mV).mV); } diff --git a/indra/llmath/v3colorutil.h b/indra/llmath/v3colorutil.h index af8799e42a..4dc3100443 100644 --- a/indra/llmath/v3colorutil.h +++ b/indra/llmath/v3colorutil.h @@ -30,59 +30,46 @@ #include "v3color.h" #include "v4color.h" -inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) +inline LLColor3 componentDiv(const LLColor3& left, const LLColor3& right) { - return LLColor3(left.mV[0] / right.mV[0], - left.mV[1] / right.mV[1], - left.mV[2] / right.mV[2]); + return LLColor3(left.mV[VRED] / right.mV[VRED], left.mV[VGREEN] / right.mV[VGREEN], left.mV[VBLUE] / right.mV[VBLUE]); } - -inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) +inline LLColor3 componentMult(const LLColor3& left, const LLColor3& right) { - return LLColor3(left.mV[0] * right.mV[0], - left.mV[1] * right.mV[1], - left.mV[2] * right.mV[2]); + return LLColor3(left.mV[VRED] * right.mV[VRED], left.mV[VGREEN] * right.mV[VGREEN], left.mV[VBLUE] * right.mV[VBLUE]); } - -inline LLColor3 componentExp(LLColor3 const &v) +inline LLColor3 componentExp(const LLColor3& v) { - return LLColor3(exp(v.mV[0]), - exp(v.mV[1]), - exp(v.mV[2])); + return LLColor3(exp(v.mV[VRED]), exp(v.mV[VGREEN]), exp(v.mV[VBLUE])); } -inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) +inline LLColor3 componentPow(const LLColor3& v, F32 exponent) { - return LLColor3(pow(v.mV[0], exponent), - pow(v.mV[1], exponent), - pow(v.mV[2], exponent)); + return LLColor3(pow(v.mV[VRED], exponent), pow(v.mV[VGREEN], exponent), pow(v.mV[VBLUE], exponent)); } -inline LLColor3 componentSaturate(LLColor3 const &v) +inline LLColor3 componentSaturate(const LLColor3& v) { - return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), - std::max(std::min(v.mV[1], 1.f), 0.f), - std::max(std::min(v.mV[2], 1.f), 0.f)); + return LLColor3(std::max(std::min(v.mV[VRED], 1.f), 0.f), + std::max(std::min(v.mV[VGREEN], 1.f), 0.f), + std::max(std::min(v.mV[VBLUE], 1.f), 0.f)); } - -inline LLColor3 componentSqrt(LLColor3 const &v) +inline LLColor3 componentSqrt(const LLColor3& v) { - return LLColor3(sqrt(v.mV[0]), - sqrt(v.mV[1]), - sqrt(v.mV[2])); + return LLColor3(sqrt(v.mV[VRED]), sqrt(v.mV[VGREEN]), sqrt(v.mV[VBLUE])); } -inline void componentMultBy(LLColor3 & left, LLColor3 const & right) +inline void componentMultBy(LLColor3& left, const LLColor3& right) { - left.mV[0] *= right.mV[0]; - left.mV[1] *= right.mV[1]; - left.mV[2] *= right.mV[2]; + left.mV[VRED] *= right.mV[VRED]; + left.mV[VGREEN] *= right.mV[VGREEN]; + left.mV[VBLUE] *= right.mV[VBLUE]; } -inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) +inline LLColor3 colorMix(const LLColor3& left, const LLColor3& right, F32 amount) { return (left + ((right - left) * amount)); } @@ -92,25 +79,24 @@ inline LLColor3 smear(F32 val) return LLColor3(val, val, val); } -inline F32 color_intens(const LLColor3 &col) +inline F32 color_intens(const LLColor3& col) { - return col.mV[0] + col.mV[1] + col.mV[2]; + return col.mV[VRED] + col.mV[VGREEN] + col.mV[VBLUE]; } -inline F32 color_max(const LLColor3 &col) +inline F32 color_max(const LLColor3& col) { - return llmax(col.mV[0], col.mV[1], col.mV[2]); + return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } -inline F32 color_max(const LLColor4 &col) +inline F32 color_max(const LLColor4& col) { - return llmax(col.mV[0], col.mV[1], col.mV[2]); + return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } - -inline F32 color_min(const LLColor3 &col) +inline F32 color_min(const LLColor3& col) { - return llmin(col.mV[0], col.mV[1], col.mV[2]); + return llmin(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } #endif diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp index bb55c812b5..b051303686 100644 --- a/indra/llmath/v3dmath.cpp +++ b/indra/llmath/v3dmath.cpp @@ -30,7 +30,6 @@ #include "v3dmath.h" -//#include "vmath.h" #include "v4math.h" #include "m4math.h" #include "m3math.h" @@ -57,13 +56,13 @@ bool LLVector3d::clamp(F64 min, F64 max) { bool ret{ false }; - if (mdV[0] < min) { mdV[0] = min; ret = true; } - if (mdV[1] < min) { mdV[1] = min; ret = true; } - if (mdV[2] < min) { mdV[2] = min; ret = true; } + if (mdV[VX] < min) { mdV[VX] = min; ret = true; } + if (mdV[VY] < min) { mdV[VY] = min; ret = true; } + if (mdV[VZ] < min) { mdV[VZ] = min; ret = true; } - if (mdV[0] > max) { mdV[0] = max; ret = true; } - if (mdV[1] > max) { mdV[1] = max; ret = true; } - if (mdV[2] > max) { mdV[2] = max; ret = true; } + if (mdV[VX] > max) { mdV[VX] = max; ret = true; } + if (mdV[VY] > max) { mdV[VY] = max; ret = true; } + if (mdV[VZ] > max) { mdV[VZ] = max; ret = true; } return ret; } @@ -74,9 +73,9 @@ bool LLVector3d::abs() { bool ret{ false }; - if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; } - if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; } - if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; } + if (mdV[VX] < 0.0) { mdV[VX] = -mdV[VX]; ret = true; } + if (mdV[VY] < 0.0) { mdV[VY] = -mdV[VY]; ret = true; } + if (mdV[VZ] < 0.0) { mdV[VZ] = -mdV[VZ]; ret = true; } return ret; } @@ -89,37 +88,37 @@ std::ostream& operator<<(std::ostream& s, const LLVector3d &a) const LLVector3d& LLVector3d::operator=(const LLVector4 &a) { - mdV[0] = a.mV[0]; - mdV[1] = a.mV[1]; - mdV[2] = a.mV[2]; + mdV[VX] = a.mV[VX]; + mdV[VY] = a.mV[VY]; + mdV[VZ] = a.mV[VZ]; return *this; } -const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat) +const LLVector3d& LLVector3d::rotVec(const LLMatrix3& mat) { *this = *this * mat; return *this; } -const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q) +const LLVector3d& LLVector3d::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; } -const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec) +const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d& vec) { - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLMatrix3((F32)angle, vec); } return *this; } -const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) +const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) { LLVector3d vec(x, y, z); - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLMatrix3((F32)angle, vec); } @@ -129,16 +128,16 @@ const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLVector3d v; - S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 ); - if( 3 == count ) + S32 count = sscanf(buf.c_str(), "%lf %lf %lf", v.mdV + VX, v.mdV + VY, v.mdV + VZ); + if (3 == count) { - value->setVec( v ); + value->setVec(v); return true; } diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index 29717b8fab..bb121cfafc 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -32,131 +32,130 @@ class LLVector3d { - public: - F64 mdV[3]; +public: + F64 mdV[3]; - const static LLVector3d zero; - const static LLVector3d x_axis; - const static LLVector3d y_axis; - const static LLVector3d z_axis; - const static LLVector3d x_axis_neg; - const static LLVector3d y_axis_neg; - const static LLVector3d z_axis_neg; + const static LLVector3d zero; + const static LLVector3d x_axis; + const static LLVector3d y_axis; + const static LLVector3d z_axis; + const static LLVector3d x_axis_neg; + const static LLVector3d y_axis_neg; + const static LLVector3d z_axis_neg; - inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0) - inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z) - inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2]) - inline explicit LLVector3d(const LLVector3 &vec); - explicit LLVector3d(const LLSD& sd) - { - setValue(sd); - } + inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0) + inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z) + inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2]) + inline explicit LLVector3d(const LLVector3 &vec); + explicit LLVector3d(const LLSD& sd) + { + setValue(sd); + } - void setValue(const LLSD& sd) - { - mdV[0] = sd[0].asReal(); - mdV[1] = sd[1].asReal(); - mdV[2] = sd[2].asReal(); - } + void setValue(const LLSD& sd) + { + mdV[VX] = sd[0].asReal(); + mdV[VY] = sd[1].asReal(); + mdV[VZ] = sd[2].asReal(); + } - LLSD getValue() const - { - LLSD ret; - ret[0] = mdV[0]; - ret[1] = mdV[1]; - ret[2] = mdV[2]; - return ret; - } + LLSD getValue() const + { + LLSD ret; + ret[0] = mdV[VX]; + ret[1] = mdV[VY]; + ret[2] = mdV[VZ]; + return ret; + } - inline bool isFinite() const; // checks to see if all values of LLVector3d are finite - bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed - bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed + inline bool isFinite() const; // checks to see if all values of LLVector3d are finite + bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed + bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed - inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1) - inline const LLVector3d& clearVec(); // deprecated - inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0) - inline const LLVector3d& zeroVec(); // deprecated - inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1) - inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec - inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec - inline const LLVector3d& set(const LLVector3 &vec); - inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated - inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated - inline const LLVector3d& setVec(const F64 *vec); // deprecated - inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated + inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1) + inline const LLVector3d& clearVec(); // deprecated + inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0) + inline const LLVector3d& zeroVec(); // deprecated + inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1) + inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec + inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec + inline const LLVector3d& set(const LLVector3 &vec); + inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated + inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated + inline const LLVector3d& setVec(const F64 *vec); // deprecated + inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated - F64 magVec() const; // deprecated - F64 magVecSquared() const; // deprecated - inline F64 normVec(); // deprecated + F64 magVec() const; // deprecated + F64 magVecSquared() const; // deprecated + inline F64 normVec(); // deprecated - F64 length() const; // Returns magnitude of LLVector3d - F64 lengthSquared() const; // Returns magnitude squared of LLVector3d - inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d + F64 length() const; // Returns magnitude of LLVector3d + F64 lengthSquared() const; // Returns magnitude squared of LLVector3d + inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d - const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians - const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians - const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat - const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians + const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians + const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat + const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q - bool isNull() const; // Returns true if vector has a _very_small_ length - bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; } + bool isNull() const; // Returns true if vector has a _very_small_ length + bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; } - const LLVector3d& operator=(const LLVector4 &a); + const LLVector3d& operator=(const LLVector4 &a); - F64 operator[](int idx) const { return mdV[idx]; } - F64 &operator[](int idx) { return mdV[idx]; } + F64 operator[](int idx) const { return mdV[idx]; } + F64 &operator[](int idx) { return mdV[idx]; } - friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b - friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b - friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b - friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b - friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k - friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k - friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k - friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b - friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b + friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b + friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b + friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k + friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k + friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k + friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b + friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b // [RLVa:KB] - RlvBehaviourModifierCompMin/Max friend bool operator<(const LLVector3 &a, const LLVector3 &b); // Return a < b // [/RLVa:KB] - friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b - friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b - friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b - friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k - friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k + friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b + friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k + friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k - friend LLVector3d operator-(const LLVector3d& a); // Return vector -a + friend LLVector3d operator-(const LLVector3d& a); // Return vector -a - friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a - - static bool parseVector3d(const std::string& buf, LLVector3d* value); + friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a + static bool parseVector3d(const std::string& buf, LLVector3d* value); }; typedef LLVector3d LLGlobalVec; inline const LLVector3d &LLVector3d::set(const LLVector3 &vec) { - mdV[0] = vec.mV[0]; - mdV[1] = vec.mV[1]; - mdV[2] = vec.mV[2]; + mdV[VX] = vec.mV[VX]; + mdV[VY] = vec.mV[VY]; + mdV[VZ] = vec.mV[VZ]; return *this; } inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec) { - mdV[0] = vec.mV[0]; - mdV[1] = vec.mV[1]; - mdV[2] = vec.mV[2]; + mdV[VX] = vec.mV[VX]; + mdV[VY] = vec.mV[VY]; + mdV[VZ] = vec.mV[VZ]; return *this; } inline LLVector3d::LLVector3d(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; } inline LLVector3d::LLVector3d(const F64 x, const F64 y, const F64 z) @@ -202,33 +201,33 @@ inline bool LLVector3d::isFinite() const inline const LLVector3d& LLVector3d::clear(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2]= 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::clearVec(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2]= 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::setZero(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::zeroVec(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } @@ -242,17 +241,17 @@ inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64 inline const LLVector3d& LLVector3d::set(const LLVector3d &vec) { - mdV[0] = vec.mdV[0]; - mdV[1] = vec.mdV[1]; - mdV[2] = vec.mdV[2]; + mdV[VX] = vec.mdV[VX]; + mdV[VY] = vec.mdV[VY]; + mdV[VZ] = vec.mdV[VZ]; return (*this); } inline const LLVector3d& LLVector3d::set(const F64 *vec) { - mdV[0] = vec[0]; - mdV[1] = vec[1]; - mdV[2] = vec[2]; + mdV[VX] = vec[0]; + mdV[VY] = vec[1]; + mdV[VZ] = vec[2]; return (*this); } @@ -264,61 +263,62 @@ inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F return (*this); } -inline const LLVector3d& LLVector3d::setVec(const LLVector3d &vec) +inline const LLVector3d& LLVector3d::setVec(const LLVector3d& vec) { - mdV[0] = vec.mdV[0]; - mdV[1] = vec.mdV[1]; - mdV[2] = vec.mdV[2]; + mdV[VX] = vec.mdV[VX]; + mdV[VY] = vec.mdV[VY]; + mdV[VZ] = vec.mdV[VZ]; return (*this); } -inline const LLVector3d& LLVector3d::setVec(const F64 *vec) +inline const LLVector3d& LLVector3d::setVec(const F64* vec) { - mdV[0] = vec[0]; - mdV[1] = vec[1]; - mdV[2] = vec[2]; + mdV[VX] = vec[VX]; + mdV[VY] = vec[VY]; + mdV[VZ] = vec[VZ]; return (*this); } -inline F64 LLVector3d::normVec(void) +inline F64 LLVector3d::normVec() { - F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32)sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); // This explicit cast to F32 limits the precision for numerical stability. + // Without it, Unit test "v3dmath_h" fails at "1:angle_between" on macos. F64 oomag; if (mag > FP_MAG_THRESHOLD) { - oomag = 1.f/mag; - mdV[0] *= oomag; - mdV[1] *= oomag; - mdV[2] *= oomag; + oomag = 1.0/mag; + mdV[VX] *= oomag; + mdV[VY] *= oomag; + mdV[VZ] *= oomag; } else { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.0; + mdV[VY] = 0.0; + mdV[VZ] = 0.0; mag = 0; } return (mag); } -inline F64 LLVector3d::normalize(void) +inline F64 LLVector3d::normalize() { - F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = (F32)sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); // Same as in normVec() above. F64 oomag; if (mag > FP_MAG_THRESHOLD) { - oomag = 1.f/mag; - mdV[0] *= oomag; - mdV[1] *= oomag; - mdV[2] *= oomag; + oomag = 1.0/mag; + mdV[VX] *= oomag; + mdV[VY] *= oomag; + mdV[VZ] *= oomag; } else { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.0; + mdV[VY] = 0.0; + mdV[VZ] = 0.0; mag = 0; } return (mag); @@ -326,24 +326,24 @@ inline F64 LLVector3d::normalize(void) // LLVector3d Magnitude and Normalization Functions -inline F64 LLVector3d::magVec(void) const +inline F64 LLVector3d::magVec() const { - return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); } -inline F64 LLVector3d::magVecSquared(void) const +inline F64 LLVector3d::magVecSquared() const { - return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]; + return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]; } -inline F64 LLVector3d::length(void) const +inline F64 LLVector3d::length() const { - return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); } -inline F64 LLVector3d::lengthSquared(void) const +inline F64 LLVector3d::lengthSquared() const { - return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]; + return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]; } inline LLVector3d operator+(const LLVector3d& a, const LLVector3d& b) @@ -360,42 +360,42 @@ inline LLVector3d operator-(const LLVector3d& a, const LLVector3d& b) inline F64 operator*(const LLVector3d& a, const LLVector3d& b) { - return (a.mdV[0]*b.mdV[0] + a.mdV[1]*b.mdV[1] + a.mdV[2]*b.mdV[2]); + return (a.mdV[VX]*b.mdV[VX] + a.mdV[VY]*b.mdV[VY] + a.mdV[VZ]*b.mdV[VZ]); } inline LLVector3d operator%(const LLVector3d& a, const LLVector3d& b) { - return LLVector3d( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1] ); + return LLVector3d( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY] ); } inline LLVector3d operator/(const LLVector3d& a, const F64 k) { F64 t = 1.f / k; - return LLVector3d( a.mdV[0] * t, a.mdV[1] * t, a.mdV[2] * t ); + return LLVector3d( a.mdV[VX] * t, a.mdV[VY] * t, a.mdV[VZ] * t ); } inline LLVector3d operator*(const LLVector3d& a, const F64 k) { - return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); + return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k ); } inline LLVector3d operator*(F64 k, const LLVector3d& a) { - return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); + return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k ); } inline bool operator==(const LLVector3d& a, const LLVector3d& b) { - return ( (a.mdV[0] == b.mdV[0]) - &&(a.mdV[1] == b.mdV[1]) - &&(a.mdV[2] == b.mdV[2])); + return ( (a.mdV[VX] == b.mdV[VX]) + &&(a.mdV[VY] == b.mdV[VY]) + &&(a.mdV[VZ] == b.mdV[VZ])); } inline bool operator!=(const LLVector3d& a, const LLVector3d& b) { - return ( (a.mdV[0] != b.mdV[0]) - ||(a.mdV[1] != b.mdV[1]) - ||(a.mdV[2] != b.mdV[2])); + return ( (a.mdV[VX] != b.mdV[VX]) + ||(a.mdV[VY] != b.mdV[VY]) + ||(a.mdV[VZ] != b.mdV[VZ])); } // [RLVa:KB] - RlvBehaviourModifierCompMin/Max @@ -407,69 +407,69 @@ inline bool operator<(const LLVector3d& lhs, const LLVector3d& rhs) inline const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b) { - a.mdV[0] += b.mdV[0]; - a.mdV[1] += b.mdV[1]; - a.mdV[2] += b.mdV[2]; + a.mdV[VX] += b.mdV[VX]; + a.mdV[VY] += b.mdV[VY]; + a.mdV[VZ] += b.mdV[VZ]; return a; } inline const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b) { - a.mdV[0] -= b.mdV[0]; - a.mdV[1] -= b.mdV[1]; - a.mdV[2] -= b.mdV[2]; + a.mdV[VX] -= b.mdV[VX]; + a.mdV[VY] -= b.mdV[VY]; + a.mdV[VZ] -= b.mdV[VZ]; return a; } inline const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b) { - LLVector3d ret( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1]); + LLVector3d ret( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY]); a = ret; return a; } inline const LLVector3d& operator*=(LLVector3d& a, const F64 k) { - a.mdV[0] *= k; - a.mdV[1] *= k; - a.mdV[2] *= k; + a.mdV[VX] *= k; + a.mdV[VY] *= k; + a.mdV[VZ] *= k; return a; } inline const LLVector3d& operator/=(LLVector3d& a, const F64 k) { F64 t = 1.f / k; - a.mdV[0] *= t; - a.mdV[1] *= t; - a.mdV[2] *= t; + a.mdV[VX] *= t; + a.mdV[VY] *= t; + a.mdV[VZ] *= t; return a; } inline LLVector3d operator-(const LLVector3d& a) { - return LLVector3d( -a.mdV[0], -a.mdV[1], -a.mdV[2] ); + return LLVector3d( -a.mdV[VX], -a.mdV[VY], -a.mdV[VZ] ); } inline F64 dist_vec(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; - F64 z = a.mdV[2] - b.mdV[2]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; + F64 z = a.mdV[VZ] - b.mdV[VZ]; return (F32) sqrt( x*x + y*y + z*z ); } inline F64 dist_vec_squared(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; - F64 z = a.mdV[2] - b.mdV[2]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; + F64 z = a.mdV[VZ] - b.mdV[VZ]; return x*x + y*y + z*z; } inline F64 dist_vec_squared2D(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; return x*x + y*y; } diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index 73ad2a4ed6..eac95ed023 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -28,7 +28,6 @@ #include "v3math.h" -//#include "vmath.h" #include "v2math.h" #include "v4math.h" #include "m4math.h" @@ -58,13 +57,13 @@ bool LLVector3::clamp(F32 min, F32 max) { bool ret{ false }; - if (mV[0] < min) { mV[0] = min; ret = true; } - if (mV[1] < min) { mV[1] = min; ret = true; } - if (mV[2] < min) { mV[2] = min; ret = true; } + if (mV[VX] < min) { mV[VX] = min; ret = true; } + if (mV[VY] < min) { mV[VY] = min; ret = true; } + if (mV[VZ] < min) { mV[VZ] = min; ret = true; } - if (mV[0] > max) { mV[0] = max; ret = true; } - if (mV[1] > max) { mV[1] = max; ret = true; } - if (mV[2] > max) { mV[2] = max; ret = true; } + if (mV[VX] > max) { mV[VX] = max; ret = true; } + if (mV[VY] > max) { mV[VY] = max; ret = true; } + if (mV[VZ] > max) { mV[VZ] = max; ret = true; } return ret; } @@ -85,9 +84,9 @@ bool LLVector3::clampLength( F32 length_limit ) { length_limit = 0.f; } - mV[0] *= length_limit; - mV[1] *= length_limit; - mV[2] *= length_limit; + mV[VX] *= length_limit; + mV[VY] *= length_limit; + mV[VZ] *= length_limit; changed = true; } } @@ -116,35 +115,35 @@ bool LLVector3::clampLength( F32 length_limit ) { // yes it can be salvaged --> // bring the components down before we normalize - mV[0] /= max_abs_component; - mV[1] /= max_abs_component; - mV[2] /= max_abs_component; + mV[VX] /= max_abs_component; + mV[VY] /= max_abs_component; + mV[VZ] /= max_abs_component; normalize(); if (length_limit < 0.f) { length_limit = 0.f; } - mV[0] *= length_limit; - mV[1] *= length_limit; - mV[2] *= length_limit; + mV[VX] *= length_limit; + mV[VY] *= length_limit; + mV[VZ] *= length_limit; } } return changed; } -bool LLVector3::clamp(const LLVector3 &min_vec, const LLVector3 &max_vec) +bool LLVector3::clamp(const LLVector3& min_vec, const LLVector3& max_vec) { bool ret{ false }; - if (mV[0] < min_vec[0]) { mV[0] = min_vec[0]; ret = true; } - if (mV[1] < min_vec[1]) { mV[1] = min_vec[1]; ret = true; } - if (mV[2] < min_vec[2]) { mV[2] = min_vec[2]; ret = true; } + if (mV[VX] < min_vec[0]) { mV[VX] = min_vec[0]; ret = true; } + if (mV[VY] < min_vec[1]) { mV[VY] = min_vec[1]; ret = true; } + if (mV[VZ] < min_vec[2]) { mV[VZ] = min_vec[2]; ret = true; } - if (mV[0] > max_vec[0]) { mV[0] = max_vec[0]; ret = true; } - if (mV[1] > max_vec[1]) { mV[1] = max_vec[1]; ret = true; } - if (mV[2] > max_vec[2]) { mV[2] = max_vec[2]; ret = true; } + if (mV[VX] > max_vec[0]) { mV[VX] = max_vec[0]; ret = true; } + if (mV[VY] > max_vec[1]) { mV[VY] = max_vec[1]; ret = true; } + if (mV[VZ] > max_vec[2]) { mV[VZ] = max_vec[2]; ret = true; } return ret; } @@ -156,15 +155,15 @@ bool LLVector3::abs() { bool ret{ false }; - if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } - if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } - if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; } + if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; } + if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; } + if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; } return ret; } // Quatizations -void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) +void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) { F32 x = mV[VX]; F32 y = mV[VY]; @@ -179,7 +178,7 @@ void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) mV[VZ] = z; } -void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) +void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) { mV[VX] = U8_to_F32(F32_to_U8(mV[VX], lowerxy, upperxy), lowerxy, upperxy);; mV[VY] = U8_to_F32(F32_to_U8(mV[VY], lowerxy, upperxy), lowerxy, upperxy); @@ -187,20 +186,20 @@ void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) } -void LLVector3::snap(S32 sig_digits) +void LLVector3::snap(S32 sig_digits) { mV[VX] = snap_to_sig_figs(mV[VX], sig_digits); mV[VY] = snap_to_sig_figs(mV[VY], sig_digits); mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits); } -const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat) +const LLVector3& LLVector3::rotVec(const LLMatrix3& mat) { *this = *this * mat; return *this; } -const LLVector3& LLVector3::rotVec(const LLQuaternion &q) +const LLVector3& LLVector3::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; @@ -228,26 +227,26 @@ const LLVector3& LLVector3::transVec(const LLMatrix4& mat) } -const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) +const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3& vec) { - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLQuaternion(angle, vec); } return *this; } -const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z) +const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z) { LLVector3 vec(x, y, z); - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLQuaternion(angle, vec); } return *this; } -const LLVector3& LLVector3::scaleVec(const LLVector3& vec) +const LLVector3& LLVector3::scaleVec(const LLVector3& vec) { mV[VX] *= vec.mV[VX]; mV[VY] *= vec.mV[VY]; @@ -256,42 +255,42 @@ const LLVector3& LLVector3::scaleVec(const LLVector3& vec) return *this; } -LLVector3 LLVector3::scaledVec(const LLVector3& vec) const +LLVector3 LLVector3::scaledVec(const LLVector3& vec) const { LLVector3 ret = LLVector3(*this); ret.scaleVec(vec); return ret; } -const LLVector3& LLVector3::set(const LLVector3d &vec) +const LLVector3& LLVector3::set(const LLVector3d& vec) { - mV[0] = (F32)vec.mdV[0]; - mV[1] = (F32)vec.mdV[1]; - mV[2] = (F32)vec.mdV[2]; + mV[VX] = (F32)vec.mdV[VX]; + mV[VY] = (F32)vec.mdV[VY]; + mV[VZ] = (F32)vec.mdV[VZ]; return (*this); } -const LLVector3& LLVector3::set(const LLVector4 &vec) +const LLVector3& LLVector3::set(const LLVector4& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; return (*this); } -const LLVector3& LLVector3::setVec(const LLVector3d &vec) +const LLVector3& LLVector3::setVec(const LLVector3d& vec) { - mV[0] = (F32)vec.mdV[0]; - mV[1] = (F32)vec.mdV[1]; - mV[2] = (F32)vec.mdV[2]; + mV[VX] = (F32)vec.mdV[0]; + mV[VY] = (F32)vec.mdV[1]; + mV[VZ] = (F32)vec.mdV[2]; return (*this); } -const LLVector3& LLVector3::setVec(const LLVector4 &vec) +const LLVector3& LLVector3::setVec(const LLVector4& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; return (*this); } @@ -299,17 +298,17 @@ LLVector3::LLVector3(const LLVector2 &vec) { mV[VX] = (F32)vec.mV[VX]; mV[VY] = (F32)vec.mV[VY]; - mV[VZ] = 0; + mV[VZ] = 0.f; } -LLVector3::LLVector3(const LLVector3d &vec) +LLVector3::LLVector3(const LLVector3d& vec) { mV[VX] = (F32)vec.mdV[VX]; mV[VY] = (F32)vec.mdV[VY]; mV[VZ] = (F32)vec.mdV[VZ]; } -LLVector3::LLVector3(const LLVector4 &vec) +LLVector3::LLVector3(const LLVector4& vec) { mV[VX] = (F32)vec.mV[VX]; mV[VY] = (F32)vec.mV[VY]; @@ -319,7 +318,6 @@ LLVector3::LLVector3(const LLVector4 &vec) LLVector3::LLVector3(const LLVector4a& vec) : LLVector3(vec.getF32ptr()) { - } LLVector3::LLVector3(const LLSD& sd) @@ -330,20 +328,20 @@ LLVector3::LLVector3(const LLSD& sd) LLSD LLVector3::getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; + ret[VX] = mV[VX]; + ret[VY] = mV[VY]; + ret[VZ] = mV[VZ]; return ret; } void LLVector3::setValue(const LLSD& sd) { - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); - mV[2] = (F32) sd[2].asReal(); + mV[VX] = (F32) sd[VX].asReal(); + mV[VY] = (F32) sd[VY].asReal(); + mV[VZ] = (F32) sd[VZ].asReal(); } -const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot) +const LLVector3& operator*=(LLVector3& a, const LLQuaternion& rot) { const F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; const F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; @@ -360,16 +358,16 @@ const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot) // static bool LLVector3::parseVector3(const std::string& buf, LLVector3* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLVector3 v; - S32 count = sscanf( buf.c_str(), "%f %f %f", v.mV + 0, v.mV + 1, v.mV + 2 ); - if( 3 == count ) + S32 count = sscanf(buf.c_str(), "%f %f %f", v.mV + VX, v.mV + VY, v.mV + VZ); + if (3 == count) { - value->setVec( v ); + value->setVec(v); return true; } @@ -381,7 +379,7 @@ bool LLVector3::parseVector3(const std::string& buf, LLVector3* value) LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box) { LLVector3 offset; - for (S32 k=0; k<3; k++) + for (S32 k = 0; k < 3; k++) { offset[k] = 0; if (pos[k] < box[0][k]) @@ -410,4 +408,3 @@ bool box_valid_and_non_zero(const LLVector3* box) } return false; } - diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index a3bfa68060..551c7df6c9 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -46,7 +46,7 @@ class LLQuaternion; // LLvector3 = |x y z w| -static const U32 LENGTHOFVECTOR3 = 3; +static constexpr U32 LENGTHOFVECTOR3 = 3; class LLVector3 { @@ -181,11 +181,11 @@ LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vect LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box); // Displacement from query point to nearest point on bounding box. bool box_valid_and_non_zero(const LLVector3* box); -inline LLVector3::LLVector3(void) +inline LLVector3::LLVector3() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } inline LLVector3::LLVector3(const F32 x, const F32 y, const F32 z) @@ -236,32 +236,32 @@ inline bool LLVector3::isFinite() const // Clear and Assignment Functions -inline void LLVector3::clear(void) +inline void LLVector3::clear() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::setZero(void) +inline void LLVector3::setZero() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::clearVec(void) +inline void LLVector3::clearVec() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::zeroVec(void) +inline void LLVector3::zeroVec() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } inline void LLVector3::set(F32 x, F32 y, F32 z) @@ -271,18 +271,18 @@ inline void LLVector3::set(F32 x, F32 y, F32 z) mV[VZ] = z; } -inline void LLVector3::set(const LLVector3 &vec) +inline void LLVector3::set(const LLVector3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; } -inline void LLVector3::set(const F32 *vec) +inline void LLVector3::set(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = vec[VZ]; } inline void LLVector3::set(const glm::vec4& vec) @@ -308,61 +308,61 @@ inline void LLVector3::setVec(F32 x, F32 y, F32 z) } // deprecated -inline void LLVector3::setVec(const LLVector3 &vec) +inline void LLVector3::setVec(const LLVector3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; } // deprecated -inline void LLVector3::setVec(const F32 *vec) +inline void LLVector3::setVec(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VX] = vec[0]; + mV[VY] = vec[1]; + mV[VZ] = vec[2]; } -inline F32 LLVector3::normalize(void) +inline F32 LLVector3::normalize() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; mag = 0; } return (mag); } // deprecated -inline F32 LLVector3::normVec(void) +inline F32 LLVector3::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; mag = 0; } return (mag); @@ -370,145 +370,144 @@ inline F32 LLVector3::normVec(void) // LLVector3 Magnitude and Normalization Functions -inline F32 LLVector3::length(void) const +inline F32 LLVector3::length() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector3::lengthSquared(void) const +inline F32 LLVector3::lengthSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector3::magVec(void) const +inline F32 LLVector3::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector3::magVecSquared(void) const +inline F32 LLVector3::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } inline bool LLVector3::inRange( F32 min, F32 max ) const { - return mV[0] >= min && mV[0] <= max && - mV[1] >= min && mV[1] <= max && - mV[2] >= min && mV[2] <= max; + return mV[VX] >= min && mV[VX] <= max && + mV[VY] >= min && mV[VY] <= max && + mV[VZ] >= min && mV[VZ] <= max; } -inline LLVector3 operator+(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator+(const LLVector3& a, const LLVector3& b) { LLVector3 c(a); return c += b; } -inline LLVector3 operator-(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator-(const LLVector3& a, const LLVector3& b) { LLVector3 c(a); return c -= b; } -inline F32 operator*(const LLVector3 &a, const LLVector3 &b) +inline F32 operator*(const LLVector3& a, const LLVector3& b) { - return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]); + return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); } -inline LLVector3 operator%(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator%(const LLVector3& a, const LLVector3& b) { - return LLVector3( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1] ); + return LLVector3( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY] ); } -inline LLVector3 operator/(const LLVector3 &a, F32 k) +inline LLVector3 operator/(const LLVector3& a, F32 k) { F32 t = 1.f / k; - return LLVector3( a.mV[0] * t, a.mV[1] * t, a.mV[2] * t ); + return LLVector3( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t ); } -inline LLVector3 operator*(const LLVector3 &a, F32 k) +inline LLVector3 operator*(const LLVector3& a, F32 k) { - return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline LLVector3 operator*(F32 k, const LLVector3 &a) +inline LLVector3 operator*(F32 k, const LLVector3& a) { - return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline bool operator==(const LLVector3 &a, const LLVector3 &b) +inline bool operator==(const LLVector3& a, const LLVector3& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1]) - &&(a.mV[2] == b.mV[2])); + return ( (a.mV[VX] == b.mV[VX]) + &&(a.mV[VY] == b.mV[VY]) + &&(a.mV[VZ] == b.mV[VZ])); } -inline bool operator!=(const LLVector3 &a, const LLVector3 &b) +inline bool operator!=(const LLVector3& a, const LLVector3& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1]) - ||(a.mV[2] != b.mV[2])); + return ( (a.mV[VX] != b.mV[VX]) + ||(a.mV[VY] != b.mV[VY]) + ||(a.mV[VZ] != b.mV[VZ])); } -inline bool operator<(const LLVector3 &a, const LLVector3 &b) +inline bool operator<(const LLVector3& a, const LLVector3& b) { - return (a.mV[0] < b.mV[0] - || (a.mV[0] == b.mV[0] - && (a.mV[1] < b.mV[1] - || ((a.mV[1] == b.mV[1]) - && a.mV[2] < b.mV[2])))); + return (a.mV[VX] < b.mV[VX] + || (a.mV[VX] == b.mV[VX] + && (a.mV[VY] < b.mV[VY] + || ((a.mV[VY] == b.mV[VY]) + && a.mV[VZ] < b.mV[VZ])))); } -inline const LLVector3& operator+=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator+=(LLVector3& a, const LLVector3& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; - a.mV[2] += b.mV[2]; + a.mV[VX] += b.mV[VX]; + a.mV[VY] += b.mV[VY]; + a.mV[VZ] += b.mV[VZ]; return a; } -inline const LLVector3& operator-=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator-=(LLVector3& a, const LLVector3& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; - a.mV[2] -= b.mV[2]; + a.mV[VX] -= b.mV[VX]; + a.mV[VY] -= b.mV[VY]; + a.mV[VZ] -= b.mV[VZ]; return a; } -inline const LLVector3& operator%=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator%=(LLVector3& a, const LLVector3& b) { - LLVector3 ret( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1]); + LLVector3 ret( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); a = ret; return a; } -inline const LLVector3& operator*=(LLVector3 &a, F32 k) +inline const LLVector3& operator*=(LLVector3& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; - a.mV[2] *= k; + a.mV[VX] *= k; + a.mV[VY] *= k; + a.mV[VZ] *= k; return a; } -inline const LLVector3& operator*=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator*=(LLVector3& a, const LLVector3& b) { - a.mV[0] *= b.mV[0]; - a.mV[1] *= b.mV[1]; - a.mV[2] *= b.mV[2]; + a.mV[VX] *= b.mV[VX]; + a.mV[VY] *= b.mV[VY]; + a.mV[VZ] *= b.mV[VZ]; return a; } -inline const LLVector3& operator/=(LLVector3 &a, F32 k) +inline const LLVector3& operator/=(LLVector3& a, F32 k) { - F32 t = 1.f / k; - a.mV[0] *= t; - a.mV[1] *= t; - a.mV[2] *= t; + a.mV[VX] /= k; + a.mV[VY] /= k; + a.mV[VZ] /= k; return a; } -inline LLVector3 operator-(const LLVector3 &a) +inline LLVector3 operator-(const LLVector3& a) { - return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] ); + return LLVector3(-a.mV[VX], -a.mV[VY], -a.mV[VZ]); } inline LLVector3::operator glm::vec3() const @@ -522,30 +521,30 @@ inline LLVector3::operator glm::vec4() const return glm::vec4(mV[VX], mV[VY], mV[VZ], 1.f); } -inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return (F32) sqrt( x*x + y*y + z*z ); + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; + F32 z = a.mV[VZ] - b.mV[VZ]; + return sqrt( x*x + y*y + z*z ); } -inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec_squared(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; + F32 z = a.mV[VZ] - b.mV[VZ]; return x*x + y*y + z*z; } -inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec_squared2D(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; return x*x + y*y; } -inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 projected_vec(const LLVector3& a, const LLVector3& b) { F32 bb = b * b; if (bb > FP_MAG_THRESHOLD * FP_MAG_THRESHOLD) @@ -570,18 +569,18 @@ inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b) return normalized_a * (b_length / dot_product); } -inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 parallel_component(const LLVector3& a, const LLVector3& b) { return projected_vec(a, b); } -inline LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 orthogonal_component(const LLVector3& a, const LLVector3& b) { return a - projected_vec(a, b); } -inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u) +inline LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u) { return LLVector3( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, @@ -640,7 +639,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b) return atan2f(sqrtf(c * c), ab); // return the angle } -inline bool are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) +inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon) { LLVector3 an = a; LLVector3 bn = b; diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index a941bcf337..a32bae659b 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -127,65 +127,64 @@ LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f); // conversion LLColor4::operator LLColor4U() const { - return LLColor4U( - (U8)llclampb(ll_round(mV[VRED]*255.f)), - (U8)llclampb(ll_round(mV[VGREEN]*255.f)), - (U8)llclampb(ll_round(mV[VBLUE]*255.f)), - (U8)llclampb(ll_round(mV[VALPHA]*255.f))); + return LLColor4U((U8)llclampb(ll_round(mV[VRED] * 255.f)), + (U8)llclampb(ll_round(mV[VGREEN] * 255.f)), + (U8)llclampb(ll_round(mV[VBLUE] * 255.f)), + (U8)llclampb(ll_round(mV[VALPHA] * 255.f))); } -LLColor4::LLColor4(const LLColor3 &vec, F32 a) +LLColor4::LLColor4(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { - mV[VRED] = vector4.mV[VRED]; + mV[VRED] = vector4.mV[VRED]; mV[VGREEN] = vector4.mV[VGREEN]; - mV[VBLUE] = vector4.mV[VBLUE]; + mV[VBLUE] = vector4.mV[VBLUE]; mV[VALPHA] = vector4.mV[VALPHA]; } const LLColor4& LLColor4::set(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec) +const LLColor4& LLColor4::set(const LLColor3& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::set(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; return (*this); } @@ -193,33 +192,33 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec) +const LLColor4& LLColor4::setVec(const LLColor3& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::setVec(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; return (*this); } @@ -231,110 +230,110 @@ void LLColor4::setValue(const LLSD& sd) F32 val; bool out_of_range = false; val = sd[0].asReal(); - mV[0] = llclamp(val, 0.f, 1.f); - out_of_range = mV[0] != val; + mV[VRED] = llclamp(val, 0.f, 1.f); + out_of_range = mV[VRED] != val; val = sd[1].asReal(); - mV[1] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[1] != val; + mV[VGREEN] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VGREEN] != val; val = sd[2].asReal(); - mV[2] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[2] != val; + mV[VBLUE] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VBLUE] != val; val = sd[3].asReal(); - mV[3] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[3] != val; + mV[VALPHA] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VALPHA] != val; if (out_of_range) { LL_WARNS() << "LLSD color value out of range!" << LL_ENDL; } #else - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); - mV[2] = (F32) sd[2].asReal(); - mV[3] = (F32) sd[3].asReal(); + mV[VRED] = (F32)sd[VRED].asReal(); + mV[VGREEN] = (F32)sd[VGREEN].asReal(); + mV[VBLUE] = (F32)sd[VBLUE].asReal(); + mV[VALPHA] = (F32)sd[VALPHA].asReal(); #endif } -const LLColor4& LLColor4::operator=(const LLColor3 &a) +const LLColor4& LLColor4::operator=(const LLColor3& a) { - mV[VRED] = a.mV[VRED]; + mV[VRED] = a.mV[VRED]; mV[VGREEN] = a.mV[VGREEN]; - mV[VBLUE] = a.mV[VBLUE]; + mV[VBLUE] = a.mV[VBLUE]; -// converting from an rgb sets a=1 (opaque) + // converting from an rgb sets a=1 (opaque) mV[VALPHA] = 1.f; return (*this); } - -std::ostream& operator<<(std::ostream& s, const LLColor4 &a) +std::ostream& operator<<(std::ostream& s, const LLColor4& a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }"; return s; } -bool operator==(const LLColor4 &a, const LLColor3 &b) +bool operator==(const LLColor4& a, const LLColor3& b) { - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE])); } -bool operator!=(const LLColor4 &a, const LLColor3 &b) +bool operator!=(const LLColor4& a, const LLColor3& b) { - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE])); } -LLColor3 vec4to3(const LLColor4 &vec) +LLColor3 vec4to3(const LLColor4& vec) { - LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } -LLColor4 vec3to4(const LLColor3 &vec) +LLColor4 vec3to4(const LLColor3& vec) { - LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } -static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) +static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn) { - if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; - if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; - if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); - if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); - if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); - return ( val1In ); + if (valHUeIn < 0.0f) + valHUeIn += 1.0f; + if (valHUeIn > 1.0f) + valHUeIn -= 1.0f; + if ((6.0f * valHUeIn) < 1.0f) + return (val1In + (val2In - val1In) * 6.0f * valHUeIn); + if ((2.0f * valHUeIn) < 1.0f) + return (val2In); + if ((3.0f * valHUeIn) < 2.0f) + return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f); + return (val1In); } -void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) +void LLColor4::setHSL(F32 hValIn, F32 sValIn, F32 lValIn) { - if ( sValIn < 0.00001f ) + if (sValIn < 0.00001f) { - mV[VRED] = lValIn; + mV[VRED] = lValIn; mV[VGREEN] = lValIn; - mV[VBLUE] = lValIn; + mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; - if ( lValIn < 0.5f ) - interVal2 = lValIn * ( 1.0f + sValIn ); + if (lValIn < 0.5f) + interVal2 = lValIn * (1.0f + sValIn); else - interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + interVal2 = (lValIn + sValIn) - (sValIn * lValIn); interVal1 = 2.0f * lValIn - interVal2; - mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); - mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); - mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f)); + mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn); + mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f)); } } @@ -344,58 +343,61 @@ void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; - F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); - F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); + F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B)); + F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B)); F32 del_Max = var_Max - var_Min; - F32 L = ( var_Max + var_Min ) / 2.0f; + F32 L = (var_Max + var_Min) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; - if ( del_Max == 0.0f ) + if (del_Max == 0.0f) { - H = 0.0f; - S = 0.0f; + H = 0.0f; + S = 0.0f; } else { - if ( L < 0.5 ) - S = del_Max / ( var_Max + var_Min ); + if (L < 0.5f) + S = del_Max / (var_Max + var_Min); else - S = del_Max / ( 2.0f - var_Max - var_Min ); + S = del_Max / (2.0f - var_Max - var_Min); - F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max; - if ( var_R >= var_Max ) + if (var_R >= var_Max) H = del_B - del_G; - else - if ( var_G >= var_Max ) - H = ( 1.0f / 3.0f ) + del_R - del_B; - else - if ( var_B >= var_Max ) - H = ( 2.0f / 3.0f ) + del_G - del_R; + else if (var_G >= var_Max) + H = (1.0f / 3.0f) + del_R - del_B; + else if (var_B >= var_Max) + H = (2.0f / 3.0f) + del_G - del_R; - if ( H < 0.0f ) H += 1.0f; - if ( H > 1.0f ) H -= 1.0f; + if (H < 0.0f) + H += 1.0f; + if (H > 1.0f) + H -= 1.0f; } - if (hue) *hue = H; - if (saturation) *saturation = S; - if (luminance) *luminance = L; + if (hue) + *hue = H; + if (saturation) + *saturation = S; + if (luminance) + *luminance = L; } // static bool LLColor4::parseColor(const std::string& buf, LLColor4* color) { - if( buf.empty() || color == nullptr) + if (buf.empty() || color == nullptr) { return false; } - boost_tokenizer tokens(buf, boost::char_separator(", ")); + boost_tokenizer tokens(buf, boost::char_separator(", ")); boost_tokenizer::iterator token_iter = tokens.begin(); if (token_iter == tokens.end()) { @@ -404,16 +406,16 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) // Grab the first token into a string, since we don't know // if this is a float or a color name. - std::string color_name( (*token_iter) ); + std::string color_name((*token_iter)); ++token_iter; if (token_iter != tokens.end()) { // There are more tokens to read. This must be a vector. LLColor4 v; - LLStringUtil::convertToF32( color_name, v.mV[VRED] ); - LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] ); - v.mV[VBLUE] = 0.0f; + LLStringUtil::convertToF32(color_name, v.mV[VRED]); + LLStringUtil::convertToF32(*token_iter, v.mV[VGREEN]); + v.mV[VBLUE] = 0.0f; v.mV[VALPHA] = 1.0f; ++token_iter; @@ -425,283 +427,284 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) else { // There is a z-component. - LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] ); + LLStringUtil::convertToF32(*token_iter, v.mV[VBLUE]); ++token_iter; if (token_iter != tokens.end()) { // There is an alpha component. - LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] ); + LLStringUtil::convertToF32(*token_iter, v.mV[VALPHA]); } } // Make sure all values are between 0 and 1. if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f) { - v = v * (1.f / 255.f); + constexpr F32 SCALE{ 1.f / 255.f }; + v *= SCALE; } - color->set( v ); + color->set(v); } else // Single value. Read as a named color. { // We have a color name - if ( "red" == color_name ) + if ("red" == color_name) { color->set(LLColor4::red); } - else if ( "red1" == color_name ) + else if ("red1" == color_name) { color->set(LLColor4::red1); } - else if ( "red2" == color_name ) + else if ("red2" == color_name) { color->set(LLColor4::red2); } - else if ( "red3" == color_name ) + else if ("red3" == color_name) { color->set(LLColor4::red3); } - else if ( "red4" == color_name ) + else if ("red4" == color_name) { color->set(LLColor4::red4); } - else if ( "red5" == color_name ) + else if ("red5" == color_name) { color->set(LLColor4::red5); } - else if( "green" == color_name ) + else if ("green" == color_name) { color->set(LLColor4::green); } - else if( "green1" == color_name ) + else if ("green1" == color_name) { color->set(LLColor4::green1); } - else if( "green2" == color_name ) + else if ("green2" == color_name) { color->set(LLColor4::green2); } - else if( "green3" == color_name ) + else if ("green3" == color_name) { color->set(LLColor4::green3); } - else if( "green4" == color_name ) + else if ("green4" == color_name) { color->set(LLColor4::green4); } - else if( "green5" == color_name ) + else if ("green5" == color_name) { color->set(LLColor4::green5); } - else if( "green6" == color_name ) + else if ("green6" == color_name) { color->set(LLColor4::green6); } - else if( "blue" == color_name ) + else if ("blue" == color_name) { color->set(LLColor4::blue); } - else if( "blue1" == color_name ) + else if ("blue1" == color_name) { color->set(LLColor4::blue1); } - else if( "blue2" == color_name ) + else if ("blue2" == color_name) { color->set(LLColor4::blue2); } - else if( "blue3" == color_name ) + else if ("blue3" == color_name) { color->set(LLColor4::blue3); } - else if( "blue4" == color_name ) + else if ("blue4" == color_name) { color->set(LLColor4::blue4); } - else if( "blue5" == color_name ) + else if ("blue5" == color_name) { color->set(LLColor4::blue5); } - else if( "blue6" == color_name ) + else if ("blue6" == color_name) { color->set(LLColor4::blue6); } - else if( "black" == color_name ) + else if ("black" == color_name) { color->set(LLColor4::black); } - else if( "white" == color_name ) + else if ("white" == color_name) { color->set(LLColor4::white); } - else if( "yellow" == color_name ) + else if ("yellow" == color_name) { color->set(LLColor4::yellow); } - else if( "yellow1" == color_name ) + else if ("yellow1" == color_name) { color->set(LLColor4::yellow1); } - else if( "yellow2" == color_name ) + else if ("yellow2" == color_name) { color->set(LLColor4::yellow2); } - else if( "yellow3" == color_name ) + else if ("yellow3" == color_name) { color->set(LLColor4::yellow3); } - else if( "yellow4" == color_name ) + else if ("yellow4" == color_name) { color->set(LLColor4::yellow4); } - else if( "yellow5" == color_name ) + else if ("yellow5" == color_name) { color->set(LLColor4::yellow5); } - else if( "yellow6" == color_name ) + else if ("yellow6" == color_name) { color->set(LLColor4::yellow6); } - else if( "magenta" == color_name ) + else if ("magenta" == color_name) { color->set(LLColor4::magenta); } - else if( "magenta1" == color_name ) + else if ("magenta1" == color_name) { color->set(LLColor4::magenta1); } - else if( "magenta2" == color_name ) + else if ("magenta2" == color_name) { color->set(LLColor4::magenta2); } - else if( "magenta3" == color_name ) + else if ("magenta3" == color_name) { color->set(LLColor4::magenta3); } - else if( "magenta4" == color_name ) + else if ("magenta4" == color_name) { color->set(LLColor4::magenta4); } - else if( "purple" == color_name ) + else if ("purple" == color_name) { color->set(LLColor4::purple); } - else if( "purple1" == color_name ) + else if ("purple1" == color_name) { color->set(LLColor4::purple1); } - else if( "purple2" == color_name ) + else if ("purple2" == color_name) { color->set(LLColor4::purple2); } - else if( "purple3" == color_name ) + else if ("purple3" == color_name) { color->set(LLColor4::purple3); } - else if( "purple4" == color_name ) + else if ("purple4" == color_name) { color->set(LLColor4::purple4); } - else if( "purple5" == color_name ) + else if ("purple5" == color_name) { color->set(LLColor4::purple5); } - else if( "purple6" == color_name ) + else if ("purple6" == color_name) { color->set(LLColor4::purple6); } - else if( "pink" == color_name ) + else if ("pink" == color_name) { color->set(LLColor4::pink); } - else if( "pink1" == color_name ) + else if ("pink1" == color_name) { color->set(LLColor4::pink1); } - else if( "pink2" == color_name ) + else if ("pink2" == color_name) { color->set(LLColor4::pink2); } - else if( "cyan" == color_name ) + else if ("cyan" == color_name) { color->set(LLColor4::cyan); } - else if( "cyan1" == color_name ) + else if ("cyan1" == color_name) { color->set(LLColor4::cyan1); } - else if( "cyan2" == color_name ) + else if ("cyan2" == color_name) { color->set(LLColor4::cyan2); } - else if( "cyan3" == color_name ) + else if ("cyan3" == color_name) { color->set(LLColor4::cyan3); } - else if( "cyan4" == color_name ) + else if ("cyan4" == color_name) { color->set(LLColor4::cyan4); } - else if( "cyan5" == color_name ) + else if ("cyan5" == color_name) { color->set(LLColor4::cyan5); } - else if( "cyan6" == color_name ) + else if ("cyan6" == color_name) { color->set(LLColor4::cyan6); } - else if( "smoke" == color_name ) + else if ("smoke" == color_name) { color->set(LLColor4::smoke); } - else if( "grey" == color_name ) + else if ("grey" == color_name) { color->set(LLColor4::grey); } - else if( "grey1" == color_name ) + else if ("grey1" == color_name) { color->set(LLColor4::grey1); } - else if( "grey2" == color_name ) + else if ("grey2" == color_name) { color->set(LLColor4::grey2); } - else if( "grey3" == color_name ) + else if ("grey3" == color_name) { color->set(LLColor4::grey3); } - else if( "grey4" == color_name ) + else if ("grey4" == color_name) { color->set(LLColor4::grey4); } - else if( "orange" == color_name ) + else if ("orange" == color_name) { color->set(LLColor4::orange); } - else if( "orange1" == color_name ) + else if ("orange1" == color_name) { color->set(LLColor4::orange1); } - else if( "orange2" == color_name ) + else if ("orange2" == color_name) { color->set(LLColor4::orange2); } - else if( "orange3" == color_name ) + else if ("orange3" == color_name) { color->set(LLColor4::orange3); } - else if( "orange4" == color_name ) + else if ("orange4" == color_name) { color->set(LLColor4::orange4); } - else if( "orange5" == color_name ) + else if ("orange5" == color_name) { color->set(LLColor4::orange5); } - else if( "orange6" == color_name ) + else if ("orange6" == color_name) { color->set(LLColor4::orange6); } - else if ( "clear" == color_name ) + else if ("clear" == color_name) { color->set(0.f, 0.f, 0.f, 0.f); } @@ -717,21 +720,21 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) // static bool LLColor4::parseColor4(const std::string& buf, LLColor4* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLColor4 v; - S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); - if (1 == count ) + S32 count = sscanf(buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3); + if (1 == count) { // try this format - count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); + count = sscanf(buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3); } - if( 4 == count ) + if (4 == count) { - value->setVec( v ); + value->setVec(v); return true; } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 43b68707bb..62d705ba37 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -28,7 +28,6 @@ #define LL_V4COLOR_H #include "llerror.h" -//#include "vmath.h" #include "llmath.h" #include "llsd.h" @@ -38,216 +37,215 @@ class LLVector4; // LLColor4 = |x y z w| -static const U32 LENGTHOFCOLOR4 = 4; +static constexpr U32 LENGTHOFCOLOR4 = 4; -static const U32 MAX_LENGTH_OF_COLOR_NAME = 15; //Give plenty of room for additional colors... +static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors... class LLColor4 { - public: - F32 mV[LENGTHOFCOLOR4]; - LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) - LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) - LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) - LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) - explicit LLColor4(const LLSD& sd); - explicit LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) - explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) - explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion - explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion +public: + F32 mV[LENGTHOFCOLOR4]; + LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) + LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) + LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) + LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) + explicit LLColor4(const LLSD& sd); + explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) + explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) + explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion + explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion - LLSD getValue() const - { - LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; - return ret; - } + LLSD getValue() const + { + LLSD ret; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; + ret[VALPHA] = mV[VALPHA]; + return ret; + } - void setValue(const LLSD& sd); + void setValue(const LLSD& sd); - void setHSL(F32 hue, F32 saturation, F32 luminance); - void calcHSL(F32* hue, F32* saturation, F32* luminance) const; + void setHSL(F32 hue, F32 saturation, F32 luminance); + void calcHSL(F32* hue, F32* saturation, F32* luminance) const; - const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1) - const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1) + const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1) + const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1) - const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set() - const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set() - const LLColor4& setVec(const LLColor4 &vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor3 &vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor3 &vec, F32 a); // deprecated -- use set() - const LLColor4& setVec(const F32 *vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set() + const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set() + const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set() + const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set() + const LLColor4& setVec(const F32* vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set() - const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a) - const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a) - const LLColor4& set(const LLColor4 &vec); // Sets LLColor4 to vec - const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) - const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified - const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec - const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec - const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. + const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a) + const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a) + const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec + const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) + const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified + const LLColor4& set(const F32* vec); // Sets LLColor4 to vec + const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec + const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. - // set from a vector of unknown type and size - // may leave some data unmodified - template - const LLColor4& set(const std::vector& v); + // set from a vector of unknown type and size + // may leave some data unmodified + template + const LLColor4& set(const std::vector& v); - // write to a vector of unknown type and size - // maye leave some data unmodified - template - void write(std::vector& v) const; + // write to a vector of unknown type and size + // maye leave some data unmodified + template + void write(std::vector& v) const; - const LLColor4& setAlpha(F32 a); + const LLColor4& setAlpha(F32 a); - F32 magVec() const; // deprecated -- use length() - F32 magVecSquared() const; // deprecated -- use lengthSquared() - F32 normVec(); // deprecated -- use normalize() + F32 magVec() const; // deprecated -- use length() + F32 magVecSquared() const; // deprecated -- use lengthSquared() + F32 normVec(); // deprecated -- use normalize() - F32 length() const; // Returns magnitude of LLColor4 - F32 lengthSquared() const; // Returns magnitude squared of LLColor4 - F32 normalize(); // deprecated -- use normalize() + F32 length() const; // Returns magnitude of LLColor4 + F32 lengthSquared() const; // Returns magnitude squared of LLColor4 + F32 normalize(); // deprecated -- use normalize() - bool isOpaque() { return mV[VALPHA] == 1.f; } + bool isOpaque() const { return mV[VALPHA] == 1.f; } - F32 operator[](int idx) const { return mV[idx]; } - F32 &operator[](int idx) { return mV[idx]; } + F32 operator[](int idx) const { return mV[idx]; } + F32& operator[](int idx) { return mV[idx]; } - const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4 + const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4 - bool operator<(const LLColor4& rhs) const; - friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a - friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b - friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b - friend LLColor4 operator*(const LLColor4 &a, const LLColor4 &b); // Return component wise a * b - friend LLColor4 operator*(const LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) - friend LLColor4 operator/(const LLColor4 &a, F32 k); // Return rgb divided by scalar k (no alpha change) - friend LLColor4 operator*(F32 k, const LLColor4 &a); // Return rgb times scaler k (no alpha change) - friend LLColor4 operator%(const LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) - friend LLColor4 operator%(F32 k, const LLColor4 &a); // Return alpha times scaler k (no rgb change) + bool operator<(const LLColor4& rhs) const; + friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a + friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b + friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b + friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b + friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change) + friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) + friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change) - friend bool operator==(const LLColor4 &a, const LLColor4 &b); // Return a == b - friend bool operator!=(const LLColor4 &a, const LLColor4 &b); // Return a != b + friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b + friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b - friend bool operator==(const LLColor4 &a, const LLColor3 &b); // Return a == b - friend bool operator!=(const LLColor4 &a, const LLColor3 &b); // Return a != b + friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b + friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b - friend const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b); // Return vector a + b - friend const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b); // Return vector a minus b - friend const LLColor4& operator*=(LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) - friend const LLColor4& operator%=(LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) + friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b + friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b + friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) + friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) - friend const LLColor4& operator*=(LLColor4 &a, const LLColor4 &b); // Doesn't multiply alpha! (for lighting) + friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting) - // conversion - operator LLColor4U() const; + // conversion + operator LLColor4U() const; - // Basic color values. - static LLColor4 red; - static LLColor4 green; - static LLColor4 blue; - static LLColor4 black; - static LLColor4 white; - static LLColor4 yellow; - static LLColor4 magenta; - static LLColor4 cyan; - static LLColor4 smoke; - static LLColor4 grey; - static LLColor4 orange; - static LLColor4 purple; - static LLColor4 pink; - static LLColor4 transparent; + // Basic color values. + static LLColor4 red; + static LLColor4 green; + static LLColor4 blue; + static LLColor4 black; + static LLColor4 white; + static LLColor4 yellow; + static LLColor4 magenta; + static LLColor4 cyan; + static LLColor4 smoke; + static LLColor4 grey; + static LLColor4 orange; + static LLColor4 purple; + static LLColor4 pink; + static LLColor4 transparent; - // Extra color values. - static LLColor4 grey1; - static LLColor4 grey2; - static LLColor4 grey3; - static LLColor4 grey4; + // Extra color values. + static LLColor4 grey1; + static LLColor4 grey2; + static LLColor4 grey3; + static LLColor4 grey4; // [RLVa:KB] - Checked: RLVa-2.2 (@setcam_avdist) static LLColor4 silhouette; // [/RLVa:KB] - static LLColor4 red1; - static LLColor4 red2; - static LLColor4 red3; - static LLColor4 red4; - static LLColor4 red5; + static LLColor4 red1; + static LLColor4 red2; + static LLColor4 red3; + static LLColor4 red4; + static LLColor4 red5; - static LLColor4 green1; - static LLColor4 green2; - static LLColor4 green3; - static LLColor4 green4; - static LLColor4 green5; - static LLColor4 green6; + static LLColor4 green1; + static LLColor4 green2; + static LLColor4 green3; + static LLColor4 green4; + static LLColor4 green5; + static LLColor4 green6; - static LLColor4 blue1; - static LLColor4 blue2; - static LLColor4 blue3; - static LLColor4 blue4; - static LLColor4 blue5; - static LLColor4 blue6; + static LLColor4 blue1; + static LLColor4 blue2; + static LLColor4 blue3; + static LLColor4 blue4; + static LLColor4 blue5; + static LLColor4 blue6; - static LLColor4 yellow1; - static LLColor4 yellow2; - static LLColor4 yellow3; - static LLColor4 yellow4; - static LLColor4 yellow5; - static LLColor4 yellow6; - static LLColor4 yellow7; - static LLColor4 yellow8; - static LLColor4 yellow9; + static LLColor4 yellow1; + static LLColor4 yellow2; + static LLColor4 yellow3; + static LLColor4 yellow4; + static LLColor4 yellow5; + static LLColor4 yellow6; + static LLColor4 yellow7; + static LLColor4 yellow8; + static LLColor4 yellow9; - static LLColor4 orange1; - static LLColor4 orange2; - static LLColor4 orange3; - static LLColor4 orange4; - static LLColor4 orange5; - static LLColor4 orange6; + static LLColor4 orange1; + static LLColor4 orange2; + static LLColor4 orange3; + static LLColor4 orange4; + static LLColor4 orange5; + static LLColor4 orange6; - static LLColor4 magenta1; - static LLColor4 magenta2; - static LLColor4 magenta3; - static LLColor4 magenta4; + static LLColor4 magenta1; + static LLColor4 magenta2; + static LLColor4 magenta3; + static LLColor4 magenta4; - static LLColor4 purple1; - static LLColor4 purple2; - static LLColor4 purple3; - static LLColor4 purple4; - static LLColor4 purple5; - static LLColor4 purple6; + static LLColor4 purple1; + static LLColor4 purple2; + static LLColor4 purple3; + static LLColor4 purple4; + static LLColor4 purple5; + static LLColor4 purple6; - static LLColor4 pink1; - static LLColor4 pink2; + static LLColor4 pink1; + static LLColor4 pink2; - static LLColor4 cyan1; - static LLColor4 cyan2; - static LLColor4 cyan3; - static LLColor4 cyan4; - static LLColor4 cyan5; - static LLColor4 cyan6; + static LLColor4 cyan1; + static LLColor4 cyan2; + static LLColor4 cyan3; + static LLColor4 cyan4; + static LLColor4 cyan5; + static LLColor4 cyan6; - static bool parseColor(const std::string& buf, LLColor4* color); - static bool parseColor4(const std::string& buf, LLColor4* color); + static bool parseColor(const std::string& buf, LLColor4* color); + static bool parseColor4(const std::string& buf, LLColor4* color); - inline void clamp(); + inline void clamp(); }; - // Non-member functions -F32 distVec(const LLColor4 &a, const LLColor4 &b); // Returns distance between a and b -F32 distVec_squared(const LLColor4 &a, const LLColor4 &b); // Returns distance squared between a and b -LLColor3 vec4to3(const LLColor4 &vec); -LLColor4 vec3to4(const LLColor3 &vec); -LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u); +F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b +F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b +LLColor3 vec4to3(const LLColor4& vec); +LLColor4 vec3to4(const LLColor3& vec); +LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u); -inline LLColor4::LLColor4(void) +inline LLColor4::LLColor4() { - mV[VRED] = 0.f; + mV[VRED] = 0.f; mV[VGREEN] = 0.f; - mV[VBLUE] = 0.f; + mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; } @@ -258,149 +256,146 @@ inline LLColor4::LLColor4(const LLSD& sd) inline LLColor4::LLColor4(F32 r, F32 g, F32 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = a; } inline LLColor4::LLColor4(U32 clr) { - mV[VRED] = (clr&0xff) * (1.0f/255.0f); - mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f); - mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f); - mV[VALPHA] = (clr>>24) * (1.0f/255.0f); + mV[VRED] = (clr & 0xff) * (1.0f / 255.0f); + mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f); + mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f); + mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f); } - -inline LLColor4::LLColor4(const F32 *vec) +inline LLColor4::LLColor4(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } -inline const LLColor4& LLColor4::setToBlack(void) +inline const LLColor4& LLColor4::setToBlack(void) { - mV[VRED] = 0.f; + mV[VRED] = 0.f; mV[VGREEN] = 0.f; - mV[VBLUE] = 0.f; + mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::setToWhite(void) +inline const LLColor4& LLColor4::setToWhite(void) { - mV[VRED] = 1.f; + mV[VRED] = 1.f; mV[VGREEN] = 1.f; - mV[VBLUE] = 1.f; + mV[VBLUE] = 1.f; mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) +inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) +inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } -inline const LLColor4& LLColor4::set(const LLColor4 &vec) +inline const LLColor4& LLColor4::set(const LLColor4& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } - -inline const LLColor4& LLColor4::set(const F32 *vec) +inline const LLColor4& LLColor4::set(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } -inline const LLColor4& LLColor4::set(const F64 *vec) +inline const LLColor4& LLColor4::set(const F64* vec) { - mV[VRED] = static_cast(vec[VRED]); + mV[VRED] = static_cast(vec[VRED]); mV[VGREEN] = static_cast(vec[VGREEN]); - mV[VBLUE] = static_cast(vec[VBLUE]); + mV[VBLUE] = static_cast(vec[VBLUE]); mV[VALPHA] = static_cast(vec[VALPHA]); return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) +inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) +inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) +inline const LLColor4& LLColor4::setVec(const LLColor4& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } - // deprecated -inline const LLColor4& LLColor4::setVec(const F32 *vec) +inline const LLColor4& LLColor4::setVec(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } -inline const LLColor4& LLColor4::setAlpha(F32 a) +inline const LLColor4& LLColor4::setAlpha(F32 a) { mV[VALPHA] = a; return (*this); @@ -408,155 +403,116 @@ inline const LLColor4& LLColor4::setAlpha(F32 a) // LLColor4 Magnitude and Normalization Functions -inline F32 LLColor4::length(void) const +inline F32 LLColor4::length() const { - return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } -inline F32 LLColor4::lengthSquared(void) const +inline F32 LLColor4::lengthSquared() const { - return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } -inline F32 LLColor4::normalize(void) +inline F32 LLColor4::normalize() { - F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; + oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } - return (mag); + return mag; } // deprecated -inline F32 LLColor4::magVec(void) const +inline F32 LLColor4::magVec() const { - return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } // deprecated -inline F32 LLColor4::magVecSquared(void) const +inline F32 LLColor4::magVecSquared() const { - return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } // deprecated -inline F32 LLColor4::normVec(void) +inline F32 LLColor4::normVec() { - F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; + oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } - return (mag); + return mag; } // LLColor4 Operators - -inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator+(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] + b.mV[VRED], - a.mV[VGREEN] + b.mV[VGREEN], - a.mV[VBLUE] + b.mV[VBLUE], - a.mV[VALPHA] + b.mV[VALPHA]); + return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } -inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator-(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] - b.mV[VRED], - a.mV[VGREEN] - b.mV[VGREEN], - a.mV[VBLUE] - b.mV[VBLUE], - a.mV[VALPHA] - b.mV[VALPHA]); + return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } -inline LLColor4 operator*(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator*(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] * b.mV[VRED], - a.mV[VGREEN] * b.mV[VGREEN], - a.mV[VBLUE] * b.mV[VBLUE], - a.mV[VALPHA] * b.mV[VALPHA]); + return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } -inline LLColor4 operator*(const LLColor4 &a, F32 k) +inline LLColor4 operator*(const LLColor4& a, F32 k) { // only affects rgb (not a!) - return LLColor4( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } -inline LLColor4 operator/(const LLColor4 &a, F32 k) +inline LLColor4 operator/(const LLColor4& a, F32 k) { - return LLColor4( - a.mV[VRED] / k, - a.mV[VGREEN] / k, - a.mV[VBLUE] / k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]); } -inline LLColor4 operator*(F32 k, const LLColor4 &a) +inline LLColor4 operator*(F32 k, const LLColor4& a) { // only affects rgb (not a!) - return LLColor4( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } -inline LLColor4 operator%(F32 k, const LLColor4 &a) +inline LLColor4 operator%(F32 k, const LLColor4& a) { // only affects alpha (not rgb!) - return LLColor4( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k); + return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } -inline LLColor4 operator%(const LLColor4 &a, F32 k) +inline LLColor4 operator%(const LLColor4& a, F32 k) { // only affects alpha (not rgb!) - return LLColor4( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k); + return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } -inline bool operator==(const LLColor4 &a, const LLColor4 &b) +inline bool operator==(const LLColor4& a, const LLColor4& b) { - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE]) - &&(a.mV[VALPHA] == b.mV[VALPHA])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA])); } -inline bool operator!=(const LLColor4 &a, const LLColor4 &b) +inline bool operator!=(const LLColor4& a, const LLColor4& b) { - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE]) - ||(a.mV[VALPHA] != b.mV[VALPHA])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA])); } -inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; @@ -565,7 +521,7 @@ inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) return a; } -inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; @@ -574,7 +530,7 @@ inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) return a; } -inline const LLColor4& operator*=(LLColor4 &a, F32 k) +inline const LLColor4& operator*=(LLColor4& a, F32 k) { // only affects rgb (not a!) a.mV[VRED] *= k; @@ -583,121 +539,120 @@ inline const LLColor4& operator*=(LLColor4 &a, F32 k) return a; } -inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b) { a.mV[VRED] *= b.mV[VRED]; a.mV[VGREEN] *= b.mV[VGREEN]; a.mV[VBLUE] *= b.mV[VBLUE]; -// a.mV[VALPHA] *= b.mV[VALPHA]; + // a.mV[VALPHA] *= b.mV[VALPHA]; return a; } -inline const LLColor4& operator%=(LLColor4 &a, F32 k) +inline const LLColor4& operator%=(LLColor4& a, F32 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } - // Non-member functions -inline F32 distVec(const LLColor4 &a, const LLColor4 &b) +inline F32 distVec(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; - return (vec.length()); + return vec.length(); } -inline F32 distVec_squared(const LLColor4 &a, const LLColor4 &b) +inline F32 distVec_squared(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; - return (vec.lengthSquared()); + return vec.lengthSquared(); } -inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) +inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u) { - return LLColor4( - a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, - a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, - a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, - a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); + return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, + a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, + a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, + a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); } inline bool LLColor4::operator<(const LLColor4& rhs) const { - if (mV[0] != rhs.mV[0]) + if (mV[VRED] != rhs.mV[VRED]) { - return mV[0] < rhs.mV[0]; + return mV[VRED] < rhs.mV[VRED]; } - if (mV[1] != rhs.mV[1]) + if (mV[VGREEN] != rhs.mV[VGREEN]) { - return mV[1] < rhs.mV[1]; + return mV[VGREEN] < rhs.mV[VGREEN]; } - if (mV[2] != rhs.mV[2]) + if (mV[VBLUE] != rhs.mV[VBLUE]) { - return mV[2] < rhs.mV[2]; + return mV[VBLUE] < rhs.mV[VBLUE]; } - return mV[3] < rhs.mV[3]; + return mV[VALPHA] < rhs.mV[VALPHA]; } void LLColor4::clamp() { // Clamp the color... - if (mV[0] < 0.f) + if (mV[VRED] < 0.f) { - mV[0] = 0.f; + mV[VRED] = 0.f; } - else if (mV[0] > 1.f) + else if (mV[VRED] > 1.f) { - mV[0] = 1.f; + mV[VRED] = 1.f; } - if (mV[1] < 0.f) + if (mV[VGREEN] < 0.f) { - mV[1] = 0.f; + mV[VGREEN] = 0.f; } - else if (mV[1] > 1.f) + else if (mV[VGREEN] > 1.f) { - mV[1] = 1.f; + mV[VGREEN] = 1.f; } - if (mV[2] < 0.f) + if (mV[VBLUE] < 0.f) { - mV[2] = 0.f; + mV[VBLUE] = 0.f; } - else if (mV[2] > 1.f) + else if (mV[VBLUE] > 1.f) { - mV[2] = 1.f; + mV[VBLUE] = 1.f; } - if (mV[3] < 0.f) + if (mV[VALPHA] < 0.f) { - mV[3] = 0.f; + mV[VALPHA] = 0.f; } - else if (mV[3] > 1.f) + else if (mV[VALPHA] > 1.f) { - mV[3] = 1.f; + mV[VALPHA] = 1.f; } } // Return the given linear space color value in gamma corrected (sRGB) space -inline const LLColor4 srgbColor4(const LLColor4 &a) { +inline const LLColor4 srgbColor4(const LLColor4& a) +{ LLColor4 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); - srgbColor.mV[3] = a.mV[3]; + srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]); + srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]); + srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]); + srgbColor.mV[VALPHA] = a.mV[VALPHA]; return srgbColor; } // Return the given gamma corrected (sRGB) color in linear space -inline const LLColor4 linearColor4(const LLColor4 &a) +inline const LLColor4 linearColor4(const LLColor4& a) { LLColor4 linearColor; - linearColor.mV[0] = sRGBtoLinear(a.mV[0]); - linearColor.mV[1] = sRGBtoLinear(a.mV[1]); - linearColor.mV[2] = sRGBtoLinear(a.mV[2]); - linearColor.mV[3] = a.mV[3]; + linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]); + linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]); + linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]); + linearColor.mV[VALPHA] = a.mV[VALPHA]; return linearColor; } @@ -723,4 +678,3 @@ void LLColor4::write(std::vector& v) const } #endif - diff --git a/indra/llmath/v4coloru.cpp b/indra/llmath/v4coloru.cpp index acf349245a..c495ffdb4c 100644 --- a/indra/llmath/v4coloru.cpp +++ b/indra/llmath/v4coloru.cpp @@ -26,10 +26,7 @@ #include "linden_common.h" -//#include "v3coloru.h" #include "v4coloru.h" -#include "v4color.h" -//#include "vmath.h" #include "llmath.h" // LLColor4U @@ -39,49 +36,7 @@ LLColor4U LLColor4U::red (255, 0, 0, 255); LLColor4U LLColor4U::green( 0, 255, 0, 255); LLColor4U LLColor4U::blue ( 0, 0, 255, 255); -// conversion -/* inlined to fix gcc compile link error -LLColor4U::operator LLColor4() -{ - return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); -} -*/ - -// Constructors - - -/* -LLColor4U::LLColor4U(const LLColor3 &vec) -{ - mV[VRED] = vec.mV[VRED]; - mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; - mV[VALPHA] = 255; -} -*/ - - -// Clear and Assignment Functions - - - -// LLColor4U Operators - -/* -LLColor4U LLColor4U::operator=(const LLColor3 &a) -{ - mV[VRED] = a.mV[VRED]; - mV[VGREEN] = a.mV[VGREEN]; - mV[VBLUE] = a.mV[VBLUE]; - -// converting from an rgb sets a=1 (opaque) - mV[VALPHA] = 255; - return (*this); -} -*/ - - -std::ostream& operator<<(std::ostream& s, const LLColor4U &a) +std::ostream& operator<<(std::ostream& s, const LLColor4U& a) { s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }"; return s; @@ -90,31 +45,31 @@ std::ostream& operator<<(std::ostream& s, const LLColor4U &a) // static bool LLColor4U::parseColor4U(const std::string& buf, LLColor4U* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } - U32 v[4]; - S32 count = sscanf( buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3 ); - if (1 == count ) + U32 v[4]{}; + S32 count = sscanf(buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3); + if (1 == count) { // try this format - count = sscanf( buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3 ); + count = sscanf(buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3); } - if( 4 != count ) + if (4 != count) { return false; } - for( S32 i = 0; i < 4; i++ ) + for (S32 i = 0; i < 4; i++) { - if( v[i] > U8_MAX ) + if (v[i] > U8_MAX) { return false; } } - value->set( U8(v[0]), U8(v[1]), U8(v[2]), U8(v[3]) ); + value->set(U8(v[VRED]), U8(v[VGREEN]), U8(v[VBLUE]), U8(v[VALPHA])); return true; } diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 29128a08a7..bfa998bc58 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -28,104 +28,93 @@ #define LL_V4COLORU_H #include "llerror.h" -//#include "vmath.h" #include "llmath.h" -//#include "v4color.h" #include "v3color.h" #include "v4color.h" -//class LLColor3U; class LLColor4; // LLColor4U = | red green blue alpha | -static const U32 LENGTHOFCOLOR4U = 4; - +static constexpr U32 LENGTHOFCOLOR4U = 4; class LLColor4U { public: - U8 mV[LENGTHOFCOLOR4U]; - LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) - LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) - LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) - LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) - explicit LLColor4U(const LLSD& sd) - { - setValue(sd); - } + LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) + LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) + LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) + LLColor4U(const U8* vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) + explicit LLColor4U(const LLSD& sd) { setValue(sd); } void setValue(const LLSD& sd) { - mV[0] = sd[0].asInteger(); - mV[1] = sd[1].asInteger(); - mV[2] = sd[2].asInteger(); - mV[3] = sd[3].asInteger(); + mV[VRED] = sd[VRED].asInteger(); + mV[VGREEN] = sd[VGREEN].asInteger(); + mV[VBLUE] = sd[VBLUE].asInteger(); + mV[VALPHA] = sd[VALPHA].asInteger(); } LLSD getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; + ret[VALPHA] = mV[VALPHA]; return ret; } - const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) - const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) + const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) + const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) - const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a) - const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) - const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec - const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec + const LLColor4U& set(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a) + const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) + const LLColor4U& set(const LLColor4U& vec); // Sets LLColor4U to vec + const LLColor4U& set(const U8* vec); // Sets LLColor4U to vec - const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set() - const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set() - const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set() - const LLColor4U& setVec(const U8 *vec); // deprecated -- use set() + const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set() + const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set() + const LLColor4U& setVec(const LLColor4U& vec); // deprecated -- use set() + const LLColor4U& setVec(const U8* vec); // deprecated -- use set() - const LLColor4U& setAlpha(U8 a); + const LLColor4U& setAlpha(U8 a); - F32 magVec() const; // deprecated -- use length() - F32 magVecSquared() const; // deprecated -- use lengthSquared() + F32 magVec() const; // deprecated -- use length() + F32 magVecSquared() const; // deprecated -- use lengthSquared() - F32 length() const; // Returns magnitude squared of LLColor4U - F32 lengthSquared() const; // Returns magnitude squared of LLColor4U + F32 length() const; // Returns magnitude squared of LLColor4U + F32 lengthSquared() const; // Returns magnitude squared of LLColor4U - friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a - friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b - friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b - friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b - friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b - friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b + friend std::ostream& operator<<(std::ostream& s, const LLColor4U& a); // Print a + friend LLColor4U operator+(const LLColor4U& a, const LLColor4U& b); // Return vector a + b + friend LLColor4U operator-(const LLColor4U& a, const LLColor4U& b); // Return vector a minus b + friend LLColor4U operator*(const LLColor4U& a, const LLColor4U& b); // Return a * b + friend bool operator==(const LLColor4U& a, const LLColor4U& b); // Return a == b + friend bool operator!=(const LLColor4U& a, const LLColor4U& b); // Return a != b - friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b - friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b - friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change) - friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change) + friend const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b); // Return vector a + b + friend const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b); // Return vector a minus b + friend const LLColor4U& operator*=(LLColor4U& a, U8 k); // Return rgb times scaler k (no alpha change) + friend const LLColor4U& operator%=(LLColor4U& a, U8 k); // Return alpha times scaler k (no rgb change) - LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max + LLColor4U addClampMax(const LLColor4U& color); // Add and clamp the max - LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k + LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k - inline void setVecScaleClamp(const LLColor3 &color); - inline void setVecScaleClamp(const LLColor4 &color); + inline void setVecScaleClamp(const LLColor3& color); + inline void setVecScaleClamp(const LLColor4& color); static bool parseColor4U(const std::string& buf, LLColor4U* value); // conversion - operator LLColor4() const - { - return LLColor4(*this); - } + operator LLColor4() const { return LLColor4(*this); } - U32 asRGBA() const; - void fromRGBA( U32 aVal ); + U32 asRGBA() const; + void fromRGBA(U32 aVal); static LLColor4U white; static LLColor4U black; @@ -134,104 +123,95 @@ public: static LLColor4U blue; }; - // Non-member functions -F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b -F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b - +F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b +F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b inline LLColor4U::LLColor4U() { - mV[VRED] = 0; + mV[VRED] = 0; mV[VGREEN] = 0; - mV[VBLUE] = 0; + mV[VBLUE] = 0; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = a; } -inline LLColor4U::LLColor4U(const U8 *vec) +inline LLColor4U::LLColor4U(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } -/* -inline LLColor4U::operator LLColor4() -{ - return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); -} -*/ - inline const LLColor4U& LLColor4U::setToBlack(void) { - mV[VRED] = 0; + mV[VRED] = 0; mV[VGREEN] = 0; - mV[VBLUE] = 0; + mV[VBLUE] = 0; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { - mV[VRED] = 255; + mV[VRED] = 255; mV[VGREEN] = 255; - mV[VBLUE] = 255; + mV[VBLUE] = 255; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 255; + // no change to alpha! + // mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - mV[3] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; return (*this); } -inline const LLColor4U& LLColor4U::set(const LLColor4U &vec) +inline const LLColor4U& LLColor4U::set(const LLColor4U& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } -inline const LLColor4U& LLColor4U::set(const U8 *vec) +inline const LLColor4U& LLColor4U::set(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } @@ -239,12 +219,12 @@ inline const LLColor4U& LLColor4U::set(const U8 *vec) // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 255; + // no change to alpha! + // mV[VALPHA] = 255; return (*this); } @@ -252,29 +232,29 @@ inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - mV[3] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; return (*this); } // deprecated -inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) +inline const LLColor4U& LLColor4U::setVec(const LLColor4U& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated -inline const LLColor4U& LLColor4U::setVec(const U8 *vec) +inline const LLColor4U& LLColor4U::setVec(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } @@ -287,131 +267,68 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a) // LLColor4U Magnitude and Normalization Functions -inline F32 LLColor4U::length(void) const +inline F32 LLColor4U::length() const { - return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); + return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]); } -inline F32 LLColor4U::lengthSquared(void) const +inline F32 LLColor4U::lengthSquared() const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } // deprecated -inline F32 LLColor4U::magVec(void) const +inline F32 LLColor4U::magVec() const { - return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); + return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]); } // deprecated -inline F32 LLColor4U::magVecSquared(void) const +inline F32 LLColor4U::magVecSquared() const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } -inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator+(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] + b.mV[VRED], - a.mV[VGREEN] + b.mV[VGREEN], - a.mV[VBLUE] + b.mV[VBLUE], - a.mV[VALPHA] + b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } -inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator-(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] - b.mV[VRED], - a.mV[VGREEN] - b.mV[VGREEN], - a.mV[VBLUE] - b.mV[VBLUE], - a.mV[VALPHA] - b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } -inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator*(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] * b.mV[VRED], - a.mV[VGREEN] * b.mV[VGREEN], - a.mV[VBLUE] * b.mV[VBLUE], - a.mV[VALPHA] * b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } -inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) +inline LLColor4U LLColor4U::addClampMax(const LLColor4U& color) { return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), - llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), - llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), - llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); + llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), + llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), + llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest - return LLColor4U( - (U8)ll_round(mV[VRED] * k), - (U8)ll_round(mV[VGREEN] * k), - (U8)ll_round(mV[VBLUE] * k), - (U8)ll_round(mV[VALPHA] * k)); -} -/* -inline LLColor4U operator*(const LLColor4U &a, U8 k) -{ - // only affects rgb (not a!) - return LLColor4U( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4U((U8)ll_round(mV[VRED] * k), (U8)ll_round(mV[VGREEN] * k), (U8)ll_round(mV[VBLUE] * k), (U8)ll_round(mV[VALPHA] * k)); } -inline LLColor4U operator*(U8 k, const LLColor4U &a) +inline bool operator==(const LLColor4U& a, const LLColor4U& b) { - // only affects rgb (not a!) - return LLColor4U( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA])); } -inline LLColor4U operator%(U8 k, const LLColor4U &a) +inline bool operator!=(const LLColor4U& a, const LLColor4U& b) { - // only affects alpha (not rgb!) - return LLColor4U( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k ); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA])); } -inline LLColor4U operator%(const LLColor4U &a, U8 k) -{ - // only affects alpha (not rgb!) - return LLColor4U( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k ); -} -*/ - -inline bool operator==(const LLColor4U &a, const LLColor4U &b) -{ - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE]) - &&(a.mV[VALPHA] == b.mV[VALPHA])); -} - -inline bool operator!=(const LLColor4U &a, const LLColor4U &b) -{ - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE]) - ||(a.mV[VALPHA] != b.mV[VALPHA])); -} - -inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) +inline const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; @@ -420,7 +337,7 @@ inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) return a; } -inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) +inline const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; @@ -429,7 +346,7 @@ inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) return a; } -inline const LLColor4U& operator*=(LLColor4U &a, U8 k) +inline const LLColor4U& operator*=(LLColor4U& a, U8 k) { // only affects rgb (not a!) a.mV[VRED] *= k; @@ -438,20 +355,20 @@ inline const LLColor4U& operator*=(LLColor4U &a, U8 k) return a; } -inline const LLColor4U& operator%=(LLColor4U &a, U8 k) +inline const LLColor4U& operator%=(LLColor4U& a, U8 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } -inline F32 distVec(const LLColor4U &a, const LLColor4U &b) +inline F32 distVec(const LLColor4U& a, const LLColor4U& b) { LLColor4U vec = a - b; return (vec.length()); } -inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) +inline F32 distVec_squared(const LLColor4U& a, const LLColor4U& b) { LLColor4U vec = a - b; return (vec.lengthSquared()); @@ -460,13 +377,13 @@ inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) void LLColor4U::setVecScaleClamp(const LLColor4& color) { F32 color_scale_factor = 255.f; - F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); + F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); if (max_color > 1.f) { color_scale_factor /= max_color; } - const S32 MAX_COLOR = 255; - S32 r = ll_round(color.mV[0] * color_scale_factor); + constexpr S32 MAX_COLOR = 255; + S32 r = ll_round(color.mV[VRED] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; @@ -475,9 +392,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { r = 0; } - mV[0] = r; + mV[VRED] = r; - S32 g = ll_round(color.mV[1] * color_scale_factor); + S32 g = ll_round(color.mV[VGREEN] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; @@ -486,9 +403,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { g = 0; } - mV[1] = g; + mV[VGREEN] = g; - S32 b = ll_round(color.mV[2] * color_scale_factor); + S32 b = ll_round(color.mV[VBLUE] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; @@ -497,10 +414,10 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { b = 0; } - mV[2] = b; + mV[VBLUE] = b; // Alpha shouldn't be scaled, just clamped... - S32 a = ll_round(color.mV[3] * MAX_COLOR); + S32 a = ll_round(color.mV[VALPHA] * MAX_COLOR); if (a > MAX_COLOR) { a = MAX_COLOR; @@ -509,44 +426,42 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { a = 0; } - mV[3] = a; + mV[VALPHA] = a; } void LLColor4U::setVecScaleClamp(const LLColor3& color) { F32 color_scale_factor = 255.f; - F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); + F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; - S32 r = ll_round(color.mV[0] * color_scale_factor); + S32 r = ll_round(color.mV[VRED] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } - else - if (r < 0) + else if (r < 0) { r = 0; } - mV[0] = r; + mV[VRED] = r; - S32 g = ll_round(color.mV[1] * color_scale_factor); + S32 g = ll_round(color.mV[VGREEN] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } - else - if (g < 0) + else if (g < 0) { g = 0; } - mV[1] = g; + mV[VGREEN] = g; - S32 b = ll_round(color.mV[2] * color_scale_factor); + S32 b = ll_round(color.mV[VBLUE] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; @@ -555,31 +470,29 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color) { b = 0; } - mV[2] = b; + mV[VBLUE] = b; - mV[3] = 255; + mV[VALPHA] = 255; } inline U32 LLColor4U::asRGBA() const { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here - return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0]; + return (mV[VALPHA] << 24) | (mV[VBLUE] << 16) | (mV[VGREEN] << 8) | mV[VRED]; } -inline void LLColor4U::fromRGBA( U32 aVal ) +inline void LLColor4U::fromRGBA(U32 aVal) { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here - mV[ 0 ] = aVal & 0xFF; + mV[VRED] = aVal & 0xFF; aVal >>= 8; - mV[ 1 ] = aVal & 0xFF; + mV[VGREEN] = aVal & 0xFF; aVal >>= 8; - mV[ 2 ] = aVal & 0xFF; + mV[VBLUE] = aVal & 0xFF; aVal >>= 8; - mV[ 3 ] = aVal & 0xFF; + mV[VALPHA] = aVal & 0xFF; } - #endif - diff --git a/indra/llmath/v4math.cpp b/indra/llmath/v4math.cpp index 0aa6eb09c3..cd475380d6 100644 --- a/indra/llmath/v4math.cpp +++ b/indra/llmath/v4math.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" @@ -36,13 +35,13 @@ // LLVector4 // Axis-Angle rotations -const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat) +const LLVector4& LLVector4::rotVec(const LLMatrix4& mat) { *this = *this * mat; return *this; } -const LLVector4& LLVector4::rotVec(const LLQuaternion &q) +const LLVector4& LLVector4::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; @@ -64,16 +63,16 @@ bool LLVector4::abs() { bool ret{ false }; - if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } - if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } - if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; } - if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; } + if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; } + if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; } + if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; } + if (mV[VW] < 0.f) { mV[VW] = -mV[VW]; ret = true; } return ret; } -std::ostream& operator<<(std::ostream& s, const LLVector4 &a) +std::ostream& operator<<(std::ostream& s, const LLVector4& a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; return s; @@ -108,12 +107,12 @@ bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon) } -LLVector3 vec4to3(const LLVector4 &vec) +LLVector3 vec4to3(const LLVector4& vec) { return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] ); } -LLVector4 vec3to4(const LLVector3 &vec) +LLVector4 vec3to4(const LLVector3& vec) { return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); } diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 285a647205..61f13aefbe 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -42,108 +42,108 @@ class LLQuaternion; // LLVector4 = |x y z w| -static const U32 LENGTHOFVECTOR4 = 4; +static constexpr U32 LENGTHOFVECTOR4 = 4; class LLVector4 { - public: - F32 mV[LENGTHOFVECTOR4]; - LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) - explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) - explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); - explicit LLVector4(const LLVector2 &vec); - explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); - explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) - explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) - explicit LLVector4(const LLSD &sd); - LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) - LLVector4(F32 x, F32 y, F32 z, F32 w); +public: + F32 mV[LENGTHOFVECTOR4]; + LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) + explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) + explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); + explicit LLVector4(const LLVector2 &vec); + explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); + explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) + explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) + explicit LLVector4(const LLSD &sd); + LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) + LLVector4(F32 x, F32 y, F32 z, F32 w); - LLSD getValue() const - { - LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; - return ret; - } + LLSD getValue() const + { + LLSD ret; + ret[VX] = mV[VX]; + ret[VY] = mV[VY]; + ret[VZ] = mV[VZ]; + ret[VW] = mV[VW]; + return ret; + } - void setValue(const LLSD& sd) - { - mV[0] = (F32)sd[0].asReal(); - mV[1] = (F32)sd[1].asReal(); - mV[2] = (F32)sd[2].asReal(); - mV[3] = (F32)sd[3].asReal(); - } + void setValue(const LLSD& sd) + { + mV[VX] = (F32)sd[VX].asReal(); + mV[VY] = (F32)sd[VY].asReal(); + mV[VZ] = (F32)sd[VZ].asReal(); + mV[VW] = (F32)sd[VW].asReal(); + } - // GLM interop - explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1) - explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec - explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2]) - explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3]) + // GLM interop + explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1) + explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec + explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2]) + explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3]) - inline bool isFinite() const; // checks to see if all values of LLVector3 are finite + inline bool isFinite() const; // checks to see if all values of LLVector3 are finite - inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) - inline void clearVec(); // deprecated - inline void zeroVec(); // deprecated + inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) + inline void clearVec(); // deprecated + inline void zeroVec(); // deprecated - inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1) - inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w) - inline void set(const LLVector4 &vec); // Sets LLVector4 to vec - inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec - inline void set(const F32 *vec); // Sets LLVector4 to vec - inline void set(const glm::vec4& vec); // Sets LLVector4 to vec - inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1 + inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1) + inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w) + inline void set(const LLVector4 &vec); // Sets LLVector4 to vec + inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec + inline void set(const F32 *vec); // Sets LLVector4 to vec + inline void set(const glm::vec4& vec); // Sets LLVector4 to vec + inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1 - inline void setVec(F32 x, F32 y, F32 z); // deprecated - inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated - inline void setVec(const LLVector4 &vec); // deprecated - inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated - inline void setVec(const F32 *vec); // deprecated + inline void setVec(F32 x, F32 y, F32 z); // deprecated + inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated + inline void setVec(const LLVector4 &vec); // deprecated + inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated + inline void setVec(const F32 *vec); // deprecated - F32 length() const; // Returns magnitude of LLVector4 - F32 lengthSquared() const; // Returns magnitude squared of LLVector4 - F32 normalize(); // Normalizes and returns the magnitude of LLVector4 + F32 length() const; // Returns magnitude of LLVector4 + F32 lengthSquared() const; // Returns magnitude squared of LLVector4 + F32 normalize(); // Normalizes and returns the magnitude of LLVector4 - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated - // Sets all values to absolute value of their original values - // Returns true if data changed - bool abs(); + // Sets all values to absolute value of their original values + // Returns true if data changed + bool abs(); - bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } - bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } + bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } + bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } - const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat - const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q + const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat + const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q - const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec + const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec - F32 operator[](int idx) const { return mV[idx]; } - F32 &operator[](int idx) { return mV[idx]; } + F32 operator[](int idx) const { return mV[idx]; } + F32 &operator[](int idx) { return mV[idx]; } - friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a - friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b - friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b - friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b - friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b - friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k - friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k - friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k - friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b - friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b + friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a + friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b + friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b + friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b + friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b + friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k + friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k + friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k + friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b + friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b - friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b - friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b - friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b - friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k - friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k + friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b + friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b + friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b + friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k + friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k - friend LLVector4 operator-(const LLVector4 &a); // Return vector -a + friend LLVector4 operator-(const LLVector4 &a); // Return vector -a }; // Non-member functions @@ -257,7 +257,7 @@ inline bool LLVector4::isFinite() const // Clear and Assignment Functions -inline void LLVector4::clear(void) +inline void LLVector4::clear() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -266,7 +266,7 @@ inline void LLVector4::clear(void) } // deprecated -inline void LLVector4::clearVec(void) +inline void LLVector4::clearVec() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -275,7 +275,7 @@ inline void LLVector4::clearVec(void) } // deprecated -inline void LLVector4::zeroVec(void) +inline void LLVector4::zeroVec() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -299,7 +299,7 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) mV[VW] = w; } -inline void LLVector4::set(const LLVector4 &vec) +inline void LLVector4::set(const LLVector4& vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -307,7 +307,7 @@ inline void LLVector4::set(const LLVector4 &vec) mV[VW] = vec.mV[VW]; } -inline void LLVector4::set(const LLVector3 &vec, F32 w) +inline void LLVector4::set(const LLVector3& vec, F32 w) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -315,7 +315,7 @@ inline void LLVector4::set(const LLVector3 &vec, F32 w) mV[VW] = w; } -inline void LLVector4::set(const F32 *vec) +inline void LLVector4::set(const F32* vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; @@ -358,7 +358,7 @@ inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w) } // deprecated -inline void LLVector4::setVec(const LLVector4 &vec) +inline void LLVector4::setVec(const LLVector4& vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -367,7 +367,7 @@ inline void LLVector4::setVec(const LLVector4 &vec) } // deprecated -inline void LLVector4::setVec(const LLVector3 &vec, F32 w) +inline void LLVector4::setVec(const LLVector3& vec, F32 w) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -376,7 +376,7 @@ inline void LLVector4::setVec(const LLVector3 &vec, F32 w) } // deprecated -inline void LLVector4::setVec(const F32 *vec) +inline void LLVector4::setVec(const F32* vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; @@ -386,75 +386,75 @@ inline void LLVector4::setVec(const F32 *vec) // LLVector4 Magnitude and Normalization Functions -inline F32 LLVector4::length(void) const +inline F32 LLVector4::length() const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::lengthSquared(void) const +inline F32 LLVector4::lengthSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector4::magVec(void) const +inline F32 LLVector4::magVec() const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::magVecSquared(void) const +inline F32 LLVector4::magVecSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } // LLVector4 Operators -inline LLVector4 operator+(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator+(const LLVector4& a, const LLVector4& b) { LLVector4 c(a); return c += b; } -inline LLVector4 operator-(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator-(const LLVector4& a, const LLVector4& b) { LLVector4 c(a); return c -= b; } -inline F32 operator*(const LLVector4 &a, const LLVector4 &b) +inline F32 operator*(const LLVector4& a, const LLVector4& b) { return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); } -inline LLVector4 operator%(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator%(const LLVector4& a, const LLVector4& b) { return LLVector4(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); } -inline LLVector4 operator/(const LLVector4 &a, F32 k) +inline LLVector4 operator/(const LLVector4& a, F32 k) { F32 t = 1.f / k; return LLVector4( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t ); } -inline LLVector4 operator*(const LLVector4 &a, F32 k) +inline LLVector4 operator*(const LLVector4& a, F32 k) { return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline LLVector4 operator*(F32 k, const LLVector4 &a) +inline LLVector4 operator*(F32 k, const LLVector4& a) { return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline bool operator==(const LLVector4 &a, const LLVector4 &b) +inline bool operator==(const LLVector4& a, const LLVector4& b) { return ( (a.mV[VX] == b.mV[VX]) &&(a.mV[VY] == b.mV[VY]) &&(a.mV[VZ] == b.mV[VZ])); } -inline bool operator!=(const LLVector4 &a, const LLVector4 &b) +inline bool operator!=(const LLVector4& a, const LLVector4& b) { return ( (a.mV[VX] != b.mV[VX]) ||(a.mV[VY] != b.mV[VY]) @@ -462,7 +462,7 @@ inline bool operator!=(const LLVector4 &a, const LLVector4 &b) ||(a.mV[VW] != b.mV[VW]) ); } -inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator+=(LLVector4& a, const LLVector4& b) { a.mV[VX] += b.mV[VX]; a.mV[VY] += b.mV[VY]; @@ -470,7 +470,7 @@ inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b) return a; } -inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator-=(LLVector4& a, const LLVector4& b) { a.mV[VX] -= b.mV[VX]; a.mV[VY] -= b.mV[VY]; @@ -478,14 +478,14 @@ inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b) return a; } -inline const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator%=(LLVector4& a, const LLVector4& b) { LLVector4 ret(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); a = ret; return a; } -inline const LLVector4& operator*=(LLVector4 &a, F32 k) +inline const LLVector4& operator*=(LLVector4& a, F32 k) { a.mV[VX] *= k; a.mV[VY] *= k; @@ -493,7 +493,7 @@ inline const LLVector4& operator*=(LLVector4 &a, F32 k) return a; } -inline const LLVector4& operator/=(LLVector4 &a, F32 k) +inline const LLVector4& operator/=(LLVector4& a, F32 k) { F32 t = 1.f / k; a.mV[VX] *= t; @@ -502,7 +502,7 @@ inline const LLVector4& operator/=(LLVector4 &a, F32 k) return a; } -inline LLVector4 operator-(const LLVector4 &a) +inline LLVector4 operator-(const LLVector4& a) { return LLVector4( -a.mV[VX], -a.mV[VY], -a.mV[VZ] ); } @@ -524,19 +524,19 @@ inline LLVector4::operator glm::vec4() const return glm::make_vec4(mV); } -inline F32 dist_vec(const LLVector4 &a, const LLVector4 &b) +inline F32 dist_vec(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; return (vec.length()); } -inline F32 dist_vec_squared(const LLVector4 &a, const LLVector4 &b) +inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; return (vec.lengthSquared()); } -inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) +inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) { return LLVector4( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, @@ -545,9 +545,9 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } -inline F32 LLVector4::normalize(void) +inline F32 LLVector4::normalize() { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -559,18 +559,18 @@ inline F32 LLVector4::normalize(void) } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - mag = 0; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mag = 0.f; } return (mag); } // deprecated -inline F32 LLVector4::normVec(void) +inline F32 LLVector4::normVec() { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -582,22 +582,23 @@ inline F32 LLVector4::normVec(void) } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - mag = 0; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mag = 0.f; } return (mag); } // Because apparently some parts of the viewer use this for color info. -inline const LLVector4 srgbVector4(const LLVector4 &a) { +inline const LLVector4 srgbVector4(const LLVector4& a) +{ LLVector4 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); - srgbColor.mV[3] = a.mV[3]; + srgbColor.mV[VX] = linearTosRGB(a.mV[VX]); + srgbColor.mV[VY] = linearTosRGB(a.mV[VY]); + srgbColor.mV[VZ] = linearTosRGB(a.mV[VZ]); + srgbColor.mV[VW] = a.mV[VW]; return srgbColor; } diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h index d3f46b8ca3..5ebcbe22ea 100644 --- a/indra/llmath/xform.h +++ b/indra/llmath/xform.h @@ -126,7 +126,7 @@ public: void clearChanged(U32 bits) { mChanged &= ~bits; } void setScaleChildOffset(bool scale) { mScaleChildOffset = scale; } - bool getScaleChildOffset() { return mScaleChildOffset; } + bool getScaleChildOffset() const { return mScaleChildOffset; } LLXform* getParent() const { return mParent; } LLXform* getRoot() const; diff --git a/indra/llui/llaccordionctrltab.h b/indra/llui/llaccordionctrltab.h index cf3569683e..3fdcf9f7f2 100644 --- a/indra/llui/llaccordionctrltab.h +++ b/indra/llui/llaccordionctrltab.h @@ -126,7 +126,7 @@ public: void setSelected(bool is_selected); - bool getCollapsible() { return mCollapsible; }; + bool getCollapsible() const { return mCollapsible; }; void setCollapsible(bool collapsible) { mCollapsible = collapsible; }; void changeOpenClose(bool is_open); @@ -181,7 +181,7 @@ public: void setHeaderVisible(bool value); - bool getHeaderVisible() { return mHeaderVisible;} + bool getHeaderVisible() const { return mHeaderVisible;} S32 mExpandedHeight; // Height of expanded ctrl. // Used to restore height after expand. diff --git a/indra/llui/llchatentry.cpp b/indra/llui/llchatentry.cpp index 12d3148474..42c4c94c22 100644 --- a/indra/llui/llchatentry.cpp +++ b/indra/llui/llchatentry.cpp @@ -46,7 +46,6 @@ LLChatEntry::LLChatEntry(const Params& p) mPrevLinesCount(0), mSingleLineMode(false), mPrevExpandedLineCount(S32_MAX), - // FIRE-12537: CTRL-UP discards current input mCurrentInput("") { // Initialize current history line iterator @@ -195,9 +194,7 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) { needsReflow(); } - // FIRE-12537: CTRL-UP discards current input mCurrentInput = ""; - break; case KEY_UP: @@ -205,12 +202,10 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) { if (!mLineHistory.empty() && mCurrentHistoryLine > mLineHistory.begin()) { - // FIRE-12537: CTRL-UP discards current input if (mCurrentHistoryLine == mLineHistory.end()) { mCurrentInput = getText(); } - // setText(*(--mCurrentHistoryLine)); endOfDoc(); @@ -226,19 +221,15 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) case KEY_DOWN: if (mHasHistory && MASK_CONTROL == mask) { - if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1) ) + if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1)) { setText(*(++mCurrentHistoryLine)); endOfDoc(); } - else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1) ) + else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1)) { mCurrentHistoryLine++; - // FIRE-12537: CTRL-UP discards current input - //std::string empty(""); - //setText(empty); setText(mCurrentInput); - // needsReflow(); endOfDoc(); } diff --git a/indra/llui/llchatentry.h b/indra/llui/llchatentry.h index 16f6344ef6..b87b15956c 100644 --- a/indra/llui/llchatentry.h +++ b/indra/llui/llchatentry.h @@ -109,7 +109,6 @@ private: S32 mPrevLinesCount; S32 mPrevExpandedLineCount; - // FIRE-12537: CTRL-UP discards current input std::string mCurrentInput; }; diff --git a/indra/llui/llcheckboxctrl.h b/indra/llui/llcheckboxctrl.h index 4d138b6156..9dc517ffbb 100644 --- a/indra/llui/llcheckboxctrl.h +++ b/indra/llui/llcheckboxctrl.h @@ -36,8 +36,8 @@ // Constants // -const bool RADIO_STYLE = true; -const bool CHECK_STYLE = false; +constexpr bool RADIO_STYLE = true; +constexpr bool CHECK_STYLE = false; // // Classes @@ -98,7 +98,7 @@ public: // LLUICtrl interface virtual void setValue(const LLSD& value ); virtual LLSD getValue() const; - bool get() { return (bool)getValue().asBoolean(); } + bool get() const { return (bool)getValue().asBoolean(); } void set(bool value) { setValue(value); } virtual void setTentative(bool b); @@ -110,7 +110,7 @@ public: virtual void onCommit(); // LLCheckBoxCtrl interface - virtual bool toggle() { return mButton->toggleState(); } // returns new state + virtual bool toggle() { return mButton->toggleState(); } // returns new state void setBtnFocus() { mButton->setFocus(true); } diff --git a/indra/llui/llcontainerview.h b/indra/llui/llcontainerview.h index 9585fb127f..4098f2a716 100644 --- a/indra/llui/llcontainerview.h +++ b/indra/llui/llcontainerview.h @@ -73,21 +73,21 @@ protected: public: ~LLContainerView(); - /*virtual*/ bool postBuild(); - /*virtual*/ bool addChild(LLView* view, S32 tab_group = 0); + bool postBuild() override; + bool addChild(LLView* view, S32 tab_group = 0) override; - /*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask); + bool handleDoubleClick(S32 x, S32 y, MASK mask) override; + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleMouseUp(S32 x, S32 y, MASK mask) override; - /*virtual*/ void draw(); - /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true); - /*virtual*/ LLRect getRequiredRect(); // Return the height of this object, given the set options. + void draw() override; + void reshape(S32 width, S32 height, bool called_from_parent = true) override; + LLRect getRequiredRect() override; // Return the height of this object, given the set options. void setLabel(const std::string& label); void showLabel(bool show) { mShowLabel = show; } void setDisplayChildren(bool displayChildren); - bool getDisplayChildren() { return mDisplayChildren; } + bool getDisplayChildren() const { return mDisplayChildren; } void setScrollContainer(LLScrollContainer* scroll) {mScrollContainer = scroll;} private: diff --git a/indra/llui/lldockablefloater.h b/indra/llui/lldockablefloater.h index ff09920676..548ac2e549 100644 --- a/indra/llui/lldockablefloater.h +++ b/indra/llui/lldockablefloater.h @@ -112,8 +112,8 @@ public: virtual bool overlapsScreenChannel() const { return mOverlapsScreenChannel && getVisible() && isDocked(); } virtual void setOverlapsScreenChannel(bool overlaps) { mOverlapsScreenChannel = overlaps; } - bool getUniqueDocking() { return mUniqueDocking; } - bool getUseTongue() { return mUseTongue; } + bool getUniqueDocking() const { return mUniqueDocking; } + bool getUseTongue() const { return mUseTongue; } void setUseTongue(bool use_tongue) { mUseTongue = use_tongue;} private: diff --git a/indra/llui/lldockcontrol.cpp b/indra/llui/lldockcontrol.cpp index 11dbad8c09..1a00c03856 100644 --- a/indra/llui/lldockcontrol.cpp +++ b/indra/llui/lldockcontrol.cpp @@ -156,7 +156,7 @@ void LLDockControl::repositionDockable() } } -bool LLDockControl::isDockVisible() +bool LLDockControl::isDockVisible() const { bool res = true; diff --git a/indra/llui/lldockcontrol.h b/indra/llui/lldockcontrol.h index 7e31330713..b6ac9c19dd 100644 --- a/indra/llui/lldockcontrol.h +++ b/indra/llui/lldockcontrol.h @@ -61,19 +61,19 @@ public: void off(); void forceRecalculatePosition(); void setDock(LLView* dockWidget); - LLView* getDock() + LLView* getDock() const { return mDockWidgetHandle.get(); } void repositionDockable(); void drawToungue(); - bool isDockVisible(); + bool isDockVisible() const; // gets a rect that bounds possible positions for a dockable control (EXT-1111) void getAllowedRect(LLRect& rect); - S32 getTongueWidth() { return mDockTongue->getWidth(); } - S32 getTongueHeight() { return mDockTongue->getHeight(); } + S32 getTongueWidth() const { return mDockTongue->getWidth(); } + S32 getTongueHeight() const { return mDockTongue->getHeight(); } private: virtual void moveDockable(); diff --git a/indra/llui/lldraghandle.h b/indra/llui/lldraghandle.h index d506c54ec4..48194210ee 100644 --- a/indra/llui/lldraghandle.h +++ b/indra/llui/lldraghandle.h @@ -68,7 +68,7 @@ public: void setMaxTitleWidth(S32 max_width) {mMaxTitleWidth = llmin(max_width, mMaxTitleWidth); } S32 getMaxTitleWidth() const { return mMaxTitleWidth; } void setButtonsRect(const LLRect& rect){ mButtonsRect = rect; } - LLRect getButtonsRect() { return mButtonsRect; } + LLRect getButtonsRect() const { return mButtonsRect; } void setTitleVisible(bool visible); virtual void setTitle( const std::string& title ) = 0; diff --git a/indra/llui/llfiltereditor.h b/indra/llui/llfiltereditor.h index 686827d94c..685219c9f6 100644 --- a/indra/llui/llfiltereditor.h +++ b/indra/llui/llfiltereditor.h @@ -49,7 +49,7 @@ protected: LLFilterEditor(const Params&); friend class LLUICtrlFactory; - /*virtual*/ void handleKeystroke(); + void handleKeystroke() override; }; #endif // LL_FILTEREDITOR_H diff --git a/indra/llui/llflashtimer.cpp b/indra/llui/llflashtimer.cpp index 7c1d90127f..5e3a0338d0 100644 --- a/indra/llui/llflashtimer.cpp +++ b/indra/llui/llflashtimer.cpp @@ -107,12 +107,12 @@ void LLFlashTimer::stopFlashing() mCurrentTickCount = 0; } -bool LLFlashTimer::isFlashingInProgress() +bool LLFlashTimer::isFlashingInProgress() const { return mIsFlashingInProgress; } -bool LLFlashTimer::isCurrentlyHighlighted() +bool LLFlashTimer::isCurrentlyHighlighted() const { return mIsCurrentlyHighlighted; } diff --git a/indra/llui/llflashtimer.h b/indra/llui/llflashtimer.h index 52a1f578de..2b8b8aefb2 100644 --- a/indra/llui/llflashtimer.h +++ b/indra/llui/llflashtimer.h @@ -51,8 +51,8 @@ public: void startFlashing(); void stopFlashing(); - bool isFlashingInProgress(); - bool isCurrentlyHighlighted(); + bool isFlashingInProgress() const; + bool isCurrentlyHighlighted() const; /* * Use this instead of deleting this object. * The next call to tick() will return true and that will destroy this object. diff --git a/indra/llui/llflatlistview.cpp b/indra/llui/llflatlistview.cpp index 9ed24f1908..fa4c827d6b 100644 --- a/indra/llui/llflatlistview.cpp +++ b/indra/llui/llflatlistview.cpp @@ -1361,7 +1361,7 @@ void LLFlatListViewEx::updateNoItemsMessage(const std::string& filter_string) } } -bool LLFlatListViewEx::getForceShowingUnmatchedItems() +bool LLFlatListViewEx::getForceShowingUnmatchedItems() const { return mForceShowingUnmatchedItems; } diff --git a/indra/llui/llflatlistview.h b/indra/llui/llflatlistview.h index 7010c6a6ad..22626ca5b5 100644 --- a/indra/llui/llflatlistview.h +++ b/indra/llui/llflatlistview.h @@ -116,7 +116,7 @@ public: }; // disable traversal when finding widget to hand focus off to - /*virtual*/ bool canFocusChildren() const { return false; } + /*virtual*/ bool canFocusChildren() const override { return false; } /** * Connects callback to signal called when Return key is pressed. @@ -129,15 +129,15 @@ public: boost::signals2::connection setDoubleClickCallback( const mouse_signal_t::slot_type& cb ) { return mItemsPanel->setDoubleClickCallback(cb); } /** Overridden LLPanel's reshape, height is ignored, the list sets its height to accommodate all items */ - virtual void reshape(S32 width, S32 height, bool called_from_parent = true); + virtual void reshape(S32 width, S32 height, bool called_from_parent = true) override; /** Returns full rect of child panel */ const LLRect& getItemsRect() const; - LLRect getRequiredRect() { return getItemsRect(); } + LLRect getRequiredRect() override { return getItemsRect(); } /** Returns distance between items */ - const S32 getItemsPad() { return mItemPad; } + const S32 getItemsPad() const { return mItemPad; } /** * Adds and item and LLSD value associated with it to the list at specified position @@ -272,13 +272,13 @@ public: void setCommitOnSelectionChange(bool b) { mCommitOnSelectionChange = b; } /** Get number of selected items in the list */ - U32 numSelected() const {return static_cast(mSelectedItemPairs.size()); } + U32 numSelected() const { return static_cast(mSelectedItemPairs.size()); } /** Get number of (visible) items in the list */ U32 size(const bool only_visible_items = true) const; /** Removes all items from the list */ - virtual void clear(); + virtual void clear() override; /** * Removes all items that can be detached from the list but doesn't destroy @@ -302,10 +302,10 @@ public: void scrollToShowFirstSelectedItem(); - void selectFirstItem (); - void selectLastItem (); + void selectFirstItem(); + void selectLastItem(); - virtual S32 notify(const LLSD& info) ; + virtual S32 notify(const LLSD& info) override; virtual ~LLFlatListView(); @@ -354,8 +354,8 @@ protected: virtual bool selectNextItemPair(bool is_up_direction, bool reset_selection); - virtual bool canSelectAll() const; - virtual void selectAll(); + virtual bool canSelectAll() const override; + virtual void selectAll() override; virtual bool isSelected(item_pair_t* item_pair) const; @@ -372,15 +372,15 @@ protected: */ void notifyParentItemsRectChanged(); - virtual bool handleKeyHere(KEY key, MASK mask); + virtual bool handleKeyHere(KEY key, MASK mask) override; - virtual bool postBuild(); + virtual bool postBuild() override; - virtual void onFocusReceived(); + virtual void onFocusReceived() override; - virtual void onFocusLost(); + virtual void onFocusLost() override; - virtual void draw(); + virtual void draw() override; LLRect getLastSelectedItemRect(); @@ -492,7 +492,7 @@ public: void setNoItemsMsg(const std::string& msg) { mNoItemsMsg = msg; } void setNoFilteredItemsMsg(const std::string& msg) { mNoFilteredItemsMsg = msg; } - bool getForceShowingUnmatchedItems(); + bool getForceShowingUnmatchedItems() const; void setForceShowingUnmatchedItems(bool show); @@ -500,7 +500,7 @@ public: * Sets up new filter string and filters the list. */ void setFilterSubString(const std::string& filter_str, bool notify_parent); - std::string getFilterSubString() { return mFilterSubString; } + std::string getFilterSubString() const { return mFilterSubString; } /** * Filters the list, rearranges and notifies parent about shape changes. diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 5d29177f53..c33bf14354 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -2332,7 +2332,7 @@ void LLFloater::setCanDrag(bool can_drag) } } -bool LLFloater::getCanDrag() +bool LLFloater::getCanDrag() const { return mDragHandle->getEnabled(); } diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h index b87b54cdea..b35a49382b 100644 --- a/indra/llui/llfloater.h +++ b/indra/llui/llfloater.h @@ -46,24 +46,24 @@ class LLMultiFloater; class LLFloater; -const bool RESIZE_YES = true; -const bool RESIZE_NO = false; +constexpr bool RESIZE_YES = true; +constexpr bool RESIZE_NO = false; -const bool DRAG_ON_TOP = false; -const bool DRAG_ON_LEFT = true; +constexpr bool DRAG_ON_TOP = false; +constexpr bool DRAG_ON_LEFT = true; -const bool MINIMIZE_YES = true; -const bool MINIMIZE_NO = false; +constexpr bool MINIMIZE_YES = true; +constexpr bool MINIMIZE_NO = false; -const bool CLOSE_YES = true; -const bool CLOSE_NO = false; +constexpr bool CLOSE_YES = true; +constexpr bool CLOSE_NO = false; -const bool ADJUST_VERTICAL_YES = true; -const bool ADJUST_VERTICAL_NO = false; +constexpr bool ADJUST_VERTICAL_YES = true; +constexpr bool ADJUST_VERTICAL_NO = false; -const F32 CONTEXT_CONE_IN_ALPHA = 0.f; -const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; -const F32 CONTEXT_CONE_FADE_TIME = .08f; +constexpr F32 CONTEXT_CONE_IN_ALPHA = 0.f; +constexpr F32 CONTEXT_CONE_OUT_ALPHA = 1.f; +constexpr F32 CONTEXT_CONE_FADE_TIME = .08f; namespace LLFloaterEnums { @@ -238,7 +238,7 @@ public: /*virtual*/ void setIsChrome(bool is_chrome); /*virtual*/ void setRect(const LLRect &rect); void setIsSingleInstance(bool is_single_instance); - bool getIsSingleInstance() { return mSingleInstance; } + bool getIsSingleInstance() const { return mSingleInstance; } void initFloater(const Params& p); @@ -287,18 +287,18 @@ public: static bool isShown(const LLFloater* floater); static bool isVisible(const LLFloater* floater); static bool isMinimized(const LLFloater* floater); - bool isFirstLook() { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts + bool isFirstLook() const { return mFirstLook; } // EXT-2653: This function is necessary to prevent overlapping for secondary showed toasts virtual bool isFrontmost(); - bool isDependent() { return !mDependeeHandle.isDead(); } + bool isDependent() const { return !mDependeeHandle.isDead(); } void setCanMinimize(bool can_minimize); void setCanClose(bool can_close); void setCanTearOff(bool can_tear_off); virtual void setCanResize(bool can_resize); void setCanDrag(bool can_drag); - bool getCanDrag(); + bool getCanDrag() const; void setCanSnooze(bool can_snooze); // FIRE-11724: Snooze group chat void setHost(LLMultiFloater* host); - bool isResizable() const { return mResizable; } + bool isResizable() const { return mResizable; } void setResizeLimits( S32 min_width, S32 min_height ); void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; } @@ -362,7 +362,7 @@ public: virtual void setDocked(bool docked, bool pop_on_undock = true); virtual void setTornOff(bool torn_off) { mTornOff = torn_off; } - bool isTornOff() {return mTornOff;} + bool isTornOff() const { return mTornOff; } void setOpenPositioning(LLFloaterEnums::EOpenPositioning pos) {mPositioning = pos;} @@ -445,7 +445,6 @@ protected: private: void setForeground(bool b); // called only by floaterview void cleanupHandles(); // remove handles to dead floaters - void createMinimizeButton(); void buildButtons(const Params& p); // Images and tooltips are named in the XML, but we want to look them diff --git a/indra/llui/llfloaterreglistener.h b/indra/llui/llfloaterreglistener.h index a36072892c..28f6e7c66b 100644 --- a/indra/llui/llfloaterreglistener.h +++ b/indra/llui/llfloaterreglistener.h @@ -30,7 +30,6 @@ #define LL_LLFLOATERREGLISTENER_H #include "lleventapi.h" -#include class LLSD; diff --git a/indra/llui/llflyoutbutton.h b/indra/llui/llflyoutbutton.h index 7a49501318..73190fc984 100644 --- a/indra/llui/llflyoutbutton.h +++ b/indra/llui/llflyoutbutton.h @@ -54,7 +54,7 @@ protected: LLFlyoutButton(const Params&); friend class LLUICtrlFactory; public: - virtual void draw(); + void draw() override; void setToggleState(bool state); diff --git a/indra/llui/llfocusmgr.h b/indra/llui/llfocusmgr.h index 1fa0ac137e..89fee5c9f1 100644 --- a/indra/llui/llfocusmgr.h +++ b/indra/llui/llfocusmgr.h @@ -97,7 +97,7 @@ public: LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; } bool childHasKeyboardFocus( const LLView* parent ) const; void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus ); - bool getKeystrokesOnly() { return mKeystrokesOnly; } + bool getKeystrokesOnly() const { return mKeystrokesOnly; } void setKeystrokesOnly(bool keystrokes_only) { mKeystrokesOnly = keystrokes_only; } F32 getFocusFlashAmt() const; diff --git a/indra/llui/llfolderview.h b/indra/llui/llfolderview.h index 371caa2850..1810d89494 100644 --- a/indra/llui/llfolderview.h +++ b/indra/llui/llfolderview.h @@ -124,11 +124,11 @@ public: void setSelectCallback(const signal_t::slot_type& cb) { mSelectSignal.connect(cb); } void setReshapeCallback(const signal_t::slot_type& cb) { mReshapeSignal.connect(cb); } - bool getAllowMultiSelect() { return mAllowMultiSelect; } - bool getAllowDrag() { return mAllowDrag; } + bool getAllowMultiSelect() const { return mAllowMultiSelect; } + bool getAllowDrag() const { return mAllowDrag; } void setSingleFolderMode(bool is_single_mode) { mSingleFolderMode = is_single_mode; } - bool isSingleFolderMode() { return mSingleFolderMode; } + bool isSingleFolderMode() const { return mSingleFolderMode; } // Close all folders in the view void closeAllFolders(); @@ -142,7 +142,7 @@ public: virtual S32 getItemHeight() const; void arrangeAll() { mArrangeGeneration++; } - S32 getArrangeGeneration() { return mArrangeGeneration; } + S32 getArrangeGeneration() const { return mArrangeGeneration; } // applies filters to control visibility of items virtual void filter( LLFolderViewFilter& filter); @@ -232,27 +232,27 @@ public: void setShowSelectionContext(bool show) { mShowSelectionContext = show; } bool getShowSelectionContext(); void setShowSingleSelection(bool show); - bool getShowSingleSelection() { return mShowSingleSelection; } - F32 getSelectionFadeElapsedTime() { return mMultiSelectionFadeTimer.getElapsedTimeF32(); } - bool getUseEllipses() { return mUseEllipses; } - S32 getSelectedCount() { return (S32)mSelectedItems.size(); } + bool getShowSingleSelection() const { return mShowSingleSelection; } + F32 getSelectionFadeElapsedTime() const { return mMultiSelectionFadeTimer.getElapsedTimeF32(); } + bool getUseEllipses() const { return mUseEllipses; } + S32 getSelectedCount() const { return (S32)mSelectedItems.size(); } - void update(); // needs to be called periodically (e.g. once per frame) + void update(); // needs to be called periodically (e.g. once per frame) - bool needsAutoSelect() { return mNeedsAutoSelect && !mAutoSelectOverride; } - bool needsAutoRename() { return mNeedsAutoRename; } + bool needsAutoSelect() const { return mNeedsAutoSelect && !mAutoSelectOverride; } + bool needsAutoRename() const { return mNeedsAutoRename; } void setNeedsAutoRename(bool val) { mNeedsAutoRename = val; } void setPinningSelectedItem(bool val) { mPinningSelectedItem = val; } void setAutoSelectOverride(bool val) { mAutoSelectOverride = val; } - bool showItemLinkOverlays() { return mShowItemLinkOverlays; } + bool showItemLinkOverlays() const { return mShowItemLinkOverlays; } void setCallbackRegistrar(LLUICtrl::CommitCallbackRegistry::ScopedRegistrar* registrar) { mCallbackRegistrar = registrar; } void setEnableRegistrar(LLUICtrl::EnableCallbackRegistry::ScopedRegistrar* registrar) { mEnableRegistrar = registrar; } void setForceArrange(bool force) { mForceArrange = force; } - LLPanel* getParentPanel() { return mParentPanel.get(); } + LLPanel* getParentPanel() const { return mParentPanel.get(); } // DEBUG only void dumpSelectionInformation(); @@ -260,7 +260,7 @@ public: void setShowEmptyMessage(bool show_msg) { mShowEmptyMessage = show_msg; } - bool useLabelSuffix() { return mUseLabelSuffix; } + bool useLabelSuffix() const { return mUseLabelSuffix; } virtual void updateMenu(); void finishRenamingItem( void ); @@ -400,7 +400,7 @@ public: virtual ~LLSelectFirstFilteredItem() {} virtual void doFolder(LLFolderViewFolder* folder); virtual void doItem(LLFolderViewItem* item); - bool wasItemSelected() { return mItemSelected || mFolderSelected; } + bool wasItemSelected() const { return mItemSelected || mFolderSelected; } protected: bool mItemSelected; bool mFolderSelected; diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h index 054a69278b..71f677350a 100644 --- a/indra/llui/llfolderviewitem.h +++ b/indra/llui/llfolderviewitem.h @@ -292,7 +292,7 @@ public: // Does not need filter update virtual void refreshSuffix(); - bool isSingleFolderMode() { return mSingleFolderMode; } + bool isSingleFolderMode() const { return mSingleFolderMode; } // LLView functionality virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask ); @@ -430,9 +430,6 @@ public: // doesn't delete it. virtual void extractItem( LLFolderViewItem* item, bool deparent_model = true); - // This function is called by a child that needs to be resorted. - void resort(LLFolderViewItem* item); - void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; } // folders can be opened. This will usually be called by internal diff --git a/indra/llui/llkeywords.cpp b/indra/llui/llkeywords.cpp index 5eb1de3cbc..1fa4a95f1c 100644 --- a/indra/llui/llkeywords.cpp +++ b/indra/llui/llkeywords.cpp @@ -170,7 +170,7 @@ std::string LLKeywords::getAttribute(std::string_view key) return (it != mAttributes.end()) ? it->second : ""; } -LLUIColor LLKeywords::getColorGroup(std::string_view key_in) +LLUIColor LLKeywords::getColorGroup(std::string_view key_in) const { std::string color_group = "ScriptText"; if (key_in == "functions") diff --git a/indra/llui/llkeywords.h b/indra/llui/llkeywords.h index 9921d5304d..dd5ac0e3d9 100644 --- a/indra/llui/llkeywords.h +++ b/indra/llui/llkeywords.h @@ -115,8 +115,8 @@ public: ~LLKeywords(); void clearLoaded() { mLoaded = false; } - LLUIColor getColorGroup(std::string_view key_in); - bool isLoaded() const { return mLoaded; } + LLUIColor getColorGroup(std::string_view key_in) const; + bool isLoaded() const { return mLoaded; } // Re-add support for Cinder's legacy file format bool loadFromLegacyFile(const std::string& filename); diff --git a/indra/llui/lllayoutstack.cpp b/indra/llui/lllayoutstack.cpp index 6ea0d683a3..5661cbf7c0 100644 --- a/indra/llui/lllayoutstack.cpp +++ b/indra/llui/lllayoutstack.cpp @@ -36,8 +36,8 @@ #include "lliconctrl.h" #include "boost/foreach.hpp" -static const F32 MIN_FRACTIONAL_SIZE = 0.00001f; -static const F32 MAX_FRACTIONAL_SIZE = 1.f; +static constexpr F32 MIN_FRACTIONAL_SIZE = 0.00001f; +static constexpr F32 MAX_FRACTIONAL_SIZE = 1.f; static LLDefaultChildRegistry::Register register_layout_stack("layout_stack"); static LLLayoutStack::LayoutStackRegistry::Register register_layout_panel("layout_panel"); diff --git a/indra/llui/lllayoutstack.h b/indra/llui/lllayoutstack.h index d75d734bce..90d5b28e43 100644 --- a/indra/llui/lllayoutstack.h +++ b/indra/llui/lllayoutstack.h @@ -80,9 +80,6 @@ public: /*virtual*/ bool addChild(LLView* child, S32 tab_group = 0); /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true); - - static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLXMLNodePtr output_node = NULL); - typedef enum e_animate { NO_ANIMATE, @@ -91,7 +88,7 @@ public: void addPanel(LLLayoutPanel* panel, EAnimate animate = NO_ANIMATE); void collapsePanel(LLPanel* panel, bool collapsed = true); - S32 getNumPanels() { return static_cast(mPanels.size()); } + S32 getNumPanels() const { return static_cast(mPanels.size()); } void updateLayout(); @@ -204,7 +201,6 @@ public: bool isCollapsed() const { return mCollapsed;} void setOrientation(LLView::EOrientation orientation); - void storeOriginalDim(); void setIgnoreReshape(bool ignore) { mIgnoreReshape = ignore; } diff --git a/indra/llui/lllineeditor.h b/indra/llui/lllineeditor.h index e57136fc4b..d725465f28 100644 --- a/indra/llui/lllineeditor.h +++ b/indra/llui/lllineeditor.h @@ -323,8 +323,6 @@ public: S32 calcCursorPos(S32 mouse_x); bool handleSpecialKey(KEY key, MASK mask); bool handleSelectionKey(KEY key, MASK mask); - bool handleControlKey(KEY key, MASK mask); - S32 handleCommitKey(KEY key, MASK mask); void updateTextPadding(); // Draw the background image depending on enabled/focused state. @@ -461,7 +459,7 @@ private: mText = ed->getText(); } - void doRollback( LLLineEditor* ed ) + void doRollback(LLLineEditor* ed) const { ed->mCursorPos = mCursorPos; ed->mScrollHPos = mScrollHPos; @@ -472,7 +470,7 @@ private: ed->mPrevText = mText; } - std::string getText() { return mText; } + std::string getText() const { return mText; } private: std::string mText; diff --git a/indra/llui/llmenubutton.h b/indra/llui/llmenubutton.h index a77ae7dae7..3f96b28246 100644 --- a/indra/llui/llmenubutton.h +++ b/indra/llui/llmenubutton.h @@ -65,8 +65,8 @@ public: boost::signals2::connection setMouseDownCallback( const mouse_signal_t::slot_type& cb ); - /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleKeyHere(KEY key, MASK mask ); + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleKeyHere(KEY key, MASK mask) override; void hideMenu(); diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h index e5eada41c5..0fad02a732 100644 --- a/indra/llui/llmenugl.h +++ b/indra/llui/llmenugl.h @@ -440,8 +440,6 @@ protected: public: virtual ~LLMenuGL( void ); - void parseChildXML(LLXMLNodePtr child, LLView* parent); - // LLView Functionality /*virtual*/ bool handleUnicodeCharHere( llwchar uni_char ); /*virtual*/ bool handleHover( S32 x, S32 y, MASK mask ); diff --git a/indra/llui/llmultifloater.cpp b/indra/llui/llmultifloater.cpp index 5b971253e1..355e5ad13b 100644 --- a/indra/llui/llmultifloater.cpp +++ b/indra/llui/llmultifloater.cpp @@ -430,7 +430,7 @@ LLFloater* LLMultiFloater::getActiveFloater() return (LLFloater*)mTabContainer->getCurrentPanel(); } -S32 LLMultiFloater::getFloaterCount() +S32 LLMultiFloater::getFloaterCount() const { return mTabContainer->getTabCount(); } diff --git a/indra/llui/llmultifloater.h b/indra/llui/llmultifloater.h index 3c8f69cc45..95e3b2d788 100644 --- a/indra/llui/llmultifloater.h +++ b/indra/llui/llmultifloater.h @@ -66,7 +66,7 @@ public: virtual LLFloater* getActiveFloater(); virtual bool isFloaterFlashing(LLFloater* floaterp); - virtual S32 getFloaterCount(); + virtual S32 getFloaterCount() const; virtual void setFloaterFlashing(LLFloater* floaterp, bool flashing); virtual bool closeAllFloaters(); //Returns false if the floater could not be closed due to pending confirmation dialogs diff --git a/indra/llui/llmultislider.h b/indra/llui/llmultislider.h index b2bfc8bc84..af255bcc8f 100644 --- a/indra/llui/llmultislider.h +++ b/indra/llui/llmultislider.h @@ -117,10 +117,10 @@ public: /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask) override; /*virtual*/ void draw() override; - S32 getMaxNumSliders() { return mMaxNumSliders; } - S32 getCurNumSliders() { return static_cast(mValue.size()); } - F32 getOverlapThreshold() { return mOverlapThreshold; } - bool canAddSliders() { return mValue.size() < mMaxNumSliders; } + S32 getMaxNumSliders() const { return mMaxNumSliders; } + S32 getCurNumSliders() const { return static_cast(mValue.size()); } + F32 getOverlapThreshold() const { return mOverlapThreshold; } + bool canAddSliders() const { return mValue.size() < mMaxNumSliders; } protected: diff --git a/indra/llui/llmultisliderctrl.h b/indra/llui/llmultisliderctrl.h index dec6cb48b9..2c2bc5e4d9 100644 --- a/indra/llui/llmultisliderctrl.h +++ b/indra/llui/llmultisliderctrl.h @@ -124,10 +124,10 @@ public: F32 getMinValue() const { return mMultiSlider->getMinValue(); } F32 getMaxValue() const { return mMultiSlider->getMaxValue(); } - S32 getMaxNumSliders() { return mMultiSlider->getMaxNumSliders(); } - S32 getCurNumSliders() { return mMultiSlider->getCurNumSliders(); } - F32 getOverlapThreshold() { return mMultiSlider->getOverlapThreshold(); } - bool canAddSliders() { return mMultiSlider->canAddSliders(); } + S32 getMaxNumSliders() const { return mMultiSlider->getMaxNumSliders(); } + S32 getCurNumSliders() const { return mMultiSlider->getCurNumSliders(); } + F32 getOverlapThreshold() const { return mMultiSlider->getOverlapThreshold(); } + bool canAddSliders() const { return mMultiSlider->canAddSliders(); } void setLabel(const std::string& label) { if (mLabelBox) mLabelBox->setText(label); } void setLabelColor(const LLUIColor& c) { mTextEnabledColor = c; } @@ -147,7 +147,6 @@ public: static void onEditorCommit(LLUICtrl* ctrl, const LLSD& userdata); static void onEditorGainFocus(LLFocusableElement* caller, void *userdata); - static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata); private: void updateText(); diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index cf73d79c23..8cd983d467 100644 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -248,7 +248,6 @@ public: LLNotificationForm(const LLSD& sd); LLNotificationForm(const std::string& name, const Params& p); - void fromLLSD(const LLSD& sd); LLSD asLLSD() const; S32 getNumElements() { return static_cast(mFormData.size()); } @@ -267,8 +266,8 @@ public: bool getIgnored(); void setIgnored(bool ignored); - EIgnoreType getIgnoreType() { return mIgnore; } - std::string getIgnoreMessage() { return mIgnoreMsg; } + EIgnoreType getIgnoreType()const { return mIgnore; } + std::string getIgnoreMessage() const { return mIgnoreMsg; } private: LLSD mFormData; @@ -976,8 +975,6 @@ private: /*virtual*/ void initSingleton() override; /*virtual*/ void cleanupSingleton() override; - void loadPersistentNotifications(); - bool expirationFilter(LLNotificationPtr pNotification); bool expirationHandler(const LLSD& payload); bool uniqueFilter(LLNotificationPtr pNotification); diff --git a/indra/llui/llprogressbar.h b/indra/llui/llprogressbar.h index 0d5d32cf21..7245bbf1cf 100644 --- a/indra/llui/llprogressbar.h +++ b/indra/llui/llprogressbar.h @@ -48,9 +48,9 @@ public: LLProgressBar(const Params&); virtual ~LLProgressBar(); - void setValue(const LLSD& value); + void setValue(const LLSD& value) override; - /*virtual*/ void draw(); + void draw() override; private: F32 mPercentDone; diff --git a/indra/llui/llresizebar.h b/indra/llui/llresizebar.h index 4b0f435834..68bf0fd95e 100644 --- a/indra/llui/llresizebar.h +++ b/indra/llui/llresizebar.h @@ -61,7 +61,7 @@ public: void setResizeLimits( S32 min_size, S32 max_size ) { mMinSize = min_size; mMaxSize = max_size; } void setEnableSnapping(bool enable) { mSnappingEnabled = enable; } void setAllowDoubleClickSnapping(bool allow) { mAllowDoubleClickSnapping = allow; } - bool canResize() { return getEnabled() && mMaxSize > mMinSize; } + bool canResize() const { return getEnabled() && mMaxSize > mMinSize; } void setResizeListener(boost::function listener) {mResizeListener = listener;} void setImagePanel(LLPanel * panelp); LLPanel * getImagePanel() const; diff --git a/indra/llui/llresizehandle.h b/indra/llui/llresizehandle.h index 9cc4123544..caec33405c 100644 --- a/indra/llui/llresizehandle.h +++ b/indra/llui/llresizehandle.h @@ -50,10 +50,10 @@ protected: LLResizeHandle(const LLResizeHandle::Params&); friend class LLUICtrlFactory; public: - virtual void draw(); - virtual bool handleHover(S32 x, S32 y, MASK mask); - virtual bool handleMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleMouseUp(S32 x, S32 y, MASK mask); + void draw() override; + bool handleHover(S32 x, S32 y, MASK mask) override; + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleMouseUp(S32 x, S32 y, MASK mask) override; void setResizeLimits( S32 min_width, S32 min_height ) { mMinWidth = min_width; mMinHeight = min_height; } @@ -71,8 +71,8 @@ private: const ECorner mCorner; }; -const S32 RESIZE_HANDLE_HEIGHT = 11; -const S32 RESIZE_HANDLE_WIDTH = 11; +constexpr S32 RESIZE_HANDLE_HEIGHT = 11; +constexpr S32 RESIZE_HANDLE_WIDTH = 11; #endif // LL_RESIZEHANDLE_H diff --git a/indra/llui/llrngwriter.h b/indra/llui/llrngwriter.h index 33ec049a1a..2c39472607 100644 --- a/indra/llui/llrngwriter.h +++ b/indra/llui/llrngwriter.h @@ -37,7 +37,7 @@ public: void writeRNG(const std::string& name, LLXMLNodePtr node, const LLInitParam::BaseBlock& block, const std::string& xml_namespace); void addDefinition(const std::string& type_name, const LLInitParam::BaseBlock& block); - /*virtual*/ std::string getCurrentElementName() { return LLStringUtil::null; } + std::string getCurrentElementName() override { return LLStringUtil::null; } LLRNGWriter(); diff --git a/indra/llui/llscrolllistcell.h b/indra/llui/llscrolllistcell.h index e7ff5c8424..7dded3c0b7 100644 --- a/indra/llui/llscrolllistcell.h +++ b/indra/llui/llscrolllistcell.h @@ -105,7 +105,7 @@ public: virtual const LLSD getAltValue() const; virtual void setValue(const LLSD& value) { } virtual void setAltValue(const LLSD& value) { } - virtual const std::string &getToolTip() const { return mToolTip; } + virtual const std::string& getToolTip() const { return mToolTip; } virtual void setToolTip(const std::string &str) { mToolTip = str; } virtual bool getVisible() const { return true; } virtual void setWidth(S32 width) { mWidth = width; } diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h index e57da2b8f0..f67563fcf4 100644 --- a/indra/llui/llscrolllistctrl.h +++ b/indra/llui/llscrolllistctrl.h @@ -168,7 +168,6 @@ public: void deleteAllItems() { clearRows(); } // Sets an array of column descriptors - void setColumnHeadings(const LLSD& headings); void sortByColumnIndex(U32 column, bool ascending); // LLCtrlListInterface functions @@ -333,7 +332,7 @@ public: void setAllowKeyboardMovement(bool b) { mAllowKeyboardMovement = b; } void setMaxSelectable(U32 max_selected) { mMaxSelectable = max_selected; } - S32 getMaxSelectable() { return mMaxSelectable; } + S32 getMaxSelectable() const { return mMaxSelectable; } // Convenience method LLScrollbar* getScrollbar() const { return mScrollbar; } @@ -357,7 +356,7 @@ public: // support right-click context menus for avatar/group lists enum ContextMenuType { MENU_NONE, MENU_AVATAR, MENU_GROUP }; void setContextMenu(const ContextMenuType &menu) { mContextMenuType = menu; } - ContextMenuType getContextMenuType() { return mContextMenuType; } + ContextMenuType getContextMenuType() const { return mContextMenuType; } // Overridden from LLView /*virtual*/ void draw(); @@ -385,7 +384,6 @@ public: virtual void fitContents(S32 max_width, S32 max_height); virtual LLRect getRequiredRect(); - static bool rowPreceeds(LLScrollListItem *new_row, LLScrollListItem *test_row); LLRect getItemListRect() { return mItemListRect; } @@ -407,7 +405,6 @@ public: * then display all items. */ void setPageLines(S32 page_lines ); - void setCollapseEmptyColumns(bool collapse); LLScrollListItem* hitItem(S32 x,S32 y); virtual void scrollToShowSelected(); @@ -424,7 +421,7 @@ public: void setNumDynamicColumns(S32 num) { mNumDynamicWidthColumns = num; } void updateStaticColumnWidth(LLScrollListColumn* col, S32 new_width); - S32 getTotalStaticColumnWidth() { return mTotalStaticColumnWidth; } + S32 getTotalStaticColumnWidth() const { return mTotalStaticColumnWidth; } std::string getSortColumnName(); bool getSortAscending() { return mSortColumns.empty() ? true : mSortColumns.back().second; } diff --git a/indra/llui/llsliderctrl.h b/indra/llui/llsliderctrl.h index 30b03c6e3d..1339964f43 100644 --- a/indra/llui/llsliderctrl.h +++ b/indra/llui/llsliderctrl.h @@ -132,7 +132,6 @@ public: static void onEditorCommit(LLUICtrl* ctrl, const LLSD& userdata); static void onEditorGainFocus(LLFocusableElement* caller, void *userdata); - static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata); protected: virtual std::string _getSearchText() const diff --git a/indra/llui/llspinctrl.h b/indra/llui/llspinctrl.h index 2786c2f26d..b1511912f7 100644 --- a/indra/llui/llspinctrl.h +++ b/indra/llui/llspinctrl.h @@ -99,7 +99,6 @@ public: void onEditorCommit(const LLSD& data); static void onEditorGainFocus(LLFocusableElement* caller, void *userdata); static void onEditorLostFocus(LLFocusableElement* caller, void *userdata); - static void onEditorChangeFocus(LLUICtrl* caller, S32 direction, void *userdata); void onUpBtn(const LLSD& data); void onDownBtn(const LLSD& data); diff --git a/indra/llui/llstatbar.h b/indra/llui/llstatbar.h index c5fa869dbd..3cc9de502c 100644 --- a/indra/llui/llstatbar.h +++ b/indra/llui/llstatbar.h @@ -72,7 +72,7 @@ public: void setStat(const std::string& stat_name); void setRange(F32 bar_min, F32 bar_max); - void getRange(F32& bar_min, F32& bar_max) { bar_min = mTargetMinBar; bar_max = mTargetMaxBar; } + void getRange(F32& bar_min, F32& bar_max) const { bar_min = mTargetMinBar; bar_max = mTargetMaxBar; } /*virtual*/ LLRect getRequiredRect(); // Return the height of this object, given the set options. diff --git a/indra/llui/llstatgraph.cpp b/indra/llui/llstatgraph.cpp index eb710469a1..f10be1cab5 100644 --- a/indra/llui/llstatgraph.cpp +++ b/indra/llui/llstatgraph.cpp @@ -36,7 +36,6 @@ #include "llglheaders.h" #include "lltracerecording.h" #include "lltracethreadrecorder.h" -//#include "llviewercontrol.h" /////////////////////////////////////////////////////////////////////////////////// diff --git a/indra/llui/llstatgraph.h b/indra/llui/llstatgraph.h index c254821870..6d9e3d1064 100644 --- a/indra/llui/llstatgraph.h +++ b/indra/llui/llstatgraph.h @@ -99,9 +99,7 @@ public: void setMin(const F32 min); void setMax(const F32 max); - virtual void draw(); - - /*virtual*/ void setValue(const LLSD& value); + void draw() override; private: LLTrace::StatType* mNewStatFloatp; @@ -133,9 +131,6 @@ private: }; typedef std::vector threshold_vec_t; threshold_vec_t mThresholds; - //S32 mNumThresholds; - //F32 mThresholds[4]; - //LLColor4 mThresholdColors[4]; }; #endif // LL_LLSTATGRAPH_H diff --git a/indra/llui/llstatview.h b/indra/llui/llstatview.h index b5187f886d..a396773057 100644 --- a/indra/llui/llstatview.h +++ b/indra/llui/llstatview.h @@ -29,7 +29,6 @@ #include "llstatbar.h" #include "llcontainerview.h" -#include class LLStatBar; diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp index 51d0694dc8..a800c9891f 100644 --- a/indra/llui/lltabcontainer.cpp +++ b/indra/llui/lltabcontainer.cpp @@ -1511,17 +1511,17 @@ LLPanel* LLTabContainer::getCurrentPanel() return NULL; } -S32 LLTabContainer::getCurrentPanelIndex() +S32 LLTabContainer::getCurrentPanelIndex() const { return mCurrentTabIdx; } -S32 LLTabContainer::getTabCount() +S32 LLTabContainer::getTabCount() const { return static_cast(mTabList.size()); } -LLPanel* LLTabContainer::getPanelByIndex(S32 index) +LLPanel* LLTabContainer::getPanelByIndex(S32 index) const { if (index >= 0 && index < (S32)mTabList.size()) { @@ -1530,7 +1530,7 @@ LLPanel* LLTabContainer::getPanelByIndex(S32 index) return NULL; } -S32 LLTabContainer::getIndexForPanel(LLPanel* panel) +S32 LLTabContainer::getIndexForPanel(LLPanel* panel) const { for (S32 index = 0; index < (S32)mTabList.size(); index++) { @@ -1542,7 +1542,7 @@ S32 LLTabContainer::getIndexForPanel(LLPanel* panel) return -1; } -S32 LLTabContainer::getPanelIndexByTitle(std::string_view title) +S32 LLTabContainer::getPanelIndexByTitle(std::string_view title) const { for (S32 index = 0 ; index < (S32)mTabList.size(); index++) { diff --git a/indra/llui/lltabcontainer.h b/indra/llui/lltabcontainer.h index e97f458c9d..243687623d 100644 --- a/indra/llui/lltabcontainer.h +++ b/indra/llui/lltabcontainer.h @@ -199,15 +199,15 @@ public: void removeTabPanel( LLPanel* child ); void lockTabs(S32 num_tabs = 0); void unlockTabs(); - S32 getNumLockedTabs() { return mLockedTabCount; } + S32 getNumLockedTabs() const { return mLockedTabCount; } void enableTabButton(S32 which, bool enable); void deleteAllTabs(); LLPanel* getCurrentPanel(); - S32 getCurrentPanelIndex(); - S32 getTabCount(); - LLPanel* getPanelByIndex(S32 index); - S32 getIndexForPanel(LLPanel* panel); - S32 getPanelIndexByTitle(std::string_view title); + S32 getCurrentPanelIndex() const; + S32 getTabCount() const; + LLPanel* getPanelByIndex(S32 index) const; + S32 getIndexForPanel(LLPanel* panel) const; + S32 getPanelIndexByTitle(std::string_view title) const; LLPanel* getPanelByName(std::string_view name); S32 getTotalTabWidth() const; void setCurrentTabName(const std::string& name); diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 0282174607..d0f8cafb16 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -145,7 +145,6 @@ public: /*virtual*/ void setStyle(LLStyleConstSP style) { mStyle = style; } /*virtual*/ void setToken( LLKeywordToken* token ) { mToken = token; } /*virtual*/ LLKeywordToken* getToken() const { return mToken; } - /*virtual*/ bool getToolTip( std::string& msg ) const; /*virtual*/ void setToolTip(const std::string& tooltip); /*virtual*/ void dump() const; @@ -477,7 +476,7 @@ public: virtual void setText(const LLStringExplicit &utf8str , const LLStyle::Params& input_params = LLStyle::Params()); // uses default style /*virtual*/ const std::string& getText() const override; void setMaxTextLength(S32 length) { mMaxTextByteLength = length; } - S32 getMaxTextLength() { return mMaxTextByteLength; } + S32 getMaxTextLength() const { return mMaxTextByteLength; } // wide-char versions void setWText(const LLWString& text); @@ -516,10 +515,10 @@ public: LLRect getTextBoundingRect(); LLRect getVisibleDocumentRect() const; - S32 getVPad() { return mVPad; } - S32 getHPad() { return mHPad; } - F32 getLineSpacingMult() { return mLineSpacingMult; } - S32 getLineSpacingPixels() { return mLineSpacingPixels; } // only for multiline + S32 getVPad() const { return mVPad; } + S32 getHPad() const { return mHPad; } + F32 getLineSpacingMult() const { return mLineSpacingMult; } + S32 getLineSpacingPixels() const { return mLineSpacingPixels; } // only for multiline S32 getDocIndexFromLocalCoord( S32 local_x, S32 local_y, bool round, bool hit_past_end_of_line = true) const; LLRect getLocalRectFromDocIndex(S32 pos) const; @@ -529,7 +528,7 @@ public: bool getReadOnly() const { return mReadOnly; } void setSkipLinkUnderline(bool skip_link_underline) { mSkipLinkUnderline = skip_link_underline; } - bool getSkipLinkUnderline() { return mSkipLinkUnderline; } + bool getSkipLinkUnderline() const { return mSkipLinkUnderline; } void setParseURLs(bool parse_urls) { mParseHTML = parse_urls; } @@ -539,15 +538,15 @@ public: // cursor manipulation bool setCursor(S32 row, S32 column); // [SL:KB] - Patch: UI-Notecards | Checked: 2010-09-12 (Catznip-2.1.2d) | Added: Catznip-2.1.2d - S32 getCursorPos() { return mCursorPos; } + S32 getCursorPos() const { return mCursorPos; } // [/SL:KB bool setCursorPos(S32 cursor_pos, bool keep_cursor_offset = false); virtual void startOfLine(); // Added virtual modifier void endOfLine(); void startOfDoc(); void endOfDoc(); - void changePage( S32 delta ); - void changeLine( S32 delta ); + void changePage(S32 delta); + void changeLine(S32 delta); bool scrolledToStart(); bool scrolledToEnd(); @@ -572,9 +571,6 @@ public: void setWordWrap(bool wrap); LLScrollContainer* getScrollContainer() const { return mScroller; } - // Getter for line spacing (pixels) - S32 getLineSpacingPixels() const { return mLineSpacingPixels; } - protected: // protected member variables // List of offsets and segment index of the start of each line. Always has at least one node (0). @@ -722,7 +718,6 @@ protected: void appendTextImpl(const std::string &new_text, const LLStyle::Params& input_params = LLStyle::Params()); void appendAndHighlightTextImpl(const std::string &new_text, S32 highlight_part, const LLStyle::Params& style_params, bool underline_on_hover_only = false); - S32 normalizeUri(std::string& uri); protected: // virtual diff --git a/indra/llui/lltextbox.h b/indra/llui/lltextbox.h index 7e69fe0b62..5179cb01f1 100644 --- a/indra/llui/lltextbox.h +++ b/indra/llui/lltextbox.h @@ -46,29 +46,29 @@ protected: friend class LLUICtrlFactory; public: - virtual ~LLTextBox(); + ~LLTextBox() override; - /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask); + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleMouseUp(S32 x, S32 y, MASK mask) override; + bool handleHover(S32 x, S32 y, MASK mask) override; - /*virtual*/ void setEnabled(bool enabled); + void setEnabled(bool enabled) override; - /*virtual*/ void setText( const LLStringExplicit& text, const LLStyle::Params& input_params = LLStyle::Params() ); + void setText(const LLStringExplicit& text, const LLStyle::Params& input_params = LLStyle::Params()) override; - void setRightAlign() { mHAlign = LLFontGL::RIGHT; } - void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; } - void setClickedCallback( boost::function cb, void* userdata = NULL ); + void setRightAlign() { mHAlign = LLFontGL::RIGHT; } + void setHAlign(LLFontGL::HAlign align) { mHAlign = align; } + void setClickedCallback(boost::function cb, void* userdata = NULL); - void reshapeToFitText(bool called_from_parent = false); + void reshapeToFitText(bool called_from_parent = false); - S32 getTextPixelWidth(); - S32 getTextPixelHeight(); + S32 getTextPixelWidth(); + S32 getTextPixelHeight(); - /*virtual*/ LLSD getValue() const; - /*virtual*/ bool setTextArg( const std::string& key, const LLStringExplicit& text ); + LLSD getValue() const override; + bool setTextArg(const std::string& key, const LLStringExplicit& text) override; - void setShowCursorHand(bool show_cursor) { mShowCursorHand = show_cursor; } + void setShowCursorHand(bool show_cursor) { mShowCursorHand = show_cursor; } // // Set all LLUIStrings to dirty after currency symbol change to force them to be updated. @@ -76,14 +76,14 @@ public: // protected: - void onUrlLabelUpdated(const std::string &url, const std::string &label); + void onUrlLabelUpdated(const std::string& url, const std::string& label); LLUIString mText; callback_t mClickedCallback; bool mShowCursorHand; protected: - virtual std::string _getSearchText() const + virtual std::string _getSearchText() const override { return LLTextBase::_getSearchText() + mText.getString(); } diff --git a/indra/llui/lltexteditor.h b/indra/llui/lltexteditor.h index 5a4790acd8..a0d72a783e 100644 --- a/indra/llui/lltexteditor.h +++ b/indra/llui/lltexteditor.h @@ -215,7 +215,6 @@ public: const LLUUID& getSourceID() const { return mSourceID; } const LLTextSegmentPtr getPreviousSegment() const; - const LLTextSegmentPtr getLastSegment() const; void getSelectedSegments(segment_vec_t& segments) const; void setShowContextMenu(bool show) { mShowContextMenu = show; } @@ -234,8 +233,6 @@ protected: // void drawPreeditMarker(); - void assignEmbedded(const std::string &s); - void removeCharOrTab(); void indentSelectedLines( S32 spaces ); @@ -255,7 +252,6 @@ protected: void autoIndent(); - void findEmbeddedItemSegments(S32 start, S32 end); void getSegmentsInRange(segment_vec_t& segments, S32 start, S32 end, bool include_partial) const; virtual llwchar pasteEmbeddedItem(llwchar ext_char) { return ext_char; } @@ -324,7 +320,7 @@ private: // Methods // void pasteHelper(bool is_primary); - void cleanStringForPaste(LLWString & clean_string); + void cleanStringForPaste(LLWString& clean_string); void pasteTextWithLinebreaks(LLWString & clean_string); void onKeyStroke(); diff --git a/indra/llui/lltoolbar.h b/indra/llui/lltoolbar.h index bee15cb1db..a4c04826dd 100644 --- a/indra/llui/lltoolbar.h +++ b/indra/llui/lltoolbar.h @@ -68,7 +68,7 @@ public: void reshape(S32 width, S32 height, bool called_from_parent = true); void setEnabled(bool enabled); void setCommandId(const LLCommandId& id) { mId = id; } - LLCommandId getCommandId() { return mId; } + LLCommandId getCommandId() const { return mId; } void setStartDragCallback(tool_startdrag_callback_t cb) { mStartDragItemCallback = cb; } void setHandleDragCallback(tool_handledrag_callback_t cb) { mHandleDragItemCallback = cb; } @@ -309,7 +309,7 @@ public: // Methods used in loading and saving toolbar settings void setButtonType(LLToolBarEnums::ButtonType button_type); - LLToolBarEnums::ButtonType getButtonType() { return mButtonType; } + LLToolBarEnums::ButtonType getButtonType() const { return mButtonType; } command_id_list_t& getCommandsList() { return mButtonCommands; } void clearCommandsList(); diff --git a/indra/llui/lltooltip.cpp b/indra/llui/lltooltip.cpp index 85251bab80..74123c821c 100644 --- a/indra/llui/lltooltip.cpp +++ b/indra/llui/lltooltip.cpp @@ -390,22 +390,22 @@ void LLToolTip::draw() } } -bool LLToolTip::isFading() +bool LLToolTip::isFading() const { return mFadeTimer.getStarted(); } -F32 LLToolTip::getVisibleTime() +F32 LLToolTip::getVisibleTime() const { return mVisibleTimer.getStarted() ? mVisibleTimer.getElapsedTimeF32() : 0.f; } -bool LLToolTip::hasClickCallback() +bool LLToolTip::hasClickCallback() const { return mHasClickCallback; } -void LLToolTip::getToolTipMessage(std::string & message) +void LLToolTip::getToolTipMessage(std::string& message) const { if (mTextBox) { diff --git a/indra/llui/lltooltip.h b/indra/llui/lltooltip.h index 8515504e3b..760acddd6f 100644 --- a/indra/llui/lltooltip.h +++ b/indra/llui/lltooltip.h @@ -44,15 +44,15 @@ public: Params(); }; LLToolTipView(const LLToolTipView::Params&); - /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleMiddleMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask); - /*virtual*/ bool handleScrollWheel( S32 x, S32 y, S32 clicks ); + bool handleHover(S32 x, S32 y, MASK mask) override; + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleMiddleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; + bool handleScrollWheel( S32 x, S32 y, S32 clicks ) override; void drawStickyRect(); - /*virtual*/ void draw(); + void draw() override; }; class LLToolTip : public LLPanel @@ -98,20 +98,20 @@ public: Params(); }; - /*virtual*/ void draw(); - /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask); - /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); - /*virtual*/ void setVisible(bool visible); + void draw() override; + bool handleHover(S32 x, S32 y, MASK mask) override; + void onMouseLeave(S32 x, S32 y, MASK mask) override; + void setVisible(bool visible) override; - bool isFading(); - F32 getVisibleTime(); - bool hasClickCallback(); + bool isFading() const; + F32 getVisibleTime() const; + bool hasClickCallback() const; LLToolTip(const Params& p); virtual void initFromParams(const LLToolTip::Params& params); - void getToolTipMessage(std::string & message); - bool isTooltipPastable() { return mIsTooltipPastable; } + void getToolTipMessage(std::string & message) const; + bool isTooltipPastable() const { return mIsTooltipPastable; } protected: void updateTextBox(); diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 71100d2e82..b82cbaadd1 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -160,7 +160,7 @@ public: sanitizeRange(); } - S32 clamp(S32 input) + S32 clamp(S32 input) const { if (input < mMin) return mMin; if (input > mMax) return mMax; @@ -174,8 +174,8 @@ public: sanitizeRange(); } - S32 getMin() { return mMin; } - S32 getMax() { return mMax; } + S32 getMin() const { return mMin; } + S32 getMax() const { return mMax; } bool operator==(const RangeS32& other) const { @@ -229,7 +229,7 @@ public: mValue = clamp(value); } - S32 get() + S32 get() const { return mValue; } @@ -262,7 +262,7 @@ public: static std::string getLanguage(); // static for lldateutil_test compatibility //helper functions (should probably move free standing rendering helper functions here) - LLView* getRootView() { return mRootView; } + LLView* getRootView() const { return mRootView; } void setRootView(LLView* view) { mRootView = view; } /** * Walk the LLView tree to resolve a path @@ -305,7 +305,7 @@ public: LLControlGroup& getControlControlGroup (std::string_view controlname); F32 getMouseIdleTime() { return mMouseIdleTimer.getElapsedTimeF32(); } void resetMouseIdleTimer() { mMouseIdleTimer.reset(); } - LLWindow* getWindow() { return mWindow; } + LLWindow* getWindow() const { return mWindow; } void addPopup(LLView*); void removePopup(LLView*); diff --git a/indra/llui/lluiconstants.h b/indra/llui/lluiconstants.h index 5fdfd37c6e..a317c66008 100644 --- a/indra/llui/lluiconstants.h +++ b/indra/llui/lluiconstants.h @@ -28,23 +28,23 @@ #define LL_LLUICONSTANTS_H // spacing for small font lines of text, like LLTextBoxes -const S32 LINE = 16; +constexpr S32 LINE = 16; // spacing for larger lines of text -const S32 LINE_BIG = 24; +constexpr S32 LINE_BIG = 24; // default vertical padding -const S32 VPAD = 4; +constexpr S32 VPAD = 4; // default horizontal padding -const S32 HPAD = 4; +constexpr S32 HPAD = 4; // Account History, how far to look into past -const S32 SUMMARY_INTERVAL = 7; // one week -const S32 SUMMARY_MAX = 8; // -const S32 DETAILS_INTERVAL = 1; // one day -const S32 DETAILS_MAX = 30; // one month -const S32 TRANSACTIONS_INTERVAL = 1;// one day -const S32 TRANSACTIONS_MAX = 30; // one month +constexpr S32 SUMMARY_INTERVAL = 7; // one week +constexpr S32 SUMMARY_MAX = 8; // +constexpr S32 DETAILS_INTERVAL = 1; // one day +constexpr S32 DETAILS_MAX = 30; // one month +constexpr S32 TRANSACTIONS_INTERVAL = 1;// one day +constexpr S32 TRANSACTIONS_MAX = 30; // one month #endif diff --git a/indra/llui/lluictrl.h b/indra/llui/lluictrl.h index 66c878ba85..4be0a23261 100644 --- a/indra/llui/lluictrl.h +++ b/indra/llui/lluictrl.h @@ -39,9 +39,9 @@ #include "llviewmodel.h" // *TODO move dependency to .cpp file #include "llsearchablecontrol.h" -const bool TAKE_FOCUS_YES = true; -const bool TAKE_FOCUS_NO = false; -const S32 DROP_SHADOW_FLOATER = 5; +constexpr bool TAKE_FOCUS_YES = true; +constexpr bool TAKE_FOCUS_NO = false; +constexpr S32 DROP_SHADOW_FLOATER = 5; class LLUICtrl : public LLView, public boost::signals2::trackable diff --git a/indra/llui/lluictrlfactory.h b/indra/llui/lluictrlfactory.h index 75e7e396bc..91221dc7f3 100644 --- a/indra/llui/lluictrlfactory.h +++ b/indra/llui/lluictrlfactory.h @@ -184,7 +184,7 @@ fail: template static T* getDefaultWidget(std::string_view name) { - typename T::Params widget_params; + typename T::Params widget_params{}; widget_params.name = std::string(name); return create(widget_params); } diff --git a/indra/llui/llundo.h b/indra/llui/llundo.h index dc40702be0..990745e530 100644 --- a/indra/llui/llundo.h +++ b/indra/llui/llundo.h @@ -42,7 +42,7 @@ public: LLUndoAction(): mClusterID(0) {}; virtual ~LLUndoAction(){}; private: - S32 mClusterID; + S32 mClusterID; }; LLUndoBuffer( LLUndoAction (*create_func()), S32 initial_count ); @@ -51,8 +51,8 @@ public: LLUndoAction *getNextAction(bool setClusterBegin = true); bool undoAction(); bool redoAction(); - bool canUndo() { return (mNextAction != mFirstAction); } - bool canRedo() { return (mNextAction != mLastAction); } + bool canUndo() const { return (mNextAction != mFirstAction); } + bool canRedo() const { return (mNextAction != mLastAction); } void flushActions(); diff --git a/indra/llui/llurlaction.h b/indra/llui/llurlaction.h index 14a1321378..3ce8b37db3 100644 --- a/indra/llui/llurlaction.h +++ b/indra/llui/llurlaction.h @@ -45,8 +45,6 @@ class LLUrlAction { public: - LLUrlAction(); - /// load a Url in the user's preferred web browser static void openURL(std::string url); diff --git a/indra/llui/llurlmatch.h b/indra/llui/llurlmatch.h index 3613e2e8e8..e9176d8889 100644 --- a/indra/llui/llurlmatch.h +++ b/indra/llui/llurlmatch.h @@ -31,7 +31,6 @@ //#include "linden_common.h" #include -#include #include "llstyle.h" /// diff --git a/indra/llui/llurlregistry.h b/indra/llui/llurlregistry.h index c7a0772e14..d2648e6312 100644 --- a/indra/llui/llurlregistry.h +++ b/indra/llui/llurlregistry.h @@ -34,7 +34,6 @@ #include "llstring.h" #include -#include class LLKeyBindingToStringHandler; diff --git a/indra/llui/llview.h b/indra/llui/llview.h index b1681d00ea..4762686137 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -54,17 +54,17 @@ class LLSD; -const U32 FOLLOWS_NONE = 0x00; -const U32 FOLLOWS_LEFT = 0x01; -const U32 FOLLOWS_RIGHT = 0x02; -const U32 FOLLOWS_TOP = 0x10; -const U32 FOLLOWS_BOTTOM = 0x20; -const U32 FOLLOWS_ALL = 0x33; +constexpr U32 FOLLOWS_NONE = 0x00; +constexpr U32 FOLLOWS_LEFT = 0x01; +constexpr U32 FOLLOWS_RIGHT = 0x02; +constexpr U32 FOLLOWS_TOP = 0x10; +constexpr U32 FOLLOWS_BOTTOM = 0x20; +constexpr U32 FOLLOWS_ALL = 0x33; -const bool MOUSE_OPAQUE = true; -const bool NOT_MOUSE_OPAQUE = false; +constexpr bool MOUSE_OPAQUE = true; +constexpr bool NOT_MOUSE_OPAQUE = false; -const U32 GL_NAME_UI_RESERVED = 2; +constexpr U32 GL_NAME_UI_RESERVED = 2; // maintains render state during traversal of UI tree @@ -241,7 +241,7 @@ public: void setUseBoundingRect( bool use_bounding_rect ); bool getUseBoundingRect() const; - ECursorType getHoverCursor() { return mHoverCursor; } + ECursorType getHoverCursor() const { return mHoverCursor; } static F32 getTooltipTimeout(); virtual const std::string getToolTip() const; @@ -265,7 +265,7 @@ public: void setDefaultTabGroup(S32 d) { mDefaultTabGroup = d; } S32 getDefaultTabGroup() const { return mDefaultTabGroup; } - S32 getLastTabGroup() { return mLastTabGroup; } + S32 getLastTabGroup() const { return mLastTabGroup; } bool isInVisibleChain() const; bool isInEnabledChain() const; diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h index 1f118a0d20..a4bb748b77 100644 --- a/indra/llui/llviewborder.h +++ b/indra/llui/llviewborder.h @@ -92,7 +92,6 @@ public: private: void drawOnePixelLines(); void drawTwoPixelLines(); - void drawTextures(); EBevel mBevel; EStyle mStyle; diff --git a/indra/llui/llviewereventrecorder.h b/indra/llui/llviewereventrecorder.h index 9e752e8090..5636c068d8 100644 --- a/indra/llui/llviewereventrecorder.h +++ b/indra/llui/llviewereventrecorder.h @@ -61,7 +61,7 @@ public: std::string get_xui(); void update_xui(std::string xui); - bool getLoggingStatus(){return logEvents;}; + bool getLoggingStatus() const { return logEvents; } void setEventLoggingOn(); void setEventLoggingOff(); diff --git a/indra/llui/llvirtualtrackball.h b/indra/llui/llvirtualtrackball.h index 61a78b2398..fbfda04585 100644 --- a/indra/llui/llvirtualtrackball.h +++ b/indra/llui/llvirtualtrackball.h @@ -78,20 +78,20 @@ public: }; - virtual ~LLVirtualTrackball(); - /*virtual*/ bool postBuild(); + ~LLVirtualTrackball() override; + bool postBuild() override; - virtual bool handleHover(S32 x, S32 y, MASK mask); - virtual bool handleMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask); - virtual bool handleKeyHere(KEY key, MASK mask); + bool handleHover(S32 x, S32 y, MASK mask) override; + bool handleMouseUp(S32 x, S32 y, MASK mask) override; + bool handleMouseDown(S32 x, S32 y, MASK mask) override; + bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; + bool handleKeyHere(KEY key, MASK mask) override; - virtual void draw(); + void draw() override; - virtual void setValue(const LLSD& value); - void setValue(F32 x, F32 y, F32 z, F32 w); - virtual LLSD getValue() const; + void setValue(const LLSD& value) override; + void setValue(F32 x, F32 y, F32 z, F32 w); + LLSD getValue() const override; void setRotation(const LLQuaternion &value); LLQuaternion getRotation() const; @@ -102,7 +102,6 @@ public: protected: friend class LLUICtrlFactory; LLVirtualTrackball(const Params&); - void onEditChange(); protected: LLTextBox* mNLabel; diff --git a/indra/llui/llwindowshade.h b/indra/llui/llwindowshade.h index da29188943..ee230cd2f6 100644 --- a/indra/llui/llwindowshade.h +++ b/indra/llui/llwindowshade.h @@ -49,7 +49,7 @@ public: }; void show(LLNotificationPtr); - /*virtual*/ void draw(); + void draw() override; void hide(); bool isShown() const; diff --git a/indra/llui/llxyvector.h b/indra/llui/llxyvector.h index bc41213c13..646771f387 100644 --- a/indra/llui/llxyvector.h +++ b/indra/llui/llxyvector.h @@ -65,18 +65,18 @@ public: }; - virtual ~LLXYVector(); - /*virtual*/ bool postBuild(); + ~LLXYVector() override; + bool postBuild() override; - virtual bool handleHover(S32 x, S32 y, MASK mask); - virtual bool handleMouseUp(S32 x, S32 y, MASK mask); - virtual bool handleMouseDown(S32 x, S32 y, MASK mask); + bool handleHover(S32 x, S32 y, MASK mask) override; + bool handleMouseUp(S32 x, S32 y, MASK mask) override; + bool handleMouseDown(S32 x, S32 y, MASK mask) override; - virtual void draw(); + void draw() override; - virtual void setValue(const LLSD& value); - void setValue(F32 x, F32 y); - virtual LLSD getValue() const; + void setValue(const LLSD& value) override; + void setValue(F32 x, F32 y); + LLSD getValue() const override; protected: friend class LLUICtrlFactory; diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 259e961179..1fa84ce740 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -779,7 +779,7 @@ void LLPanelPrimMediaControls::draw() else if(mFadeTimer.getStarted()) { F32 time = mFadeTimer.getElapsedTimeF32(); - alpha *= llmax(lerp(1.0f, 0.0f, time / mControlFadeTime), 0.0f); + alpha *= llmax(lerp(1.f, 0.f, time / mControlFadeTime), 0.0f); if(time >= mControlFadeTime) { diff --git a/indra/newview/llpanelprofileclassifieds.h b/indra/newview/llpanelprofileclassifieds.h index a82b4244de..ec5657afa5 100644 --- a/indra/newview/llpanelprofileclassifieds.h +++ b/indra/newview/llpanelprofileclassifieds.h @@ -164,17 +164,17 @@ public: void setParcelId(const LLUUID& id) { mParcelId = id; } - LLUUID getParcelId() { return mParcelId; } + LLUUID getParcelId() const { return mParcelId; } void setSimName(const std::string& sim_name) { mSimName = sim_name; } - std::string getSimName() { return mSimName; } + std::string getSimName() const { return mSimName; } void setFromSearch(bool val) { mFromSearch = val; } - bool fromSearch() { return mFromSearch; } + bool fromSearch() const { return mFromSearch; } - bool getInfoLoaded() { return mInfoLoaded; } + bool getInfoLoaded() const { return mInfoLoaded; } void setInfoLoaded(bool loaded) { mInfoLoaded = loaded; } @@ -182,9 +182,9 @@ public: void resetDirty() override; - bool isNew() { return mIsNew; } + bool isNew() const { return mIsNew; } - bool isNewWithErrors() { return mIsNewWithErrors; } + bool isNewWithErrors() const { return mIsNewWithErrors; } bool canClose(); @@ -198,10 +198,10 @@ public: bool getAutoRenew(); - S32 getPriceForListing() { return mPriceForListing; } + S32 getPriceForListing() const { return mPriceForListing; } void setEditMode(bool edit_mode); - bool getEditMode() {return mEditMode;} + bool getEditMode() const { return mEditMode; } static void setClickThrough( const LLUUID& classified_id, diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 97ca2666e2..74845dd853 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -62,9 +62,9 @@ public: void onResolutionCommit(LLUICtrl* ctrl); private: - std::string getWidthSpinnerName() const override { return "inventory_snapshot_width"; } - std::string getHeightSpinnerName() const override { return "inventory_snapshot_height"; } - std::string getAspectRatioCBName() const override { return "inventory_keep_aspect_check"; } + std::string getWidthSpinnerName() const override { return "inventory_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "inventory_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "inventory_keep_aspect_check"; } std::string getImageSizeComboName() const override { return "texture_size_combo"; } std::string getImageSizePanelName() const override { return LLStringUtil::null; } LLSnapshotModel::ESnapshotType getSnapshotType() override; diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp index 5fccb4a65d..18e6daa573 100644 --- a/indra/newview/llpanelsnapshotlocal.cpp +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -49,19 +49,19 @@ class LLPanelSnapshotLocal public: LLPanelSnapshotLocal(); - /*virtual*/ ~LLPanelSnapshotLocal(); // Store settings at logout - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + ~LLPanelSnapshotLocal() override; // Store settings at logout + bool postBuild() override; + void onOpen(const LLSD& key) override; private: - /*virtual*/ std::string getWidthSpinnerName() const { return "local_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "local_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "local_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "local_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "local_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const; - /*virtual*/ LLSnapshotModel::ESnapshotType getSnapshotType(); - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "local_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "local_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "local_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "local_size_combo"; } + std::string getImageSizePanelName() const override { return "local_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override; + LLSnapshotModel::ESnapshotType getSnapshotType() override; + void updateControls(const LLSD& info) override; S32 mLocalFormat; diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp index bcc0460ceb..58340a98d9 100644 --- a/indra/newview/llpanelsnapshotoptions.cpp +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -46,7 +46,6 @@ public: bool postBuild() override; private: - void updateUploadCost(); void openPanel(const std::string& panel_name); void onSaveToProfile(); void onSaveToEmail(); diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index 080a48599b..d1c66fa4a2 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -56,20 +56,20 @@ class LLPanelSnapshotPostcard public: LLPanelSnapshotPostcard(); - /*virtual*/ ~LLPanelSnapshotPostcard(); // Store settings at logout - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); - /*virtual*/ S32 notify(const LLSD& info); // For OpenSim compatibility + ~LLPanelSnapshotPostcard() override; // Store settings at logout + bool postBuild() override; + void onOpen(const LLSD& key) override; + S32 notify(const LLSD& info) override; // For OpenSim compatibility private: - /*virtual*/ std::string getWidthSpinnerName() const { return "postcard_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "postcard_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "postcard_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "postcard_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "postcard_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const { return LLSnapshotModel::SNAPSHOT_FORMAT_JPEG; } - /*virtual*/ LLSnapshotModel::ESnapshotType getSnapshotType(); - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "postcard_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "postcard_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "postcard_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "postcard_size_combo"; } + std::string getImageSizePanelName() const override { return "postcard_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override { return LLSnapshotModel::SNAPSHOT_FORMAT_JPEG; } + LLSnapshotModel::ESnapshotType getSnapshotType() override; + void updateControls(const LLSD& info) override; bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); static void sendPostcardFinished(LLSD result); diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp index 15af5d7d56..92faa66dff 100644 --- a/indra/newview/llpanelsnapshotprofile.cpp +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -51,17 +51,17 @@ public: LLPanelSnapshotProfile(); /*virtual*/ ~LLPanelSnapshotProfile(); // Store settings at logout - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; private: - /*virtual*/ std::string getWidthSpinnerName() const { return "profile_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "profile_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "profile_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "profile_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "profile_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const { return LLSnapshotModel::SNAPSHOT_FORMAT_PNG; } - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "profile_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "profile_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "profile_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "profile_size_combo"; } + std::string getImageSizePanelName() const override { return "profile_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override { return LLSnapshotModel::SNAPSHOT_FORMAT_PNG; } + void updateControls(const LLSD& info) override; void onSend(); }; diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 79ceab60ed..539a453c0e 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -652,18 +652,17 @@ bool LLPhysicsMotion::onUpdate(F32 time) velocity_new_local = 0; } - // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. - // If NaN, then reset everything. - if ((mPosition_local != mPosition_local) || - (mVelocity_local != mVelocity_local) || - (position_new_local != position_new_local)) + // Check for NaN values. If NaN, then reset everything. + if (llisnan(mPosition_local) || + llisnan(mVelocity_local) || + llisnan(position_new_local)) { - position_new_local = 0; - mVelocity_local = 0; - mVelocityJoint_local = 0; - mAccelerationJoint_local = 0; - mPosition_local = 0; - mPosition_world = LLVector3(0,0,0); + position_new_local = 0.f; + mVelocity_local = 0.f; + mVelocityJoint_local = 0.f; + mAccelerationJoint_local = 0.f; + mPosition_local = 0.f; + mPosition_world = LLVector3(0.f,0.f,0.f); } const F32 position_new_local_clamped = llclamp(position_new_local, diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp index c5a88b8ccc..1d6b61eef4 100644 --- a/indra/newview/llpreviewscript.cpp +++ b/indra/newview/llpreviewscript.cpp @@ -1165,9 +1165,10 @@ void LLScriptEdCore::sync() } } -bool LLScriptEdCore::hasChanged() +bool LLScriptEdCore::hasChanged() const { - if (!mEditor) return false; + if (!mEditor) + return false; return ((!mEditor->isPristine() || mEnableSave) && mHasScriptData); } diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h index 4833a302e3..3a65aea39e 100644 --- a/indra/newview/llpreviewscript.h +++ b/indra/newview/llpreviewscript.h @@ -165,7 +165,7 @@ public: void setItemRemoved(bool script_removed){mScriptRemoved = script_removed;}; void setAssetID( const LLUUID& asset_id){ mAssetID = asset_id; }; - LLUUID getAssetID() { return mAssetID; } + LLUUID getAssetID() const { return mAssetID; } // FIRE-20818: User-selectable font and size for script editor //bool isFontSizeChecked(const LLSD &userdata); @@ -190,7 +190,7 @@ public: // Show keyword help on F1 private: // Show keyword help on F1 void onBtnUndoChanges(); - bool hasChanged(); + bool hasChanged() const; void selectFirstError(); @@ -282,7 +282,6 @@ class LLScriptEdContainer : public LLPreview public: LLScriptEdContainer(const LLSD& key); - LLScriptEdContainer(const LLSD& key, const bool live); // [SL:KB] - Patch: Build-ScriptRecover | Checked: 2011-11-23 (Catznip-3.2.0) | Added: Catznip-3.2.0 /*virtual*/ ~LLScriptEdContainer(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ea8237a575..f774f22938 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -652,7 +652,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); - connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); connectRefreshCachedSettingsSafe("FSRenderVignette"); // Import Vignette from Exodus // Make change to RenderAttachedLights & RenderAttachedParticles instant connectRefreshCachedSettingsSafe("RenderAttachedLights"); diff --git a/indra/newview/skins/default/xui/zh/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/zh/panel_snapshot_inventory.xml index 77b599acca..0033169adb 100644 --- a/indra/newview/skins/default/xui/zh/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/zh/panel_snapshot_inventory.xml @@ -22,4 +22,4 @@