SH-2600 Fix for busted texture animation on bump mapped objects.
parent
1762cc4939
commit
4e894bfa31
|
|
@ -24,7 +24,6 @@
|
|||
*/
|
||||
|
||||
uniform mat4 texture_matrix0;
|
||||
uniform mat4 texture_matrix1;
|
||||
uniform mat4 modelview_projection_matrix;
|
||||
|
||||
ATTRIBUTE vec3 position;
|
||||
|
|
@ -39,5 +38,5 @@ void main()
|
|||
//transform vertex
|
||||
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
|
||||
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
|
||||
vary_texcoord1 = (texture_matrix1 * vec4(texcoord1,0,1)).xy;
|
||||
vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1453,11 +1453,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
|
|||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(1)->activate();
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
|
||||
gPipeline.mTextureMatrixOps++;
|
||||
gGL.getTexUnit(0)->activate();
|
||||
}
|
||||
|
||||
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
|
||||
|
|
@ -1470,7 +1469,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
|
|||
{
|
||||
if (params.mTexture.notNull())
|
||||
{
|
||||
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
|
||||
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
|
||||
params.mTexture->addTextureStats(params.mVSize);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in New Issue