SH-1427 Fix for redundantly applying light intensity to deferred lights.

meow-7.2.2
Dave Parks 2011-12-13 14:37:20 -06:00
parent bccf5e6ca1
commit 4e92846cd5
1 changed files with 3 additions and 6 deletions

View File

@ -7452,8 +7452,7 @@ void LLPipeline::renderDeferredLighting()
F32 s = volume->getLightRadius()*1.5f;
LLColor3 col = volume->getLightColor();
col *= volume->getLightIntensity();
if (col.magVecSquared() < 0.001f)
{
continue;
@ -7566,8 +7565,7 @@ void LLPipeline::renderDeferredLighting()
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
col *= volume->getLightIntensity();
//vertex positions are encoded so the 3 bits of their vertex index
//correspond to their axis facing, with bit position 3,2,1 matching
//axis facing x,y,z, bit set meaning positive facing, bit clear
@ -7676,8 +7674,7 @@ void LLPipeline::renderDeferredLighting()
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
col *= volume->getLightIntensity();
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);