PATH-445,PATH-452: Adding functionality to reload the navmesh on region boundary crossing. Also, correcting how the region boundary crossing is detected to make it more accurate.

master
Todd Stinson 2012-04-04 17:19:57 -07:00
parent 87fb36df1a
commit 4e9d9ebe8a
4 changed files with 235 additions and 235 deletions

View File

@ -48,6 +48,7 @@
#include "llviewercontrol.h"
#include "llpathfindingnavmeshzone.h"
#include "llpathfindingmanager.h"
#include "llenvmanager.h"
#include "LLPathingLib.h"
@ -157,7 +158,6 @@ BOOL LLFloaterPathfindingConsole::postBuild()
void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
{
LLFloater::onOpen(pKey);
setHeartBeat( true );
//make sure we have a pathing system
if ( !LLPathingLib::getInstance() )
{
@ -177,10 +177,7 @@ void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
}
mIsNavMeshUpdating = false;
mNavMeshZone.initialize();
mNavMeshZone.enable();
mNavMeshZone.refresh();
initializeNavMeshZoneForCurrentRegion();
}
if (!mAgentStateSlot.connected())
@ -188,12 +185,22 @@ void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
mAgentStateSlot = LLPathfindingManager::getInstance()->registerAgentStateListener(boost::bind(&LLFloaterPathfindingConsole::onAgentStateCB, this, _1));
}
if (!mRegionBoundarySlot.connected())
{
mRegionBoundarySlot = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionBoundaryCross, this));
}
setAgentState(LLPathfindingManager::getInstance()->getAgentState());
updatePathTestStatus();
}
void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)
{
if (mRegionBoundarySlot.connected())
{
mRegionBoundarySlot.disconnect();
}
if (mAgentStateSlot.connected())
{
mAgentStateSlot.disconnect();
@ -210,7 +217,6 @@ void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)
}
LLFloater::onClose(pIsAppQuitting);
setHeartBeat( false );
setConsoleState(kConsoleStateUnknown);
//Reset all the checkboxes to default
mShowNavMeshCheckBox->set( false );
@ -529,11 +535,11 @@ LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
mNavMeshZone(),
mIsNavMeshUpdating(false),
mAgentStateSlot(),
mRegionBoundarySlot(),
mConsoleState(kConsoleStateUnknown),
mPathData(),
mHasStartPoint(false),
mHasEndPoint(false),
mHeartBeat( false )
mHasEndPoint(false)
{
mSelfHandle.bind(this);
}
@ -673,6 +679,11 @@ void LLFloaterPathfindingConsole::onAgentStateCB(LLPathfindingManager::EAgentSta
setAgentState(pAgentState);
}
void LLFloaterPathfindingConsole::onRegionBoundaryCross()
{
initializeNavMeshZoneForCurrentRegion();
}
void LLFloaterPathfindingConsole::setConsoleState(EConsoleState pConsoleState)
{
mConsoleState = pConsoleState;
@ -868,6 +879,14 @@ std::string LLFloaterPathfindingConsole::getSimulatorStatusText() const
return simulatorStatusText;
}
void LLFloaterPathfindingConsole::initializeNavMeshZoneForCurrentRegion()
{
mNavMeshZone.disable();
mNavMeshZone.initialize();
mNavMeshZone.enable();
mNavMeshZone.refresh();
}
void LLFloaterPathfindingConsole::setAgentState(LLPathfindingManager::EAgentState pAgentState)
{
switch (LLPathfindingManager::getInstance()->getLastKnownNonErrorAgentState())
@ -1001,15 +1020,6 @@ U32 LLFloaterPathfindingConsole::getRenderShapeFlags()
return mShapeRenderFlags;
}
void LLFloaterPathfindingConsole::regionCrossingOccured()
{
std::string statusText("");
LLStyle::Params styleParams;
styleParams.color = LLUIColorTable::instance().getColor("DrYellow");
statusText = getString("navmesh_update_needed");
mPathfindingViewerStatus->setText((LLStringExplicit)statusText, styleParams);
}
void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
{
@ -1070,5 +1080,3 @@ void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
LLPathingLib::getInstance()->setNavMeshColors( colors );
}

View File

@ -1,208 +1,210 @@
/**
* @file llfloaterpathfindingconsole.h
* @author William Todd Stinson
* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
#define LL_LLFLOATERPATHFINDINGCONSOLE_H
#include "llfloater.h"
#include "llhandle.h"
#include "LLPathingLib.h"
#include "llpathfindingmanager.h"
#include "llpathfindingnavmeshzone.h"
class LLSD;
class LLPanel;
class LLSliderCtrl;
class LLLineEditor;
class LLTextBase;
class LLCheckBoxCtrl;
class LLTabContainer;
class LLComboBox;
class LLButton;
class LLFloaterPathfindingConsole
: public LLFloater
{
friend class LLFloaterReg;
public:
typedef enum
{
kRenderHeatmapNone,
kRenderHeatmapA,
kRenderHeatmapB,
kRenderHeatmapC,
kRenderHeatmapD
} ERenderHeatmapType;
typedef enum
{
kCharacterTypeNone,
kCharacterTypeA,
kCharacterTypeB,
kCharacterTypeC,
kCharacterTypeD
} ECharacterType;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pIsAppQuitting);
virtual BOOL handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktype, BOOL down);
BOOL isGeneratePathMode(MASK mask, EClickType clicktype, BOOL down) const;
static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
BOOL isRenderPath() const;
BOOL isRenderNavMesh() const;
void setRenderNavMesh(BOOL pIsRenderNavMesh);
BOOL isRenderWalkables() const;
void setRenderWalkables(BOOL pIsRenderWalkables);
BOOL isRenderStaticObstacles() const;
void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
BOOL isRenderMaterialVolumes() const;
void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
BOOL isRenderExclusionVolumes() const;
void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
BOOL isRenderWorld() const;
void setRenderWorld(BOOL pIsRenderWorld);
BOOL isRenderAnyShapes() const;
U32 getRenderShapeFlags();
ERenderHeatmapType getRenderHeatmapType() const;
void setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType);
F32 getCharacterWidth() const;
void setCharacterWidth(F32 pCharacterWidth);
ECharacterType getCharacterType() const;
void setCharacterType(ECharacterType pCharacterType);
bool getHeartBeat() const { return mHeartBeat;}
void setHeartBeat( bool state ) { mHeartBeat=state; }
void regionCrossingOccured();
int getHeatMapType() const;
protected:
private:
typedef enum
{
kConsoleStateUnknown,
kConsoleStateLibraryNotImplemented,
kConsoleStateRegionNotEnabled,
kConsoleStateCheckingVersion,
kConsoleStateDownloading,
kConsoleStateHasNavMesh,
kConsoleStateError
} EConsoleState;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingConsole(const LLSD& pSeed);
virtual ~LLFloaterPathfindingConsole();
void onShowWalkabilitySet();
void onShowWorldToggle();
void onCharacterWidthSet();
void onCharacterTypeSwitch();
void onViewCharactersClicked();
void onUnfreezeClicked();
void onFreezeClicked();
void onViewEditLinksetClicked();
void onClearPathClicked();
void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
void setConsoleState(EConsoleState pConsoleState);
void updateControlsOnConsoleState();
void updateStatusOnConsoleState();
std::string getSimulatorStatusText() const;
void setAgentState(LLPathfindingManager::EAgentState pAgentState);
void generatePath();
void updatePathTestStatus();
void resetShapeRenderFlags() { mShapeRenderFlags = 0; }
void setShapeRenderFlag( LLPathingLib::LLShapeType type ) { mShapeRenderFlags |= (1<<type); }
void fillInColorsForNavMeshVisualization();
LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
LLCheckBoxCtrl *mShowNavMeshCheckBox;
LLComboBox *mShowNavMeshWalkabilityComboBox;
LLCheckBoxCtrl *mShowWalkablesCheckBox;
LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
LLCheckBoxCtrl *mShowWorldCheckBox;
LLTextBase *mPathfindingViewerStatus;
LLTextBase *mPathfindingSimulatorStatus;
LLButton *mViewCharactersButton;
LLTabContainer *mEditTestTabContainer;
LLPanel *mEditTab;
LLPanel *mTestTab;
LLTextBase *mUnfreezeLabel;
LLButton *mUnfreezeButton;
LLTextBase *mLinksetsLabel;
LLButton *mLinksetsButton;
LLTextBase *mFreezeLabel;
LLButton *mFreezeButton;
LLSliderCtrl *mCharacterWidthSlider;
LLComboBox *mCharacterTypeComboBox;
LLTextBase *mPathTestingStatus;
LLButton *mClearPathButton;
LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
LLPathfindingNavMeshZone mNavMeshZone;
bool mIsNavMeshUpdating;
LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
EConsoleState mConsoleState;
//Container that is populated and subsequently submitted to the LLPathingSystem for processing
LLPathingLib::PathingPacket mPathData;
bool mHasStartPoint;
bool mHasEndPoint;
U32 mShapeRenderFlags;
bool mHeartBeat;
static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
/**
* @file llfloaterpathfindingconsole.h
* @author William Todd Stinson
* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H
#define LL_LLFLOATERPATHFINDINGCONSOLE_H
#include "llfloater.h"
#include "llhandle.h"
#include "LLPathingLib.h"
#include "llpathfindingmanager.h"
#include "llpathfindingnavmeshzone.h"
#include <boost/signals2.hpp>
class LLSD;
class LLPanel;
class LLSliderCtrl;
class LLLineEditor;
class LLTextBase;
class LLCheckBoxCtrl;
class LLTabContainer;
class LLComboBox;
class LLButton;
class LLFloaterPathfindingConsole
: public LLFloater
{
friend class LLFloaterReg;
public:
typedef enum
{
kRenderHeatmapNone,
kRenderHeatmapA,
kRenderHeatmapB,
kRenderHeatmapC,
kRenderHeatmapD
} ERenderHeatmapType;
typedef enum
{
kCharacterTypeNone,
kCharacterTypeA,
kCharacterTypeB,
kCharacterTypeC,
kCharacterTypeD
} ECharacterType;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pIsAppQuitting);
virtual BOOL handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktype, BOOL down);
BOOL isGeneratePathMode(MASK mask, EClickType clicktype, BOOL down) const;
static LLHandle<LLFloaterPathfindingConsole> getInstanceHandle();
BOOL isRenderPath() const;
BOOL isRenderNavMesh() const;
void setRenderNavMesh(BOOL pIsRenderNavMesh);
BOOL isRenderWalkables() const;
void setRenderWalkables(BOOL pIsRenderWalkables);
BOOL isRenderStaticObstacles() const;
void setRenderStaticObstacles(BOOL pIsRenderStaticObstacles);
BOOL isRenderMaterialVolumes() const;
void setRenderMaterialVolumes(BOOL pIsRenderMaterialVolumes);
BOOL isRenderExclusionVolumes() const;
void setRenderExclusionVolumes(BOOL pIsRenderExclusionVolumes);
BOOL isRenderWorld() const;
void setRenderWorld(BOOL pIsRenderWorld);
BOOL isRenderAnyShapes() const;
U32 getRenderShapeFlags();
ERenderHeatmapType getRenderHeatmapType() const;
void setRenderHeatmapType(ERenderHeatmapType pRenderHeatmapType);
F32 getCharacterWidth() const;
void setCharacterWidth(F32 pCharacterWidth);
ECharacterType getCharacterType() const;
void setCharacterType(ECharacterType pCharacterType);
int getHeatMapType() const;
protected:
private:
typedef enum
{
kConsoleStateUnknown,
kConsoleStateLibraryNotImplemented,
kConsoleStateRegionNotEnabled,
kConsoleStateCheckingVersion,
kConsoleStateDownloading,
kConsoleStateHasNavMesh,
kConsoleStateError
} EConsoleState;
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterPathfindingConsole(const LLSD& pSeed);
virtual ~LLFloaterPathfindingConsole();
void onShowWalkabilitySet();
void onShowWorldToggle();
void onCharacterWidthSet();
void onCharacterTypeSwitch();
void onViewCharactersClicked();
void onUnfreezeClicked();
void onFreezeClicked();
void onViewEditLinksetClicked();
void onClearPathClicked();
void onNavMeshZoneCB(LLPathfindingNavMeshZone::ENavMeshZoneRequestStatus pNavMeshZoneRequestStatus);
void onAgentStateCB(LLPathfindingManager::EAgentState pAgentState);
void onRegionBoundaryCross();
void setConsoleState(EConsoleState pConsoleState);
void updateControlsOnConsoleState();
void updateStatusOnConsoleState();
std::string getSimulatorStatusText() const;
void initializeNavMeshZoneForCurrentRegion();
void setAgentState(LLPathfindingManager::EAgentState pAgentState);
void generatePath();
void updatePathTestStatus();
void resetShapeRenderFlags() { mShapeRenderFlags = 0; }
void setShapeRenderFlag( LLPathingLib::LLShapeType type ) { mShapeRenderFlags |= (1<<type); }
void fillInColorsForNavMeshVisualization();
LLRootHandle<LLFloaterPathfindingConsole> mSelfHandle;
LLCheckBoxCtrl *mShowNavMeshCheckBox;
LLComboBox *mShowNavMeshWalkabilityComboBox;
LLCheckBoxCtrl *mShowWalkablesCheckBox;
LLCheckBoxCtrl *mShowStaticObstaclesCheckBox;
LLCheckBoxCtrl *mShowMaterialVolumesCheckBox;
LLCheckBoxCtrl *mShowExclusionVolumesCheckBox;
LLCheckBoxCtrl *mShowWorldCheckBox;
LLTextBase *mPathfindingViewerStatus;
LLTextBase *mPathfindingSimulatorStatus;
LLButton *mViewCharactersButton;
LLTabContainer *mEditTestTabContainer;
LLPanel *mEditTab;
LLPanel *mTestTab;
LLTextBase *mUnfreezeLabel;
LLButton *mUnfreezeButton;
LLTextBase *mLinksetsLabel;
LLButton *mLinksetsButton;
LLTextBase *mFreezeLabel;
LLButton *mFreezeButton;
LLSliderCtrl *mCharacterWidthSlider;
LLComboBox *mCharacterTypeComboBox;
LLTextBase *mPathTestingStatus;
LLButton *mClearPathButton;
LLPathfindingNavMeshZone::navmesh_zone_slot_t mNavMeshZoneSlot;
LLPathfindingNavMeshZone mNavMeshZone;
bool mIsNavMeshUpdating;
LLPathfindingManager::agent_state_slot_t mAgentStateSlot;
boost::signals2::connection mRegionBoundarySlot;
EConsoleState mConsoleState;
//Container that is populated and subsequently submitted to the LLPathingSystem for processing
LLPathingLib::PathingPacket mPathData;
bool mHasStartPoint;
bool mHasEndPoint;
U32 mShapeRenderFlags;
static LLHandle<LLFloaterPathfindingConsole> sInstanceHandle;
public:
LLPathingLib::NavMeshColors mNavMeshColors;
};
#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H
LLPathingLib::NavMeshColors mNavMeshColors;
};
#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H

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@ -55,7 +55,6 @@
#include "message.h"
#include "pipeline.h"
#include "llappviewer.h" // for do_disconnect()
#include "llfloaterpathfindingconsole.h"
#include <deque>
#include <queue>
@ -1092,14 +1091,6 @@ void process_region_handshake(LLMessageSystem* msg, void** user_data)
}
regionp->unpackRegionHandshake();
LLFloaterPathfindingConsole* pWindow = LLFloaterPathfindingConsole::getInstanceHandle().get();
if ( pWindow && pWindow->getHeartBeat() )
{
pWindow->regionCrossingOccured();
return;
}
}

View File

@ -31,7 +31,6 @@
<floater.string name="pathing_choose_start_point">Please choose start point.</floater.string>
<floater.string name="pathing_choose_end_point">Please choose end point.</floater.string>
<floater.string name="pathing_path_valid">Path is shown in orange.</floater.string>
<floater.string name="navmesh_update_needed">Region boundary hit, navmesh may not be accurate.</floater.string>
<text
height="13"
word_wrap="true"