EXT-7504 WIP Force decloud after timeout using lower res textures
Trivial change to texture debug readout.master
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6a3ff07783
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4ec55cdb5b
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@ -2289,7 +2289,7 @@ const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
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const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
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const BOOL is_uploaded = !mUploadPending;
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const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
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std::string text = llformat("[ HiRes:%d LoRes:%d Uploaded:%d ] [ Timer:%d ] %s",
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std::string text = llformat("[ HiRes:%d LoRes:%d Done:%d ] [ Timer:%d ] %s",
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is_high_res, num_low_res, is_uploaded,
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upload_time,
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local_texture_info.c_str());
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