EXT-7504 WIP Force decloud after timeout using lower res textures

Trivial change to texture debug readout.
master
Loren Shih 2010-06-04 13:14:41 -04:00
parent 6a3ff07783
commit 4ec55cdb5b
1 changed files with 1 additions and 1 deletions

View File

@ -2289,7 +2289,7 @@ const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
const BOOL is_uploaded = !mUploadPending;
const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
std::string text = llformat("[ HiRes:%d LoRes:%d Uploaded:%d ] [ Timer:%d ] %s",
std::string text = llformat("[ HiRes:%d LoRes:%d Done:%d ] [ Timer:%d ] %s",
is_high_res, num_low_res, is_uploaded,
upload_time,
local_texture_info.c_str());