SH-2244 Fix for mac build? (take two)
parent
4821a22070
commit
4f2b20a30d
|
|
@ -914,6 +914,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
|
|||
#endif /* GL_GLEXT_FUNCTION_POINTERS */
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_rg
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_R16 0x822A
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_RG16 0x822C
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#endif
|
||||
|
||||
// May be needed for DARWIN...
|
||||
// #ifndef GL_ARB_compressed_tex_image
|
||||
// #define GL_ARB_compressed_tex_image 1
|
||||
|
|
|
|||
|
|
@ -255,13 +255,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
|
|||
MAP_TEXCOORD3
|
||||
};
|
||||
|
||||
U32 type_tc[] =
|
||||
{
|
||||
TYPE_TEXCOORD1,
|
||||
TYPE_TEXCOORD2,
|
||||
TYPE_TEXCOORD3
|
||||
};
|
||||
|
||||
for (U32 i = 0; i < 3; i++)
|
||||
{
|
||||
if (sLastMask & map_tc[i])
|
||||
|
|
@ -2221,7 +2214,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
|
|||
{
|
||||
S32 loc = TYPE_VERTEX;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
|
||||
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
|
||||
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in New Issue