SH-2244 Fix for mac build? (take two)

master
Dave Parks 2011-09-23 20:47:55 -05:00
parent 4821a22070
commit 4f2b20a30d
2 changed files with 26 additions and 8 deletions

View File

@ -914,6 +914,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_FUNCTION_POINTERS */
#endif
#ifndef GL_ARB_texture_rg
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#endif
// May be needed for DARWIN...
// #ifndef GL_ARB_compressed_tex_image
// #define GL_ARB_compressed_tex_image 1

View File

@ -255,13 +255,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
MAP_TEXCOORD3
};
U32 type_tc[] =
{
TYPE_TEXCOORD1,
TYPE_TEXCOORD2,
TYPE_TEXCOORD3
};
for (U32 i = 0; i < 3; i++)
{
if (sLastMask & map_tc[i])
@ -2221,7 +2214,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
else