Fix for some GPUs thinking they have 0 available vram.
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fc0b238654
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4f9fa5e817
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@ -2372,7 +2372,7 @@ void LLImageGL::checkActiveThread()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
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*/
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std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes;
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std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes = 4096; //if free vram is unknown, default to 4GB
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LLImageGLThread::LLImageGLThread(LLWindow* window)
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// We want exactly one thread, but a very large capacity: we never want
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