[FIRE-33200] Fix ShadowRes breaks shadows (update tagging)

Original fix by William Weaver (paperwork)
closes FIRE-33200
also:
minor edit to remove stray unicode in comment
master
Beq 2025-03-13 20:58:24 +00:00
parent 95dcbfb8c1
commit 501100acef
1 changed files with 3 additions and 3 deletions

View File

@ -789,7 +789,7 @@ void LLPipeline::requestResizeShadowTexture()
void LLPipeline::resizeShadowTexture()
{
// <FS:Beq> guard against zero size render target
// <FS:Beq> [FIRE-33200] changing shadowres requires reload - original fix by William Weaver (paperwork)
if(mRT->width == 0 || mRT->height == 0)
{
return;
@ -8088,7 +8088,7 @@ bool LLPipeline::renderSnapshotFrame(LLRenderTarget* src, LLRenderTarget* dst)
{
float frame_width = w;
float frame_height = frame_width / snapshot_aspect;
// Centre this box in [0..1]<EFBFBD>[0..1]
// Centre this box in [0..1]x[0..1]
float y_offset = 0.5f * (h - frame_height);
left = 0.f;
top = y_offset / h;
@ -8099,7 +8099,7 @@ bool LLPipeline::renderSnapshotFrame(LLRenderTarget* src, LLRenderTarget* dst)
{
float frame_height = h;
float frame_width = h * snapshot_aspect;
// Centre this box in [0..1]<EFBFBD>[0..1]
// Centre this box in [0..1]x[0..1]
float x_offset = 0.5f * (w - frame_width);
left = x_offset / w;
top = 0.f;