DRTVWR-476: Merge branch 'master' of bitbucket.org:lindenlab/viewer into d476.

master
Nat Goodspeed 2020-06-02 16:05:56 -04:00
commit 50a8c2e41a
41 changed files with 1927 additions and 1778 deletions

1
.gitignore vendored
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@ -3,6 +3,7 @@
*.bak
*.diff
*.orig
*.patch
*.pyc
*.rej
*.swp

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@ -729,38 +729,28 @@
<key>version</key>
<string>2.1.1.538990</string>
</map>
<key>fmodex</key>
<key>fmodstudio</key>
<map>
<key>copyright</key>
<string>COPYRIGHT 2014 FIRELIGHT TECHNOLOGIES PTY LTD. ALL RIGHTS RESERVED</string>
<string>FMOD Studio by Firelight Technologies Pty Ltd.</string>
<key>description</key>
<string>FMOD Studio API</string>
<key>license</key>
<string>fmodex</string>
<string>fmod</string>
<key>license_file</key>
<string>LICENSES/fmodex.txt</string>
<string>LICENSES/fmodstudio.txt</string>
<key>name</key>
<string>fmodex</string>
<string>fmodstudio</string>
<key>platforms</key>
<map>
<key>darwin</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>ed0d8767652aecd65a7fef3e28645bad</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/fmodex_3p-update-fmodex/rev/297261/arch/Darwin/installer/fmodex-4.44.31.297261-darwin-297261.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
</map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>6c2e1e440d6759d9a471db62c6ce5919</string>
<string>dc4c9122de8bf77f34cfc8227d10a272</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/54852/510148/fmodex-4.44.64.538982-darwin64-538982.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59038/554626/fmodstudio-2.00.07.541681-darwin64-541681.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -770,9 +760,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>b847ec838da1ad1dd646df9d74e9b395</string>
<string>c491bdc1690f3d920c66be509ccc6ef2</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/p64_3p-fmodex/rev/314207/arch/Linux/installer/fmodex-4.44.61.314207-linux-314207.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59039/554632/fmodstudio-2.00.07.541681-linux-541681.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
@ -782,9 +772,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>89a75d8719f7b2cbe1e54cd8407bb992</string>
<string>ae75cdb1cc9da824c9e270bf97bfdd6c</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/1544/3476/fmodex-4.44.64.501533-linux64-501533.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/54589/506866/fmodstudio-2.00.07.538806-linux64-538806.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>
@ -794,9 +784,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>8efdba2373be883e7536bcc8a82e55f2</string>
<string>7f0294b038eab2d89ecc73bbf08b6d94</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/55018/511934/fmodex-4.44.64.538982-windows-538982.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59042/554668/fmodstudio-2.00.07.541681-windows-541681.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -806,16 +796,16 @@
<key>archive</key>
<map>
<key>hash</key>
<string>d724e50266dd5a565a263d2867df421e</string>
<string>da2e8e2b809d8fe635ee437baa2a7386</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/55016/511920/fmodex-4.44.64.538982-windows64-538982.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59041/554656/fmodstudio-2.00.07.541681-windows64-541681.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>4.44.64.538982</string>
<string>2.00.07.541681</string>
</map>
<key>fontconfig</key>
<map>

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@ -27,7 +27,6 @@ set(cmake_SOURCE_FILES
FindAPR.cmake
FindAutobuild.cmake
FindBerkeleyDB.cmake
FindFMODEX.cmake
FindGLH.cmake
FindGoogleBreakpad.cmake
FindHUNSPELL.cmake
@ -38,7 +37,7 @@ set(cmake_SOURCE_FILES
FindURIPARSER.cmake
FindXmlRpcEpi.cmake
FindZLIB.cmake
FMODEX.cmake
FMODSTUDIO.cmake
FreeType.cmake
GLEXT.cmake
GLH.cmake

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@ -77,14 +77,10 @@ if(WINDOWS)
endif(ADDRESS_SIZE EQUAL 32)
endif (BUGSPLAT_DB)
if (FMODEX)
if(ADDRESS_SIZE EQUAL 32)
set(release_files ${release_files} fmodex.dll)
else(ADDRESS_SIZE EQUAL 32)
set(release_files ${release_files} fmodex64.dll)
endif(ADDRESS_SIZE EQUAL 32)
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} fmodL.dll)
set(release_files ${release_files} fmod.dll)
endif (FMODSTUDIO)
#*******************************
# Copy MS C runtime dlls, required for packaging.
@ -167,10 +163,10 @@ elseif(DARWIN)
libnghttp2.14.14.0.dylib
)
if (FMODEX)
set(debug_files ${debug_files} libfmodexL.dylib)
set(release_files ${release_files} libfmodex.dylib)
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} libfmodL.dylib)
set(release_files ${release_files} libfmod.dylib)
endif (FMODSTUDIO)
elseif(LINUX)
# linux is weird, multiple side by side configurations aren't supported
@ -217,10 +213,10 @@ elseif(LINUX)
libfontconfig.so.1
)
if (FMODEX)
set(debug_files ${debug_files} "libfmodexL.so")
set(release_files ${release_files} "libfmodex.so")
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} "libfmodL.so")
set(release_files ${release_files} "libfmod.so")
endif (FMODSTUDIO)
else(WINDOWS)
message(STATUS "WARNING: unrecognized platform for staging 3rd party libs, skipping...")

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@ -1,46 +0,0 @@
# -*- cmake -*-
# FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODEX.
# Open source devs should use the -DFMODEX:BOOL=ON then if they want to build with FMOD, whether
# they are using USESYSTEMLIBS or not.
if (INSTALL_PROPRIETARY)
set(FMODEX ON CACHE BOOL "Using FMOD Ex sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODEX)
if (USESYSTEMLIBS)
# In that case, we use the version of the library installed on the system
set(FMODEX_FIND_REQUIRED ON)
include(FindFMODEX)
else (USESYSTEMLIBS)
if (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
MESSAGE(STATUS "Using FMODEX path: ${FMODEX_LIBRARIES}, ${FMODEX_INCLUDE_DIR}")
else (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodex)
if (WINDOWS)
set(FMODEX_LIBRARY
debug fmodexL_vc
optimized fmodex_vc)
elseif (DARWIN)
set(FMODEX_LIBRARY
debug fmodexL
optimized fmodex)
elseif (LINUX)
set(FMODEX_LIBRARY
debug fmodexL
optimized fmodex)
endif (WINDOWS)
set(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
set(FMODEX_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodex)
endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
endif (USESYSTEMLIBS)
endif (FMODEX)

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@ -0,0 +1,38 @@
# -*- cmake -*-
# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
set(FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODSTUDIO)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
set(FMODSTUDIO_LIBRARY
debug fmodL_vc
optimized fmod_vc)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
elseif (LINUX)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
endif (WINDOWS)
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
set(FMODSTUDIO_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
endif (FMODSTUDIO)

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@ -1,65 +0,0 @@
# -*- cmake -*-
# - Find FMODEX
# Find the FMODEX includes and library
# This module defines
# FMODEX_INCLUDE_DIR, where to find fmod.h and fmod_errors.h
# FMODEX_LIBRARIES, the libraries needed to use FMODEX.
# FMODEX, If false, do not try to use FMODEX.
# also defined, but not for general use are
# FMODEX_LIBRARY, where to find the FMODEX library.
FIND_PATH(FMODEX_INCLUDE_DIR fmod.h PATH_SUFFIXES fmod)
SET(FMODEX_NAMES ${FMODEX_NAMES} fmodex fmodvc fmodexL_vc)
FIND_LIBRARY(FMODEX_LIBRARY
NAMES ${FMODEX_NAMES}
PATH_SUFFIXES fmodex
)
IF (FMODEX_SDK_DIR OR WINDOWS)
if(WINDOWS)
set(FMODEX_SDK_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows" CACHE PATH "Path to FMODEX")
STRING(REGEX REPLACE "\\\\" "/" FMODEX_SDK_DIR ${FMODEX_SDK_DIR})
endif(WINDOWS)
find_library(FMODEX_LIBRARY
fmodex_vc fmodexL_vc
PATHS
${FMODEX_SDK_DIR}/api/lib
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
find_path(FMODEX_INCLUDE_DIR fmod.h
${FMODEX_SDK_DIR}/api/inc
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
find_path(FMODEX_INCLUDE_DIR fmod.h
${FMODEX_SDK_DIR}/api/inc
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
IF (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
SET(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
SET(FMODEX_FOUND "YES")
endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
ENDIF (FMODEX_SDK_DIR OR WINDOWS)
IF (FMODEX_FOUND)
IF (NOT FMODEX_FIND_QUIETLY)
MESSAGE(STATUS "Found FMODEX: ${FMODEX_LIBRARIES}")
ENDIF (NOT FMODEX_FIND_QUIETLY)
ELSE (FMODEX_FOUND)
IF (FMODEX_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find FMODEX library")
ENDIF (FMODEX_FIND_REQUIRED)
ENDIF (FMODEX_FOUND)
# Deprecated declarations.
SET (NATIVE_FMODEX_INCLUDE_PATH ${FMODEX_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_FMODEX_LIB_PATH ${FMODEX_LIBRARY} PATH)
MARK_AS_ADVANCED(
FMODEX_LIBRARY
FMODEX_INCLUDE_DIR
)

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@ -4,7 +4,7 @@ project(llaudio)
include(00-Common)
include(LLAudio)
include(FMODEX)
include(FMODSTUDIO)
include(OPENAL)
include(LLCommon)
include(LLMath)
@ -42,22 +42,22 @@ set(llaudio_HEADER_FILES
llwindgen.h
)
if (FMODEX)
if (FMODSTUDIO)
include_directories(
${FMODEX_INCLUDE_DIR}
${FMODSTUDIO_INCLUDE_DIR}
)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_fmodex.cpp
lllistener_fmodex.cpp
llstreamingaudio_fmodex.cpp
llaudioengine_fmodstudio.cpp
lllistener_fmodstudio.cpp
llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_fmodex.h
lllistener_fmodex.h
llstreamingaudio_fmodex.h
llaudioengine_fmodstudio.h
lllistener_fmodstudio.h
llstreamingaudio_fmodstudio.h
)
endif (FMODEX)
endif (FMODSTUDIO)
if (OPENAL)
list(APPEND llaudio_SOURCE_FILES

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@ -111,7 +111,7 @@ void LLAudioEngine::setDefaults()
}
bool LLAudioEngine::init(const S32 num_channels, void* userdata)
bool LLAudioEngine::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
setDefaults();

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@ -99,7 +99,7 @@ public:
virtual ~LLAudioEngine();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *userdata);
virtual bool init(const S32 num_channels, void *userdata, const std::string &app_title);
virtual std::string getDriverName(bool verbose) = 0;
virtual void shutdown();

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@ -1,767 +0,0 @@
/**
* @file audioengine_fmodex.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodex.h"
#include "llaudioengine_fmodex.h"
#include "lllistener_fmodex.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
{
mInited = false;
mWindGen = NULL;
mWindDSP = NULL;
mSystem = NULL;
mEnableProfiler = enable_profiler;
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
{
delete mWindDSPDesc;
}
inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
if(type & FMOD_MEMORY_STREAM_DECODE)
{
LL_INFOS() << "Decode buffer size: " << size << LL_ENDL;
}
else if(type & FMOD_MEMORY_STREAM_FILE)
{
LL_INFOS() << "Strean buffer size: " << size << LL_ENDL;
}
return new char[size];
}
void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
memset(ptr,0,size);
return ptr;
}
void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
delete[] (char*)ptr;
}
bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
//result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
//if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
// return false;
// turn off non-error log spam to fmod.log (TODO: why do we even have an fmod.log if we don't link against log lib?)
FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ERROR);
result = FMOD::System_Create(&mSystem);
if(Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
<< ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
}
result = mSystem->setSoftwareFormat(44100, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
U32 fmod_flags = FMOD_INIT_NORMAL;
if(mEnableProfiler)
{
fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]);
mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]);
mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]);
mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]);
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_OSS:
LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
result = mSystem->init( num_channels + 2, fmod_flags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
/*
Ok, the speaker mode selected isn't supported by this soundcard. Switch it
back to stereo...
*/
result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
Check_FMOD_Error(result,"Error falling back to stereo mode");
/*
... and re-init.
*/
result = mSystem->init( num_channels + 2, fmod_flags, 0);
}
if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
return false;
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels, r_bits;
unsigned int r_bufferlength;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL;
char r_name[512];
mSystem->getDriverInfo(0, r_name, 511, 0);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
if ( r_samplerate != 0 )
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMODEx";
}
void LLAudioEngine_FMODEX::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
if (!mListenerp)
{
LL_WARNS() << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODEX::shutdown()
{
stopInternetStream();
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << LL_ENDL;
if ( mSystem ) // speculative fix for MAINT-2657
{
mSystem->close();
mSystem->release();
}
LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
{
return new LLAudioBufferFMODEX(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
{
return new LLAudioChannelFMODEX(mSystem);
}
bool LLAudioEngine_FMODEX::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->channels = 2;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
float frequency = 44100;
mWindDSP->getDefaults(&frequency,0,0,0);
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
mWindDSP->setUserData((void*)mWindGen);
}
// *TODO: Should this guard against multiple plays?
if (mWindDSP)
{
mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
return true;
}
return false;
}
void LLAudioEngine_FMODEX::cleanupWind()
{
if (mWindDSP)
{
mWindDSP->remove();
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp( gain, 0.0f, 1.0f );
FMOD::ChannelGroup *master_group;
mSystem->getMasterChannelGroup(&master_group);
master_group->setVolume(gain);
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if ( saimpl )
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
{
cleanup();
}
bool LLAudioChannelFMODEX::updateBuffer()
{
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if(!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
//LL_INFOS() << "Setting up channel " << std::hex << mChannelID << std::dec << LL_ENDL;
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODEX::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODEX::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODEX::cleanup()
{
if (!mChannelp)
{
//LL_INFOS() << "Aborting cleanup with no channel handle." << LL_ENDL;
return;
}
//LL_INFOS() << "Cleaning up channel: " << mChannelID << LL_ENDL;
Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODEX::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODEX::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
{
if(mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo,0,sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample
#if LL_WINDOWS
FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
#else
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
#endif
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODEX::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODEX::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if(mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if(current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
{
// originalbuffer = fmod's original mixbuffer.
// newbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
// userdata = user parameter passed through in FSOUND_DSP_Create.
LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
S32 channels, configwidth, configheight;
thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
return FMOD_OK;
}

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@ -0,0 +1,753 @@
/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
: mInited(false),
mWindGen(NULL),
mWindDSP(NULL),
mSystem(NULL),
mEnableProfiler(enable_profiler),
mWindDSPDesc(NULL)
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
// mSystem gets cleaned up at shutdown()
}
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
return false;
LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if (Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
<< " expected:" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
result = mSystem->setAdvancedSettings(&settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if (mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_ALSA");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
result = mSystem->init(num_channels + 2, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
{
return false;
}
result = mSystem->init(num_channels + 2, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
// If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
// we can retry with other settings
return false;
}
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
char r_name[512];
int latency = 100;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
if (r_samplerate != 0)
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD STUDIO";
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
if (!mListenerp)
{
LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
stopInternetStream();
LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if (mSystem)
{
mSystem->close();
mSystem->release();
}
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSPDesc)
{
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
cleanupWind();
return false;
}
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
{
cleanupWind();
return false;
}
if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
{
cleanupWind();
return false;
}
}
// *TODO: Should this guard against multiple plays?
if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
{
cleanupWind();
return false;
}
return true;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->removeDSP(mWindDSP);
}
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp(gain, 0.0f, 1.0f);
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->setVolume(gain);
}
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if (saimpl)
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
// Setting up channel mChannelID
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
// Aborting cleanup with no channel handle.
return;
}
//Cleaning up channel mChannelID
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if (mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if (mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if (current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = fmod's original mixbuffer.
// outbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
{
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
}
return FMOD_OK;
}

View File

@ -1,11 +1,11 @@
/**
* @file audioengine_fmodex.h
* @file audioengine_fmodstudio.h
* @brief Definition of LLAudioEngine class abstracting the audio
* support as a FMODEX implementation
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -25,14 +25,14 @@
* $/LicenseInfo$
*/
#ifndef LL_AUDIOENGINE_FMODEX_H
#define LL_AUDIOENGINE_FMODEX_H
#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
#define LL_AUDIOENGINE_FMODSTUDIO_H
#include "llaudioengine.h"
#include "llwindgen.h"
//Stubs
class LLAudioStreamManagerFMODEX;
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
@ -44,14 +44,14 @@ namespace FMOD
typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
//Interfaces
class LLAudioEngine_FMODEX : public LLAudioEngine
class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
{
public:
LLAudioEngine_FMODEX(bool enable_profiler);
virtual ~LLAudioEngine_FMODEX();
LLAudioEngine_FMODSTUDIO(bool enable_profiler);
virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *user_data);
virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
@ -85,11 +85,11 @@ public:
};
class LLAudioChannelFMODEX : public LLAudioChannel
class LLAudioChannelFMODSTUDIO : public LLAudioChannel
{
public:
LLAudioChannelFMODEX(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODEX();
LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODSTUDIO();
protected:
/*virtual*/ void play();
@ -110,15 +110,15 @@ protected:
};
class LLAudioBufferFMODEX : public LLAudioBuffer
class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
{
public:
LLAudioBufferFMODEX(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODEX();
LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODSTUDIO();
/*virtual*/ bool loadWAV(const std::string& filename);
/*virtual*/ U32 getLength();
friend class LLAudioChannelFMODEX;
friend class LLAudioChannelFMODSTUDIO;
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
@ -127,4 +127,4 @@ protected:
};
#endif // LL_AUDIOENGINE_FMODEX_H
#endif // LL_AUDIOENGINE_FMODSTUDIO_H

View File

@ -52,7 +52,7 @@ LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL()
}
// virtual
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata)
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
mWindGen = NULL;
LLAudioEngine::init(num_channels, userdata);
@ -239,6 +239,13 @@ bool LLAudioChannelOpenAL::isPlaying()
bool LLAudioChannelOpenAL::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually

View File

@ -40,8 +40,8 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
LLAudioEngine_OpenAL();
virtual ~LLAudioEngine_OpenAL();
virtual bool init(const S32 num_channels, void *user_data);
virtual std::string getDriverName(bool verbose);
virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
virtual void shutdown();

View File

@ -1,140 +0,0 @@
/**
* @file listener_fmodex.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodex.h"
#include "fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system)
{
mSystem = system;
init();
}
//-----------------------------------------------------------------------
LLListener_FMODEX::~LLListener_FMODEX()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::init(void)
{
// do inherited
LLListener::init();
mDopplerFactor = 1.0f;
mRolloffFactor = 1.0f;
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
// Welcome to the transition between right and left
// (coordinate systems, that is)
// Leaving the at vector alone results in a L/R reversal
// since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
at = -at;
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::commitDeferredChanges()
{
if(!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODEX::setRolloffFactor(F32 factor)
{
//An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment.
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call.
if(mRolloffFactor != factor)
{
LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODEX::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODEX::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODEX::getDopplerFactor()
{
return mDopplerFactor;
}

View File

@ -0,0 +1,136 @@
/**
* @file listener_fmodstudio.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodstudio.h"
#include "fmodstudio/fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
{
mSystem = system;
init();
}
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::init(void)
{
// do inherited
LLListener::init();
mDopplerFactor = 1.0f;
mRolloffFactor = 1.0f;
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
// at = -at; by default Fmod studio is 'left-handed' but we are providing
// flag FMOD_INIT_3D_RIGHTHANDED so no correction are needed
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::commitDeferredChanges()
{
if (!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
{
//An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment.
// (this was true for FMODex, looks to be still true for FMOD STUDIO, but needs a recheck)
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call.
if (mRolloffFactor != factor)
{
LLVector3 pos = mPosition - LLVector3(0.f, 0.f, .1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getDopplerFactor()
{
return mDopplerFactor;
}

View File

@ -1,11 +1,11 @@
/**
* @file listener_fmodex.h
* @file listener_fmodstudio.h
* @brief Description of LISTENER class abstracting the audio support
* as an FMOD 3D implementation (windows and Linux)
* as an FMOD 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -25,8 +25,8 @@
* $/LicenseInfo$
*/
#ifndef LL_LISTENER_FMODEX_H
#define LL_LISTENER_FMODEX_H
#ifndef LL_LISTENER_FMODSTUDIO_H
#define LL_LISTENER_FMODSTUDIO_H
#include "lllistener.h"
@ -37,27 +37,27 @@ namespace FMOD
}
//Interfaces
class LLListener_FMODEX : public LLListener
class LLListener_FMODSTUDIO : public LLListener
{
public:
LLListener_FMODEX(FMOD::System *system);
virtual ~LLListener_FMODEX();
virtual void init();
public:
LLListener_FMODSTUDIO(FMOD::System *system);
virtual ~LLListener_FMODSTUDIO();
virtual void init();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
};
#endif

View File

@ -1,392 +0,0 @@
/**
* @file streamingaudio_fmodex.cpp
* @brief LLStreamingAudio_FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "llstreamingaudio_fmodex.h"
class LLAudioStreamManagerFMODEX
{
public:
LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered=NULL, bool* starving=NULL, bool* diskbusy=NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
// Here's where we set the size of the network buffer and some buffering
// parameters. In this case we want a network buffer of 16k, we want it
// to prebuffer 40% of that when we first connect, and we want it
// to rebuffer 80% of that whenever we encounter a buffer underrun.
// Leave the net buffer properties at the default.
//FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
}
LLStreamingAudio_FMODEX::~LLStreamingAudio_FMODEX()
{
// nothing interesting/safe to do.
}
void LLStreamingAudio_FMODEX::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODEX(mSystem,url);
mURL = url;
}
else
{
LL_INFOS() << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
}
void LLStreamingAudio_FMODEX::update()
{
// Kill dead internet streams, if possible
std::list<LLAudioStreamManagerFMODEX *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODEX *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS() << "Closed dead stream" << LL_ENDL;
delete streamp;
mDeadStreams.erase(iter++);
}
else
{
iter++;
}
}
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
}
}
else if(open_state == FMOD_OPENSTATE_ERROR)
{
stop();
return;
}
if(mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
{
for(S32 i = 0; i < tagcount; ++i)
{
if(sound->getTag(NULL, i, &tag)!=FMOD_OK)
continue;
if (tag.type == FMOD_TAGTYPE_FMOD)
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
}
}
if(starving)
{
bool paused = false;
mFMODInternetStreamChannelp->getPaused(&paused);
if(!paused)
{
LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS() << " (diskbusy="<<diskbusy<<")" << LL_ENDL;
LL_INFOS() << " (progress="<<progress<<")" << LL_ENDL;
mFMODInternetStreamChannelp->setPaused(true);
}
}
else if(progress > 80)
{
mFMODInternetStreamChannelp->setPaused(false);
}
}
}
}
void LLStreamingAudio_FMODEX::stop()
{
if (mFMODInternetStreamChannelp)
{
mFMODInternetStreamChannelp->setPaused(true);
mFMODInternetStreamChannelp->setPriority(0);
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
//mURL.clear();
}
}
void LLStreamingAudio_FMODEX::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODEX::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODEX::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODEX::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODEX::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
mFMODInternetStreamChannelp->setVolume(vol);
}
}
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url) :
mSystem(system),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result!= FMOD_OK)
{
LL_WARNS() << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODEX::startStream()
{
// We need a live and opened stream before we try and play it.
if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
{
LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if(mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
mSystem->playSound(FMOD_CHANNEL_FREE, mInternetStream, true, &mStreamChannel);
return mStreamChannel;
}
bool LLAudioStreamManagerFMODEX::stopStream()
{
if (mInternetStream)
{
bool close = true;
switch (getOpenState())
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
if (close)
{
mInternetStream->release();
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
return state;
}
void LLStreamingAudio_FMODEX::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
mSystem->setStreamBufferSize(streambuffertime/1000*128*128, FMOD_TIMEUNIT_RAWBYTES);
FMOD_ADVANCEDSETTINGS settings;
memset(&settings,0,sizeof(settings));
settings.cbsize=sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
mSystem->setAdvancedSettings(&settings);
}

View File

@ -1,73 +0,0 @@
/**
* @file streamingaudio_fmodex.h
* @brief Definition of LLStreamingAudio_FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODEX_H
#define LL_STREAMINGAUDIO_FMODEX_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODEX;
namespace FMOD
{
class System;
class Channel;
}
//Interfaces
class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODEX(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODEX();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
FMOD::System *mSystem;
LLAudioStreamManagerFMODEX *mCurrentInternetStreamp;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODEX *> mDeadStreams;
std::string mURL;
F32 mGain;
};
#endif // LL_STREAMINGAUDIO_FMODEX_H

View File

@ -0,0 +1,392 @@
/**
* @file streamingaudio_fmodstudio.cpp
* @brief LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "llstreamingaudio_fmodstudio.h"
class LLAudioStreamManagerFMODSTUDIO
{
public:
LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
// Here's where we set the size of the network buffer and some buffering
// parameters. In this case we want a network buffer of 16k, we want it
// to prebuffer 40% of that when we first connect, and we want it
// to rebuffer 80% of that whenever we encounter a buffer underrun.
// Leave the net buffer properties at the default.
//FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
}
LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO()
{
// nothing interesting/safe to do.
}
void LLStreamingAudio_FMODSTUDIO::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url);
mURL = url;
}
else
{
LL_INFOS() << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::update()
{
// Kill dead internet streams, if possible
std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODSTUDIO *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS() << "Closed dead stream" << LL_ENDL;
delete streamp;
mDeadStreams.erase(iter++);
}
else
{
iter++;
}
}
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
}
}
else if (open_state == FMOD_OPENSTATE_ERROR)
{
stop();
return;
}
if (mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
if (mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
if (sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
{
for (S32 i = 0; i < tagcount; ++i)
{
if (sound->getTag(NULL, i, &tag) != FMOD_OK)
continue;
if (tag.type == FMOD_TAGTYPE_FMOD)
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
}
}
if (starving)
{
bool paused = false;
mFMODInternetStreamChannelp->getPaused(&paused);
if (!paused)
{
LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS() << " (diskbusy=" << diskbusy << ")" << LL_ENDL;
LL_INFOS() << " (progress=" << progress << ")" << LL_ENDL;
mFMODInternetStreamChannelp->setPaused(true);
}
}
else if (progress > 80)
{
mFMODInternetStreamChannelp->setPaused(false);
}
}
}
}
void LLStreamingAudio_FMODSTUDIO::stop()
{
if (mFMODInternetStreamChannelp)
{
mFMODInternetStreamChannelp->setPaused(true);
mFMODInternetStreamChannelp->setPriority(0);
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
//mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODSTUDIO::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODSTUDIO::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODSTUDIO::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
mFMODInternetStreamChannelp->setVolume(vol);
}
}
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url) :
mSystem(system),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result != FMOD_OK)
{
LL_WARNS() << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream()
{
// We need a live and opened stream before we try and play it.
if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
{
LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if (mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
mSystem->playSound(mInternetStream, NULL, true, &mStreamChannel);
return mStreamChannel;
}
bool LLAudioStreamManagerFMODSTUDIO::stopStream()
{
if (mInternetStream)
{
bool close = true;
switch (getOpenState())
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
if (close)
{
mInternetStream->release();
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODSTUDIO::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
return state;
}
void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES);
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
mSystem->setAdvancedSettings(&settings);
}

View File

@ -0,0 +1,73 @@
/**
* @file streamingaudio_fmodstudio.h
* @brief Definition of LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H
#define LL_STREAMINGAUDIO_FMODSTUDIO_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
}
//Interfaces
class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODSTUDIO(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODSTUDIO();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
FMOD::System *mSystem;
LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams;
std::string mURL;
F32 mGain;
};
#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H

View File

@ -17,7 +17,7 @@ include(CMakeCopyIfDifferent)
include(DBusGlib)
include(DragDrop)
include(EXPAT)
include(FMODEX)
include(FMODSTUDIO)
include(GLOD)
include(Hunspell)
include(JsonCpp)
@ -62,9 +62,9 @@ if (NOT HAVOK_TPV)
add_subdirectory(${LLPHYSICSEXTENSIONS_SRC_DIR} llphysicsextensions)
endif (NOT HAVOK_TPV)
if(FMODEX)
include_directories(${FMODEX_INCLUDE_DIR})
endif(FMODEX)
if(FMODSTUDIO)
include_directories(${FMODSTUDIO_INCLUDE_DIR})
endif(FMODSTUDIO)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
@ -1713,12 +1713,13 @@ if (OPENAL)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL")
endif (OPENAL)
if (FMODEX)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX")
set(FMODWRAPPER_LIBRARY ${FMODEX_LIBRARY})
endif (FMODEX)
if (FMODSTUDIO)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODSTUDIO")
set(FMODWRAPPER_LIBRARY ${FMODSTUDIO_LIBRARY})
endif (FMODSTUDIO)
set_source_files_properties(llstartup.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
set_source_files_properties(llprogressview.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
@ -1832,13 +1833,13 @@ if (WINDOWS)
)
endif (ADDRESS_SIZE EQUAL 64)
if (FMODEX)
if (FMODSTUDIO)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/Release/fmodex.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmodex.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmodexL.dll
${SHARED_LIB_STAGING_DIR}/Release/fmod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmodL.dll
)
endif (FMODEX)
endif (FMODSTUDIO)
add_custom_command(
OUTPUT ${CMAKE_CFG_INTDIR}/copy_touched.bat
@ -1849,6 +1850,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -1910,6 +1912,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2056,6 +2059,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2082,6 +2086,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2158,6 +2163,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
--bundleid=${MACOSX_BUNDLE_GUI_IDENTIFIER}
@ -2192,6 +2198,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"

View File

@ -1 +1 @@
6.4.3
6.4.4

View File

@ -16384,7 +16384,7 @@
<key>FMODExProfilerEnable</key>
<map>
<key>Comment</key>
<string>Enable profiler tool if using FMOD Ex</string>
<string>Enable profiler tool if using FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -16395,7 +16395,7 @@
<key>FMODExDecodeBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming decode buffer size (in milliseconds)</string>
<string>Sets the streaming decode buffer size (in milliseconds) for FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -16406,7 +16406,7 @@
<key>FMODExStreamBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming buffer size (in milliseconds)</string>
<string>Sets the streaming buffer size (in milliseconds) for FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>

View File

@ -187,8 +187,8 @@ The 'secondlife' script which launches Second Life contains some
configuration options for advanced troubleshooters.
* AUDIO - Edit the 'secondlife' script and you will see these audio
options: LL_BAD_OPENAL_DRIVER, LL_BAD_FMOD_ESD, LL_BAD_FMOD_OSS, and
LL_BAD_FMOD_ALSA. Second Life tries to use OpenAL, ESD, OSS, then ALSA
options: LL_BAD_OPENAL_DRIVER, LL_BAD_FMODSTUDIO_DRIVER.
Second Life tries to use OpenAL, FMODSTUDIO (PULSEAUDIO, ALSA)
audio drivers in this order; you may uncomment the corresponding LL_BAD_*
option to skip an audio driver which you believe may be causing you trouble.

View File

@ -4,17 +4,15 @@
## These options are for self-assisted troubleshooting during this beta
## testing phase; you should not usually need to touch them.
## - Avoids using any FMOD Ex audio driver.
#export LL_BAD_FMODEX_DRIVER=x
## - Avoids using any FMOD STUDIO audio driver.
#export LL_BAD_FMODSTUDIO_DRIVER=x
## - Avoids using any OpenAL audio driver.
#export LL_BAD_OPENAL_DRIVER=x
## - Avoids using the FMOD Ex PulseAudio audio driver.
## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver.
#export LL_BAD_FMOD_PULSEAUDIO=x
## - Avoids using the FMOD or FMOD Ex ALSA audio driver.
## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver.
#export LL_BAD_FMOD_ALSA=x
## - Avoids using the FMOD or FMOD Ex OSS audio driver.
#export LL_BAD_FMOD_OSS=x
## - Avoids the optional OpenGL extensions which have proven most problematic
## on some hardware. Disabling this option may cause BETTER PERFORMANCE but

View File

@ -229,6 +229,33 @@ void LLProgressView::drawStartTexture(F32 alpha)
gGL.popMatrix();
}
void LLProgressView::drawLogos(F32 alpha)
{
if (mLogosList.empty())
{
return;
}
// logos are tied to label,
// due to potential resizes we have to figure offsets out on draw or resize
LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
S32 offset_x, offset_y;
logos_label->localPointToScreen(0, 0, &offset_x, &offset_y);
std::vector<TextureData>::const_iterator iter = mLogosList.begin();
std::vector<TextureData>::const_iterator end = mLogosList.end();
for (; iter != end; iter++)
{
gl_draw_scaled_image_with_border(iter->mDrawRect.mLeft + offset_x,
iter->mDrawRect.mBottom + offset_y,
iter->mDrawRect.getWidth(),
iter->mDrawRect.getHeight(),
iter->mTexturep.get(),
UI_VERTEX_COLOR % alpha,
FALSE,
iter->mClipRect,
iter->mOffsetRect);
}
}
void LLProgressView::draw()
{
@ -245,6 +272,7 @@ void LLProgressView::draw()
}
LLPanel::draw();
drawLogos(alpha);
return;
}
@ -257,6 +285,7 @@ void LLProgressView::draw()
drawStartTexture(alpha);
LLPanel::draw();
drawLogos(alpha);
// faded out completely - remove panel and reveal world
if (mFadeToWorldTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME )
@ -283,7 +312,7 @@ void LLProgressView::draw()
// FIXME: this causes a crash that i haven't been able to fix
mMediaCtrl->unloadMediaSource();
gStartTexture = NULL;
releaseTextures();
}
return;
}
@ -291,6 +320,7 @@ void LLProgressView::draw()
drawStartTexture(1.0f);
// draw children
LLPanel::draw();
drawLogos(1.0f);
}
void LLProgressView::setText(const std::string& text)
@ -309,6 +339,196 @@ void LLProgressView::setMessage(const std::string& msg)
getChild<LLUICtrl>("message_text")->setValue(mMessage);
}
void LLProgressView::loadLogo(const std::string &path,
const U8 image_codec,
const LLRect &pos_rect,
const LLRectf &clip_rect,
const LLRectf &offset_rect)
{
// We need these images very early, so we have to force-load them, otherwise they might not load in time.
if (!gDirUtilp->fileExists(path))
{
return;
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
if (!start_image_frmted->load(path))
{
LL_WARNS("AppInit") << "Image load failed: " << path << LL_ENDL;
return;
}
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Image decode failed " << path << LL_ENDL;
return;
}
// HACK: getLocalTexture allows only power of two dimentions
raw->expandToPowerOfTwo();
TextureData data;
data.mTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
data.mDrawRect = pos_rect;
data.mClipRect = clip_rect;
data.mOffsetRect = offset_rect;
mLogosList.push_back(data);
}
void LLProgressView::initLogos()
{
mLogosList.clear();
const U8 image_codec = IMG_CODEC_PNG;
const LLRectf default_clip(0.f, 1.f, 1.f, 0.f);
const S32 default_height = 28;
const S32 default_pad = 15;
S32 icon_width, icon_height;
// We don't know final screen rect yet, so we can't precalculate position fully
LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
S32 texture_start_x = logos_label->getFont()->getWidthF32(logos_label->getText()) + default_pad;
S32 texture_start_y = -7;
// Normally we would just preload these textures from textures.xml,
// and display them via icon control, but they are only needed on
// startup and preloaded/UI ones stay forever
// (and this code was done already so simply reused it)
std::string temp_str = gDirUtilp->getExpandedFilename(LL_PATH_DEFAULT_SKIN, "textures", "3p_icons");
temp_str += gDirUtilp->getDirDelimiter();
#ifdef LL_FMODSTUDIO
// original image size is 264x96, it is on longer side but
// with no internal paddings so it gets additional padding
icon_width = 77;
icon_height = 21;
S32 pad_y = 4;
texture_start_x++;
loadLogo(temp_str + "fmod_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad + 1;
#endif
// original image size is 342x113, central element is on a larger side
// plus internal padding, so it gets slightly more height than desired 32
icon_width = 88;
icon_height = 29;
pad_y = -1;
loadLogo(temp_str + "havok_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad;
// 108x41
icon_width = 74;
loadLogo(temp_str + "vivox_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + default_height, texture_start_x + icon_width, texture_start_y),
default_clip,
default_clip);
}
void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
{
if (gStartTexture.notNull())
{
gStartTexture = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
U8 image_codec = IMG_CODEC_PNG;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += LLStartUp::getScreenLastFilename();
}
else
{
std::string path = temp_str + LLStartUp::getScreenHomeFilename();
if (!gDirUtilp->fileExists(path) && is_in_production)
{
// Fallback to old file, can be removed later
// Home image only sets when user changes home, so it will take time for users to switch to pngs
temp_str += "screen_home.bmp";
image_codec = IMG_CODEC_BMP;
}
else
{
temp_str = path;
}
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
// Turn off start screen to get around the occasional readback
// driver bug
if (!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if (!start_image_frmted->load(temp_str))
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
gStartImageWidth = start_image_frmted->getWidth();
gStartImageHeight = start_image_frmted->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
// HACK: getLocalTexture allows only power of two dimentions
raw->expandToPowerOfTwo();
gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
}
}
if (gStartTexture.isNull())
{
gStartTexture = LLViewerTexture::sBlackImagep;
gStartImageWidth = gStartTexture->getWidth();
gStartImageHeight = gStartTexture->getHeight();
}
}
void LLProgressView::initTextures(S32 location_id, bool is_in_production)
{
initStartTexture(location_id, is_in_production);
initLogos();
childSetVisible("panel_icons", mLogosList.empty() ? FALSE : TRUE);
childSetVisible("panel_top_spacer", mLogosList.empty() ? TRUE : FALSE);
}
void LLProgressView::releaseTextures()
{
gStartTexture = NULL;
mLogosList.clear();
childSetVisible("panel_top_spacer", TRUE);
childSetVisible("panel_icons", FALSE);
}
void LLProgressView::setCancelButtonVisible(BOOL b, const std::string& label)
{
mCancelBtn->setVisible( b );

View File

@ -35,6 +35,7 @@
class LLImageRaw;
class LLButton;
class LLProgressBar;
class LLViewerTexture;
class LLProgressView :
public LLPanel,
@ -51,6 +52,7 @@ public:
/*virtual*/ void draw();
void drawStartTexture(F32 alpha);
void drawLogos(F32 alpha);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
@ -70,6 +72,10 @@ public:
void setStartupComplete();
// we have to preload local textures to make sure they won't be grey
void initTextures(S32 location_id, bool is_in_production);
void releaseTextures();
void setCancelButtonVisible(BOOL b, const std::string& label);
static void onCancelButtonClicked( void* );
@ -95,6 +101,25 @@ protected:
bool handleUpdate(const LLSD& event_data);
static void onIdle(void* user_data);
void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect);
// logos have unusual location and need to be preloaded to not appear grey, then deleted
void initLogos();
// Loads a bitmap to display during load
void initStartTexture(S32 location_id, bool is_in_production);
private:
// We need to draw textures on login, but only once.
// So this vector gets filled up for textures to render and gets cleaned later
// Some textures have unusual requirements, so we are rendering directly
class TextureData
{
public:
LLPointer<LLViewerTexture> mTexturep;
LLRect mDrawRect;
LLRectf mClipRect;
LLRectf mOffsetRect;
};
std::vector<TextureData> mLogosList;
};
#endif // LL_LLPROGRESSVIEW_H

View File

@ -39,8 +39,8 @@
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
#ifdef LL_FMODEX
# include "llaudioengine_fmodex.h"
#ifdef LL_FMODSTUDIO
# include "llaudioengine_fmodstudio.h"
#endif
#ifdef LL_OPENAL
@ -623,13 +623,13 @@ bool idle_startup()
delete gAudiop;
gAudiop = NULL;
#ifdef LL_FMODEX
#ifdef LL_FMODSTUDIO
#if !LL_WINDOWS
if (NULL == getenv("LL_BAD_FMODEX_DRIVER"))
if (NULL == getenv("LL_BAD_FMODSTUDIO_DRIVER"))
#endif // !LL_WINDOWS
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("FMODExProfilerEnable"));
}
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODSTUDIO(gSavedSettings.getBOOL("FMODExProfilerEnable"));
}
#endif
#ifdef LL_OPENAL
@ -650,7 +650,7 @@ bool idle_startup()
#else
void* window_handle = NULL;
#endif
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle, LLAppViewer::instance()->getSecondLifeTitle());
if(init)
{
gAudiop->setMuted(TRUE);
@ -994,9 +994,8 @@ bool idle_startup()
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
init_start_screen(agent_location_id);
// Display the startup progress bar.
gViewerWindow->initTextures(agent_location_id);
gViewerWindow->setShowProgress(TRUE);
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));
@ -2737,81 +2736,6 @@ std::string LLStartUp::getUserId()
return gUserCredential->userID();
}
// Loads a bitmap to display during load
void init_start_screen(S32 location_id)
{
if (gStartTexture.notNull())
{
gStartTexture = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
U8 image_codec = IMG_CODEC_PNG;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += LLStartUp::getScreenLastFilename();
}
else
{
std::string path = temp_str + LLStartUp::getScreenHomeFilename();
if (!gDirUtilp->fileExists(path) && LLGridManager::getInstance()->isInProductionGrid())
{
// Fallback to old file, can be removed later
// Home image only sets when user changes home, so it will take time for users to switch to pngs
temp_str += "screen_home.bmp";
image_codec = IMG_CODEC_BMP;
}
else
{
temp_str = path;
}
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
// Turn off start screen to get around the occasional readback
// driver bug
if(!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if(!start_image_frmted->load(temp_str) )
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
gStartImageWidth = start_image_frmted->getWidth();
gStartImageHeight = start_image_frmted->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
raw->expandToPowerOfTwo();
gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
}
}
if(gStartTexture.isNull())
{
gStartTexture = LLViewerTexture::sBlackImagep ;
gStartImageWidth = gStartTexture->getWidth() ;
gStartImageHeight = gStartTexture->getHeight() ;
}
}
// frees the bitmap
void release_start_screen()

View File

@ -1902,7 +1902,8 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
// If there is a new music URL and it's valid, play it.
if (music_url.size() > 12)
{
if (music_url.substr(0, 7) == "http://")
if (music_url.substr(0, 7) == "http://"
|| music_url.substr(0, 8) == "https://")
{
LLViewerRegion *region = LLWorld::getInstance()->getRegion(msg->getSender());
optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());

View File

@ -5119,6 +5119,14 @@ void LLViewerWindow::revealIntroPanel()
}
}
void LLViewerWindow::initTextures(S32 location_id)
{
if (mProgressView)
{
mProgressView->initTextures(location_id, LLGridManager::getInstance()->isInProductionGrid());
}
}
void LLViewerWindow::setShowProgress(const BOOL show)
{
if (mProgressView)
@ -5172,7 +5180,6 @@ void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string&
}
}
LLProgressView *LLViewerWindow::getProgressView() const
{
return mProgressView;

View File

@ -303,6 +303,7 @@ public:
BOOL getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void initTextures(S32 location_id);
void setShowProgress(const BOOL show);
BOOL getShowProgress() const;
void setProgressString(const std::string& string);

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@ -497,6 +497,7 @@ with the same filename but different name
<texture name="Play_Press" file_name="icons/Play_Press.png" preload="false" />
<texture name="ProgressBar" file_name="widgets/ProgressBar.png" preload="true" scale.left="4" scale.top="11" scale.right="48" scale.bottom="3" />
<texture name="ProgressBarSolid" file_name="widgets/ProgressBarSolid.png" preload="true" scale.left="4" scale.top="11" scale.right="48" scale.bottom="3" />
<texture name="ProgressTrack" file_name="widgets/ProgressTrack.png" preload="true" scale.left="4" scale.top="13" scale.right="148" scale.bottom="2" />
<texture name="PushButton_Disabled" file_name="widgets/PushButton_Disabled.png" preload="true" scale.left="4" scale.top="19" scale.right="28" scale.bottom="4" />

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@ -2,7 +2,7 @@
<floater
legacy_header_height="18"
can_minimize="false"
height="488"
height="466"
layout="topleft"
name="Inventory Finder"
help_topic="inventory_finder"
@ -202,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_settings"
top="262"
top="242"
width="16" />
<check_box
height="16"
@ -220,7 +220,7 @@
layout="topleft"
left="8"
name="All"
top="282"
top="262"
width="100" />
<button
height="20"
@ -368,6 +368,6 @@
layout="topleft"
name="Close"
right="-6"
top="454"
top="434"
width="76" />
</floater>

View File

@ -44,68 +44,129 @@
width="670" />
<layout_panel
auto_resize="false"
height="250"
height="275"
layout="topleft"
min_height="250"
min_height="275"
name="panel4"
width="670">
<icon
color="LoginProgressBoxCenterColor"
follows="left|right|bottom|top"
height="250"
height="275"
image_name="Rounded_Square"
layout="topleft"
left="0"
top="0"
width="670" />
<text
follows="left|right|top"
font="SansSerifHuge"
font_shadow="none"
halign="left"
height="20"
layout="topleft"
left_delta="47"
name="title_text"
text_color="LoginProgressBoxTextColor"
top_delta="50"
right="-47"/>
<text
follows="left|right|top"
font="SansSerif"
font_shadow="none"
halign="left"
height="20"
layout="topleft"
left_delta="0"
name="progress_text"
text_color="LoginProgressBoxTextColor"
top_pad="5"
right="-47"
word_wrap="true"/>
<progress_bar
bottom="115"
color_bar="1 1 1 0.96"
follows="left|right|top"
height="16"
layout="topleft"
left="45"
name="login_progress_bar"
right="-45" />
<text
<layout_stack
follows="left|right|top|bottom"
font="SansSerifLarge"
font_shadow="none"
halign="left"
height="100"
height="275"
layout="topleft"
left="45"
line_spacing.pixels="2"
name="message_text"
text_color="LoginProgressBoxTextColor"
top="145"
right="-90"
word_wrap="true"/>
left="0"
orientation="vertical"
name="vertical_centering"
animate="false"
top="0"
width="670">
<layout_panel
auto_resize="false"
height="30"
layout="topleft"
min_height="30"
name="panel_top_spacer"
width="670">
</layout_panel>
<layout_panel
auto_resize="false"
height="100"
layout="topleft"
min_height="100"
name="panel_login"
width="670">
<text
follows="left|right|top"
layout="topleft"
font="SansSerifHuge"
font_shadow="none"
halign="left"
height="20"
left="47"
top="32"
right="-47"
name="title_text"
text_color="LoginProgressBoxTextColor"/>
<text
follows="left|right|top"
layout="topleft"
font="SansSerif"
font_shadow="none"
halign="left"
height="20"
top_pad="5"
right="-47"
left_delta="0"
name="progress_text"
text_color="LoginProgressBoxTextColor"
word_wrap="true"/>
<progress_bar
color_bar="0 0.67 0.9 0.96"
follows="left|right|top"
layout="topleft"
image_fill="ProgressBarSolid"
height="16"
left="45"
top_pad="5"
name="login_progress_bar"
right="-45" />
</layout_panel>
<layout_panel
auto_resize="false"
height="110"
layout="topleft"
min_height="110"
name="panel_motd"
width="670">
<text
follows="left|right|top|bottom"
font="SansSerifLarge"
font_shadow="none"
halign="left"
valign="center"
height="100"
layout="topleft"
left="45"
line_spacing.pixels="2"
name="message_text"
text_color="LoginProgressBoxTextColor"
top="7"
right="-90"
word_wrap="true"/>
</layout_panel>
<layout_panel
auto_resize="false"
height="40"
layout="topleft"
min_height="40"
name="panel_icons"
width="670">
<!--Logos are tied to following label from code-->
<text
follows="left|right|top"
layout="topleft"
font="SansSerifLarge"
font_shadow="none"
halign="left"
height="16"
width="240"
left="47"
top="6"
line_spacing.pixels="2"
name="logos_lbl"
text_color="LoginProgressBoxTextColor">
Second Life uses
</text>
</layout_panel>
</layout_stack>
</layout_panel>
<layout_panel
height="200"

View File

@ -516,14 +516,12 @@ class WindowsManifest(ViewerManifest):
print err.message
print "Skipping GLOD library (assumming linked statically)"
# Get fmodex dll, continue if missing
try:
if(self.address_size == 64):
self.path("fmodex64.dll")
# Get fmodstudio dll if needed
if self.args['fmodstudio'] == 'ON':
if(self.args['configuration'].lower() == 'debug'):
self.path("fmodL.dll")
else:
self.path("fmodex.dll")
except:
print "Skipping fmodex audio library(assuming other audio engine)"
self.path("fmod.dll")
# For textures
self.path("openjpeg.dll")
@ -1045,17 +1043,18 @@ class DarwinManifest(ViewerManifest):
):
self.path2basename(relpkgdir, libfile)
# dylibs that vary based on configuration
if self.args['configuration'].lower() == 'debug':
for libfile in (
"libfmodexL.dylib",
):
dylibs += path_optional(os.path.join(debpkgdir, libfile), libfile)
else:
for libfile in (
"libfmodex.dylib",
):
dylibs += path_optional(os.path.join(relpkgdir, libfile), libfile)
# Fmod studio dylibs (vary based on configuration)
if self.args['fmodstudio'] == 'ON':
if self.args['configuration'].lower() == 'debug':
for libfile in (
"libfmodL.dylib",
):
dylibs += path_optional(os.path.join(debpkgdir, libfile), libfile)
else:
for libfile in (
"libfmod.dylib",
):
dylibs += path_optional(os.path.join(relpkgdir, libfile), libfile)
# our apps
executable_path = {}
@ -1498,13 +1497,15 @@ class Linux_i686_Manifest(LinuxManifest):
print "tcmalloc files not found, skipping"
pass
try:
self.path("libfmodex-*.so")
self.path("libfmodex.so")
pass
except:
print "Skipping libfmodex.so - not found"
pass
if self.args['fmodstudio'] == 'ON':
try:
self.path("libfmod.so.11.7")
self.path("libfmod.so.11")
self.path("libfmod.so")
pass
except:
print "Skipping libfmod.so - not found"
pass
# Vivox runtimes
@ -1539,6 +1540,7 @@ if __name__ == "__main__":
extra_arguments = [
dict(name='bugsplat', description="""BugSplat database to which to post crashes,
if BugSplat crash reporting is desired""", default=''),
dict(name='fmodstudio', description="""Indication if fmod studio libraries are needed""", default='OFF'),
]
try:
main(extra=extra_arguments)