parent
85df1df3c3
commit
512d7381ec
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@ -76,8 +76,8 @@ struct LLUnit
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typedef STORAGE_TYPE storage_t;
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// default initialization
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LLUnit()
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: mValue(storage_t())
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LLUnit(storage_t value = storage_t())
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: mValue(value)
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{}
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// unit initialization and conversion
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@ -85,12 +85,6 @@ struct LLUnit
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LLUnit(LLUnit<OTHER_UNIT, OTHER_STORAGE> other)
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: mValue(convert(other))
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{}
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// value initialization
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template<typename CONVERTABLE_TYPE>
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LLUnit(CONVERTABLE_TYPE value)
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: mValue(value)
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{}
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// value assignment
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self_t& operator = (storage_t value)
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@ -394,7 +394,7 @@ void update_statistics()
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static LLFrameTimer texture_stats_timer;
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if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
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{
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gTotalTextureData = LLTrace::Bytes(LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_KBIT)).value();
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gTotalTextureData = LLTrace::Bytes(LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_KBIT));
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texture_stats_timer.reset();
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}
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}
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@ -533,7 +533,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
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sTotalTextureMemory >= sMaxTotalTextureMem)
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{
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//when texture memory overflows, lower down the threshold to release the textures more aggressively.
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sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<LLUnits::Bytes, S32>(gMaxVideoRam));
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sMaxDesiredTextureMem = (S32)llmin(sMaxDesiredTextureMem * 0.75f, LLUnit<LLUnits::Bytes, S32>(gMaxVideoRam));
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// If we are using more texture memory than we should,
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// scale up the desired discard level
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@ -549,8 +549,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
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sEvaluationTimer.reset();
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}
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else if (sDesiredDiscardBias > 0.0f &&
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sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale &&
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sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
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sBoundTextureMemory < (S32)(sMaxBoundTextureMem * texmem_lower_bound_scale) &&
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sTotalTextureMemory < (S32)(sMaxTotalTextureMem * texmem_lower_bound_scale))
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{
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// If we are using less texture memory than we should,
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// scale down the desired discard level
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@ -568,8 +568,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
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sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
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sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
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LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) &&
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(sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale) ;
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LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < (S32)(0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale)) &&
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(sTotalTextureMemory < (S32)(0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale));
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}
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//end of static functions
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